Difference between revisions of "Perception" - New World Encyclopedia

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[[Category:Psychology]]
 
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[[Image:Hogarth-satire-on-false-pespective-1753.jpg|thumb|right|225 px|Satire on "False Perspective" by William Hogarth, 1753.<br/>  ''Whoever makes a Design without the knowledge of Perspective will be liable to such absurdities as are shewn in this Frontispiece''.]]
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'''Perception''' is the process by which stimulation of the [[sense]]s is translated into meaningful experience. The understanding of this process has long been the topic of debate by [[philosophy|philosophers]], who largely question the source and validity of human knowledge—the study now known as [[epistemology]]—and in more recent times by [[psychologist]]s.
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In contemporary [[psychology]], perception is defined as the brain’s interpretation of [[sense|sensory]] [[information]] so as to give it meaning. Cognitive [[science]]s make the understanding of perception more detailed: Perception is the process of acquiring, interpreting, selecting, and organizing sensory information. Many [[cognitive psychology|cognitive psychologists]] hold that, as we move about in the world, we create a ''model'' of how the world works. That means, we sense the objective world, but our sensations map to ''percepts'', and these percepts are provisional, in the same sense that the [[scientific method]]s and scientific hypotheses can be provisional.
  
In contemporary [[psychology]], perception is defined as the brain’s interpretation of [[sense|sensory]] [[information]] so as to give it meaning. Cognitive [[science]]s  make the understanding of perception more detailed: Perception is the process of acquiring, interpreting, selecting, and organizing [[sense|sensory]] [[information]]. Many [[cognitive psychology|cognitive psychologists]] hold that, as we move about in the world, we create a ''model'' of how the world works. That means, we sense the objective world, but our sensations map to ''percepts'', and these percepts are provisional, in the same sense that the [[scientific method]]s and scientific hypotheses can be provisional.
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== Organization of perception ==
 
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The word '''perception''' comes from the [[Latin]] ''perception-, percepio'', meaning "receiving, collecting, action of taking possession, apprehension with the mind or senses."<ref>''Oxford English Dictionary'' (Oxford University Press, 1971, ISBN 019861117X).</ref>
= Organization of Perception=
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Perception takes place in the brain. Using [[sense|sensory]] information as raw material, the brain creates perceptual experiences that go beyond what is sensed directly. Familiar objects tend to be seen as having a constant shape, even though the retinal images they cast change as they are viewed from different angles. It is because our perceptions have the quality of constancy, which refers to the tendency to sense and perceive objects as relatively stable and unchanging despite changing sensory stimulation and information.  
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Our perception of the external world begins with the [[sense]]s, which lead us to generate empirical [[concept]]s representing the world around us, within a mental framework relating new concepts to preexisting ones. Perception takes place in the [[brain]]. Using sensory information as raw material, the brain creates perceptual experiences that go beyond what is sensed directly. Familiar objects tend to be seen as having a constant shape, even though the [[retina]]l [[image]]s they cast change as they are viewed from different angles. This is because our perceptions have the quality of constancy, which refers to the tendency to sense and perceive objects as relatively stable and unchanging despite changing sensory stimulation and information.  
  
 
Once we have formed a stable perception of an object, we can recognized it from almost any position, at almost any distance, and under almost any illumination. A white house looks like a white house by day or by night and from any angle. We see it as the same house. The sensory information may change as illumination and perspective change, but the object is perceived as constant.
 
Once we have formed a stable perception of an object, we can recognized it from almost any position, at almost any distance, and under almost any illumination. A white house looks like a white house by day or by night and from any angle. We see it as the same house. The sensory information may change as illumination and perspective change, but the object is perceived as constant.
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The perception of an object as the same regardless of the distance from which it is viewed is called ''size constancy''. ''Shape constancy'' is the tendency to see an object as the same no matter what angle it is viewed from. ''Color constancy'' is the inclination to perceive familiar objects as retaining their color despite changes in sensory information. Likewise, when saying ''brightness constancy'', we understand the perception of brightness as the same, even though the amount of light reaching the retina changes. Size, shape, brightness, and color constancies help us better to understand and relate to world. Psychophysical evidence denotes that without this ability, we would find the world very confusing.
 
The perception of an object as the same regardless of the distance from which it is viewed is called ''size constancy''. ''Shape constancy'' is the tendency to see an object as the same no matter what angle it is viewed from. ''Color constancy'' is the inclination to perceive familiar objects as retaining their color despite changes in sensory information. Likewise, when saying ''brightness constancy'', we understand the perception of brightness as the same, even though the amount of light reaching the retina changes. Size, shape, brightness, and color constancies help us better to understand and relate to world. Psychophysical evidence denotes that without this ability, we would find the world very confusing.
  
== Visual perception ==
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Perception is categorized as internal and external: "Internal perception" ("interoception") tells us what is going on in our bodies. We can sense where our limbs are, whether we are sitting or standing; we can also sense whether we are hungry, or tired, and so forth. "External perception" or "sensory perception," ("exteroception"), tells us about the world outside our bodies. Using our senses of [[sight]], [[hearing]], [[touch]], [[smell]], and [[taste]], we discover [[color]]s, [[sound]]s, [[texture]]s, and so forth of the world at large.
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== The study of perception ==
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Methods of studying perception range from essentially  [[biology|biological]] or [[physiology|physiological]] approaches, through [[psychology|psychological]] approaches, to the [[philosophy of mind]], [[empiricism|empiricist]] [[epistemology]] such as that of [[David Hume]], [[John Locke]], and [[George Berkeley]], or [[Merleau Ponty]]'s affirmation of perception as the basis of all [[science]] and knowledge.
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The philosophy of perception concerns how mental processes and [[symbol]]s depend on the world internal and external to the perceiver. The philosophy of perception is very closely related to a branch of philosophy known as [[epistemology]]—the theory of knowledge.
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While [[René Descartes]] concluded that the question "Do I exist?" can only be answered in the affirmative ''([[cogito ergo sum]])'', [[Freud]]ian psychology suggests that self-perception is an illusion of the [[ego]], and cannot be trusted to decide what is in fact ''[[reality|real]]''. Such questions are continuously reanimated, as each [[generation]] grapples with the nature of existence from within the human [[condition]]. The questions remain: Do our perceptions allow us to experience the world as it "really is?"  Can we ever know another point of view in the way we know our own?
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[[Image:Descartes diagram.png|thumb|left|200 px|Diagram from one of [[René Descartes]]' works.]]
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There are two basic understandings of perception: Passive Perception (PP) and Active Perception (PA). The passive perception (conceived by [[René Descartes]]) could be summarized as the following sequence of events: surrounding - > input (senses) - > processing (brain) - > output (re-action). Although still supported by mainstream philosophers, psychologists, and neurologists, this theory is losing momentum. The theory of active perception has emerged from extensive research of sensory [[illusion]]s in the work of [[psychologist]]s such as [[Richard L Gregory]]. This theory is increasingly gaining experimental support and could be surmised as a dynamic relationship between “description” (in the brain) < - >  senses < - > surrounding.
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The most common theory of perception is [[naïve realism]] in which people believe what they perceive to be things in themselves. Children develop this theory as a working hypothesis of how to deal with the world. Many people who have not studied biology carry this theory into adult life and regard their perception to be the world itself rather than a pattern that overlays the form of the world. [[Thomas Reid]] took this theory a step further. He realized that sensation was composed of a set of data transfers but declared that these were in some way transparent so that there is a direct connection between perception and the world. This idea is called [[direct realism]] and has become popular in recent years with the rise of [[postmodernism]] and [[behaviorism]]. Direct realism does not clearly specify the nature of the bit of the world that is an object in perception, especially in cases where the object is something like a silhouette.
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The succession of data transfers that are involved in perception suggests that somewhere in the brain there is a final set of activity, called [[sense data]], that is the substrate of the percept. Perception would then be some form of brain activity and somehow the brain would be able to perceive itself. This concept is known as [[indirect realism]]. In indirect realism it is held that we can only be aware of external objects by being aware of representations of objects. This idea was held by [[John Locke]] and [[Immanuel Kant]]. The common argument against indirect realism, used by [[Gilbert Ryle]] amongst others, is that it implies a ''homunculus'' or ''Ryle's regress'' where it appears as if the mind is seeing the mind in an endless loop. This argument assumes that perception is entirely due to data transfer and classical information processing. This assumption is highly contentious and the argument can be avoided by proposing that the percept is a phenomenon that does not depend wholly upon the transfer and rearrangement of data.
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Direct realism and indirect realism are known as "realist theories of perception" because they hold that there is a world external to the [[mind]]. Direct realism holds that the representation of an object is located next to, or is even part of, the actual physical object whereas indirect realism holds that the representation of an object is brain activity. Direct realism proposes some as yet unknown direct connection between external representations and the mind whilst indirect realism requires some feature of modern physics to create a phenomenon that avoids infinite regress. Indirect realism is consistent with experiences such as: [[dream]]s, imaginings, [[hallucination]]s, [[illusion]]s, the resolution of binocular rivalry, the resolution of multistable perception, the modeling of motion that allows us to watch [[television]], the sensations that result from direct brain stimulation, the update of the mental image by saccades of the eyes, and the referral of events backwards in time.
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There are also "anti-realist" understanding of perception: [[Idealism]] and [[Skepticism]]. Idealism holds that we create our reality whereas skepticism holds that reality is always beyond us. One of the most influential proponents of idealism was [[George Berkeley]] who maintained that everything was mind or dependent upon mind. Berkeley's idealism has two main strands, [[phenomenalism]] in which physical events are viewed as a special kind of mental event and [[subjective idealism]]. [[David Hume]] is probably the most influential proponent of skepticism.
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Perception is one of the oldest fields within scientific psychology, and there are correspondingly many theories about its underlying processes. The oldest quantitative law in psychology is the ''Weber-Fechner law'', which quantifies the relationship between the intensity of physical stimuli and their perceptual effects. It was the study of perception that gave rise to the [[Gestalt psychology|Gestalt]] school of psychology, with its emphasis on [[holism|holistic]] approach.
  
In [[psychology]], ''visual perception'' is the ability to interpret ''visible light'' information reaching the ''eye''s which is then made available for planning and action. The resulting [[perception]] is also known as ''eyesight'', ''sight'' or ''vision''. The various components involved in vision are known as the ''visual system''.
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== Scientific accounts of perception ==
  
[[Image:Ventral-dorsal streams.svg|thumb|right|300px|The visual ''dorsal stream'' (green) and ''ventral stream'' (purple) are shown. Much of the human [[cerebral cortex]] is involved in vision.
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The science of perception is concerned with how events are observed and interpreted. An event may be the occurrence of an object at some distance from an observer. According to the scientific account this object will reflect light from the sun in all directions. Some of this reflected light from a particular, unique point on the object will fall all over the corneas of the [[eye | eyes]] and the combined [[cornea]]/lens system of the eyes will divert the light to two points, one on each [[retina]]. The pattern of points of light on each retina forms an image. This process also occurs in the case of silhouettes where the pattern of absence of points of light forms an image. The overall effect is to encode position data on a stream of [[photon]]s and to transfer this encoding onto a pattern on the retinas. The patterns on the retinas are the only optical images found in perception, prior to the retinas, light is arranged as a fog of photons going in all directions.
{{main|Visual system}}
 
The [[visual system]] allows us to assimilate information from the environment to help guide our actions. The act of seeing starts when the [[lens (anatomy)|lens]] of the [[eye]] focus an image of the outside world onto a light-sensitive membrane in the back of the eye, called the [[retina]]. The retina is actually part of the [[brain]] that is isolated to serve as a [[transducer]] for the conversion of patterns of light into neuronal signals. The lens of the eye focuses light on the [[photoreceptor cells|photoreceptive cells]] of the retina, which detect the [[photon]]s of light and respond by producing [[Action potential|neural impulses]]. These signals are processed in a [[Hierarchy|hierarchical]] fashion by different parts of the brain, from the retina to the [[lateral geniculate nucleus]], to the primary and secondary [[visual cortex]] of the brain.
 
  
The major problem in visual perception is that what people see is not simply a translation of retinal stimuli (i.e., the image on the retina). Thus people interested in perception have long struggled to explain what visual processing does to create what we actually see.
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The images on the two retinas are slightly different and the disparity between the electrical outputs from these is resolved either at the level of the [[lateral geniculate]] nucleus or in a part of the [[visual cortex]] called 'V1'. The resolved data is further processed in the visual cortex where some areas have relatively more specialized functions, for instance area V5 is involved in the modeling of motion and V4 in adding color. The resulting single image that subjects report as their experience is called a 'percept'. Studies involving rapidly changing scenes show that the percept derives from numerous processes that each involve time delays.<ref> K. Moutoussis, K. and S. Zeki, "A Direct Demonstration of Perceptual Asynchrony in Vision," ''Proceedings of the Royal Society of London, Series B: Biological Sciences'', 264 (1997): 393-399.</ref>
  
''Ibn al-Haytham'' (Alhacen), the "father of [[optics]]," pioneered the [[science|scientific]] study of the psychology of visual perception in his influential ''''Book of Optics'' in the 1000s, being the first scientist to argue that vision occurs in the brain, rather than the eyes. He pointed out that personal experience has an affect on what people see and how they see, and that vision and perception are subjective. He explained possible errors in vision in detail, and as an example, describes how a small child with less experience may have more difficulty interpreting what he/she sees. He also gives an example of an adult that can make mistakes in vision because of how one's experience suggests that he/she is seeing one thing, when he/she is really seeing something else.<ref>Bradley Steffens (2006). ''Ibn al-Haytham: First Scientist'', Chapter 5. Morgan Reynolds Publishing. ISBN 1599350246.</ref>
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[[fMRI]] studies show that dreams, imaginings, and perceptions of similar things such as faces are accompanied by activity in many of the same areas of brain. Thus, it seems that imagery that originates from the senses and internally generated imagery may have a shared [[ontology]] at higher levels of cortical processing.  
  
Ibn al-Haytham's investigations and [[experiment]]s on visual perception also included [[sensation]], variations in [[sensitivity]], sensation of ''touch'', ''perception]] of colors'', perception of darkness, the psychological explanation of the [[moon illusion]], and ''binocular vision''.<ref>Omar Khaleefa (Summer 1999). "Who Is the Founder of Psychophysics and Experimental Psychology?," ''American Journal of Islamic Social Sciences'' '''16''' (2).</ref>
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If an object is also a source of [[sound]] this is transmitted as pressure [[wave]]s that are sensed by the [[cochlea]] in the [[ear]]. If the observer is blindfolded it is difficult to locate the exact source of sound waves, if the blindfold is removed the sound can usually be located at the source. The data from the eyes and the ears is combined to form a 'bound' percept. The problem of how the bound percept is produced is known as the [[binding problem]] and is the subject of considerable study. The binding problem is also a question of how different aspects of a single sense (say, color and contour in vision) are bound to the same object when they are processed by spatially different areas of the brain.
  
[[Image:Mirvseyes.jpg|thumb|right|Human eyes]]
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== Visual perception ==
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{{main|Visual system}}
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In [[psychology]], ''visual perception'' is the ability to interpret ''visible light'' information reaching the ''eyes'' which is then made available for planning and action. The resulting [[perception]] is also known as ''eyesight'', ''sight'' or ''vision''. The various components involved in vision are known as the ''visual system''.
  
[[Hermann von Helmholtz]] is often credited with the first study of visual perception in [[Modern Times|modern times]]. Helmholtz held vision to be a form of unconscious [[inference]]: vision is a matter of deriving a probable interpretation for incomplete data.
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[[Image:Ventral-dorsal streams.svg|thumb|right|250px|The visual ''dorsal stream'' (green) and ''ventral stream'' (purple) are shown. Much of the human ''cerebral cortex]'' is involved in vision.]]
  
Inference requires prior assumptions about the world: two well-known assumptions that we make in processing visual information are that light comes from above, and that objects are viewed from above and not below. The study of [[visual illusions]] (cases when the inference process goes wrong) has yielded much insight into what sort of assumptions the visual system makes.
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The [[visual system]] allows us to assimilate information from the environment to help guide our actions. The act of seeing starts when the [[lens (anatomy)|lens]] of the ''eye'' focus an image of the outside world onto a light-sensitive membrane in the back of the eye, called the ''retina''. The retina is actually part of the [[brain]] that is isolated to serve as a [[transducer]] for the conversion of patterns of light into neuronal signals. The lens of the eye focuses light on the [[photoreceptor cells|photoreceptive cells]] of the retina, which detect the [[photon]]s of light and respond by producing [[Action potential|neural impulses]]. These signals are processed in a [[Hierarchy|hierarchical]] fashion by different parts of the brain, from the retina to the [[lateral geniculate nucleus]], to the primary and secondary [[visual cortex]] of the brain.
  
The unconscious inference hypothesis has recently been revived in so-called [[Bayesian]] studies of visual perception. Proponents of this approach consider that the visual system performs some form of [[Bayesian inference]] to derive a perception from sensory data. Models based on this idea have been used to describe various visual subsystems, such as the perception of [[motion (physics)|motion]] or the perception of [[depth perception|depth]].<ref>Mamassian, Landy & Maloney (2002)</ref><ref>[http://www.purveslab.net/research/ A Primer on Probabilistic Approaches to Visual Perception]</ref>
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The major problem in visual perception is that what people see is not simply a translation of retinal stimuli (i.e., the image on the retina). Thus, people interested in perception have long struggled to explain what visual processing does to create what we actually see.  
  
[[Gestalt psychology|Gestalt psychologists]] working primarily in the 1930s and 1940s raised many of the research questions that are studied by vision scientists today. The Gestalt ''Laws of Organization'' have guided the study of how people perceive visual components as organized patterns or wholes, instead of many different parts. Gestalt is a German word that translates to "configuration or pattern." According to this theory, there are six main factors that determine how we group things according to visual perception: Proximity, Similarity, Closure, Symmetry, Common fate and Continuity.
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''Ibn al-Haytham'' (Alhacen), the "father of optics," pioneered the [[science|scientific]] study of the psychology of visual perception in his influential ''Book of Optics'' in the 1000s, being the first scientist to argue that vision occurs in the brain, rather than the eyes. He pointed out that personal experience has an affect on what people see and how they see, and that vision and perception are subjective. He explained possible errors in vision in detail, and as an example, describes how a small child with less experience may have more difficulty interpreting what he/she sees. He also gives an example of an adult that can make mistakes in vision because of how one's experience suggests that he/she is seeing one thing, when he/she is really seeing something else.<ref>Bradley Steffens, 2006, ''Ibn al-Haytham: First Scientist'', Chapter 5. Morgan Reynolds Publishing. ISBN 1599350246.</ref>
  
The major problem with the Gestalt laws (and the Gestalt school generally) is that they are ''descriptive'' not ''explanatory''. For example, one cannot explain how humans see continuous contours by simply stating that the brain "prefers good continuity." [[Computational neuroscience|Computational models]] of vision have had more success in explaining visual phenomena<ref name="Dakin">[http://www.ucl.ac.uk/~smgxscd/ContourResearch.html Computational models of contour integration, by Steve Dakin]</ref> and have largely superseded Gestalt theory.
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Ibn al-Haytham's investigations and experiments on visual perception also included sensation, variations in sensitivity, sensation of touch, perception of colors, perception of darkness, the psychological explanation of the [[moon illusion]], and binocular vision.<ref>Omar Khaleefa (Summer 1999). "Who Is the Founder of Psychophysics and Experimental Psychology?," ''American Journal of Islamic Social Sciences'' 16(2).</ref>
  
=== Visual Illusions ===
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[[Image:Mirvseyes.jpg|thumb|right|Human eyes]]
  
At times our perceptual processes trick us into believing that an object is moving when, in fact, it is not. There is a difference, then, between real movement and apparent movement. Examples of apparent movement are ''autokinetic illusion'', ''stroboscopic motion'', and ''phi phenomena''. ''Autokinetic illusion'' is the sort of perception when a stationary object is actually moving. Apparent movement that results from flashing a series of still pictures in rapid succession, as in a motion picture, is called ''stroboscopic motion''. ''Phi phenomenon'' is the apparent movement caused by flashing lights in sequence, as on theater marquees. [[Visual illusion]]s occur when we use a variety of sensory cues to create perceptual experiences that not actually exist. Some are ''physical illusions'', such as the bent appearance of a stick in water. Others are perceptual [[illusion]]s, which occur because a stimulus contains misleading cues that lead to an inaccurate perceptions. Most of stage [[magic]] is based on the principles of physical and perceptual illusion.
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[[Hermann von Helmholtz]] is often credited with the first study of visual perception in modern times. Helmholtz held vision to be a form of unconscious inference: vision is a matter of deriving a probable interpretation for incomplete data.  
  
=== Color perception ===
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Inference requires prior assumptions about the world: two well-known assumptions that we make in processing visual information are that light comes from above, and that objects are viewed from above and not below. The study of ''visual illusions'' (cases when the inference process goes wrong) has yielded much insight into what sort of assumptions the visual system makes.
  
''Color vision'' is the capacity of an organism or machine to distinguish objects based on the [[wavelength]]s (or [[frequency|frequencies]]) of the [[light]] they reflect or emit. The nervous system derives color by comparing the responses to light from the several types of [[Cone cell|cone photoreceptors]] in the eye. These cone photoreceptors are sensitive to different portions of the visible [[spectrum]]. For humans, the visible spectrum ranges approximately from 380 to 750 nm, and there are normally three types of cones. The visible range and number of cone types differ between species.  
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The unconscious inference hypothesis has recently been revived in so-called ''Bayesian'' studies of visual perception. Proponents of this approach consider that the visual system performs some form of [[Bayesian inference]] to derive a perception from sensory data. Models based on this idea have been used to describe various visual subsystems, such as the perception of [[motion (physics)|motion]] or the perception of [[depth perception|depth]].<ref>Mamassian, Landy & Maloney, 2002.</ref><ref>[http://www.purveslab.net/research/ A Primer on Probabilistic Approaches to Visual Perception], Duke University. Retrieved February 10, 2009.</ref>
  
A 'red' apple does not emit red light. Rather, it simply absorbs all the [[frequency#Frequency of waves|frequencies]] of [[visible light]] shining on it except for a group of frequencies that is perceived as red, which are reflected. An apple is perceived to be red only because the [[human eye]] can distinguish between different wavelengths. Three things are needed to see [[color]]: a light source, a detector (e.g. the [[eye]]) and a sample to view.[[Image:psychophysical.jpg|right|]] The advantage of color, which is a quality constructed by the visual brain and not a property of objects as such, is the better discrimination of surfaces allowed by this aspect of visual processing.
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[[Gestalt psychology|Gestalt psychologists]] working primarily in the 1930s and 1940s raised many of the research questions that are studied by vision scientists today. The Gestalt ''Laws of Organization'' have guided the study of how people perceive visual components as organized patterns or wholes, instead of many different parts. Gestalt is a German word that translates to "configuration or pattern." According to this theory, there are six main factors that determine how we group things according to visual perception: Proximity, Similarity, Closure, Symmetry, Common fate and Continuity.
  
In order for animals to respond accurately to their environments, their visual systems need to correctly interpret the form of objects around them. A major component of this is perception of colors.
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The major problem with the Gestalt laws (and the Gestalt school generally) is that they are ''descriptive'' not ''explanatory''. For example, one cannot explain how humans see continuous contours by simply stating that the brain "prefers good continuity." [[Computational neuroscience|Computational models]] of vision have had more success in explaining visual phenomena<ref name="Dakin">Steve Dakin,  Computational models of contour integration, UCL.</ref> and have largely superseded Gestalt theory.
  
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=== Color perception ===
 
[[Image:Cones smj2 E.png|right|frame|Normalized response spectra of human cones, S, M, and L types, to monochromatic spectral stimuli]]
 
[[Image:Cones smj2 E.png|right|frame|Normalized response spectra of human cones, S, M, and L types, to monochromatic spectral stimuli]]
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[[Color vision]] is the capacity of an organism or machine to distinguish objects based on the [[wavelength]]s (or [[frequency|frequencies]]) of the [[light]] they reflect or emit. The nervous system derives color by comparing the responses to light from the several types of [[Cone cell|cone photoreceptors]] in the eye. These cone photoreceptors are sensitive to different portions of the visible [[spectrum]]. For humans, the visible spectrum ranges approximately from 380 to 750 nm, and there are normally three types of cones. The visible range and number of cone types differ between species.
  
Perception of color is achieved in [[mammal]]s through color receptors containing pigments with different [[electromagnetic spectrum|spectral]] sensitivities. In most [[Catarrhini|primates closely related to humans]] there are three types of [[color receptors]] (known as [[cone cell]]s). This confers [[trichromatic color vision]], so these primates, like humans, are known as [[trichromat]]s. Many other primates and other mammals are [[dichromat]]s, and many mammals have little or no color vision.
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In the human eye, the cones are maximally receptive to short, medium, and long wavelengths of light and are therefore usually called S-, M-, and L-cones. L-cones are often referred to as the [[red]] receptor, but while the perception of red depends on this receptor, microspectrophotometry has shown that its peak sensitivity is in the greenish-yellow region of the spectrum. In most [[Catarrhini|primates closely related to humans]] there are three types of [[color receptors]] (known as [[cone cell]]s). This confers [[trichromatic color vision]], so these primates, like humans, are known as [[trichromat]]s. Many other primates and other mammals are [[dichromat]]s, and many mammals have little or no color vision.
  
In the human eye, the cones are maximally receptive to short, medium, and long wavelengths of light and are therefore usually called S-, M-, and L-cones. L-cones are often referred to as the [[red]] receptor, but while the perception of red depends on this receptor, microspectrophotometry has shown that its peak sensitivity is in the greenish-yellow region of the spectrum.
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The peak response of human color receptors varies, even amongst individuals with 'normal' color vision;<ref>Jay Neitz and Jacobs, Gerald H, 1986, [http://www.nature.com/nature/journal/v323/n6089/abs/323623a0.html "Polymorphism of the long-wavelength cone in normal human colour vision."] ''Nature''. '''323''', 623-625.</ref> In non-human species this polymorphic variation is even greater, and it may well be adaptive.<ref>Gerald H. Jacobs, 1996, [http://www.pubmedcentral.nih.gov/articlerender.fcgi?artid=40094 "Primate photopigments and primate color vision."] ''PNAS''. '''93'''(2): 577–581.</ref>
  
The peak response of human color receptors varies, even amongst individuals with 'normal' color vision;<ref>Neitz, Jay & Jacobs, Gerald H. (1986). [http://www.nature.com/nature/journal/v323/n6089/abs/323623a0.html "Polymorphism of the long-wavelength cone in normal human colour vision."] ''Nature''. '''323''', 623-625.</ref>
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==== Chromatic adaptation ====
in non-human species this polymorphic variation is even greater, and it may well be adaptive.<ref>Jacobs, Gerald H. (1996). [http://www.pubmedcentral.nih.gov/articlerender.fcgi?artid=40094 "Primate photopigments and primate color vision."] ''PNAS''. '''93''' (2), 577–581.</ref>
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[[Image:Optical grey squares orange brown.svg|thumb|200 px|An optical illusion. Both circles are the same shade of yellow, just as both squares containing them are the same shade of gray.]]
 
 
=== Chromatic adaptation ===
 
 
An object may be viewed under various conditions. For example, it may be illuminated by the sunlight, the light of a fire, or a harsh electric light. In all of these situations, human vision perceives that the object has the same color: an apple always appears red, whether viewed at night or during the day. On the other hand, a camera with no adjustment for light may register the apple as having many different shades. This feature of the visual system is called chromatic adaptation, or [[color constancy]]; when the correction occurs in a camera it is referred to as [[white balance]].
 
An object may be viewed under various conditions. For example, it may be illuminated by the sunlight, the light of a fire, or a harsh electric light. In all of these situations, human vision perceives that the object has the same color: an apple always appears red, whether viewed at night or during the day. On the other hand, a camera with no adjustment for light may register the apple as having many different shades. This feature of the visual system is called chromatic adaptation, or [[color constancy]]; when the correction occurs in a camera it is referred to as [[white balance]].
  
 
Chromatic adaptation is one aspect of vision that may fool someone into observing an color-based [[optical illusion]]. Though the human visual system generally does maintain constant perceived color under different lighting, there are situations where the brightness of a stimulus will appear reversed relative to its "background" when viewed at night. For example, the bright yellow petals of flowers will appear dark compared to the green leaves in very dim light. The opposite is true during the day. This is known as the [[Purkinje effect]], and arises because in very low light, human vision is approximately monochromatic and limited to the region near a wavelength of 550nm (green).
 
Chromatic adaptation is one aspect of vision that may fool someone into observing an color-based [[optical illusion]]. Though the human visual system generally does maintain constant perceived color under different lighting, there are situations where the brightness of a stimulus will appear reversed relative to its "background" when viewed at night. For example, the bright yellow petals of flowers will appear dark compared to the green leaves in very dim light. The opposite is true during the day. This is known as the [[Purkinje effect]], and arises because in very low light, human vision is approximately monochromatic and limited to the region near a wavelength of 550nm (green).
  
== Perception of Distance and Depth ==
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=== Perception of distance and depth ===
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We are constantly judging the distance between ourselves and other objects and we use many cues to determine the distance and the depth of objects. Some of these cues depend on visual messages that one [[eye]] alone can transmit: these are called "monocular cues." Others known as "binocular cues" require the use of both eyes. Having two eyes allows us to make more accurate judgments about distance and depth, particularly, when the objects are relatively close.
  
We are constantly judging the ‘’distance’’ between ourselves and other objects and we use many cues to determine the distance and the depth of objects. Some of these cues depend on visual messages that one eye alone can transmit: these are called ’’monocular cues’’. Others known as ‘’binocular cues’’ require the use of both eyes. Having two eyes allows us to make more accurate judgments about ‘’distance’’ and ‘’depth’’, particularly, when the objects are relatively close.
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Depth perception is the visual ability to perceive the world in three [[dimension]]s. It is a trait common to many higher [[animal]]s. Depth perception allows the beholder to accurately gauge the distance to an object.  
''Depth perception'' is the [[visual perception|visual]] ability to perceive the world in three [[dimension]]s. It is a trait common to many higher [[animal]]s. Depth perception allows the beholder to accurately gauge the distance to an object.  
 
  
 
Depth perception combines several types of depth cues grouped into two main categories: [[monocular vision|monocular]] cues (cues available from the input of just one eye) and [[binocular vision|binocular]] cues (cues that require input from both eyes).
 
Depth perception combines several types of depth cues grouped into two main categories: [[monocular vision|monocular]] cues (cues available from the input of just one eye) and [[binocular vision|binocular]] cues (cues that require input from both eyes).
  
=== Monocular cues ===
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==== Monocular cues ====
* [[Parallax|Motion parallax]] - When an observer moves, the apparent relative motion of several stationary objects against a background gives hints about their relative distance. This effect can be seen clearly when driving in a car nearby things pass quickly, while far off objects appear stationary. Some animals that lack [[binocular vision]] due to wide placement of the eyes employ parallax more explicitly than humans for depth cueing (e.g. some types of birds, which bob their heads to achieve motion parallax, and squirrels, which move in lines [[orthogonal]] to an object of interest to do the same).<sup>[[#Notes|1]]</sup>
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* [[Parallax|Motion parallax]] - When an observer moves, the apparent relative motion of several stationary objects against a background gives hints about their relative distance. This effect can be seen clearly when driving in a car nearby things pass quickly, while far off objects appear stationary. Some animals that lack [[binocular vision]] due to wide placement of the eyes employ parallax more explicitly than humans for depth cueing (some types of [[bird]]s, which bob their heads to achieve motion parallax, and [[squirrel]]s, which move in lines [[orthogonal]] to an object of interest to do the same).
* [[Depth from motion]] - A form of depth from motion, '''kinetic depth perception,''' is determined by dynamically changing object size. As objects in motion become smaller, they appear to recede into the distance or move farther away; objects in motion that appear to be getting larger seem to be coming closer. This a form of '''kinetic depth perception'''. Using kinetic depth perception enables the brain to calculate '''time to crash distance''' (TTC) at a particular velocity. When driving, we are constantly judging the dynamically changing headway (TTC) by kinetic depth perception.
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* [[Depth from motion]] - A form of depth from motion, kinetic depth perception, is determined by dynamically changing object size. As objects in motion become smaller, they appear to recede into the distance or move farther away; objects in motion that appear to be getting larger seem to be coming closer.  
 
* [[Color vision]] - Correct interpretation of color, and especially lighting cues, allows the beholder to determine the shape of objects, and thus their arrangement in space. The color of distant objects is also shifted towards the blue end of the [[spectrum]]. (e.g. distant mountains.) Painters, notably [[Cezanne]], employ "warm" pigments (red, yellow and orange) to bring features forward towards the viewer, and "cool" ones (blue, violet, and blue-green) to indicate the part of a form that curves away from the [[picture plane]].  
 
* [[Color vision]] - Correct interpretation of color, and especially lighting cues, allows the beholder to determine the shape of objects, and thus their arrangement in space. The color of distant objects is also shifted towards the blue end of the [[spectrum]]. (e.g. distant mountains.) Painters, notably [[Cezanne]], employ "warm" pigments (red, yellow and orange) to bring features forward towards the viewer, and "cool" ones (blue, violet, and blue-green) to indicate the part of a form that curves away from the [[picture plane]].  
 
* [[Perspective (visual)|Perspective]] - The property of parallel lines converging at infinity allows us to reconstruct the relative distance of two parts of an object, or of landscape features.
 
* [[Perspective (visual)|Perspective]] - The property of parallel lines converging at infinity allows us to reconstruct the relative distance of two parts of an object, or of landscape features.
 
* Relative size - An automobile that is close to us looks larger than one that is far away; our visual system exploits the relative size of similar (or familiar) objects to judge distance.
 
* Relative size - An automobile that is close to us looks larger than one that is far away; our visual system exploits the relative size of similar (or familiar) objects to judge distance.
 
* [[Distance fog]] - Due to light scattering by the atmosphere, objects that are a great distance away look hazier. In painting, this is called "[[atmospheric perspective]]." The foreground is sharply defined; the background is relatively blurred.
 
* [[Distance fog]] - Due to light scattering by the atmosphere, objects that are a great distance away look hazier. In painting, this is called "[[atmospheric perspective]]." The foreground is sharply defined; the background is relatively blurred.
* Depth from [[Eye#Focusing|Focus]] - The lens of the eye can change its shape to bring objects at different distances into focus. Knowing at what distance the lens is focused when viewing an object means knowing the approximate distance to that object.  
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* Depth from Focus - The lens of the eye can change its shape to bring objects at different distances into focus. Knowing at what distance the lens is focused when viewing an object means knowing the approximate distance to that object.  
* [[Occlusion]] - Occlusion (blocking the sight) of objects by others is also a clue which provides information about relative distance. However, this information only allows the observer to create a "ranking" of relative nearness.
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* [[Occlusion]] - blocking the sight of objects by others is also a clue which provides information about relative distance. However, this information only allows the observer to create a "ranking" of relative nearness.
* [[Peripheral vision]] - At the outer extremes of the [[visual field]], parallel lines become curved, as in a photo taken through a [[fish-eye lens]]. This effect, although it's usually elimated from both art and photos by the cropping or framing of a picture, greatly enhances the viewer's sense of being positioned ''within'' a real, three dimensional space. (Classical perspective has no use for this so-called "distortion," although in fact the "distortions" strictly obey optical laws and provide perfectly valid visual information, just as classical perspective does for the part of the field of vision that falls within its frame.)
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* [[Peripheral vision]] - At the outer extremes of the [[visual field]], parallel lines become curved, as in a photo taken through a [[fish-eye lens]]. This effect, although it's usually eliminated from both art and photos by the cropping or framing of a picture, greatly enhances the viewer's sense of being positioned ''within'' a real, three-dimensional space.  
* Texture gradient - Suppose you are standing on a gravel road. The gravel near you can be clearly seen in terms of shape, size and colour. As your vision shifts towards the distant road the texture cannot be clearly differentiated.
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* Texture gradient - Suppose you are standing on a gravel road. The gravel near you can be clearly seen in terms of shape, size, and color. As your vision shifts towards the distant road the texture cannot be clearly differentiated.
  
=== Binocular and occulomotor cues===
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==== Binocular and occulomotor cues====
* [[Stereopsis/Retinal disparity]] - [[Animal]]s that have their [[eye]]s placed frontally can also use information derived from the different projection of objects onto each [[retina]] to judge depth. By using two images of the same scene obtained from slightly different angles, it is possible to [[triangulation|triangulate]] the distance to an object with a high degree of accuracy. If an object is far away, the disparity of that image falling on both retinas will be small. If the object is close or near, the disparity will be large. It is stereopsis that tricks people into thinking they perceive depth when viewing [[Magic Eye]]s, [[Autostereogram]]s, 3D movies and [[Stereoscopy|stereoscopic photos]].
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* ''Stereopsis/Retinal disparity'' - [[Animal]]s that have their [[eye]]s placed frontally can also use information derived from the different projection of objects onto each [[retina]] to judge depth. By using two images of the same scene obtained from slightly different angles, it is possible to [[triangulation|triangulate]] the distance to an object with a high degree of accuracy. If an object is far away, the disparity of that image falling on both retinas will be small. If the object is close or near, the disparity will be large. It is stereopsis that tricks people into thinking they perceive depth when viewing ''Magic Eyes'', ''Autostereograms'', 3D movies and [[Stereoscopy|stereoscopic photos]].
*[[Accommodation (eye)|Accommodation]] - This is an oculomotor cue for depth perception. When we try to focus on far away objects, the [[ciliary muscles]] stretches the eye lens, making it thinner. The [[kinesthetic sensations]] of the contracting and relaxing ciliary muscles (intraocular muscles) is sent to the visual cortex where it is used for interpreting distance/depth.
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*[[Accommodation (eye)|Accommodation]] - When we try to focus on far away objects, the [[ciliary muscles]] stretches the eye lens, making it thinner. The kinesthetic sensations of the contracting and relaxing ciliary muscles (intraocular muscles) are sent to the visual cortex where it is used for interpreting distance/depth.
*[[Eye#Convergence|Convergence]] - This is also an oculomotor cue for distance/depth perception. By virtue of stereopsis the two eye balls focus on the same object. In doing so they converge. The convergence will stretch the [[extraocular muscles]]. Kinesthetic sensations from these extraocular muscles also help in depth/distance perception. The angle of convergence is larger when the eye is fixating on far away objects.
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*[[Eye#Convergence|Convergence]] - By virtue of stereopsis the two eyeballs focus on the same object. In doing so they converge. The convergence will stretch the extraocular muscles. Kinesthetic sensations from these extraocular muscles also help in depth/distance perception. The angle of convergence is larger when the eye is fixating on far away objects.
  
Of these various cues, only convergence, focus and familiar size provide absolute distance information. All other cues are relative (ie, they can only be used to tell which objects are closer relative to others). Stereopsis is merely relative because a greater or lesser disparity for nearby objects could either mean that those objects differ more or less substantially in relative depth or that the foveated object is nearer or further away (the further away a scene is, the smaller is the retinal disparity indicating the same depth difference).
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==== Depth perception in art ====
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[[Image:358durer.jpg|thumb|left|250 px|Sixteenth century, [[Albrecht Dürer]].<br/> A woodcut showing a mechanical method for reproducing a correct perspective drawing. The strings placed from the viewer's eye to the lute correspond to the rays of light traveling from the same points.]]
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As [[art]] students learn, there are several ways in which perspective can help in estimating distance and depth. In ''linear perspective'', two parallel lines that extend into the distance seem to come together at some point in the horizon. In ''aerial perspective'', distant objects have a hazy appearance and a somewhat blurred outline. The ''elevation'' of an object also serves as a perspective cue to ''depth''.
  
[[Binocular vision|Binocular cues]] can be directly ''perceived'' far more easily and eloquently than they can be described in words. Try looking around at the room you're in with just one eye open. Then look with just the other eye; the difference you notice will probably be negligible. After that, open both eyes, and see what happens.
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Trained artists are keenly aware of the various methods for indicating spacial depth (color shading, distance fog, [[Perspective (visual)|perspective]], and [[relative]] size), and take advantage of them to make their works appear "real." The viewer feels it would be possible to reach in and grab the nose of a [[Rembrandt]] portrait or an apple in a [[Cezanne]] still life—or step inside a landscape and walk around among its trees and rocks.
  
=== Depth perception in art ===
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[[Photograph]]s capturing perspective are two-dimensional images that often illustrate the [[illusion]] of depth. Stereoscopes and Viewmasters, as well as Three-dimensional movies, employ binocular vision by forcing the viewer to see two images created from slightly different positions (points of view). By contrast, a telephoto lens—used in televised sports, for example, to zero in on members of a stadium audience—has the opposite effect. The viewer sees the size and detail of the scene as if it were close enough to touch, but the camera's perspective is still derived from its actual position a hundred meters away, so background faces and objects appear about the same size as those in the foreground.  
As ''art'' students learn, there are several ways in which perspective can help in estimating distance and depth. In ''linear perspective'', two parallel lines that extend into the distance seem to come together at some point in the horizon. In ''aerial perspective'', distant objects have a hazy appearance and a somewhat blurred outline. The ''elevation'' of an object also serves as a perspective cue to ''depth''.
 
  
Trained artists are keenly aware of the various methods for indicating spacial depth (color shading, ''distance fog]'', [[Perspective (visual)|perspective]] and [[relative]] size), and take advantage of them to make their works appear "real." The viewer feels it would be possible to reach in and grab the nose of a [[Rembrandt]] portrait or an apple in a ''Cezanne'' still life—or step inside a landscape and walk around among its trees and rocks.
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At the end [[World War II]], Merleau-Ponty published ''Phenomenology of Perception'', in which he:
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<blockquote>All my knowledge of the world.... is gained from my own particular point of view, or from some experience of the world without which the symbols of science would be meaningless ... I am the absolute source, my existence does not stem from my antecedents, from my physical and social environment; instead it moves out towards them and sustains them, for I alone bring into being for myself.....the horizon whose distance  from me would be abolished ....if I were not there to scan it with my gaze.</blockquote>
  
[[Photograph]]s capturing perspective are two-dimensional images that often illustrate the [[illusion]] of depth. (This differs from a ''painting'', which may use the physical matter of the paint to create a real presence of convex forms and spacial depth.) ''Stereoscopes'' and ''Viewmasters'', as well as ''Three-dimensional movies'', employ binocular vision by forcing the viewer to see two images created from slightly different positions (points of view). By contrast, a ''telephoto lens''— used in televised sports, for example, to zero in on members of a stadium audience—has the opposite effect. The viewer sees the size and detail of the scene as if it were close enough to touch, but the camera's perspective is still derived from its actual position a hundred meters away, so background faces and objects appear about the same size as those in the foreground.  
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Many artists applied such theories to their own aesthetics and started to focus on the importance of the person's point of view (and its mutability) for a wider understanding of reality. They began to conceive the audience, and the exhibition’s space, as fundamental parts of the artwork, creating a kind of mutual communication between them and the viewer, who ceased, therefore, to be a mere addressee of their message.  
  
''Stereopsis'' is depth perception from ''binocular vision'' through exploitation of ''parallax''. Depth perception does indeed rely primarily on binocular vision, but it also uses many other monocular cues to form the final integrated perception. There are monocular cues that would be significant to a "one-eyed" person, and more complex inferred cues, that require both eyes to be perceiving stereo while the monocular cues are noted. This third group relies on processing within the brain of the person, as they see a full field of view with both eyes. ''Medical sciences'' know a few disorders which affect depth perception. Ocular conditions, such as ''amblyopia'', ''optic nerve hypoplasia'', and ''strabismus'' may reduce the perception of depth.
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=== Perception of movement ===
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The perception of [[movement]] is a complicated process involving both visual information from the [[retina]] and messages from the muscles around the eyes as they follow an object. The perception of movement depends in part on movement of [[image]] across the retina of the eye. If you stand still and move your head to look around you, the images of all the objects in the room will pass across your retina. Yet, you will perceive all the objects as stationary. Even if you hold your head still and move only your eyes, the images will continue to pass across your retina. But the messages from the eye muscles seem counteract those from the retina, so the objects in the room will be perceived as motionless.  
  
== Perception of Movement ==
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Motion perception is the process of inferring the speed and direction of objects and surfaces that move in a visual scene given some [[Visual perception|visual]] input. Although this process appears straightforward to most observers, it has proven to be a difficult problem from a computational perspective, and extraordinarily difficult to explain in terms of neural processing. Motion perception is studied by many disciplines, including [[psychology]], [[neuroscience]], [[neurophysiology]], and [[computer science]].
The perception of ''movement'' is a complicated process involving both visual information from the ''retina'' and messages from the muscles around the eyes as they follow an object.
 
[[Movement]] refers to the physical displacement of an object from one position to another. The perception of movement depends in part on movement of [[images]] across the retina of the eye. If you stand still and move your head to look around you, the images of all the objects in the room will pass across your retina. Yet you will perceive all the objects as stationary. Even if you hold your head still and move only your eyes, the [[images]] will continue to pass across your retina. But the messages from the eye muscles seem counteract those from the retina, so the objects in the room will be perceived as motionless. ''Motion perception'' is the process of inferring the speed and direction of objects and surfaces that move in a visual scene given some [[Visual perception|visual]] input. Although this process appears straightforward to most observers, it has proven to be a difficult problem from a computational perspective, and extraordinarily difficult to explain in terms of [[neural]] processing. ''Motion perception'' is studied by many disciplines, including [[psychology]] (i.e. [[visual perception]]), [[neuroscience]], [[neurology]], [[neurophysiology]], and [[computer science]].
 
  
First-order motion perception refers to the perception of the motion of an object that differs in [[luminance]] from its background, such as a black bug crawling across a white page. This sort of motion can be detected by a relatively simple motion sensor designed to detect a change in luminance at one point on the retina and correlate it with a change in luminance at a neighbouring point on the retina after a delay. Sensors that work this way have been referred to as ''Reichardt detectors'' (after the scientist W. Reichardt, who first modelled them), <ref name="Reichardt1961">{{cite journal
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=== Visual Illusions ===
| author=Reichardt, W.
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{{Main|Illusion}}
| year=1961
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[[Image:Phi_phenomenom_no_watermark.gif|thumb|left|Beta movement]]
| title=Autocorrelation, a principle for the evaluation of sensory information by the central nervous system.
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At times our perceptual processes trick us into believing that an object is moving when, in fact, it is not. There is a difference, then, between real movement and apparent movement. Examples of apparent movement are [[autokinetic illusion]], [[stroboscopic motion]], and [[beta movement]]. Autokinetic illusion is the sort of perception when a stationary object is actually moving. Apparent movement that results from flashing a series of still pictures in rapid succession, as in a motion picture, is called stroboscopic motion. Phi phenomenon is the apparent movement caused by flashing lights in sequence, as on theater marquees.  
| journal=W.A. Rosenblith (Ed.) Sensory communication (
 
| pages=303-317
 
| publisher=MIT Press}}</ref> motion-energy sensors, <ref name="AdelsonBergen">{{cite journal
 
| author=Adelson, E.H., & Bergen, J.R.
 
| year=1985
 
| title=Spatiotemporal energy models for the perception of motion.
 
| journal=J Opt Soc Am A,
 
| volume=2
 
| issue=2
 
| pages=284-299}}</ref> or Elaborated Reichardt Detectors. <ref name="VanSantenSperling">{{cite journal
 
| author=van Santen, J.P., & Sperling, G.
 
| year=1985
 
| title=Elaborated Reichardt detectors.
 
| journal=J Opt Soc Am A,
 
| volume=2
 
| issue=2
 
| pages=300-321}}</ref> These sensors detect motion by spatio-temporal [[correlation]] and are plausible models for how the visual system may detect motion. Debate still rages about the exact nature of this process. First-order motion sensors suffer from the [[Motion perception#The aperture problem|aperture problem]], which means that they can detect motion only perpendicular to the [[orientation]] of the contour that is moving. Further processing is required to disambiguate true [[Motion perception#Motion integration|global motion]] direction.
 
 
 
In ''Second-order motion'' the moving contour is defined by [[contrast (vision)|contrast]], [[texture]], flicker or some other quality that does not result in an increase in luminance or motion energy in the [[Fourier transform|Fourier spectrum]] of the stimulus.<ref name="CavanaghMather">{{cite journal | author=Cavanagh, P & Mather, G | year=1989 | title=Motion: the long and short of it. | journal=Spatial vision | volume=4 | pages=103-129}}</ref><ref name="ChubbSperling">{{cite journal | author=Chubb, C & Sperling, G | year=1988 | title=Drift-balanced random stimuli: A general basis for studying non-Fourier motion perception. | journal=J Opt Soc Amer A, | volume=5 | pages=1986-2007}}</ref> There is much evidence to suggest that early processing of first- and second-order motion is carried out by separate pathways.<ref name="Nishida">{{cite journal | author=Nishida, S., Ledgeway, T. & Edwards, M. | year=1997| title=Dual multiple-scale processing for motion in the human visual system. | journal=Vision Research | volume=37 | pages=2685-2698}}</ref> Second-order mechanisms have poorer temporal resolution and are [[low-pass filter|low-pass]] in terms of the range of [[spatial frequency|spatial frequencies]] that they respond to. Second-order motion produces a weaker [[motion aftereffect]] unless tested with dynamically flickering stimuli.<ref name="LedgewaySmith">{{cite journal | author=Ledgeway, T. & Smith, A.T.
 
| year=1994 | title=The duration of the motion aftereffect following adaptation to first- and second-order motion. | journal=Perception | volume=23
 
| pages=1211-1219}}</ref> First and second-order signals appear to be fully combined at the level of Area [[visual cortex#V5|MT/V5]] of the visual system.
 
 
 
Having extracted motion signals (first- or second-order) from the retinal image, the visual system must integrate those individual ''local'' motion signals at various parts of the visual field into a 2-dimensional or ''global'' representation of moving objects and surfaces.
 
====The aperture problem====
 
 
 
[[Image:aperture_problem_animated.gif|frame|The Aperture Problem. The [[grating]] appears to be moving down and to the right, [[perpendicular]] to the orientation of the bars. But it could be moving in many other directions, such as only down, or only to the right. It is impossible to tell unless the ends of the bars become visible in the aperture.]]
 
  
Each [[neuron]] in the visual system is sensitive to visual input in a small part of the [[visual field]], as if each neuron is looking at the visual field through a small window or ''aperture.'' The motion direction of a contour is ambiguous, because the motion component parallel to the line cannot be inferred based on the visual input. This means that a variety of contours of different orientations moving at different speeds can cause identical responses in a motion sensitive neuron in the visual system.
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[[Visual illusion]]s occur when we use a variety of sensory cues to create perceptual experiences that not actually exist. Some are physical illusions, such as the bent appearance of a stick in water. Others are perceptual illusions, which occur because a stimulus contains misleading cues that lead to an inaccurate perception. Most of stage [[magic]] is based on the principles of physical and perceptual illusion.
  
Individual neurons early in the visual system ([[LGN]] or [[visual cortex#V1|V1]]) respond to motion that occurs locally within their receptive field. Because each local motion-detecting neuron will suffer from the aperture problem the estimates from many neurons need to be ''integrated'' into a global motion estimate. This appears to occur in Area [[visual cortex#V5/MT|MT/V5]] in human [[visual cortex]].
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== Amodal perception ==
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[[Image:Kanizsa triangle.svg|thumb|right|200 px|'''Kanizsa triangle''']]
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[[Amodal perception]] is the term used to describe the full perception of a physical structure when it is only partially perceived. For example, a table will be perceived as a complete volumetric structure even if only part of it is visible; the internal volumes and hidden rear surfaces are perceived despite the fact that only the near surfaces are exposed to view, and the world around us is perceived as a surrounding void, even though only part of it is in view at any time.
  
See also the [[barberpole illusion]].
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Formulation of the theory is credited to the [[Belgium|Belgian]] [[psychologist]] [[Albert Michotte]] and Italian psychologist [[Fabio Metelli]], with their work developed in recent years by [[E. S. Reed]] and [[Gestalt psychology|Gestaltists]].
  
==== Motion in depth ====
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Modal completion is a similar phenomena in which a shape is perceived to be occluding other shapes even when the shape itself is not drawn. Examples include the triangle that appears to be occluding three disks in the [[Kanizsa triangle]] and the circles and squares that appear in different versions of the Koffka cross.
As in other aspects of vision, the observer's visual input is generally insufficient to determine the true nature of stimulus sources, in this case their velocity in the real world. In monocular vision for example, the visual input will be a 2D projection of a 3D scene. The motion cues present in the 2D projection will by default be insufficient to reconstruct the motion present in the 3D scene. Put differently, many 3D scenes will be compatible with a single 2D projection. The problem of motion estimation generalizes to [[binocular vision]] when we consider occlusion or motion perception at relatively large distances, where binocular disparity is a poor cue to depth. This fundamental difficulty is referred to as the [[inverse problem]].
 
  
 
== Haptic perception ==
 
== Haptic perception ==
Gibson (1966) defines the haptic system as "The sensibility of the individual to the world adjacent to his body by use of his body." The haptic perceptual system is unusual in that it can include the sensory receptors from the whole body and is closely linked to the movement of the body so can have a direct effect on the world being perceived. The concept of haptic perception is closely allied to the concept of  [[active touch]] that realizes that more information is gathered when a motor plan (movement) is associated with the sensory system, and that of [[extended physiological proprioception]] a realization that when using a tool such as a stick, the perception is transparently transferred to the end of the tool.
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The haptic perceptual system is unusual in that it can include the sensory receptors from the whole body. It is closely linked to the movement of the body so can have a direct effect on the world being perceived. Gibson (1966) defined the haptic system as "The sensibility of the individual to the world adjacent to his body by use of his body."<ref>James. J. Gibson, ''The Senses Considered as Perceptual Systems'' (Greenwood Press Reprint 1983. ISBN 9780313239618)</ref>
  
It has been found recently ([http://www.roblesdelatorre.com/gabriel/GR-VH-Nature2001.pdf Robles-De-La-Torre & Hayward, 2001]) that haptic perception strongly relies on the forces experienced during touch. This research allows the creation of "virtual," illusory haptic shapes with different perceived qualities (see [http://www.technologyreview.com/read_article.aspx?id=17363&ch=biotech&sc=&pg=1 "The Cutting edge of haptics"]).
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The concept of haptic perception is closely allied to the concept of "active touch"—that realizes that more information is gathered when a motor plan (movement) is associated with the sensory system, and that of "extended physiological proprioception"—a realization that when using a [[tool]] such as a stick the perception is transparently transferred to the end of the tool.
  
Interestingly, the capabilities of the haptic sense, and of [[somatic sense]] in general have been traditionally underrated. In contrast to common expectation, loss of the sense of touch is a catastrophic deficit. It makes it almost impossible to walk or perform other skilled actions such as holding objects or using tools ([http://www.roblesdelatorre.com/gabriel/GR-IEEE-MM-2006.pdf Robles-De-La-Torre 2006]). This highlights the critical and subtle capabilities of touch and somatic senses in general. It also highlights the potential of [[haptic|haptic technology]].
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Interestingly, the capabilities of the haptic sense, and of somatic sense in general have been traditionally underrated. In contrast to common expectation, loss of the sense of touch is a catastrophic deficit. It makes it almost impossible to walk or perform other skilled actions such as holding objects or using tools.<ref> [http://www.roblesdelatorre.com/gabriel/GR-IEEE-MM-2006.pdf The Importance of the Sense of Touch in Virtual and Real Environments] Gabriel Robles-De-La-Torre 2006 Retrieved February 10, 2009.</ref> This highlights the critical and subtle capabilities of touch and somatic senses in general. It also highlights the potential of haptic technology.
  
 
== Speech perception ==
 
== Speech perception ==
''Speech perception'' refers to the processes by which humans are able to interpret and understand the sounds used in language. The study of speech perception is closely linked to the fields of [[phonetics]] and [[phonology]] in [[linguistics]] and [[cognitive psychology]] and perception in [[psychology]]. Research in speech perception seeks to understand how human listeners recognize speech sounds and use this information to understand spoken language. Speech research has applications in building computer systems that can recognize speech, as well as improving speech recognition for hearing- and language-impaired listeners.
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[[Speech perception]] refers to the processes by which humans are able to interpret and understand the [[sound]]s used in [[language]]. The process of perceiving speech begins at the level of the sound signal and the process of [[audition]]. After processing the initial auditory signal, speech sounds are further processed to extract acoustic cues and phonetic information. This speech information can then be used for higher-level language processes, such as word recognition.
 
 
The process of perceiving speech begins at the level of the sound signal and the process of audition. (For a complete description of the process of audition see [[Hearing]].) After processing the initial auditory signal, speech sounds are further processed to extract acoustic cues and phonetic information. This speech information can then be used for higher-level language processes, such as word recognition.
 
 
 
= Perceptual abilities =
 
 
 
Unlike puppies and kittens, human babies are born with their eyes open and functioning. ''Neonates'' begin to absorb and process information from the outside world as soon as they enter it (in some aspects even before). Even before babies are born, their ears are in working order. Fetuses in the uterus can hear sounds and startle at a sudden, loud noise in the mother’s environment. After birth, babies show signs that they remember sounds they heard in the womb. Babies also are born with the ability to tell the direction of a sound. They show this by turning their heads toward the source of a sound. Infants are particularly tuned in to the sounds of human speech. Their senses work fairly well at birth and rapidly improve to near-adult levels.
 
 
 
=== Characteristics of the Observer ===
 
 
 
Besides experience and learning, our perceptions can also be influenced by our [[motivation]]s, [[value]]s, ‘’ecpectations’’, [[cognitive]] style, and [[culturecultural preconceptions]].
 
 
 
Experimental research as well as human experience denote that our own [[motivation]]s, [[value]]s, ‘’ecpectations’’, [[cognitive]] style, and [[culturecultural preconceptions]] affect/ influence our perceptual experiences.
 
 
 
A person’s sensory and perceptual experiences are affected by race, culture, and gender.
 
The role of Experience, personality and language
 
 
 
=== Cognitive processing and epiphenomenalism ===
 
 
 
Perception is sometimes referred to as a [[cognitive process]] in which [[information processing]] is used to transfer information from the world into the brain and mind where it is further processed and related to other information. Some philosophers and psychologists propose that this processing gives rise to particular mental states ([[cognitivism]]) whilst others envisage a direct path back into the external world in the form of action (radical [[behaviourism]]).
 
 
 
Many eminent behaviourists such as [[John B. Watson]] and [[B.F. Skinner]] have proposed that perception acts largely as a process between a stimulus and a response but despite this have noted that Ryle's "ghost in the machine" of the brain still seems to exist. As Skinner wrote:
 
 
 
"The objection to inner states is not that they do not exist, but that they are not relevant in a functional analysis" Skinner 1953.
 
 
 
This view, in which experience is thought to be an incidental by-product of information processing, is known as [[epiphenomenalism]].
 
 
 
 
 
 
 
==Amodal perception==
 
'''Amodal perception''' is the term used to describe the full [[perception]] of a physical structure when it is only partially perceived. For example, a table will be perceived as a complete volumetric structure even if only part of it is visible; the internal volumes and hidden rear surfaces are perceived despite the fact that only the near surfaces are exposed to view, and the world around us is perceived as a surrounding void, even though only part of it is in view at any time.
 
  
Formulation of the theory is credited to the [[Belgian]] psychologist [[Albert Michotte]] and [[Fabio Metelli]], an [[Italian people|Italian]] psychologist, with their work developed in recent years by [[E.S. Reed]] and the [[Gestalt theory|Gestaltists]].
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The study of speech perception is closely linked to the fields of [[phonetics]] and [[phonology]] in [[linguistics]] and [[cognitive psychology]], and perception in [[psychology]]. Research in speech perception seeks to understand how human listeners recognize speech sounds and use this information to understand spoken language. Speech research has applications in building computer systems that can recognize speech, as well as improving speech recognition for hearing- and language-impaired listeners.
 
 
Modal completion is a similar phenomena in which a shape is perceived to be occluding other shapes even when the shape itself is not drawn. Examples include the triangle that appears to be occluding three disks in the Kanizsa triangle and the circles and squares that appear in different versions of the Koffka cross.
 
  
 
==Proprioception==
 
==Proprioception==
  
''Proprioception'' from [[Latin]] ''proprius'', meaning "one's own" and perception) is the [[sense]] of the relative position of neighbouring parts of the body. Unlike the six '''[[exteroception|exteroceptive]]''' senses ([[sight]], [[taste]], [[olfaction|smell]], [[somatosensory system|touch]], [[hearing (sense)|hearing]], and [[Sense of balance|balance]]) by which we perceive the outside world, and '''[[interoception|interoceptive]]''' senses, by which we perceive the pain and the stretching of internal organs, proprioception is a third distinct sensory modality that provides feedback solely on the status of the body internally. It is the sense that indicates whether the body is moving with required effort, as well as where the various parts of the body are located in relation to each other.
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[[Proprioception]] (from [[Latin]] ''proprius'', meaning "one's own" and perception) is the [[sense]] of the relative position of neighboring parts of the body. Unlike the six "exteroceptive" senses ([[sight]], [[taste]], [[olfaction|smell]], [[somatosensory system|touch]], [[hearing (sense)|hearing]], and [[Sense of balance|balance]]) by which we perceive the outside world, and "interoceptive" senses, by which we perceive the pain and the stretching of internal organs, proprioception is a third distinct sensory modality that provides feedback solely on the status of the body internally. It is the sense that indicates whether the body is moving with required effort, as well as where the various parts of the body are located in relation to each other.
 
 
= The Study of Perception =
 
Perception is one of the oldest fields within scientific psychology, and there are correspondingly many theories about its underlying processes.  The oldest quantitative law in psychology is the [[Weber-Fechner law]], which quantifies the relationship between the intensity of physical stimuli and their perceptual effects.  It was the study of perception that gave rise to the [[Gestalt psychology|Gestalt]] school of psychology, with its emphasis on [[holism|holistic]] approach.
 
 
 
The word ''perception'' comes from the Latin ''perception-, percepio, '', meaning "receiving, collecting, action of taking possession, apprehension with the mind or senses." —OED.com. Methods of studying perception range from essentially  [[biology|biological]] or [[physiology|physiological]] approaches, through [[psychological]] approaches through the [[philosophy of mind]] and in [[empiricist]] [[epistemology]], such as that of [[David Hume]], [[John Locke]], [[George Berkeley]], or as in [[Merleau Ponty]]'s affirmation of perception as the basis of all science and knowledge.
 
 
 
There are two basic understandings of perception: Passive Perception (PP) and Active Perception (PA). The passive perception (conceived by [[René Descartes]]) is addressed in this article and could be surmised as the following sequence of events: surrounding - > input (senses) - > processing (brain) - > output (re-action). Although still supported by mainstream philosophers, psychologists and neurologists, this theory is nowadays losing momentum. The theory of active perception has emerged from extensive research of sensory illusions with works of [http://www.richardgregory.org/ Professor Emeritus Richard L Gregory] in a lead. This theory is increasingly gaining experimental support and could be surmised as dynamic relationship between “description” (in the brain) < - >  senses < - > surrounding.
 
 
 
The ''philosophy of perception'' concerns how mental processes and [[symbols]] depend on the world internal and external to the perceiver. The philosophy of perception is very closely related to a branch of philosophy known as [[epistemology]], ''the theory of knowledge''.
 
 
 
The most common theory of perception is [[naïve realism]] in which people believe that what they perceive is things in themselves.  Children develop this theory as a working hypothesis of how to deal with the world.  Many people who have not studied biology carry this theory into adult life and regard their perception to be the world itself rather than a pattern that overlays the form of the world.  [[Thomas Reid]] took this theory a step further, he realised that sensation was composed of a set of data transfers but declared that these were in some way transparent so that there is a direct connection between perception and the world. This idea is called [[direct realism]] and has become popular in recent years with the rise of [[postmodernism]] and [[behaviourism]].  Direct realism does not clearly specify the nature of the bit of the world that is an object in perception, especially in cases where the object is something like a silhouette.
 
 
 
The succession of data transfers that are involved in perception suggests that somewhere in the brain there is a final set of activity, called [[sense data]], that is the substrate of the percept.  Perception would then be some form of brain activity and somehow the brain would be able to perceive itself.  This concept is known as [[indirect realism]].  In indirect realism it is held that we can only be aware of external objects by being aware of representations of objects.  This idea was held by [[John Locke]] and [[Immanuel Kant]].  The common argument against indirect realism, used by [[Gilbert Ryle]] amongst others, is that it implies a [[homunculus]] or [[Ryle's regress]] where it appears as if the mind is seeing the mind in an endless loop. This argument assumes that perception is entirely due to data transfer and classical information processing. This assumption is highly contentious (see [[artificial intelligence | strong AI]]) and the argument can be avoided by proposing that the percept is a phenomenon that does not depend wholly upon the transfer and rearrangement of data.
 
 
 
Direct realism and indirect realism are known as 'realist' theories of perception because they hold that there is a world external to the mind.  Direct realism holds that the representation of an object is located next to, or is even part of, the actual physical object whereas indirect realism holds that the representation of an object is brain activity.  Direct realism proposes some as yet unknown direct connection between external representations and the mind whilst indirect realism requires some feature of modern physics to create a phenomenon that avoids infinite regress.  Indirect realism is consistent with experiences such as: ''binding, dreams, imaginings, [[hallucinations]], illusions, the resolution of [[binocular rivalry]], the resolution of [[multistable perception]], the modelling of motion that allows us to watch TV, the sensations that result from direct brain stimulation, the update of the mental image by saccades of the eyes and the referral of events backwards in time''
 
 
 
Whereas direct realism argues either that these experiences do not occur or avoids the problem by defining perception as only those experiences that are consistent with direct realism.
 
 
 
There are also ''anti-realist'' understanding of perception.  The two varieties of anti-realism are: [[Idealism]] and [[Skepticism]].  Idealism holds that we create our reality whereas skepticism holds that reality is always beyond us.  One of the most influential proponents of idealism was [[George Berkeley]] who maintained that everything was mind or dependent upon mind.
 
Berkeley's idealism has two main strands, [[phenomenalism]] in which physical events are viewed as a special kind of mental event and [[subjective idealism]]. [[David Hume]] is probably the most influential proponent of skepticism.
 
  
Our [[perception]] of the external world begins with the [[senses]], which lead us to generate [[empirical]] [[concepts]] representing the world around us, within a mental framework relating new concepts to preexisting ones. Because perception leads to an individual's impression of the world, its study may be important for those interested in better understanding [[communication]], [[self (philosophy)|self]], [[id, ego, and super-ego|id, ego]] &mdash; even [[reality]].
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== Perception and reality ==
 
 
While [[René Descartes]] concluded that the question "Do I exist?" can only be answered in the affirmative ''([[cogito ergo sum]])'', [[Freudian]] [[psychology]] suggests that self-perception is  an illusion of the ego, and cannot be trusted to decide what is in fact ''[[reality|real]]''. Such questions are continuously reanimated, as each [[generation]] grapples with the ''nature of existence'' from within the [[human condition]].  The questions remain: Do our perceptions allow us to experience the world as it "really is?"  Can we ever know another point of view in the way we know our own?
 
 
 
[[Cognition|Cognitive]] theories of perception assume there is a [[poverty of stimulus]]. This (with reference to perception) is the claim that [[sensation]]s are, by themselves, unable to provide a unique description of the world. [[Sensation]]s require 'enriching', which is the role of the mental [[mental model|model]]. A different type of theory is the [[perceptual ecology]] approach of [[J. J. Gibson|James J. Gibson]]. Gibson rejected the assumption of a [[poverty of stimulus]] by rejecting the notion that perception is based in sensations. Instead, he investigated what information is actually presented to the perceptual systems.  He (and [http://www.perception-in-action.ed.ac.uk/ the psychologists] who work within this [[paradigm]]) detailed how the world could be specified to a mobile, exploring organism via the lawful projection of information about the world into energy arrays. Specification is a 1:1 mapping of some aspect of the world into a perceptual array; given such a mapping, no enrichment is required and perception is [[direct perception|direct]].
 
 
 
== Perception and Reality ==
 
 
[[Image:Multistability.svg|right|thumb|260px|Ambiguous images]]
 
[[Image:Multistability.svg|right|thumb|260px|Ambiguous images]]
{{weasel}}
 
Many [[cognitive psychology|cognitive psychologists]] hold that, as we move about in the world, we create a [[model (abstract)|model]] of how the world works.  That is, we sense the objective world, but our sensations map to [[percept]]s, and these percepts are provisional, in the same sense that scientific hypotheses are provisional (cf. in the [[scientific method]]).
 
As we acquire new [[information]], our percepts shift, thus solidifying the idea that perception is a matter of belief. [[Abraham Pais]]' biography refers to the 'esemplastic' nature of [[imagination]]. In the case of visual perception, some people can actually see the percept shift in their [[mind's eye]]. Others who are not [[picture thinking|picture thinker]]s, may not necessarily perceive the 'shape-shifting' as their world changes. The 'esemplastic' nature has been shown by experiment: an [[ambiguous image]] has multiple interpretations on the perceptual level.
 
 
Just as one object can give rise to multiple percepts, so an object may fail to give rise to any percept at all: if the percept has no grounding in a person's experience, the person may literally not perceive it.
 
 
This confusing [[ambiguity]] of perception is exploited in human technologies such as [[camouflage]], and also in biological [[mimicry]], for example by [[Peacock (butterfly)|Peacock butterflies]], whose wings bear eye markings that birds respond to as though they were the eyes of a dangerous [[predator]]. Perceptual ambiguity is not restricted to vision. For example, recent [[Somatosensory system|touch perception]] research ([http://www.roblesdelatorre.com/gabriel/GR-VH-Nature2001.pdf Robles-De-La-Torre & Hayward 2001]) found that [[kinesthesia]]-based [[haptic]] perception strongly relies on the forces experienced during touch. This makes it possible to produce [http://www.roblesdelatorre.com/gabriel/haptics.htm illusory touch percepts]  (see also the MIT Technology Review article [http://www.technologyreview.com/read_article.aspx?id=17363&ch=biotech&sc=&pg=1 The Cutting Edge of Haptics]).
 
  
[[Cognition|Cognitive]] theories of perception assume there is a [[poverty of stimulus]]. This (with reference to perception) is the claim that [[sensation]]s are, by themselves, unable to provide a unique description of the world. Sensations require 'enriching', which is the role of the mental [[mental model|model]]. A different type of theory is the [[perceptual ecology]] approach of [[J. J. Gibson|James J. Gibson]]. Gibson rejected the assumption of a poverty of stimulus by rejecting the notion that perception is based in sensations. Instead, he investigated what information is actually presented to the perceptual systems. He (and [http://www.perception-in-action.ed.ac.uk/ the psychologists] who work within this [[paradigm]]) detailed how the world could be specified to a mobile, exploring organism via the lawful projection of information about the world into energy arrays. Specification is a 1:1 mapping of some aspect of the world into a perceptual array; given such a mapping, no enrichment is required and perception is [[direct perception|direct]].
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Many [[cognitive psychology|cognitive psychologists]] hold that, as we move about in the world, we create a [[model (abstract)|model]] of how the world works. That is, we sense the objective world, but our sensations map to ''percepts'', and these percepts are provisional, in the same sense that ''scientific hypotheses are provisional'' (cf. [[scientific method]]). As we acquire new [[information]], our percepts shift, thus solidifying the idea that perception is a matter of belief.  
  
== Perception-in-Action == 
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Just as one object can give rise to multiple percepts, such as ambiguous images and other [[visual illusion]]s, so an object may fail to give rise to any percept at all: if the percept has no grounding in a person's experience, the person may literally not perceive it.
The ecological understanding of perception advanced from Gibson's early work is perception-in-action, the notion that perception is a requisite property of animate action, without perception action would not be guided and without action perception would be pointless.  Animate actions require perceiving and moving together.  In a sense, "perception and movement are two sides of the same coin, the coin is action." <ref>[http://www.perception-in-action.ed.ac.uk/People/dave.htm D.N. Lee] Retrieved August 30, 2007.</ref>  A mathematical theory of perception-in-action has been devised and investigated in many forms of controlled movement by many different species of organism, [[General Tau Theory]].  According to this theory, tau information, or time-to-goal information is the fundamental 'percept' in perception.
 
  
We gather information about the world and interact with it through our actions. Perceptual information is critical for action. Perceptual deficits may lead to profound deficits in action (for touch-perception-related deficits.<ref> Robles-De-La-Torre (2006) [http://www.roblesdelatorre.com/gabriel/GR-IEEE-MM-2006.pdf The Importance of the Sense of Touch in Virtual and Real Environments] Retrieved August 30, 2007.</ref>
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This confusing ambiguity of perception is exploited in human technologies such as [[camouflage]], and also in biological [[mimicry]], for example by [[Peacock (butterfly)|Peacock butterflies]], whose wings bear eye markings that birds respond to as though they were the eyes of a dangerous [[predator]]. Perceptual ambiguity is not restricted to vision. For example, recent [[Somatosensory system|touch perception]] research found that [[kinesthesia]]-based [[haptic]] perception strongly relies on the forces experienced during touch.<ref>[http://www.roblesdelatorre.com/gabriel/GR-VH-Nature2001.pdf Force can overcome object geometry in the perception of shape through active touch] Robles-De-La-Torre & Hayward 2001. Retrieved February 10, 2009.</ref> This makes it possible to produce illusory touch percepts.<ref> [http://www.roblesdelatorre.com/gabriel/haptics.htm Haptic Perception of Shape: touch illusions, forces and the geometry of objects] Gabriel Robles-De-La-Torre, 2007. Retrieved February 10, 2009.</ref><ref> Duncan Graham-Rowe [http://www.technologyreview.com/read_article.aspx?id=17363&ch=biotech&sc=&pg=1 The Cutting Edge of Haptics] ''MIT Technology Review'' Friday, August 25, 2006. Retrieved February 10, 2009.</ref>
  
=== Existentialist Act of Self-Perception Theory ===
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[[Cognition|Cognitive]] theories of perception assume there is a ''poverty of stimulus''. This (with reference to perception) is the claim that [[sensation]]s are, by themselves, unable to provide a unique description of the world. Sensations require 'enriching', which is the role of the mental [[mental model|model]]. A different type of theory is the ''perceptual ecology'' approach of [[James J. Gibson]].
Louise Bourgeois was born in Paris in 1911 and moved to New York in 1938, where she soon became an integral part of the intellectual and artistic life of the city. After being involved with the French Surrealist Movement, she participated in the rise of Abstract Expressionism, shared the legacy of the New York School and anticipated the practices of Process Art and, in her early works, of Minimalism.
 
  
She mainly turned to spatial enclosures and to the image of the body in all its permutations and fragmented forms, as a vehicle for expressing ideas about universal questions and as a means not only of connecting with the outside world, but also of reaching deep into their own psyches. Discussing her need to express herself as a “discharged”, she simply said “my subject is the rawness of the emotions and the devastating effect of the emotions you go through”.
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== Perception-in-action ==
 +
Gibson rejected the assumption of a poverty of stimulus by rejecting the notion that perception is based in sensations. Instead, he investigated what information is actually presented to the perceptual systems. He and the psychologists who work within this [[paradigm]]) detailed how the world could be specified to a mobile, exploring organism via the lawful projection of information about the world into energy arrays. Specification is a 1:1 mapping of some aspect of the world into a perceptual array; given such a mapping, no enrichment is required and perception is [[direct perception|direct]].
 +
 +
The ecological understanding of perception advanced from Gibson's early work is perception-in-action, the notion that perception is a requisite property of animate action. Without perception, action would not be guided and without action, perception would be pointless. Animate actions require perceiving and moving together. In a sense, "perception and movement are two sides of the same coin, the coin is action." <ref> D.N. Lee.</ref> A mathematical theory of perception-in-action has been devised and investigated in many forms of controlled movement by many different species of organism, [[General Tau Theory]]. According to this theory, tau information, or time-to-goal information is the fundamental 'percept' in perception.
  
In the end [[World War II]], Merleau-Ponty – a French philosopher – published ''Phenomenology of Perception''. This book has largely influenced those visual artists (e.g., ‘’American Minimalist Group’’), who were experimenting with the use of space and whose aim was to create simple but highly conceptual works, which had to confront the audience and make them aware of their presence in the exhibition’s space. In his book, Merleau-Ponty wrote: "All my knowledge of the world.... is gained from my own particular point of view, or from some experience of the world without which the ‘’symbols’’ of science would be meaningless”. And also: “ I am the absolute source, my existence does not stem from my antecedents, from my physical and social environment; instead it moves out towards them and sustains them, for I alone bring into being for myself.....the horizon whose distance  from me would be abolished ....if I were not there to scan it with my gaze".
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We gather information about the world and interact with it through our actions. Perceptual information is critical for action. Perceptual deficits may lead to profound deficits in action (for touch-perception-related deficits.<ref> Robles-De-La-Torre, 2006, [http://www.roblesdelatorre.com/gabriel/GR-IEEE-MM-2006.pdf The Importance of the Sense of Touch in Virtual and Real Environments] Retrieved February 10, 2009.</ref>
  
Many artists applied such theories to their own aesthetics and started to focus on the importance of human’s point of view (and its mutability)  for a wider understanding of reality. They began to conceive the audience, and the exhibition’s space, as fundamental parts of the artwork, creating a kind of mutual communication between them and the viewer, who ceased, therefore, to be a mere addressee of their message.
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== Perceptual abilities and the observer==
  
As a result, the cell, which is originally meant to be self-contained and isolated, becomes a place of interaction, which, obviously never becomes total (since the viewer is forced to remain external to it) but asks for a complex process of self-consciousness aimed at a broader comprehension of one’s own experience of suffering from the impossibility to fully look at and to fully perceive oneself.
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Perception is often referred to as a "cognitive process" in which [[information processing]] is used to transfer information from the world into the [[brain]] and [[mind]] where it is further processed and related to other information. Some [[philosophy|philosophers]] and [[psychologist]]s propose that this processing gives rise to particular mental states, whilst others envisage a direct path back into the external world in the form of action.  
  
=== Categories of perception ===
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Many eminent [[behaviorism|behaviorists]] such as [[John B. Watson]] and [[B. F. Skinner]] proposed that perception acts largely as a process between a stimulus and a response, with other brain activities apparently irrelevant to the process. As [[Skinner]] wrote:
Psychologists and other cognitive scholars usually categorize perception as internal and external. ''Internal perception'' ([[proprioception]]) tells us what's going on in our bodies. We can sense where our limbs are, whether we're sitting or standing; we can also sense whether we are hungry, or tired, and so forth. ''External perception'' or ''sensory perception'' ([[exteroception]]), tells us about the world outside our bodies. Using our ''senses'' of ''sight'', ''hearing'', ''touch'', ''smell'', and ''taste'', we discover ''colors'', ''sounds'', ''textures'', etc. of the world at large. There is a growing body of knowledge of the mechanics of sensory processes in [[cognitive psychology]]. The philosophy of perception is mainly concerned with exteroception. When philosophers use the word ''perception'' they usually mean exteroception, and the word is used in that sense everywhere.
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<blockquote>The objection to inner states is not that they do not exist, but that they are not relevant in a functional analysis.<ref> B. F. Skinner, ''Science and Human Behavior'' (1953 ISBN 0029290406)</ref></blockquote>
  
=== Perceptual space ===
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However, it has been shown by numerous researchers that sensory and perceptual experiences are affected by many factors that are not attributes of the object of perception but rather of the observer. These include the person’s [[race]], [[gender]], and [[age]], among many others. Unlike puppies and kittens, human babies are born with their eyes open and functioning. [[Neonate]]s begin to absorb and process information from the outside world as soon as they enter it (in some aspects even before). Even before babies are born, their [[ear]]s are in working order. [[Fetus]]es in the [[uterus]] can hear [[sound]]s and startle at a sudden, loud noise in the mother’s environment. After birth, babies show signs that they remember sounds they heard in the womb. Babies also are born with the ability to tell the direction of a sound. They show this by turning their heads toward the source of a sound. Infants are particularly tuned in to the sounds of human [[speech]]. Their senses work fairly well at birth and rapidly improve to near-adult levels. Besides experience and [[learning]], our perceptions can also be influenced by such factors as our [[motivation]]s, [[values]], interests and expectations, and [[culture|cultural preconceptions]].
One important aspect of perception research is the aspect that is common to both realists and anti-realists is the idea of mental or perceptual space.  [[David Hume]] considers this at some length and concludes that things appear extended because they have the attributes of colour and solidity.  A popular modern philosophical view is that the brain cannot contain images so our sense of space must be due to the actual space occupied by physical things. However, as René Descartes noticed, perceptual space has a projective geometry, things within it appear as if they are viewed from a point and are not simply objects arranged in 3D. Mathematicians now know of many types of projective geometry such as complex [[Minkowski space]] that might describe the layout of things in perception (see Peters (2000)).   It is also known that many parts of the brain contain patterns of electrical activity that correspond closely to the layout of the retinal image  (this is known as [[retinotopy]]).  There are indeed images in the brain but how or whether these become conscious experience is a mystery (see McGinn (1995)).
 
 
 
= Scientific accounts in understanding perception =
 
 
 
The science of perception is concerned with how events are observed and interpreted.  An event may be the occurrence of an object at some distance from an observer.  According to the scientific account this object will reflect light from the sun in all directions. Some of this reflected light from a particular, unique point on the object will fall all over the corneas of the [[eye | eyes]] and the combined [[cornea]]/lens system of the eyes will divert the light to  two points, one on each [[retina]]. The pattern of points of light on each retina forms an image. This process also occurs in the case of silouettes where the pattern of absence of points of light forms an image. The overall effect is to encode position data on a stream of photons and to transfer this encoding onto a pattern on the retinas. The patterns on the retinas are the only optical images found in perception, prior to the retinas, light is arranged as a fog of photons going in all directions.
 
 
 
The images on the two retinas are slightly different and the disparity between the electrical outputs from these is resolved either at the level of the [[lateral geniculate]] nucleus or in a part of the [[visual cortex]] called 'V1'. The resolved data is further processed in the visual cortex where some areas have relatively more specialised functions, for instance area V5 is involved in the modelling of motion and V4 in adding colour. The resulting single image that subjects report as their experience is called a 'percept'. Studies involving rapidly changing scenes show that the percept derives from numerous processes that each involve time delays (see Moutoussis and Zeki (1997)).
 
 
 
Recent [[fMRI]] studies show that dreams, imaginings and perceptions of similar things such as faces are accompanied by activity in many of the same areas of brain. It seems that imagery that originates from the senses and internally generated imagery may have a shared [[ontology]] at higher levels of cortical processing.
 
 
 
If an object is also a source of sound this is transmitted as pressure waves that are sensed by the cochlear in the ear.  If the observer is blindfolded it is difficult to locate the exact source of sound waves, if the blindfold is removed the sound can usually be located at the source.  The data from the eyes and the ears is combined to form a 'bound' percept. The problem of how the bound percept is produced is known as the [[binding problem]] and is the subject of considerable study. The binding problem is also a question of how different aspects of a single sense (say, color and contour in vision) are bound to the same object when they are processed by spatially different areas of the brain.
 
  
 
== Notes ==
 
== Notes ==
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== References ==
 
== References ==
=Amodal volume completion: 3D visual completion | journal =Computer Vision and Image Understanding  | volume =99  | issue =  | pages =499 -526  | id =  | url =http://www.inf.ed.ac.uk/publications/online/0317.pdf | format =pdf  | accessdate =2005  }}
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* BonJour L. 2001. [http://plato.stanford.edu/entries/perception-episprob/ "Epistemological Problems of Perception"] ''The Stanford Encyclopedia of Philosophy'', Edward Zalta (ed.) Retrieved February 10, 2009.
* BonJour L. 2001. "Epistemological Problems of Perception," ''The Stanford Encyclopedia of Philosophy'', Edward Zalta (ed.). [http://plato.stanford.edu/entries/perception-episprob/ Online text]
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* Breckon, Toby P. and  Robert B. Fisher [http://www.inf.ed.ac.uk/publications/online/0317.pdf Amodal volume completion: 3D visual completion] ''Computer Vision and Image Understanding''. 99: 499-526. Retrieved February 10, 2009.
* Burge, T. 1991. "Vision and Intentional Content," in E. LePore and R. Van Gulick (eds.) ''John Searle and his Critics'', Oxford: Blackwell.
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* Burge, T. 1993. Vision and intentional content, in E. LePore and R. Van Gulick (eds.) ''John Searle and his Critics'', Oxford: Blackwell. ISBN 9780631187028
* Crane, T. 2005. "The Problem of Perception," ''The Stanford Encyclopedia of Philosophy'', Edward Zalta (ed.). [http://plato.stanford.edu/entries/perception-problem/ Online text]
+
* Crane, T. 2005. [http://plato.stanford.edu/entries/perception-problem/ The Problem of Perception] ''The Stanford Encyclopedia of Philosophy'', Edward Zalta (ed.). Retrieved February 10, 2009.
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* Tye, Michael (2000). ''Consciousness, Color and Content'', Cambridge, MA: MIT Press.
 
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Multimedia 13(3), Special issue on Haptic User Interfaces for Multimedia Systems, pp. 24-30 (2006).
 
  
 
==External links==
 
==External links==
 +
All links retrieved November 23, 2022.
 
* [http://www.grand-illusions.com/opticalillusions/dragon_illusion/ A fascinating experiment in depth perception]
 
* [http://www.grand-illusions.com/opticalillusions/dragon_illusion/ A fascinating experiment in depth perception]
 
+
* [http://www.purveslab.net Sound and Music] Dale Purves Lab
* [http://www.visiontherapystories.org/depth_perception.html  Adults and Children Gain Depth Perception]
 
 
 
* [http://www.vision3d.com/stereo.html  What is Binocular (Two-eyed) Depth Perception?]
 
 
 
* [http://www.vision3d.com/whycant.html  Why Some People Can't See in Depth]
 
 
 
* Dale Purves Lab [http://www.purveslab.net]
 
 
 
* Depth perception and sensory substitution |[http://www.sciencedirect.com/science?_ob=ArticleURL&_udi=B6WNP-4FNP2HT-3&_coverDate=06%2F30%2F2005&_alid=512272336&_rdoc=1&_fmt=&_orig=search&_qd=1&_cdi=6968&_sort=d&view=c&_acct=C000050221&_version=1&_urlVersion=0&_userid=10&md5=0a594e40e901f9c7b5aad5d445282df7]
 
 
 
 
 
*[http://consc.net/online1.html#perception Online papers on perception], by various authors, compiled by [[David Chalmers]]
 
* [http://www.roblesdelatorre.com/gabriel/haptics.htm Paradoxical haptic objects]. An example of touch illusions of shape. See also the MIT Technology Review article:
 
* [http://www.technologyreview.com/read_article.aspx?id=17363&ch=biotech&sc=&pg=1 The Cutting Edge of Haptics], by Duncan Graham-Rowe.
 
* [http://www.simplypsychology.pwp.blueyonder.co.uk/perception-theories.html Theories of Perception]
 
 
* [http://www.richardgregory.org/ Richard L Gregory]
 
* [http://www.richardgregory.org/ Richard L Gregory]
 
 
 
* [http://www.psycport.com/stories/ascribe_2004_07_14_eng-ascribe_eng-ascribe_014026_988726893508805748.xml.html "Evidence that men, women literally see the world differently: Study shows color vision may have been adaptive during evolution."]
 
* [http://www.rwc.uc.edu/koehler/biophys/6d.html Spectral Sensitivity of the Eye.]
 
* [http://www.4colorvision.com/files/tetrachromat.htm Vision may not be what we thought.]
 
* [http://www.diycalculator.com/sp-cvision.shtml Overview of color vision.]
 
* [http://survivor99.com/colorforum/ The decoding model: a symmetrical model of color vision.]
 
* [http://www.stareclips.com/ Working examples of Chromatic Adaptation.]
 
*''Dale Purves Lab''[http://www.purveslab.net/main]
 
* [http://www.egopont.com/colorvision.php Egopont color vision test]
 
 
* [http://enane.de/cont.htm Empiristic theory of visual gestalt perception]
 
* [http://www.aber.ac.uk/media/Modules/MC10220/visper03.html Visual Perception 3 - Cultural and Environmental Factors]
 
* [http://www.sapdesignguild.org/resources/optical_illusions/gestalt_laws.html Gestalt Laws]
 
*[http://develintel.blogspot.com/2006/01/kosslyns-cognitive-architecture.html Summary of Kosslyn et al.'s theory of high-level vision]
 
* [http://webvision.med.utah.edu/ The Organization of the Retina and Visual System]
 
*[http://dr.trippy.googlepages.com Dr Trippy's Sensorium] A  website dedicated to the study of the human sensorium and organisational behaviour
 
 
*[http://www.psychology.nottingham.ac.uk/research/vision/ University of Nottingham Visual Neuroscience]
 
*[http://www.psychology.nottingham.ac.uk/research/vision/ University of Nottingham Visual Neuroscience]
*[http://www.mvr.mcgill.ca/home.html McGill Vision Research]
 
*[http://www.purveslab.net/main Purves Lab]
 
*[http://cvr.yorku.ca/home/ Center for Vision Research]
 
*[http://ilab.usc.edu/ iLab at the University of Southern California]
 
 
 
  
 
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Latest revision as of 17:57, 26 March 2023


Satire on "False Perspective" by William Hogarth, 1753.
Whoever makes a Design without the knowledge of Perspective will be liable to such absurdities as are shewn in this Frontispiece.

Perception is the process by which stimulation of the senses is translated into meaningful experience. The understanding of this process has long been the topic of debate by philosophers, who largely question the source and validity of human knowledge—the study now known as epistemology—and in more recent times by psychologists.

In contemporary psychology, perception is defined as the brain’s interpretation of sensory information so as to give it meaning. Cognitive sciences make the understanding of perception more detailed: Perception is the process of acquiring, interpreting, selecting, and organizing sensory information. Many cognitive psychologists hold that, as we move about in the world, we create a model of how the world works. That means, we sense the objective world, but our sensations map to percepts, and these percepts are provisional, in the same sense that the scientific methods and scientific hypotheses can be provisional.

Organization of perception

The word perception comes from the Latin perception-, percepio, meaning "receiving, collecting, action of taking possession, apprehension with the mind or senses."[1]

Our perception of the external world begins with the senses, which lead us to generate empirical concepts representing the world around us, within a mental framework relating new concepts to preexisting ones. Perception takes place in the brain. Using sensory information as raw material, the brain creates perceptual experiences that go beyond what is sensed directly. Familiar objects tend to be seen as having a constant shape, even though the retinal images they cast change as they are viewed from different angles. This is because our perceptions have the quality of constancy, which refers to the tendency to sense and perceive objects as relatively stable and unchanging despite changing sensory stimulation and information.

Once we have formed a stable perception of an object, we can recognized it from almost any position, at almost any distance, and under almost any illumination. A white house looks like a white house by day or by night and from any angle. We see it as the same house. The sensory information may change as illumination and perspective change, but the object is perceived as constant.

The perception of an object as the same regardless of the distance from which it is viewed is called size constancy. Shape constancy is the tendency to see an object as the same no matter what angle it is viewed from. Color constancy is the inclination to perceive familiar objects as retaining their color despite changes in sensory information. Likewise, when saying brightness constancy, we understand the perception of brightness as the same, even though the amount of light reaching the retina changes. Size, shape, brightness, and color constancies help us better to understand and relate to world. Psychophysical evidence denotes that without this ability, we would find the world very confusing.

Perception is categorized as internal and external: "Internal perception" ("interoception") tells us what is going on in our bodies. We can sense where our limbs are, whether we are sitting or standing; we can also sense whether we are hungry, or tired, and so forth. "External perception" or "sensory perception," ("exteroception"), tells us about the world outside our bodies. Using our senses of sight, hearing, touch, smell, and taste, we discover colors, sounds, textures, and so forth of the world at large.

The study of perception

Methods of studying perception range from essentially biological or physiological approaches, through psychological approaches, to the philosophy of mind, empiricist epistemology such as that of David Hume, John Locke, and George Berkeley, or Merleau Ponty's affirmation of perception as the basis of all science and knowledge.

The philosophy of perception concerns how mental processes and symbols depend on the world internal and external to the perceiver. The philosophy of perception is very closely related to a branch of philosophy known as epistemology—the theory of knowledge.

While René Descartes concluded that the question "Do I exist?" can only be answered in the affirmative (cogito ergo sum), Freudian psychology suggests that self-perception is an illusion of the ego, and cannot be trusted to decide what is in fact real. Such questions are continuously reanimated, as each generation grapples with the nature of existence from within the human condition. The questions remain: Do our perceptions allow us to experience the world as it "really is?" Can we ever know another point of view in the way we know our own?

Diagram from one of René Descartes' works.

There are two basic understandings of perception: Passive Perception (PP) and Active Perception (PA). The passive perception (conceived by René Descartes) could be summarized as the following sequence of events: surrounding - > input (senses) - > processing (brain) - > output (re-action). Although still supported by mainstream philosophers, psychologists, and neurologists, this theory is losing momentum. The theory of active perception has emerged from extensive research of sensory illusions in the work of psychologists such as Richard L Gregory. This theory is increasingly gaining experimental support and could be surmised as a dynamic relationship between “description” (in the brain) < - > senses < - > surrounding.

The most common theory of perception is naïve realism in which people believe what they perceive to be things in themselves. Children develop this theory as a working hypothesis of how to deal with the world. Many people who have not studied biology carry this theory into adult life and regard their perception to be the world itself rather than a pattern that overlays the form of the world. Thomas Reid took this theory a step further. He realized that sensation was composed of a set of data transfers but declared that these were in some way transparent so that there is a direct connection between perception and the world. This idea is called direct realism and has become popular in recent years with the rise of postmodernism and behaviorism. Direct realism does not clearly specify the nature of the bit of the world that is an object in perception, especially in cases where the object is something like a silhouette.

The succession of data transfers that are involved in perception suggests that somewhere in the brain there is a final set of activity, called sense data, that is the substrate of the percept. Perception would then be some form of brain activity and somehow the brain would be able to perceive itself. This concept is known as indirect realism. In indirect realism it is held that we can only be aware of external objects by being aware of representations of objects. This idea was held by John Locke and Immanuel Kant. The common argument against indirect realism, used by Gilbert Ryle amongst others, is that it implies a homunculus or Ryle's regress where it appears as if the mind is seeing the mind in an endless loop. This argument assumes that perception is entirely due to data transfer and classical information processing. This assumption is highly contentious and the argument can be avoided by proposing that the percept is a phenomenon that does not depend wholly upon the transfer and rearrangement of data.

Direct realism and indirect realism are known as "realist theories of perception" because they hold that there is a world external to the mind. Direct realism holds that the representation of an object is located next to, or is even part of, the actual physical object whereas indirect realism holds that the representation of an object is brain activity. Direct realism proposes some as yet unknown direct connection between external representations and the mind whilst indirect realism requires some feature of modern physics to create a phenomenon that avoids infinite regress. Indirect realism is consistent with experiences such as: dreams, imaginings, hallucinations, illusions, the resolution of binocular rivalry, the resolution of multistable perception, the modeling of motion that allows us to watch television, the sensations that result from direct brain stimulation, the update of the mental image by saccades of the eyes, and the referral of events backwards in time.

There are also "anti-realist" understanding of perception: Idealism and Skepticism. Idealism holds that we create our reality whereas skepticism holds that reality is always beyond us. One of the most influential proponents of idealism was George Berkeley who maintained that everything was mind or dependent upon mind. Berkeley's idealism has two main strands, phenomenalism in which physical events are viewed as a special kind of mental event and subjective idealism. David Hume is probably the most influential proponent of skepticism.

Perception is one of the oldest fields within scientific psychology, and there are correspondingly many theories about its underlying processes. The oldest quantitative law in psychology is the Weber-Fechner law, which quantifies the relationship between the intensity of physical stimuli and their perceptual effects. It was the study of perception that gave rise to the Gestalt school of psychology, with its emphasis on holistic approach.

Scientific accounts of perception

The science of perception is concerned with how events are observed and interpreted. An event may be the occurrence of an object at some distance from an observer. According to the scientific account this object will reflect light from the sun in all directions. Some of this reflected light from a particular, unique point on the object will fall all over the corneas of the eyes and the combined cornea/lens system of the eyes will divert the light to two points, one on each retina. The pattern of points of light on each retina forms an image. This process also occurs in the case of silhouettes where the pattern of absence of points of light forms an image. The overall effect is to encode position data on a stream of photons and to transfer this encoding onto a pattern on the retinas. The patterns on the retinas are the only optical images found in perception, prior to the retinas, light is arranged as a fog of photons going in all directions.

The images on the two retinas are slightly different and the disparity between the electrical outputs from these is resolved either at the level of the lateral geniculate nucleus or in a part of the visual cortex called 'V1'. The resolved data is further processed in the visual cortex where some areas have relatively more specialized functions, for instance area V5 is involved in the modeling of motion and V4 in adding color. The resulting single image that subjects report as their experience is called a 'percept'. Studies involving rapidly changing scenes show that the percept derives from numerous processes that each involve time delays.[2]

fMRI studies show that dreams, imaginings, and perceptions of similar things such as faces are accompanied by activity in many of the same areas of brain. Thus, it seems that imagery that originates from the senses and internally generated imagery may have a shared ontology at higher levels of cortical processing.

If an object is also a source of sound this is transmitted as pressure waves that are sensed by the cochlea in the ear. If the observer is blindfolded it is difficult to locate the exact source of sound waves, if the blindfold is removed the sound can usually be located at the source. The data from the eyes and the ears is combined to form a 'bound' percept. The problem of how the bound percept is produced is known as the binding problem and is the subject of considerable study. The binding problem is also a question of how different aspects of a single sense (say, color and contour in vision) are bound to the same object when they are processed by spatially different areas of the brain.

Visual perception

In psychology, visual perception is the ability to interpret visible light information reaching the eyes which is then made available for planning and action. The resulting perception is also known as eyesight, sight or vision. The various components involved in vision are known as the visual system.

The visual dorsal stream (green) and ventral stream (purple) are shown. Much of the human cerebral cortex] is involved in vision.

The visual system allows us to assimilate information from the environment to help guide our actions. The act of seeing starts when the lens of the eye focus an image of the outside world onto a light-sensitive membrane in the back of the eye, called the retina. The retina is actually part of the brain that is isolated to serve as a transducer for the conversion of patterns of light into neuronal signals. The lens of the eye focuses light on the photoreceptive cells of the retina, which detect the photons of light and respond by producing neural impulses. These signals are processed in a hierarchical fashion by different parts of the brain, from the retina to the lateral geniculate nucleus, to the primary and secondary visual cortex of the brain.

The major problem in visual perception is that what people see is not simply a translation of retinal stimuli (i.e., the image on the retina). Thus, people interested in perception have long struggled to explain what visual processing does to create what we actually see.

Ibn al-Haytham (Alhacen), the "father of optics," pioneered the scientific study of the psychology of visual perception in his influential Book of Optics in the 1000s, being the first scientist to argue that vision occurs in the brain, rather than the eyes. He pointed out that personal experience has an affect on what people see and how they see, and that vision and perception are subjective. He explained possible errors in vision in detail, and as an example, describes how a small child with less experience may have more difficulty interpreting what he/she sees. He also gives an example of an adult that can make mistakes in vision because of how one's experience suggests that he/she is seeing one thing, when he/she is really seeing something else.[3]

Ibn al-Haytham's investigations and experiments on visual perception also included sensation, variations in sensitivity, sensation of touch, perception of colors, perception of darkness, the psychological explanation of the moon illusion, and binocular vision.[4]

Human eyes

Hermann von Helmholtz is often credited with the first study of visual perception in modern times. Helmholtz held vision to be a form of unconscious inference: vision is a matter of deriving a probable interpretation for incomplete data.

Inference requires prior assumptions about the world: two well-known assumptions that we make in processing visual information are that light comes from above, and that objects are viewed from above and not below. The study of visual illusions (cases when the inference process goes wrong) has yielded much insight into what sort of assumptions the visual system makes.

The unconscious inference hypothesis has recently been revived in so-called Bayesian studies of visual perception. Proponents of this approach consider that the visual system performs some form of Bayesian inference to derive a perception from sensory data. Models based on this idea have been used to describe various visual subsystems, such as the perception of motion or the perception of depth.[5][6]

Gestalt psychologists working primarily in the 1930s and 1940s raised many of the research questions that are studied by vision scientists today. The Gestalt Laws of Organization have guided the study of how people perceive visual components as organized patterns or wholes, instead of many different parts. Gestalt is a German word that translates to "configuration or pattern." According to this theory, there are six main factors that determine how we group things according to visual perception: Proximity, Similarity, Closure, Symmetry, Common fate and Continuity.

The major problem with the Gestalt laws (and the Gestalt school generally) is that they are descriptive not explanatory. For example, one cannot explain how humans see continuous contours by simply stating that the brain "prefers good continuity." Computational models of vision have had more success in explaining visual phenomena[7] and have largely superseded Gestalt theory.

Color perception

Normalized response spectra of human cones, S, M, and L types, to monochromatic spectral stimuli

Color vision is the capacity of an organism or machine to distinguish objects based on the wavelengths (or frequencies) of the light they reflect or emit. The nervous system derives color by comparing the responses to light from the several types of cone photoreceptors in the eye. These cone photoreceptors are sensitive to different portions of the visible spectrum. For humans, the visible spectrum ranges approximately from 380 to 750 nm, and there are normally three types of cones. The visible range and number of cone types differ between species.

In the human eye, the cones are maximally receptive to short, medium, and long wavelengths of light and are therefore usually called S-, M-, and L-cones. L-cones are often referred to as the red receptor, but while the perception of red depends on this receptor, microspectrophotometry has shown that its peak sensitivity is in the greenish-yellow region of the spectrum. In most primates closely related to humans there are three types of color receptors (known as cone cells). This confers trichromatic color vision, so these primates, like humans, are known as trichromats. Many other primates and other mammals are dichromats, and many mammals have little or no color vision.

The peak response of human color receptors varies, even amongst individuals with 'normal' color vision;[8] In non-human species this polymorphic variation is even greater, and it may well be adaptive.[9]

Chromatic adaptation

An optical illusion. Both circles are the same shade of yellow, just as both squares containing them are the same shade of gray.

An object may be viewed under various conditions. For example, it may be illuminated by the sunlight, the light of a fire, or a harsh electric light. In all of these situations, human vision perceives that the object has the same color: an apple always appears red, whether viewed at night or during the day. On the other hand, a camera with no adjustment for light may register the apple as having many different shades. This feature of the visual system is called chromatic adaptation, or color constancy; when the correction occurs in a camera it is referred to as white balance.

Chromatic adaptation is one aspect of vision that may fool someone into observing an color-based optical illusion. Though the human visual system generally does maintain constant perceived color under different lighting, there are situations where the brightness of a stimulus will appear reversed relative to its "background" when viewed at night. For example, the bright yellow petals of flowers will appear dark compared to the green leaves in very dim light. The opposite is true during the day. This is known as the Purkinje effect, and arises because in very low light, human vision is approximately monochromatic and limited to the region near a wavelength of 550nm (green).

Perception of distance and depth

We are constantly judging the distance between ourselves and other objects and we use many cues to determine the distance and the depth of objects. Some of these cues depend on visual messages that one eye alone can transmit: these are called "monocular cues." Others known as "binocular cues" require the use of both eyes. Having two eyes allows us to make more accurate judgments about distance and depth, particularly, when the objects are relatively close.

Depth perception is the visual ability to perceive the world in three dimensions. It is a trait common to many higher animals. Depth perception allows the beholder to accurately gauge the distance to an object.

Depth perception combines several types of depth cues grouped into two main categories: monocular cues (cues available from the input of just one eye) and binocular cues (cues that require input from both eyes).

Monocular cues

  • Motion parallax - When an observer moves, the apparent relative motion of several stationary objects against a background gives hints about their relative distance. This effect can be seen clearly when driving in a car nearby things pass quickly, while far off objects appear stationary. Some animals that lack binocular vision due to wide placement of the eyes employ parallax more explicitly than humans for depth cueing (some types of birds, which bob their heads to achieve motion parallax, and squirrels, which move in lines orthogonal to an object of interest to do the same).
  • Depth from motion - A form of depth from motion, kinetic depth perception, is determined by dynamically changing object size. As objects in motion become smaller, they appear to recede into the distance or move farther away; objects in motion that appear to be getting larger seem to be coming closer.
  • Color vision - Correct interpretation of color, and especially lighting cues, allows the beholder to determine the shape of objects, and thus their arrangement in space. The color of distant objects is also shifted towards the blue end of the spectrum. (e.g. distant mountains.) Painters, notably Cezanne, employ "warm" pigments (red, yellow and orange) to bring features forward towards the viewer, and "cool" ones (blue, violet, and blue-green) to indicate the part of a form that curves away from the picture plane.
  • Perspective - The property of parallel lines converging at infinity allows us to reconstruct the relative distance of two parts of an object, or of landscape features.
  • Relative size - An automobile that is close to us looks larger than one that is far away; our visual system exploits the relative size of similar (or familiar) objects to judge distance.
  • Distance fog - Due to light scattering by the atmosphere, objects that are a great distance away look hazier. In painting, this is called "atmospheric perspective." The foreground is sharply defined; the background is relatively blurred.
  • Depth from Focus - The lens of the eye can change its shape to bring objects at different distances into focus. Knowing at what distance the lens is focused when viewing an object means knowing the approximate distance to that object.
  • Occlusion - blocking the sight of objects by others is also a clue which provides information about relative distance. However, this information only allows the observer to create a "ranking" of relative nearness.
  • Peripheral vision - At the outer extremes of the visual field, parallel lines become curved, as in a photo taken through a fish-eye lens. This effect, although it's usually eliminated from both art and photos by the cropping or framing of a picture, greatly enhances the viewer's sense of being positioned within a real, three-dimensional space.
  • Texture gradient - Suppose you are standing on a gravel road. The gravel near you can be clearly seen in terms of shape, size, and color. As your vision shifts towards the distant road the texture cannot be clearly differentiated.

Binocular and occulomotor cues

  • Stereopsis/Retinal disparity - Animals that have their eyes placed frontally can also use information derived from the different projection of objects onto each retina to judge depth. By using two images of the same scene obtained from slightly different angles, it is possible to triangulate the distance to an object with a high degree of accuracy. If an object is far away, the disparity of that image falling on both retinas will be small. If the object is close or near, the disparity will be large. It is stereopsis that tricks people into thinking they perceive depth when viewing Magic Eyes, Autostereograms, 3D movies and stereoscopic photos.
  • Accommodation - When we try to focus on far away objects, the ciliary muscles stretches the eye lens, making it thinner. The kinesthetic sensations of the contracting and relaxing ciliary muscles (intraocular muscles) are sent to the visual cortex where it is used for interpreting distance/depth.
  • Convergence - By virtue of stereopsis the two eyeballs focus on the same object. In doing so they converge. The convergence will stretch the extraocular muscles. Kinesthetic sensations from these extraocular muscles also help in depth/distance perception. The angle of convergence is larger when the eye is fixating on far away objects.

Depth perception in art

Sixteenth century, Albrecht Dürer.
A woodcut showing a mechanical method for reproducing a correct perspective drawing. The strings placed from the viewer's eye to the lute correspond to the rays of light traveling from the same points.

As art students learn, there are several ways in which perspective can help in estimating distance and depth. In linear perspective, two parallel lines that extend into the distance seem to come together at some point in the horizon. In aerial perspective, distant objects have a hazy appearance and a somewhat blurred outline. The elevation of an object also serves as a perspective cue to depth.

Trained artists are keenly aware of the various methods for indicating spacial depth (color shading, distance fog, perspective, and relative size), and take advantage of them to make their works appear "real." The viewer feels it would be possible to reach in and grab the nose of a Rembrandt portrait or an apple in a Cezanne still life—or step inside a landscape and walk around among its trees and rocks.

Photographs capturing perspective are two-dimensional images that often illustrate the illusion of depth. Stereoscopes and Viewmasters, as well as Three-dimensional movies, employ binocular vision by forcing the viewer to see two images created from slightly different positions (points of view). By contrast, a telephoto lens—used in televised sports, for example, to zero in on members of a stadium audience—has the opposite effect. The viewer sees the size and detail of the scene as if it were close enough to touch, but the camera's perspective is still derived from its actual position a hundred meters away, so background faces and objects appear about the same size as those in the foreground.

At the end World War II, Merleau-Ponty published Phenomenology of Perception, in which he:

All my knowledge of the world.... is gained from my own particular point of view, or from some experience of the world without which the symbols of science would be meaningless ... I am the absolute source, my existence does not stem from my antecedents, from my physical and social environment; instead it moves out towards them and sustains them, for I alone bring into being for myself.....the horizon whose distance from me would be abolished ....if I were not there to scan it with my gaze.

Many artists applied such theories to their own aesthetics and started to focus on the importance of the person's point of view (and its mutability) for a wider understanding of reality. They began to conceive the audience, and the exhibition’s space, as fundamental parts of the artwork, creating a kind of mutual communication between them and the viewer, who ceased, therefore, to be a mere addressee of their message.

Perception of movement

The perception of movement is a complicated process involving both visual information from the retina and messages from the muscles around the eyes as they follow an object. The perception of movement depends in part on movement of image across the retina of the eye. If you stand still and move your head to look around you, the images of all the objects in the room will pass across your retina. Yet, you will perceive all the objects as stationary. Even if you hold your head still and move only your eyes, the images will continue to pass across your retina. But the messages from the eye muscles seem counteract those from the retina, so the objects in the room will be perceived as motionless.

Motion perception is the process of inferring the speed and direction of objects and surfaces that move in a visual scene given some visual input. Although this process appears straightforward to most observers, it has proven to be a difficult problem from a computational perspective, and extraordinarily difficult to explain in terms of neural processing. Motion perception is studied by many disciplines, including psychology, neuroscience, neurophysiology, and computer science.

Visual Illusions

Main article: Illusion
Beta movement

At times our perceptual processes trick us into believing that an object is moving when, in fact, it is not. There is a difference, then, between real movement and apparent movement. Examples of apparent movement are autokinetic illusion, stroboscopic motion, and beta movement. Autokinetic illusion is the sort of perception when a stationary object is actually moving. Apparent movement that results from flashing a series of still pictures in rapid succession, as in a motion picture, is called stroboscopic motion. Phi phenomenon is the apparent movement caused by flashing lights in sequence, as on theater marquees.

Visual illusions occur when we use a variety of sensory cues to create perceptual experiences that not actually exist. Some are physical illusions, such as the bent appearance of a stick in water. Others are perceptual illusions, which occur because a stimulus contains misleading cues that lead to an inaccurate perception. Most of stage magic is based on the principles of physical and perceptual illusion.

Amodal perception

Kanizsa triangle

Amodal perception is the term used to describe the full perception of a physical structure when it is only partially perceived. For example, a table will be perceived as a complete volumetric structure even if only part of it is visible; the internal volumes and hidden rear surfaces are perceived despite the fact that only the near surfaces are exposed to view, and the world around us is perceived as a surrounding void, even though only part of it is in view at any time.

Formulation of the theory is credited to the Belgian psychologist Albert Michotte and Italian psychologist Fabio Metelli, with their work developed in recent years by E. S. Reed and Gestaltists.

Modal completion is a similar phenomena in which a shape is perceived to be occluding other shapes even when the shape itself is not drawn. Examples include the triangle that appears to be occluding three disks in the Kanizsa triangle and the circles and squares that appear in different versions of the Koffka cross.

Haptic perception

The haptic perceptual system is unusual in that it can include the sensory receptors from the whole body. It is closely linked to the movement of the body so can have a direct effect on the world being perceived. Gibson (1966) defined the haptic system as "The sensibility of the individual to the world adjacent to his body by use of his body."[10]

The concept of haptic perception is closely allied to the concept of "active touch"—that realizes that more information is gathered when a motor plan (movement) is associated with the sensory system, and that of "extended physiological proprioception"—a realization that when using a tool such as a stick the perception is transparently transferred to the end of the tool.

Interestingly, the capabilities of the haptic sense, and of somatic sense in general have been traditionally underrated. In contrast to common expectation, loss of the sense of touch is a catastrophic deficit. It makes it almost impossible to walk or perform other skilled actions such as holding objects or using tools.[11] This highlights the critical and subtle capabilities of touch and somatic senses in general. It also highlights the potential of haptic technology.

Speech perception

Speech perception refers to the processes by which humans are able to interpret and understand the sounds used in language. The process of perceiving speech begins at the level of the sound signal and the process of audition. After processing the initial auditory signal, speech sounds are further processed to extract acoustic cues and phonetic information. This speech information can then be used for higher-level language processes, such as word recognition.

The study of speech perception is closely linked to the fields of phonetics and phonology in linguistics and cognitive psychology, and perception in psychology. Research in speech perception seeks to understand how human listeners recognize speech sounds and use this information to understand spoken language. Speech research has applications in building computer systems that can recognize speech, as well as improving speech recognition for hearing- and language-impaired listeners.

Proprioception

Proprioception (from Latin proprius, meaning "one's own" and perception) is the sense of the relative position of neighboring parts of the body. Unlike the six "exteroceptive" senses (sight, taste, smell, touch, hearing, and balance) by which we perceive the outside world, and "interoceptive" senses, by which we perceive the pain and the stretching of internal organs, proprioception is a third distinct sensory modality that provides feedback solely on the status of the body internally. It is the sense that indicates whether the body is moving with required effort, as well as where the various parts of the body are located in relation to each other.

Perception and reality

Ambiguous images

Many cognitive psychologists hold that, as we move about in the world, we create a model of how the world works. That is, we sense the objective world, but our sensations map to percepts, and these percepts are provisional, in the same sense that scientific hypotheses are provisional (cf. scientific method). As we acquire new information, our percepts shift, thus solidifying the idea that perception is a matter of belief.

Just as one object can give rise to multiple percepts, such as ambiguous images and other visual illusions, so an object may fail to give rise to any percept at all: if the percept has no grounding in a person's experience, the person may literally not perceive it.

This confusing ambiguity of perception is exploited in human technologies such as camouflage, and also in biological mimicry, for example by Peacock butterflies, whose wings bear eye markings that birds respond to as though they were the eyes of a dangerous predator. Perceptual ambiguity is not restricted to vision. For example, recent touch perception research found that kinesthesia-based haptic perception strongly relies on the forces experienced during touch.[12] This makes it possible to produce illusory touch percepts.[13][14]

Cognitive theories of perception assume there is a poverty of stimulus. This (with reference to perception) is the claim that sensations are, by themselves, unable to provide a unique description of the world. Sensations require 'enriching', which is the role of the mental model. A different type of theory is the perceptual ecology approach of James J. Gibson.

Perception-in-action

Gibson rejected the assumption of a poverty of stimulus by rejecting the notion that perception is based in sensations. Instead, he investigated what information is actually presented to the perceptual systems. He and the psychologists who work within this paradigm) detailed how the world could be specified to a mobile, exploring organism via the lawful projection of information about the world into energy arrays. Specification is a 1:1 mapping of some aspect of the world into a perceptual array; given such a mapping, no enrichment is required and perception is direct.

The ecological understanding of perception advanced from Gibson's early work is perception-in-action, the notion that perception is a requisite property of animate action. Without perception, action would not be guided and without action, perception would be pointless. Animate actions require perceiving and moving together. In a sense, "perception and movement are two sides of the same coin, the coin is action." [15] A mathematical theory of perception-in-action has been devised and investigated in many forms of controlled movement by many different species of organism, General Tau Theory. According to this theory, tau information, or time-to-goal information is the fundamental 'percept' in perception.

We gather information about the world and interact with it through our actions. Perceptual information is critical for action. Perceptual deficits may lead to profound deficits in action (for touch-perception-related deficits.[16]

Perceptual abilities and the observer

Perception is often referred to as a "cognitive process" in which information processing is used to transfer information from the world into the brain and mind where it is further processed and related to other information. Some philosophers and psychologists propose that this processing gives rise to particular mental states, whilst others envisage a direct path back into the external world in the form of action.

Many eminent behaviorists such as John B. Watson and B. F. Skinner proposed that perception acts largely as a process between a stimulus and a response, with other brain activities apparently irrelevant to the process. As Skinner wrote:

The objection to inner states is not that they do not exist, but that they are not relevant in a functional analysis.[17]

However, it has been shown by numerous researchers that sensory and perceptual experiences are affected by many factors that are not attributes of the object of perception but rather of the observer. These include the person’s race, gender, and age, among many others. Unlike puppies and kittens, human babies are born with their eyes open and functioning. Neonates begin to absorb and process information from the outside world as soon as they enter it (in some aspects even before). Even before babies are born, their ears are in working order. Fetuses in the uterus can hear sounds and startle at a sudden, loud noise in the mother’s environment. After birth, babies show signs that they remember sounds they heard in the womb. Babies also are born with the ability to tell the direction of a sound. They show this by turning their heads toward the source of a sound. Infants are particularly tuned in to the sounds of human speech. Their senses work fairly well at birth and rapidly improve to near-adult levels. Besides experience and learning, our perceptions can also be influenced by such factors as our motivations, values, interests and expectations, and cultural preconceptions.

Notes

  1. Oxford English Dictionary (Oxford University Press, 1971, ISBN 019861117X).
  2. K. Moutoussis, K. and S. Zeki, "A Direct Demonstration of Perceptual Asynchrony in Vision," Proceedings of the Royal Society of London, Series B: Biological Sciences, 264 (1997): 393-399.
  3. Bradley Steffens, 2006, Ibn al-Haytham: First Scientist, Chapter 5. Morgan Reynolds Publishing. ISBN 1599350246.
  4. Omar Khaleefa (Summer 1999). "Who Is the Founder of Psychophysics and Experimental Psychology?," American Journal of Islamic Social Sciences 16(2).
  5. Mamassian, Landy & Maloney, 2002.
  6. A Primer on Probabilistic Approaches to Visual Perception, Duke University. Retrieved February 10, 2009.
  7. Steve Dakin, Computational models of contour integration, UCL.
  8. Jay Neitz and Jacobs, Gerald H, 1986, "Polymorphism of the long-wavelength cone in normal human colour vision." Nature. 323, 623-625.
  9. Gerald H. Jacobs, 1996, "Primate photopigments and primate color vision." PNAS. 93(2): 577–581.
  10. James. J. Gibson, The Senses Considered as Perceptual Systems (Greenwood Press Reprint 1983. ISBN 9780313239618)
  11. The Importance of the Sense of Touch in Virtual and Real Environments Gabriel Robles-De-La-Torre 2006 Retrieved February 10, 2009.
  12. Force can overcome object geometry in the perception of shape through active touch Robles-De-La-Torre & Hayward 2001. Retrieved February 10, 2009.
  13. Haptic Perception of Shape: touch illusions, forces and the geometry of objects Gabriel Robles-De-La-Torre, 2007. Retrieved February 10, 2009.
  14. Duncan Graham-Rowe The Cutting Edge of Haptics MIT Technology Review Friday, August 25, 2006. Retrieved February 10, 2009.
  15. D.N. Lee.
  16. Robles-De-La-Torre, 2006, The Importance of the Sense of Touch in Virtual and Real Environments Retrieved February 10, 2009.
  17. B. F. Skinner, Science and Human Behavior (1953 ISBN 0029290406)

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ISBN links support NWE through referral fees

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