Difference between revisions of "Guild" - New World Encyclopedia

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[[Category:Politics and social sciences]]
 
[[Category:Politics and social sciences]]
 
[[Category:Economics]]
 
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[[Image:Jan de Bray 002.jpg|right|300px|thumb|The Governors of the Haarlem Guild of St Luke in 1675. [[Jan de Bray]] painted himself second from the left.]]
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A '''guild''' is an association of [[artisan|craftspeople]] in a particular trade. The earliest guilds may have been formed in [[India]] circa 3800 B.C.E., and certainly existed in [[Roman Empire|Roman]] times. They particularly flourished in [[Medieval]] [[Europe]], where they were an essential and stabilizing economic influence.
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Guilds started as small associations of skilled [[artisan]]s, experienced and confirmed experts in their field of [[handicraft]]. Over time they developed into larger, formal associations accepted by the governments of their countries. They had strict membership requirements, setting standards of quality and pricing, and maintaining a structured training system of [[apprenticeship]] that enabled young craftsmen to inherit the skills of the older masters. The medieval merchant and craft guilds provided a strong foundation for government and a stable economy, supporting [[charitable organization]]s, [[school]]s, and [[church]]es. They provided economic and social support for the transition from [[feudalism]] to [[capitalism]]. Finally they became outdated with the [[Industrial Revolution]] and the rise of capitalist [[corporation]]s and [[trade union]]s, although guilds still exist in some sectors today, often by another name.
  
A '''guild''' is an association of [[artisan|craftspeople]] in a particular trade.  The earliest guilds are believed to have been formed in [[India]] circa 3800 B.C.E., and though they are not as commonplace as they were a few centuries ago, many guilds continue to flourish around the world today.
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== Structure ==
  
== Definition ==
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The [[guild]] is an association of artisans or merchants, formed for the furtherance of their professional interests. Merchant guilds were generally composed of the merchants from a particularly community, usually a town, and included both the local [[retail]]ers and long-distance traders and wholesalers. Craft guilds, by contrast, were limited to the craftspeople from a particular industry. Thus, there were guilds for [[metalsmith]]s, [[bakery|bakers]], [[leatherworker]]s, [[weaving|weavers]], and so forth. Arising from the association of families who had developed a particular craft, the craftspeople in a local area would get together to agree on the basic rules of their craft—quality, price, and so forth—and to regulate [[competition]]. Thus, they and their town prospered.
  
The structures of the craftsmen's associations tended everywhere in similar directions: a governing body, assisting functionaries and the members' assembly. The governing body consisted of the leader and deputies. In Ptolemeic Egypt the presidents were known as ''presbyter'', in Roman Egypt as ''proestotes'', ''egoymenos'' or ''archonelates'', in Byzantine Egypt ''epistates'', in the Roman Empire as ''decurio'', in Florence of the Middle Ages as ''consul'', ''officialis'' or ''rector'', in France as ''consul'', ''recteur'', ''baile'' or ''surposé'', in Germany ''Zunftmeister'' or ''Kerzenmeister'', in England ''alderman'', ''graceman'' or ''master'', in Iran as ''rish safid'' or ''pishavaran'', in India as ''adhyaksha'', ''mukhya'', ''pamukkha'' or ''jettaka'', in Tibet as ''dbu chen mo'', in China as ''hangshou'', ''hangtou'' or ''hanglao'', in the West African Yoruba region as ''bale'' or ''baba egbe'' and in the Nupe region as ''dakodza'', ''muku'' or ''ndakó'', depending on the type of craft.
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The structures of the craftsmen's associations tended everywhere in similar directions: a governing body, assisting functionaries and the members' assembly. The governing body consisted of the leader and deputies. Each country had a different name for its leadership, but they all had the same duties. Those accepted into the guild were hailed as [[master craftsman|master craftsmen]]. Before a new employee could rise to the level of mastery, he had to go through a schooling period during which he was first called an [[apprenticeship|apprentice]]. After this period he could rise to the level of [[journeyman]]. Apprentices would typically not learn more than the most basic techniques until they were trusted by their peers to keep the guild's or company's secrets.
  
The guild was made up by experienced and confirmed experts in their field of handicraft. They were called [[master craftsman|master craftsmen]]. Before a new employee could rise to the level of mastery, he had to go through a schooling period during which he was first called an [[apprenticeship|apprentice]]. After this period he could rise to the level of [[journeyman]].  Apprentices would typically not learn more than the most basic techniques until they were trusted by their peers to keep the guild's or company's secrets.
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Like "journey," the distance that could be traveled in a day, the title "journeyman" derives from the [[French language|French]] words for "day" (''jour'' and ''journée'') from which came the [[Middle English]] word ''journei.'' Journeymen were generally paid by the day and were thus day laborers. After being employed by a master for several years, and after producing a qualifying piece of work, the apprentice was granted the rank of journeyman and was given documents (letters or certificates from his master and/or the guild itself) which certified him as a journeyman and entitled him to travel to other towns and countries to learn the art from other masters. These journeys could span large parts of Europe and were an unofficial way of communicating new methods and techniques.  
 
 
Like ''journey'', the distance that could be travelled in a day, the title 'journeymanderives from the French words for 'day' (''jour'' and ''journée'') from which came the middle English word ''journei''. Journeymen were generally paid by the day and were thus day laborers. After being employed by a master for several years, and after producing a qualifying piece of work, the apprentice was granted the rank of journeyman and was given documents (letters or certificates from his master and/or the guild itself) which certified him as a journeyman and entitled him to travel to other towns and countries to learn the art from other masters. These journeys could span large parts of Europe and were an unofficial way of communicating new methods and techniques.
 
  
 
After this journey and several years of experience, a journeyman could be received as master craftsman. This would require the approval of all masters of a guild, a donation of money and other goods, and in many practical handicrafts the production of a so-called [[masterpiece]], which would illustrate the abilities of the aspiring master craftsman.
 
After this journey and several years of experience, a journeyman could be received as master craftsman. This would require the approval of all masters of a guild, a donation of money and other goods, and in many practical handicrafts the production of a so-called [[masterpiece]], which would illustrate the abilities of the aspiring master craftsman.
  
The medieval guild was offered letters patent (usually from the king) and held a monopoly on its trade in the town in which it operated: handicraft workers were forbidden by law to run any business if they were not members of a guild, and only masters were allowed to be members of a guild. Before these privileges were legislated, these groups of handicraft workers were simply called 'handicraft associations'.
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The medieval guild was offered letters patent (usually from the king) and held a [[monopoly]] on its trade in the town in which it operated: handicraft workers were forbidden by [[law]] to run any business if they were not members of a guild, and only masters were allowed to be members of a guild. Before these privileges were legislated, these groups of handicraft workers were simply called 'handicraft associations'.
 
 
The town authorities were represented in the guild meetings and thus had a means of controlling the handicraft activities.  This was important since towns very often depended on a good reputation for export of a narrow range of products, on which not only the guild's, but the town's, reputation depended. Controls on the association of physical locations to well-known exported products, e.g. wine from the [[Champagne, France|Champagne]] and [[Bordeaux]] regions of [[France]], tin-glazed earthenwares from certain cities in [[Holland]], [[lace]] from [[Chantilly]], etc., helped to establish a town's place in global commerce — this led to modern [[trademark]]s.
 
 
 
In many German towns, the more powerful guilds attempted to influence or even control town authorities. In the [[14th century]], this led to numerous bloody uprisings, during which the guilds dissolved town councils and detained patricians in an attempt to increase their influence.
 
 
 
=== Example ===
 
In [[Chester]] England the earl had given a charter to the guild merchants at the end of the 12th century assuring them of the exclusive rights for retail sales within the city (excepting fairs and some markets where 'foreigners' could pay for the privilege of selling).
 
 
 
Guildsmen had to be freemen of the city. They had to take an oath to serve the city and the king. There were four ways to become a freeman: by apprenticeship of five or seven years, by being born as the son of a freeman (in 1453 dues were remitted to a token 10s1/2d), by purchasing membership (in 1453 this was 26s8d), or by becoming an honorary freeman as a gift of the assembly.
 
 
As well as running local government, by electing the 78 common councillors, the guilds took responsibility for the welfare of their members and their families. They put on the [[Chester Mystery Plays]] and the [[Chester Midsummer Watch Parade]]. Guildsmen had to attend meetings, often in local inns or in the towers on the city walls. No person of any 'arte, mystery syence, occupacion, or crafte' could 'intermeddle' or practice another trade. In the 15th century the Innkeepers threatened to brew their own beer and the Brewers took them to court and won.
 
 
 
Charters of incorporation were given to each guild, the earliest to the Bakers in 1462. Of the original 25, 19 companies were recorded in 1475. In 1533 another company formed. This was the Merchant Venturers who were the only traders allowed to merchandise in foreign ports and, at first, they were not able to do any manual trade or retail in the city.
 
  
In 1694 rules were regularly being broken and it was ordered that 'No man shall have any commerce, Trade or Dealing with any man that shall sett up Stale (stall) or Hake in the street of ye said Citie neither at the ffaire or market but to dispose of his goods at his shoppe or house he keeps all the yeare'. But this was the beginning of the end for the guild's monopoly of city trade.
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The town authorities were represented in the guild meetings and thus had a means of controlling the handicraft activities. This was important since towns often depended on a good reputation for export of a narrow range of products, on which not only the guild's, but the town's, reputation depended. Controls on the association of physical locations to well-known exported products, such as [[wine]] from the [[Champagne, France|Champagne]] and [[Bordeaux]] regions of [[France]], [[tin]]-glazed [[earthenware]]s from certain cities in [[Holland]], or [[lace]] from [[Chantilly]], helped to establish a town's place in global commerce—this led to modern [[trademark]]s.
  
 
== History ==
 
== History ==
  
 
=== Early Guilds ===  
 
=== Early Guilds ===  
In pre-industrial cities, [[artisan|craftsmen]] tended to form associations based on their trades. Usually the founders were free independent [[master craftsman|master craftsmen]]. The earliest craftsmen's organizations are purported to have been formed in [[India]] during the [[Veda]]-period from 2000 - 500 B.C.E..
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In pre-industrial cities, [[artisan|craftsmen]] tended to form associations based on their trades. Usually the founders were free independent [[master craftsman|master craftsmen]]. The earliest craftsmen's organizations are purported to have been formed in [[India]] during the [[Veda|Vedic]]-period from 2000 - 500 B.C.E. Greek organizations in [[Ptolemaic Egypt]] were called ''koinon.'' The Chinese ''hanghui'' probably existed already during the [[Han Dynasty]] (206 B.C.E. - 220 C.E.), but certainly they were present in the [[Sui Dynasty]] (589 - 618 C.E.). Starting from their third century B.C.E. origins the Roman ''collegia'' spread with the extension of the Empire. Roman craftsmen's organizations continued to develop in Italy of the [[Middle Ages]] under the name ''ars.'' In [[Germany]] they are first mentioned in the tenth century, called ''Zunft'' (plural ''Zünfte''). ''Métiers'' in [[France]] and ''craft gilds'' in England emerged in the twelfth century. Craft organizations ''(senf, sinf)'' stemmed from the tenth century in [[Persia|Iran]], and were seen to spread also in Arabia and Turkish regions under the name ''futuwwah'' or ''fütüvvet.'' In Benin, 900 of the [[woodcarvers|carvers]] are said to have founded their own organization. In the neighboring tribes of [[Yoruba]] and [[Nupe]] the organizations were given the names ''egbe'' and ''efakó.''<ref name=Rouche> Michel Rouche and Paul Veyne., ''A History of Private Life, Volume I, From Pagan Rome to Byzantium: From Pagan Rome to Byzantium.'' (History of Private Life) (Cambridge, MA: Belknap Press, 1992. ISBN 9780674399747) </ref>
 
 
During the Indian [[Gupta]]-period (300 - 600 C.E.) the craftmen's associations were known as ''shreni''. Greek organizations in Ptolemaic Egypt were called ''koinon''. Starting from their third century B.C.E. origins the Roman ''collegia'' spread with the extension of the Empire. The Chinese ''hanghui'' probably existed already during the [[Han Dynasty]] (206 B.C.E. - AD 220), but certainly they were present in the [[Sui Dynasty]] (589 - 618 C.E.). Roman craftsmen's organizations continued to develop in Italy of the Middle Ages under the name ''ars''. In Germany they are first mentioned in the tenth century. The German name is ''Zunft'' (plural ''Zünfte''). ''Métiers'' in France and ''craft gilds'' in England emerged in the twelfth century. Craft organizations (''senf, sinf'') stemmed from the tenth century in Iran, and were seen to spread also in Arabia and Turkish regions under the name ''futuwwah'' or ''fütüvvet''. 900 of the carvers of Benin are said to have founded their own organization. In the neighbouring tribes of Yoruba and Nupe the organizations were given the names ''egbe'' and ''efakó''.
 
  
 
=== Muslim Guilds ===
 
=== Muslim Guilds ===
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[[Islam]]ic civilization evidenced the notion of guilds for the [[artisan]]—most notably to the ''[[warraqeen]],'' or "those who work with paper." [[Early Muslim philosophy|Early Muslim]]s were heavily engaged in translating and absorbing all ''[[ilm]]'' ("[[knowledge]]") from all other known civilizations as far east as [[China]]. Critically analyzing, accepting, rejecting, improving and codifying knowledge from other cultures became a key activity, and a [[knowledge industry]] as presently understood began to evolve. By the beginning of the ninth century, [[paper]] had become the standard medium of written communication, and most ''warraqeen'' were engaged in paper-making, [[book]]-selling, and taking the dictation of authors, to whom they were obliged to pay royalties on works, and who had final discretion on the contents. The standard means of presentation of a new work was its public dictation in a [[mosque]] or [[madrassah]] in front of many scholars and students, and a high degree of professional respect was required to ensure that other ''warraqeen'' did not simply make and sell copies, or that authors did not lose faith in the ''warraqeen'' or this system of publication. Thus the organization of the ''warraqeen'' was in effect an early guild.<ref name=Muslim> Abraham Marcus. ''The Middle East on the Eve of Modernity: Aleppo in the Eighteenth Century.'' (Columbia University Press, 1992. ISBN 978-0231065955) </ref>
  
Islamic civilization extended the notion of guilds to the [[artisan]] as well — most notably to the ''[[warraqeen]]'', or "those who work with paper." [[Early Muslim philosophy|Early Muslim]]s were heavily engaged in translating and absorbing all ''[[ilm]]'' ("[[knowledge]]") from all other known civilizations as far east as [[China]]. Critically analyzing, accepting, rejecting, improving and codifying knowledge from other cultures became a key activity, and a [[knowledge industry]] as presently understood began to evolve. By the beginning of the [[9th century]], paper had become the standard medium of written communication, and most ''warraqeen'' were engaged in paper-making, book-selling, and taking the dictation of authors, to whom they were obliged to pay royalties on works, and who had final discretion on the contents. The standard means of presentation of a new work was its public dictation in a [[mosque]] or [[madrassah]] in front of many scholars and students, and a high degree of professional respect was required to ensure that other ''warraqeen'' did not simply make and sell copies, or that authors did not lose faith in the ''warraqeen'' or this system of publication. Thus the organization of the ''warraqeen'' was in effect an early guild.
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Local guilds also served to safeguard artisans from the appropriation of their skills: The publication industry that spanned the Muslim empire, from the first works under the ''warraqeen'' system in 874 and up to the fifteenth century, produced tens of thousands of [[book]]s per year. A culture of [[instructional capital]] flourished, with groups of respected artisans spreading their work to other artisans elsewhere, who could in turn copy it and perhaps "[[passing off|pass it off]]" as the original, thereby exploiting the [[social capital]] built up at great expense by the originators of techniques. Artisans began to take various measures to protect their proprietary interests, and restrict access to techniques, materials, and markets.<ref name=Muslim/>
 
 
Local guilds also served to safeguard artisans from the appropriation of their skills: The publication industry that spanned the Muslim empire, from the first works under the ''warraqeen'' system in 874 and up to the 15th century, produced tens of thousands of books per year. A culture of [[instructional capital]] flourished, with groups of respected artisans spreading their work to other artisans elsewhere, who could in turn copy it and perhaps "[[passing off|pass it off]]" as the original, thereby exploiting the [[social capital]] built up at great expense by the originators of techniques. Artisans began to take various measures to protect their proprietary interests, and restrict access to techniques, materials, and markets.
 
  
 
=== European Guilds ===
 
=== European Guilds ===
In the [[Early Middle Ages]] most of the Roman craft organizations, originally formed as [[Medieval confraternity|religious confraternities]], had disappeared, with the apparent exceptions of stonecutters and perhaps glassmakers. [[Gregory of Tours]] tells a miraculous tale of a builder whose art and techniques suddenly left him, but were restored by an apparition of the Virgin Mary in a dream. Michel Rouche (1987 pp 431ff) remarks that the story speaks for the importance of practically transmitted journeymanship.
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In the [[Early Middle Ages]] most of the Roman craft organizations, originally formed as [[Medieval confraternity|religious confraternities]], had disappeared, with the apparent exceptions of [[stonecutter]]s and perhaps [[glass]]makers. [[Gregory of Tours]] tells a miraculous tale of a builder whose art and techniques suddenly left him, but were restored by an apparition of the Virgin Mary in a dream. Michel Rouche has remarked that the story speaks for the importance of practically transmitted journeymanship.<ref name=Rouche/>
  
The early egalitarian communities called "guilds" (for the gold deposited in their common funds) were denounced by Catholic clergy for their "conjurations"&mdash;the binding oaths sworn among artisans to support one another in adversity and back one another in feuds or in business ventures. The occasion for the drunken banquets at which these oaths were made was December 26, the pagan feast of [[Yule|Jul]]: Bishop [[Hincmar]], in 858, sought vainly to Christianize them (Rouche 1987 p 432).
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The early egalitarian communities called "guilds" (for the [[gold]] deposited in their common funds) were denounced by Catholic clergy for their "conjurations"&mdash;the binding [[oath]]s sworn among artisans to support one another in adversity and back one another in feuds or in business ventures. The occasion for the drunken banquets at which these oaths were made was December 26, the pagan feast of [[Yule]]. Bishop [[Hincmar]], in 858, sought vainly to [[Christian]]ize them.<ref name=Rouche/>
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[[Image:Guildhall. Engraved by E.Shirt after a drawing by Prattent. c.1805..jpg|thumb|right|300px|A center of urban government: the [[Guildhall, London]] (engraving, ca 1805)]]
  
By about 1100 European '''guilds''' (or '''gilds''') and [[Livery Company|livery companies]] began their medieval evolution into an approximate equivalent to modern-day [[business]] organizations such as [[institute]]s or [[consortium]]s. The guilds were termed ''corps de métiers'' in France, where the more familiar term ''corporations'' did not appear until the [[Le Chapelier Law]] of 1791 that abolished them, according to Fernand Braudel<ref>''''The Wheels of Commerce'' 1982, vol. II of ''Civilization and Capitalism'' p 314ff ''et passim''</ref> The guild system reached a mature state in [[Germany]] circa 1300 and held on in the German cities into the nineteenth century. The latest guilds to develop in Western Europe were the ''gremios'' of Hispania that signalled the progress of the ''[[Reconquista]]'': Barcelona (1301), Valencia (1332) and Toledo (1426).  Not all city economies were controlled by guilds; some cities were "free." Where guilds were in control they shaped labour, production and trade; they had strong controls over [[instructional capital]], and the modern concepts of a lifetime progression of [[apprentice]] to [[artisan|craftsman]], [[journeyer]], and eventually to widely-recognized [[master craftsman|master]] and grandmaster began to emerge. As production became more specialized, trade guilds were divided and subdivided, eliciting the squabbles over jurisdiction that produced the paperwork by which economic historians trace their development: there were 101 trades in Paris by 1260 (Braudel), and earlier in the century the metalworking guilds of Nuremberg were already divided among dozens of independent trades, in the boom economy of the thirteenth century. In [[Ghent]] as in [[Florence]] the [[Wool#History|woolen textile industry]] developed as a congeries of specialized guilds. The appearance of the European guilds was tied to the emergent [[money]] economy, and to [[urbanization]]. Before this time it was not possible to run a money-driven organization, as [[commodity money]] was the normal way of doing business.
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Like their Muslim predecessors, European guilds imposed long standardized periods of [[apprenticeship]], and made it difficult for those lacking the capital to set up for themselves or without the approval of their peers to gain access to materials or knowledge, or to sell into certain markets, an area that equally dominated the guilds' concerns. These are defining characteristics of [[mercantilism]] in economics, which dominated most European thinking about [[political economy]] until the rise of [[classical economics]].
[[Image:Guildhall. Engraved by E.Shirt after a drawing by Prattent. c.1805..jpg|thumb|left|225px|A center of urban government: the [[Guildhall, London]] (engraving, ca 1805)]]
 
The guild was at the center of [[Europe]]an handicraft organization into the sixteenth century. In France, a resurgence of the guilds in the second half of the seventeenth century is symptomatic of the monarchy's concerns to impose unity, control production and reap the benefits of transparent structure in the shape of more efficient taxation.
 
  
The guilds were identified with organizations enjoying certain [[privilege]]s ([[letters patent]]), usually issued by the [[monarch|king]] or [[state]] and overseen by local town business authorities (some kind of [[chamber of commerce]]). These were the predecessors of the modern [[patent]] and [[trademark]] system. The guilds also maintained funds in order to support infirm or elderly members, as well as widows and orphans of guild members, funeral benefits, and a 'tramping' allowance for those needing to travel to find work. As the guild system of the [[City of London]] decayed during the seventeenth century, the [[Livery Companies]] devolved into mutual assistance fraternities along such lines.
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By about 1100 European guilds (or gilds) and [[Livery Company|livery companies]] began their medieval evolution into an approximate equivalent to modern-day [[business]] organizations such as [[institute]]s or [[consortium]]s. The guilds were termed ''corps de métiers'' in France, where the more familiar term ''corporations'' did not appear until the [[Le Chapelier Law]] of 1791 that abolished them, according to Fernand Braudel.<ref name=Braudel>Fernand Braudel. ''The Wheels of Commerce: Civilization and Capitalism, 15th-18th Century Volume 2.'' (HarperCollins, 1983. ISBN 0060150912)</ref> The guild system reached a mature state in [[Germany]] circa 1300 and remained in the German cities into the nineteenth century. The latest guilds to develop in Western Europe were the ''gremios'' of Hispania that signalled the progress of the ''[[Reconquista]]'': Barcelona (1301), Valencia (1332), and Toledo (1426).
  
Like their Muslim predecessors, European guilds imposed long standardized periods of [[apprenticeship]], and made it difficult for those lacking the capital to set up for themselves or without the approval of their peers to gain access to materials or knowledge, or to sell into certain markets, an area that equally dominated the guilds' concerns. These are defining characteristics of [[mercantilism]] in economics, which dominated most European thinking about [[political economy]] until the rise of [[classical economics]].
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Not all city economies were controlled by guilds; some cities were "free." Where guilds were in control they shaped labor, production and trade; they had strong controls over [[instructional capital]], and the modern concepts of a lifetime progression of [[apprentice]] to [[artisan|craftsman]], [[journeyer]], and eventually to widely-recognized [[master craftsman|master]] and grandmaster began to emerge. As production became more specialized, trade guilds were divided and subdivided, eliciting squabbles over [[jurisdiction]] that produced the paperwork by which economic historians trace their development: there were 101 trades in [[Paris]] by 1260), and earlier in the century the [[metalworking]] guilds of [[Nuremberg]] were already divided among dozens of independent trades, in the boom economy of the thirteenth century.<ref name=Braudel/> In [[Ghent]] as in [[Florence]] the [[Wool|woolen textile industry]] developed as a congeries of specialized guilds. The appearance of the European guilds was tied to the emergent [[money]] economy, and to [[urbanization]]. Before this time it was not possible to run a money-driven organization, as [[commodity money]] was the normal way of doing business.<ref name=Rouche/>
  
The guild system survived the emergence of early [[Capitalism|capitalists]], which began to divide guild members into "haves" and dependent "have-nots."  The civil struggles that characterize the fourteenth century towns and cities were struggles in part between the greater guilds and the lesser artisanal guilds, which  depended on [[piecework]]. "In Florence, they were openly distinguished: the ''Arti maggiori'' and the ''Arti minori''&mdash;already there was a ''popolo grasso'' and a ''popolo magro''" (Braudel p. 316). Fiercer struggles were those between essentially conservative guilds and the [[merchant]] class, which  increasingly came to control the means of production and the capital that could be ventured in expansive schemes, often under the rules of guilds of their own. German social historians trace the ''Zunftrevolution'', the urban revolution of guildmembers against a controlling urban patriciate, sometimes reading into them, however, perceived foretastes of the class struggles of the nineteenth century.
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[[Image:Judith Leyster Self Portrait.jpg |thumb|200px|left| [[Judith Leyster]] self-portrait at 20, three years before she became the first woman to join the Haarlem Guild in 1633.]]
  
In the countryside, where guild rules did not operate, there was freedom for the entrepreneur with capital to organize [[cottage industry]], a network of cottagers who spun and wove in their own premises on his account, provided with their raw materials, perhaps even their looms, by the capitalist who reaped the profits. Such a dispersed system could not so easily be controlled where there was a vigorous local market for the raw materials: wool was easily available in sheep-rearing regions, whereas silk was not.
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Beside their economic and training functions, guilds served social and charitable purposes. Often association with a patron saint, they might maintain a chapel in their local parish church, as well as a guildhall for official events and business. The [[Guild of Saint Luke]] was the most common name for a city guild for painters and other artists in early modern Europe, especially in the Low Countries. They were named in honor of the [[Evangelist]] Luke, the patron [[saint]] of artists, who was identified by John of Damascus as having painted the Virgin's portrait. The guild of Saint Luke not only represented [[painters]], [[sculptors]], and other visual artists, but also—especially in the seventeenth century—dealers, amateurs, and even art lovers (the so-called ''liefhebbers''). In the [[medieval]] period most members in most places were probably manuscript [[illuminators]], where these were in the same guild as painters on wood and cloth - in many cities they were joined with the scribes or "scriveners." In traditional guild structures, house-painters and decorators were often in the same guild. However, as artists formed under their own specific guild of St. Luke, particularly in the [[Netherlands]], distinctions were increasingly made. Guilds also made judgments on disputes between artists and other artists or their clients. In such ways, it controlled the economic career of an artist working in a specific city, while in different cities they were wholly independent and often competitive against each other.
  
=== Later Guilds ===
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The guilds were identified with organizations enjoying certain [[privilege]]s ([[letters patent]]), usually issued by the [[monarch|king]] or [[state]] and overseen by local town business authorities (some kind of [[chamber of commerce]]).  These were the predecessors of the modern [[patent]] and [[trademark]] system. The guilds also maintained funds in order to support infirm or elderly members, as well as widows and orphans of guild members, funeral benefits, and a 'tramping' allowance for those needing to travel to find work. As the guild system of the [[City of London]] decayed during the seventeenth century, the [[Livery Companies]] devolved into mutual assistance fraternities along such lines.<ref name=Epstein>Steve Epstein. 1995. ''Wage Labor and Guilds in Medieval Europe.'' (University of North Carolina Press. ISBN 978-0807844984.) </ref>
  
Despite its advantages for agricultural and artisan producers, the guild became a target of much criticism towards the end of the 1700s and the beginning of the 1800s. They were believed to oppose [[free trade]] and hinder [[technological innovation]], [[technology transfer]] and [[business development]].  According to several accounts of this time, guilds became increasingly involved in simple territorial struggles against each other and against free practitioners of their arts, but the neutrality of these claims is doubted.  It may be [[propaganda]].
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In many German towns, the more powerful guilds attempted to influence or even control town authorities. In the fourteenth century, this led to numerous bloody uprisings, during which the guilds dissolved town councils and detained patricians in an attempt to increase their influence.
  
[[Image:Tinguild.jpg|thumb|right|An example of the last of the British Guilds meeting rooms c1820]]
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The guild was at the center of [[Europe]]an handicraft organization into the sixteenth century. In France, a resurgence of the guilds in the second half of the seventeenth century is symptomatic of the monarchy's concerns to impose unity, control production, and reap the benefits of transparent structure in the shape of more efficient taxation.
Two of the most outspoken critics of the guild system were [[Jean-Jacques Rousseau]] and [[Adam Smith]], and all over Europe a tendency to oppose government control over trades in favour of [[laissez-faire]] [[free market]] systems was growing rapidly and making its way into the political and legal system.  [[Karl Marx]] in his ''[[Communist Manifesto]]'' also criticized the guild system for its rigid gradation of social rank and the relation of oppressor/oppressed entailed by this system. From this time comes the low regard in which some people hold the guilds to this day. For example, Smith writes in ''[[The Wealth of Nations]]'' (Book I, Chapter X, paragraph 72):
 
  
: It is to prevent this reduction of price, and consequently of wages and profit, by restraining that free competition which would most certainly occasion it, that all corporations, and the greater part of corporation laws, have been established. (...) and when any particular class of artificers or traders thought proper to act as a corporation without a charter, such adulterine '''guilds''', as they were called, were not always disfranchised upon that account, but obliged to fine annually to the king for permission to exercise their usurped privileges.
+
The guild system survived the emergence of early [[Capitalism|capitalists]], which began to divide guild members into "haves" and dependent "have-nots." The civil struggles that characterized the fourteenth century towns and cities were struggles in part between the greater guilds and the lesser artisanal guilds, which depended on [[piecework]]. "In Florence, they were openly distinguished: the ''Arti maggiori'' and the ''Arti minori''&mdash;already there was a ''popolo grasso'' and a ''popolo magro''".<ref name=Braudel/> Fiercer struggles were those between essentially conservative guilds and the [[merchant]] class, which increasingly came to control the means of production and the capital that could be ventured in expansive schemes, often under the rules of guilds of their own. German social historians traced the ''Zunftrevolution,'' the urban revolution of guild members against a controlling urban patriciate, which perhaps were foretastes of the [[social class|class]] struggles of the nineteenth century.<ref name=Epstein/>
  
In part due to their own inability to control unruly [[corporation|corporate]] behavior, the tide turned against the guilds.
+
In the countryside, where guild rules did not operate, there was freedom for the entrepreneur with capital to organize [[cottage industry]], a network of cottagers who spun and wove from their own premises on his account, provided with their raw materials, perhaps even their looms, by the capitalist who reaped the profits. Such a dispersed system could not so easily be controlled where there was a vigorous local market for the raw materials: wool was easily available in sheep-rearing regions, whereas silk was not.
  
Because of industrialization and modernization of the trade and industry, and the rise of powerful nation-states that could directly issue [[patent]] and [[copyright]] protections &mdash; often revealing the [[trade secret]]s &mdash; the guilds' power faded.  After the [[French Revolution]] they fell in most European nations through the 1800s, as the guild system was disbanded and replaced by free trade laws. By that time, many former handicraft workers had been forced to seek employment in the emerging manufacturing industries, using not closely-guarded techniques but standardized methods controlled by [[corporation]]s.
+
=== Later Guilds ===
  
This was not uniformly viewed as a [[public good]][[Karl Marx]] criticized the [[Marx's theory of alienation|alienation]] of the worker from the products of work that this created, and the [[exploitation]] possible since materials and hours of work were closely controlled by the owners of the new, large scale [[means of production]].
+
Despite its advantages for agricultural and artisan producers, the guild became a target of criticism towards the end of the 1700s and the beginning of the 1800s. They were believed to oppose [[free trade]] and hinder [[technological innovation]], [[technology transfer]] and [[business development]]
 +
[[Image:Tinguild.jpg|thumb|250 px|right|An example of the last of the British Guilds meeting rooms c1820]]
 +
Two of the most outspoken critics of the guild system were [[Jean-Jacques Rousseau]] and [[Adam Smith]], and all over Europe a tendency to oppose government control over trades in favor of [[laissez-faire]] [[free market]] systems was growing rapidly and making its way into the political and legal system. [[Karl Marx]] in his ''[[Communist Manifesto]]'' also criticized the guild system for its rigid gradation of social rank and the relation of oppressor/oppressed entailed by this system.  
  
 +
In part due to their own inability to control unruly [[corporation|corporate]] behavior, the tide turned against the guilds. Because of [[industrialization]] and [[modernization]] of the trade and industry, and the rise of powerful [[nation-state]]s that could directly issue [[patent]] and [[copyright]] protections &mdash; often revealing the [[trade secret]]s &mdash; the guilds' power faded. After the [[French Revolution]] the guild system was disbanded and replaced by free trade laws in most European nations. By that time, many former handicraft workers had been forced to seek employment in the emerging manufacturing industries, using not closely-guarded techniques but [[standardization|standardized]] methods controlled by corporations.<ref>Adam Smith. ''The Wealth of Nations.'' ((original 1776) Bantam Classics, 2003. ISBN 978-0553585971) </ref>
  
 +
Despite the problems that had emerged with guilds, particularly their exclusivity and monopolistic practices which hampered the adoption of technological and [[entrepreneur]]ial innovation, the downfall of guilds was not uniformly a [[public good]]. [[Marxism]] detailed the problems resulting from the [[alienation]] of the worker from the products of work that this created, and the [[exploitation]] possible since materials and hours of work were closely controlled by the owners of the new, large scale [[means of production]].
  
== Present Day ==
+
== Modern guilds ==
  
=== Influence of guilds ===
+
Modern guilds exist in different forms around the world. In many European countries guilds have had a revival as local organizations for craftsmen, primarily in traditional skills. They may function as for developing competence and are often the local units of a national employer’s organization.
 +
[[Image:W-C-o-G-Plaque.jpg|left|thumb|200px|The Worshipful Company of Glaziers and Painters of Glass is one of the [[Livery Company|Livery Companies]] of the [[City of London]].]]
 +
In the [[City of London]], the ancient guilds survive as [[Livery Company|Livery Companies]]. There are 107 Livery Companies based, almost all of which are known as the "Worshipful Company of" the relevant trade or profession. Some Livery Companies (for example, the [[Worshipful Company of Scriveners|Scriveners]]) continue to have a regulatory role today. Most Livery Companies, particularly those formed in recent years, are [[charitable organization|charitable foundations]]. The active Livery Companies also play an important part in social life and networking in the City of London.
  
Guilds are sometimes said to be the precursors of modern [[trade union]]s, and also, paradoxically, of some aspects of the modern [[corporation]].  Guilds, however, were groups of self-employed skilled craftsmen with ownership and control over the materials and tools they needed to produce their goods. Guilds were, in other words, small business associations and thus had very little in common with trade unions. If anything, guilds were more like [[cartels]] than they were like trade unions (Olson 1982). However, the journeymen organizations, which were at the time illegal, may have been influential.
+
In [[Australia]] there exists the Guild of Commercial Filmmakers, a collection of commercial, short film, and feature filmmakers.
  
The exclusive privilege of a guild to produce certain goods or provide certain services was similar in spirit and character with the original [[patent]] systems that surfaced in England in 1624.  These systems played a role in ending the guilds' dominance, as [[trade secret]] methods were superseded by modern firms directly revealing their techniques, and counting on the state to enforce their legal [[monopoly]].
+
In the [[United States]] guilds exist in several fields. The [[Screen Actors Guild]] and [[Writers Guild of America]] are capable of exercising very strong control in [[Hollywood]] because a very strong and rigid system of intellectual property respect exists (as with some medieval trades). These guilds exclude other actors and writers who do not abide by the strict rules for competing within the film and television industry in America.
 
 
Some guild traditions still remain in a few handicrafts, in Europe especially among [[shoemaker]]s and [[barber]]s.  Some of the [[ritual]] traditions of the guilds were conserved in [[order (religious)|order]] organizations such as the [[Freemasonry|Freemasons]].  These are, however, not very important economically except as reminders of the responsibilities of some trades toward the public.
 
 
 
Modern [[antitrust]] law could be said to be derived in some ways from the original statutes by which the guilds were abolished in Europe.
 
 
 
=== Modern guilds ===
 
 
 
Modern guilds exist in different forms around the world. In many European countries guilds have had a revival as local organisations for craftsmen, primarily in traditional skills.  They may function as fora for developing competence and are often the local units of a national employers organization.
 
 
 
In the [[United States]] guilds exist in several fields. The [[Screen Actors Guild]] and [[Writers Guild of America]] are capable of exercising very strong control in [[Hollywood]] because a very strong and rigid system of intellectual property respect exists (as with some medieval trades). These guilds exclude other actors and writers who do not abide by the strict rules for competing within the film and television industry in America.
 
  
 
[[Quilting]] guilds are also very common and are found in almost all areas of the United States.
 
[[Quilting]] guilds are also very common and are found in almost all areas of the United States.
  
Real estate brokerage is an excellent example of a modern American guild. Telltale signs of guild behavior are on display in real estate brokerage: standard pricing (6% of the home price), strong affiliation among all practitioners, self-regulation (see [[National Association of Realtors]]), strong cultural identity (see [[Realtor]]), little price variation with quality differences, and traditional methods in use by all practitioners. In September 2005, the U.S. Department of Justice filed an antitrust lawsuit against the National Association of Realtors challenging NAR practices that, DOJ asserts, prevent competition from practitioners who use different methods. The DOJ and the Federal Trade Commission in 2005 advocated against state laws, supported by NAR, that disadvantage new kinds of brokers. For a description of the DOJ action, see [http://www.usdoj.gov/atr/cases/nar.htm].  U.S. v. National Assoc. of Realtors, U.S. District Court Norther District Illinois, Eastern Division, September 7, 2005, Civil Action No. 05C-5140.
+
===Professional organizations===
 +
Associations which can be classified as guilds, though it may not be evident in their names, include the [[American Medical Association]]. Many professional organizations in fact resemble the guild structure. Professions such as [[architecture]], [[engineering]], and land [[surveying]] require varying lengths of [[apprenticeship]]s before one can be granted a professional certification. These certifications hold great legal weight and are required in most states as a prerequisite to doing business there.
  
The practice of law in the United States is also an example of modern guilds at work. Every state maintains its own [[Bar Association]], supervised by that state's highest court. The court decides the criteria for being admitted to, and remaining a member of, the legal profession.  In most states, every attorney must be a member of that state's Bar in order to practice law. State laws forbid any person from engaging in the unauthorized practice of law and practicing attorneys are subject to rules of professional conduct that are enforced by the state's high court.
+
Real estate brokerage is an excellent example of a modern American guild. Signs of guild behavior are on display in real estate brokerage: standard pricing (six percent of the home price), strong affiliation among all practitioners, self-regulation (by the [[National Association of Realtors]]), strong cultural identity, little price variation with quality differences, and traditional methods in use by all practitioners. In September 2005, the U.S. Department of Justice filed an antitrust lawsuit against the National Association of Realtors challenging practices that, it asserted, prevent competition from practitioners who use different methods.<ref> Antitrust Case Filings. [http://www.usdoj.gov/atr/cases/nar.htm ''United States v. National Association of Realtors.''] ''U.S. Dept. of Justice. Antitrust Division''. Retrieved July 16, 2007. </ref>
  
Other associations which can be classified as guilds, though it isn't evident in their names, include the [[American Medical Association]] and the [[American Bar Association]].
+
The practice of [[law]] in the United States is also an example of modern guilds at work. Every state maintains its own [[Bar Association]], supervised by that state's highest court. The court decides the criteria for being admitted to, and remaining a member of, the legal profession. In most states, every attorney must be a member of that state's Bar in order to practice law. State laws forbid any person from engaging in the unauthorized practice of law and practicing attorneys are subject to rules of professional conduct that are enforced by the state's high court.
  
Scholars from the [[history of ideas]] have noticed that [[consultant]]s play a part similar to that of the journeymen of the guild systems: they often travel a lot, work at many different companies and spread new practices and knowledge between companies and corporations.
+
=== Guilds in the area of popular culture ===
  
Many professional organizations similarly resemble the guild structure. Professions such as architecture, engineering, and land surveying require varying lengths of apprenticeships before one can be granted a 'professional' certification. These certifications hold great legal weight and are required in most states as a prerequisite to doing business there.
+
The [[free software community]] has from time to time explored a guild-like structure to unite against competition from the monopoly of [[Microsoft]]. For example, a list of what constitutes [[free software]] is published by Debian, and [[Advogato]] assigns journeyer and master ranks to those committing to work only or mostly on free software.
  
[[Thomas Malone]] of the [[Massachusetts Institute of Technology]] champions a modern variant of the guild structure for modern "e-lancers," professionals who do mostly [[telework]] for multiple employers. [[Insurance]] including any [[professional liability]], [[intellectual capital]] protections, an [[ethical code]] perhaps enforced by peer pressure and software, and other benefits of a strong association of producers of knowledge, benefit from [[economies of scale]], and may prevent cut-throat competition that leads to inferior services undercutting prices.  And, as with historical guilds, resist foreign competition.
+
In [[online computer games]] players form groups called "player guilds" who perform some of the functions of ancient guilds. They organize group activities, regulate member behavior, exclude non-conforming individuals, and react as a group when member safety or some aspect of guild life is threatened. In games where fictional "building" is possible they may cooperate on projects in their online world. This practice was taken from the guilds in the quasi-medieval settings of the [[role-playing game]] [[Dungeons & Dragons]].  
  
The [[free software community]] has from time to time explored a guild-like structure to unite against competition from [[Microsoft]], e.g. [[Advogato]] assigns journeyer and master ranks to those committing to work only or mostly on free software.  [[Debian]] also publishes a list of what constitutes [[free software]].
+
== Continuing influence of guilds ==
  
In the [[City of London]], the ancient guilds survive as [[Livery Company|Livery Companies]], most of which play a ceremonial role. Guilds also survive in the UK in [[Preston, Lancashire]] as the [[Preston Guild]] Merchant where among other celebrations descendants of Burgesses are still admitted into membership.  
+
Guilds are sometimes said to be the precursors of modern [[trade union]]s, and also, paradoxically, of some aspects of the modern [[corporation]]. Guilds, however, were groups of self-employed skilled craftsmen with ownership and control over the materials and tools they needed to produce their goods. Guilds were, in other words, small business associations and thus had very little in common with trade unions. The merchant guilds, however, can be considered forerunners of the [[Chamber of Commerce]].
  
In Australia there exists the Guild of Commercial Filmmakers, a collection of commercial, short film and feature filmmakers.
+
The exclusive privilege of a guild to produce certain goods or provide certain services was similar in spirit and character with the original [[patent]] systems that surfaced in England in 1624. These systems played a role in ending the guilds' dominance, as [[trade secret]] methods were superseded by modern firms directly revealing their techniques, and counting on the state to enforce their legal [[monopoly]]. Modern [[antitrust]] law could be said to be derived in some ways from the original statutes by which the guilds were abolished in Europe.
 
 
In [[MMORPG|online computer games]] players form groups called [[Player guild]]s who perform some of the functions of ancient guilds.  They organize group activities, regulate member behavior, exclude non-conforming individuals, and react as a group when member safety or some aspect of guild life is threatened.  In games where fictional "building" is possible they may cooperate on projects in their online world.  The practice was taken from the Guilds in the quasi-medieval settings of the [[role-playing game]] [[Dungeons & Dragons]]. The first computer implementation was in the ground-breaking [[MUD]] [[Avalon, the Legend Lives|Avalon]]. The first [[computer role-playing game|graphical online RPG]] to provide guilds was ''[[Neverwinter Nights (AOL game)|Neverwinter Nights]]'', which ran from 1991 to 1997 on [[AOL]].
 
  
 +
Some guild traditions still remain in a few handicrafts, in Europe especially among [[shoemaker]]s and [[barber]]s. Some of the [[ritual]] traditions of the guilds were conserved in [[order (religious)|order]] organizations such as the [[Freemasonry|Freemasons]]. These are, however, not very important economically except as reminders of the responsibilities of some trades toward the public.
  
 +
[[Thomas Malone]] of the [[Massachusetts Institute of Technology]] champions a modern variant of the guild structure for modern "e-lancers," professionals who do mostly [[telework]] for multiple employers. [[Insurance]] including any [[professional liability]], [[intellectual capital]] protections, an [[ethical code]] perhaps enforced by peer pressure and software, and other benefits of a strong association of producers of knowledge, benefit from [[economies of scale]], and may prevent cut-throat competition that leads to inferior services undercutting prices. And, as with historical guilds, resist foreign competition.<ref> Staff Writer. 2007. [http://www.craftvic.asn.au/guild/list.htm ''Guild History.''] ''Guild Unlimited''. Retrieved July 6, 2007. </ref>
  
 
== Notes ==
 
== Notes ==
Line 128: Line 109:
 
== References ==
 
== References ==
  
* Dolven, Arne S.: ''Vocational Education in Europe'' in Dolven, Arne S. and Gunnar Pedersen (eds): Fagopplaeringsboka 2004, Oslo: Kommuneforlaget 2004 (in Norwegian)
+
* Black, Antony. ''Guilds and Civil Society in European Political Thought from the Twelfth Century to the Present.'' Cornell University Press, 1984. ISBN 978-0801416903.
* Eggerer, Elmar W.: ''Sworn Brethren and Sistren — Britische Gilden und Zünfte von der normannischen Eroberung bis 1603'', München 1993 (in German)
+
* Braudel, Fernand. ''The Wheels of Commerce: Civilization and Capitalism, 15th-18th Century Volume 2.'' HarperCollins, 1983 (original 1979). ISBN 0060150912
* Söderlund, Ernst: ''Den svenska arbetarklassens historia — Hantverkarna II frihetstiden och den gustavianska tiden'' Stockholm 1949 (in [[Swedish language|Swedish]])
+
* Deguilhem, Randi, and Suraiya Faroqhi, (eds.). ''Crafts and Craftsmen of the Middle East: Fashioning the Individual in the Muslim Mediterranean,'' (Islamic Mediterranean Series) I. B. Tauris, 2005. ISBN 1860647006.
* Rouche, Michel, "Private life conquers state and society," in ''A History of Private Life'' vol I, Paul Veyne, editor, Harvard University Press 1987 ISBN 0-674-39974-9
+
* Dolven, Arne S. and Gunnar Pedersen. ''Vocational Education in Europe.'' Kommuneforlaget. Oslo.; Norwell, MA: Kluwer Academic Publishers, 2004.
* Thomas Weyrauch: Handwerkerorganisationen in der vorindustriellen Stadt. Wettenberg/Germany (VVB Laufersweiler) 1996 ISBN 3-930954-02-8
+
* Eggerer, Elmar W. ''Sworn Brethren and Sistren—Britische Gilden und Zünfte von der normannischen Eroberung bis 1603.'' München, 1993.
* Thomas Weyrauch: Craftsmen and their Associations in Asia, Africa and Europe. Wettenberg/Germany  (VVB Laufersweiler) 1999 ISBN 3-89687-537-X
+
* Epstein, Steven A. ''Wage Labor and Guilds in Medieval Europe''. The University of North Carolina Press, 1995.ISBN 0807844985
 
+
* Marcus, Abraham. ''The Middle East on the Eve of Modernity: Aleppo in the Eighteenth Century.'' New York: Columbia University Press, 1992. ISBN 978-0231065955
==Further reading==
+
* Richardson, Gary[https://eh.net/encyclopedia/medieval-guilds/] ''EH.Net Encyclopedia'', edited by Robert Whaples.2005.  Retrieved July 11, 2023.
 
+
* Rouche, Michel, and Paul Veyne. ''Private life conquers state and society.'' (A History of Private Life.) Harvard University Press,1992. ISBN 0674399749.
*Gordon Emery, ''Curious Chester'' (1999) ISBN 1-872265-94-4
+
* Smith, Adam. ''The Wealth of Nations.'' Bantam Classics, 2003 (original 1776). ISBN 978-0553585971
*Liza Picard, ''Elizabeth's London'' (2003) ISBN 0-297-60729-4
+
* Söderlund, Ernst. ''Den Svenska Arbetarklassens Historia—Hantverkarna II Frihetstiden Och Den Gustavianska Tiden.'' Stockholm, 1949.
*Steven Epstein, ''Wage Labor & Guilds In Medieval Europe'' (1991) ISBN 0-8078-4498-5
+
* Thomas Weyrauch, Thomas. ''Handwerkerorganisationen in der vorindustriellen Stadt.'' Laufersweiler. Wettenberg/Germany,1996. ISBN 3930954028.
*[[Mancur Olson]], ''The rise and decline of natino: economic growth, staglaction, and social rigidities'' (New Haven & London 1982).
+
* van Wieringen, Fons, and Graham Attwell, Eds. ''Vocational Education in Europe.'' Norwell, MA: Kluwer Academic Publishers, 1999.  
*[[St. Eloy's Hospice]], the last Guild [[House]] in [[Utrecht (city)|Utrecht]] ([[the Netherlands]])
+
* Weyrauch, Thomas. ''Craftsmen and their Associations in Asia, Africa and Europe.'' Laufersweiler. Wettenberg/Germany,1999.
 
 
==External links==
 
* [http://eh.net/encyclopedia/?article=richardson.guilds Medieval guilds] (EH.Net Encyclopedia of Economic History)
 
* [http://www.public.iastate.edu/~gbetcher/373/guilds.htm Medieval guilds] (Medieval guilds)
 
* [http://www.sinteloyengasthuis.nl St. Eloy's Hospice] The last Guild [[House]] in [[Utrecht (city)|Utrecht]] ([[the Netherlands]]
 
* [http://www.theguildfilm.com The Guild of Commercial Filmmakers] The Guild of Commercial Filmmakers in Australia
 
  
  
 
{{Credits|Guild|133952421|}}
 
{{Credits|Guild|133952421|}}

Latest revision as of 03:51, 11 July 2023


The Governors of the Haarlem Guild of St Luke in 1675. Jan de Bray painted himself second from the left.

A guild is an association of craftspeople in a particular trade. The earliest guilds may have been formed in India circa 3800 B.C.E., and certainly existed in Roman times. They particularly flourished in Medieval Europe, where they were an essential and stabilizing economic influence.

Guilds started as small associations of skilled artisans, experienced and confirmed experts in their field of handicraft. Over time they developed into larger, formal associations accepted by the governments of their countries. They had strict membership requirements, setting standards of quality and pricing, and maintaining a structured training system of apprenticeship that enabled young craftsmen to inherit the skills of the older masters. The medieval merchant and craft guilds provided a strong foundation for government and a stable economy, supporting charitable organizations, schools, and churches. They provided economic and social support for the transition from feudalism to capitalism. Finally they became outdated with the Industrial Revolution and the rise of capitalist corporations and trade unions, although guilds still exist in some sectors today, often by another name.

Structure

The guild is an association of artisans or merchants, formed for the furtherance of their professional interests. Merchant guilds were generally composed of the merchants from a particularly community, usually a town, and included both the local retailers and long-distance traders and wholesalers. Craft guilds, by contrast, were limited to the craftspeople from a particular industry. Thus, there were guilds for metalsmiths, bakers, leatherworkers, weavers, and so forth. Arising from the association of families who had developed a particular craft, the craftspeople in a local area would get together to agree on the basic rules of their craft—quality, price, and so forth—and to regulate competition. Thus, they and their town prospered.

The structures of the craftsmen's associations tended everywhere in similar directions: a governing body, assisting functionaries and the members' assembly. The governing body consisted of the leader and deputies. Each country had a different name for its leadership, but they all had the same duties. Those accepted into the guild were hailed as master craftsmen. Before a new employee could rise to the level of mastery, he had to go through a schooling period during which he was first called an apprentice. After this period he could rise to the level of journeyman. Apprentices would typically not learn more than the most basic techniques until they were trusted by their peers to keep the guild's or company's secrets.

Like "journey," the distance that could be traveled in a day, the title "journeyman" derives from the French words for "day" (jour and journée) from which came the Middle English word journei. Journeymen were generally paid by the day and were thus day laborers. After being employed by a master for several years, and after producing a qualifying piece of work, the apprentice was granted the rank of journeyman and was given documents (letters or certificates from his master and/or the guild itself) which certified him as a journeyman and entitled him to travel to other towns and countries to learn the art from other masters. These journeys could span large parts of Europe and were an unofficial way of communicating new methods and techniques.

After this journey and several years of experience, a journeyman could be received as master craftsman. This would require the approval of all masters of a guild, a donation of money and other goods, and in many practical handicrafts the production of a so-called masterpiece, which would illustrate the abilities of the aspiring master craftsman.

The medieval guild was offered letters patent (usually from the king) and held a monopoly on its trade in the town in which it operated: handicraft workers were forbidden by law to run any business if they were not members of a guild, and only masters were allowed to be members of a guild. Before these privileges were legislated, these groups of handicraft workers were simply called 'handicraft associations'.

The town authorities were represented in the guild meetings and thus had a means of controlling the handicraft activities. This was important since towns often depended on a good reputation for export of a narrow range of products, on which not only the guild's, but the town's, reputation depended. Controls on the association of physical locations to well-known exported products, such as wine from the Champagne and Bordeaux regions of France, tin-glazed earthenwares from certain cities in Holland, or lace from Chantilly, helped to establish a town's place in global commerce—this led to modern trademarks.

History

Early Guilds

In pre-industrial cities, craftsmen tended to form associations based on their trades. Usually the founders were free independent master craftsmen. The earliest craftsmen's organizations are purported to have been formed in India during the Vedic-period from 2000 - 500 B.C.E. Greek organizations in Ptolemaic Egypt were called koinon. The Chinese hanghui probably existed already during the Han Dynasty (206 B.C.E. - 220 C.E.), but certainly they were present in the Sui Dynasty (589 - 618 C.E.). Starting from their third century B.C.E. origins the Roman collegia spread with the extension of the Empire. Roman craftsmen's organizations continued to develop in Italy of the Middle Ages under the name ars. In Germany they are first mentioned in the tenth century, called Zunft (plural Zünfte). Métiers in France and craft gilds in England emerged in the twelfth century. Craft organizations (senf, sinf) stemmed from the tenth century in Iran, and were seen to spread also in Arabia and Turkish regions under the name futuwwah or fütüvvet. In Benin, 900 of the carvers are said to have founded their own organization. In the neighboring tribes of Yoruba and Nupe the organizations were given the names egbe and efakó.[1]

Muslim Guilds

Islamic civilization evidenced the notion of guilds for the artisan—most notably to the warraqeen, or "those who work with paper." Early Muslims were heavily engaged in translating and absorbing all ilm ("knowledge") from all other known civilizations as far east as China. Critically analyzing, accepting, rejecting, improving and codifying knowledge from other cultures became a key activity, and a knowledge industry as presently understood began to evolve. By the beginning of the ninth century, paper had become the standard medium of written communication, and most warraqeen were engaged in paper-making, book-selling, and taking the dictation of authors, to whom they were obliged to pay royalties on works, and who had final discretion on the contents. The standard means of presentation of a new work was its public dictation in a mosque or madrassah in front of many scholars and students, and a high degree of professional respect was required to ensure that other warraqeen did not simply make and sell copies, or that authors did not lose faith in the warraqeen or this system of publication. Thus the organization of the warraqeen was in effect an early guild.[2]

Local guilds also served to safeguard artisans from the appropriation of their skills: The publication industry that spanned the Muslim empire, from the first works under the warraqeen system in 874 and up to the fifteenth century, produced tens of thousands of books per year. A culture of instructional capital flourished, with groups of respected artisans spreading their work to other artisans elsewhere, who could in turn copy it and perhaps "pass it off" as the original, thereby exploiting the social capital built up at great expense by the originators of techniques. Artisans began to take various measures to protect their proprietary interests, and restrict access to techniques, materials, and markets.[2]

European Guilds

In the Early Middle Ages most of the Roman craft organizations, originally formed as religious confraternities, had disappeared, with the apparent exceptions of stonecutters and perhaps glassmakers. Gregory of Tours tells a miraculous tale of a builder whose art and techniques suddenly left him, but were restored by an apparition of the Virgin Mary in a dream. Michel Rouche has remarked that the story speaks for the importance of practically transmitted journeymanship.[1]

The early egalitarian communities called "guilds" (for the gold deposited in their common funds) were denounced by Catholic clergy for their "conjurations"—the binding oaths sworn among artisans to support one another in adversity and back one another in feuds or in business ventures. The occasion for the drunken banquets at which these oaths were made was December 26, the pagan feast of Yule. Bishop Hincmar, in 858, sought vainly to Christianize them.[1]

A center of urban government: the Guildhall, London (engraving, ca 1805)

Like their Muslim predecessors, European guilds imposed long standardized periods of apprenticeship, and made it difficult for those lacking the capital to set up for themselves or without the approval of their peers to gain access to materials or knowledge, or to sell into certain markets, an area that equally dominated the guilds' concerns. These are defining characteristics of mercantilism in economics, which dominated most European thinking about political economy until the rise of classical economics.

By about 1100 European guilds (or gilds) and livery companies began their medieval evolution into an approximate equivalent to modern-day business organizations such as institutes or consortiums. The guilds were termed corps de métiers in France, where the more familiar term corporations did not appear until the Le Chapelier Law of 1791 that abolished them, according to Fernand Braudel.[3] The guild system reached a mature state in Germany circa 1300 and remained in the German cities into the nineteenth century. The latest guilds to develop in Western Europe were the gremios of Hispania that signalled the progress of the Reconquista: Barcelona (1301), Valencia (1332), and Toledo (1426).

Not all city economies were controlled by guilds; some cities were "free." Where guilds were in control they shaped labor, production and trade; they had strong controls over instructional capital, and the modern concepts of a lifetime progression of apprentice to craftsman, journeyer, and eventually to widely-recognized master and grandmaster began to emerge. As production became more specialized, trade guilds were divided and subdivided, eliciting squabbles over jurisdiction that produced the paperwork by which economic historians trace their development: there were 101 trades in Paris by 1260), and earlier in the century the metalworking guilds of Nuremberg were already divided among dozens of independent trades, in the boom economy of the thirteenth century.[3] In Ghent as in Florence the woolen textile industry developed as a congeries of specialized guilds. The appearance of the European guilds was tied to the emergent money economy, and to urbanization. Before this time it was not possible to run a money-driven organization, as commodity money was the normal way of doing business.[1]

Judith Leyster self-portrait at 20, three years before she became the first woman to join the Haarlem Guild in 1633.

Beside their economic and training functions, guilds served social and charitable purposes. Often association with a patron saint, they might maintain a chapel in their local parish church, as well as a guildhall for official events and business. The Guild of Saint Luke was the most common name for a city guild for painters and other artists in early modern Europe, especially in the Low Countries. They were named in honor of the Evangelist Luke, the patron saint of artists, who was identified by John of Damascus as having painted the Virgin's portrait. The guild of Saint Luke not only represented painters, sculptors, and other visual artists, but also—especially in the seventeenth century—dealers, amateurs, and even art lovers (the so-called liefhebbers). In the medieval period most members in most places were probably manuscript illuminators, where these were in the same guild as painters on wood and cloth - in many cities they were joined with the scribes or "scriveners." In traditional guild structures, house-painters and decorators were often in the same guild. However, as artists formed under their own specific guild of St. Luke, particularly in the Netherlands, distinctions were increasingly made. Guilds also made judgments on disputes between artists and other artists or their clients. In such ways, it controlled the economic career of an artist working in a specific city, while in different cities they were wholly independent and often competitive against each other.

The guilds were identified with organizations enjoying certain privileges (letters patent), usually issued by the king or state and overseen by local town business authorities (some kind of chamber of commerce). These were the predecessors of the modern patent and trademark system. The guilds also maintained funds in order to support infirm or elderly members, as well as widows and orphans of guild members, funeral benefits, and a 'tramping' allowance for those needing to travel to find work. As the guild system of the City of London decayed during the seventeenth century, the Livery Companies devolved into mutual assistance fraternities along such lines.[4]

In many German towns, the more powerful guilds attempted to influence or even control town authorities. In the fourteenth century, this led to numerous bloody uprisings, during which the guilds dissolved town councils and detained patricians in an attempt to increase their influence.

The guild was at the center of European handicraft organization into the sixteenth century. In France, a resurgence of the guilds in the second half of the seventeenth century is symptomatic of the monarchy's concerns to impose unity, control production, and reap the benefits of transparent structure in the shape of more efficient taxation.

The guild system survived the emergence of early capitalists, which began to divide guild members into "haves" and dependent "have-nots." The civil struggles that characterized the fourteenth century towns and cities were struggles in part between the greater guilds and the lesser artisanal guilds, which depended on piecework. "In Florence, they were openly distinguished: the Arti maggiori and the Arti minori—already there was a popolo grasso and a popolo magro".[3] Fiercer struggles were those between essentially conservative guilds and the merchant class, which increasingly came to control the means of production and the capital that could be ventured in expansive schemes, often under the rules of guilds of their own. German social historians traced the Zunftrevolution, the urban revolution of guild members against a controlling urban patriciate, which perhaps were foretastes of the class struggles of the nineteenth century.[4]

In the countryside, where guild rules did not operate, there was freedom for the entrepreneur with capital to organize cottage industry, a network of cottagers who spun and wove from their own premises on his account, provided with their raw materials, perhaps even their looms, by the capitalist who reaped the profits. Such a dispersed system could not so easily be controlled where there was a vigorous local market for the raw materials: wool was easily available in sheep-rearing regions, whereas silk was not.

Later Guilds

Despite its advantages for agricultural and artisan producers, the guild became a target of criticism towards the end of the 1700s and the beginning of the 1800s. They were believed to oppose free trade and hinder technological innovation, technology transfer and business development.

An example of the last of the British Guilds meeting rooms c1820

Two of the most outspoken critics of the guild system were Jean-Jacques Rousseau and Adam Smith, and all over Europe a tendency to oppose government control over trades in favor of laissez-faire free market systems was growing rapidly and making its way into the political and legal system. Karl Marx in his Communist Manifesto also criticized the guild system for its rigid gradation of social rank and the relation of oppressor/oppressed entailed by this system.

In part due to their own inability to control unruly corporate behavior, the tide turned against the guilds. Because of industrialization and modernization of the trade and industry, and the rise of powerful nation-states that could directly issue patent and copyright protections — often revealing the trade secrets — the guilds' power faded. After the French Revolution the guild system was disbanded and replaced by free trade laws in most European nations. By that time, many former handicraft workers had been forced to seek employment in the emerging manufacturing industries, using not closely-guarded techniques but standardized methods controlled by corporations.[5]

Despite the problems that had emerged with guilds, particularly their exclusivity and monopolistic practices which hampered the adoption of technological and entrepreneurial innovation, the downfall of guilds was not uniformly a public good. Marxism detailed the problems resulting from the alienation of the worker from the products of work that this created, and the exploitation possible since materials and hours of work were closely controlled by the owners of the new, large scale means of production.

Modern guilds

Modern guilds exist in different forms around the world. In many European countries guilds have had a revival as local organizations for craftsmen, primarily in traditional skills. They may function as for developing competence and are often the local units of a national employer’s organization.

The Worshipful Company of Glaziers and Painters of Glass is one of the Livery Companies of the City of London.

In the City of London, the ancient guilds survive as Livery Companies. There are 107 Livery Companies based, almost all of which are known as the "Worshipful Company of" the relevant trade or profession. Some Livery Companies (for example, the Scriveners) continue to have a regulatory role today. Most Livery Companies, particularly those formed in recent years, are charitable foundations. The active Livery Companies also play an important part in social life and networking in the City of London.

In Australia there exists the Guild of Commercial Filmmakers, a collection of commercial, short film, and feature filmmakers.

In the United States guilds exist in several fields. The Screen Actors Guild and Writers Guild of America are capable of exercising very strong control in Hollywood because a very strong and rigid system of intellectual property respect exists (as with some medieval trades). These guilds exclude other actors and writers who do not abide by the strict rules for competing within the film and television industry in America.

Quilting guilds are also very common and are found in almost all areas of the United States.

Professional organizations

Associations which can be classified as guilds, though it may not be evident in their names, include the American Medical Association. Many professional organizations in fact resemble the guild structure. Professions such as architecture, engineering, and land surveying require varying lengths of apprenticeships before one can be granted a professional certification. These certifications hold great legal weight and are required in most states as a prerequisite to doing business there.

Real estate brokerage is an excellent example of a modern American guild. Signs of guild behavior are on display in real estate brokerage: standard pricing (six percent of the home price), strong affiliation among all practitioners, self-regulation (by the National Association of Realtors), strong cultural identity, little price variation with quality differences, and traditional methods in use by all practitioners. In September 2005, the U.S. Department of Justice filed an antitrust lawsuit against the National Association of Realtors challenging practices that, it asserted, prevent competition from practitioners who use different methods.[6]

The practice of law in the United States is also an example of modern guilds at work. Every state maintains its own Bar Association, supervised by that state's highest court. The court decides the criteria for being admitted to, and remaining a member of, the legal profession. In most states, every attorney must be a member of that state's Bar in order to practice law. State laws forbid any person from engaging in the unauthorized practice of law and practicing attorneys are subject to rules of professional conduct that are enforced by the state's high court.

Guilds in the area of popular culture

The free software community has from time to time explored a guild-like structure to unite against competition from the monopoly of Microsoft. For example, a list of what constitutes free software is published by Debian, and Advogato assigns journeyer and master ranks to those committing to work only or mostly on free software.

In online computer games players form groups called "player guilds" who perform some of the functions of ancient guilds. They organize group activities, regulate member behavior, exclude non-conforming individuals, and react as a group when member safety or some aspect of guild life is threatened. In games where fictional "building" is possible they may cooperate on projects in their online world. This practice was taken from the guilds in the quasi-medieval settings of the role-playing game Dungeons & Dragons.

Continuing influence of guilds

Guilds are sometimes said to be the precursors of modern trade unions, and also, paradoxically, of some aspects of the modern corporation. Guilds, however, were groups of self-employed skilled craftsmen with ownership and control over the materials and tools they needed to produce their goods. Guilds were, in other words, small business associations and thus had very little in common with trade unions. The merchant guilds, however, can be considered forerunners of the Chamber of Commerce.

The exclusive privilege of a guild to produce certain goods or provide certain services was similar in spirit and character with the original patent systems that surfaced in England in 1624. These systems played a role in ending the guilds' dominance, as trade secret methods were superseded by modern firms directly revealing their techniques, and counting on the state to enforce their legal monopoly. Modern antitrust law could be said to be derived in some ways from the original statutes by which the guilds were abolished in Europe.

Some guild traditions still remain in a few handicrafts, in Europe especially among shoemakers and barbers. Some of the ritual traditions of the guilds were conserved in order organizations such as the Freemasons. These are, however, not very important economically except as reminders of the responsibilities of some trades toward the public.

Thomas Malone of the Massachusetts Institute of Technology champions a modern variant of the guild structure for modern "e-lancers," professionals who do mostly telework for multiple employers. Insurance including any professional liability, intellectual capital protections, an ethical code perhaps enforced by peer pressure and software, and other benefits of a strong association of producers of knowledge, benefit from economies of scale, and may prevent cut-throat competition that leads to inferior services undercutting prices. And, as with historical guilds, resist foreign competition.[7]

Notes

  1. 1.0 1.1 1.2 1.3 Michel Rouche and Paul Veyne., A History of Private Life, Volume I, From Pagan Rome to Byzantium: From Pagan Rome to Byzantium. (History of Private Life) (Cambridge, MA: Belknap Press, 1992. ISBN 9780674399747)
  2. 2.0 2.1 Abraham Marcus. The Middle East on the Eve of Modernity: Aleppo in the Eighteenth Century. (Columbia University Press, 1992. ISBN 978-0231065955)
  3. 3.0 3.1 3.2 Fernand Braudel. The Wheels of Commerce: Civilization and Capitalism, 15th-18th Century Volume 2. (HarperCollins, 1983. ISBN 0060150912)
  4. 4.0 4.1 Steve Epstein. 1995. Wage Labor and Guilds in Medieval Europe. (University of North Carolina Press. ISBN 978-0807844984.)
  5. Adam Smith. The Wealth of Nations. ((original 1776) Bantam Classics, 2003. ISBN 978-0553585971)
  6. Antitrust Case Filings. United States v. National Association of Realtors. U.S. Dept. of Justice. Antitrust Division. Retrieved July 16, 2007.
  7. Staff Writer. 2007. Guild History. Guild Unlimited. Retrieved July 6, 2007.

References
ISBN links support NWE through referral fees

  • Black, Antony. Guilds and Civil Society in European Political Thought from the Twelfth Century to the Present. Cornell University Press, 1984. ISBN 978-0801416903.
  • Braudel, Fernand. The Wheels of Commerce: Civilization and Capitalism, 15th-18th Century Volume 2. HarperCollins, 1983 (original 1979). ISBN 0060150912
  • Deguilhem, Randi, and Suraiya Faroqhi, (eds.). Crafts and Craftsmen of the Middle East: Fashioning the Individual in the Muslim Mediterranean, (Islamic Mediterranean Series) I. B. Tauris, 2005. ISBN 1860647006.
  • Dolven, Arne S. and Gunnar Pedersen. Vocational Education in Europe. Kommuneforlaget. Oslo.; Norwell, MA: Kluwer Academic Publishers, 2004.
  • Eggerer, Elmar W. Sworn Brethren and Sistren—Britische Gilden und Zünfte von der normannischen Eroberung bis 1603. München, 1993.
  • Epstein, Steven A. Wage Labor and Guilds in Medieval Europe. The University of North Carolina Press, 1995.ISBN 0807844985
  • Marcus, Abraham. The Middle East on the Eve of Modernity: Aleppo in the Eighteenth Century. New York: Columbia University Press, 1992. ISBN 978-0231065955
  • Richardson, Gary. [1] EH.Net Encyclopedia, edited by Robert Whaples.2005. Retrieved July 11, 2023.
  • Rouche, Michel, and Paul Veyne. Private life conquers state and society. (A History of Private Life.) Harvard University Press,1992. ISBN 0674399749.
  • Smith, Adam. The Wealth of Nations. Bantam Classics, 2003 (original 1776). ISBN 978-0553585971
  • Söderlund, Ernst. Den Svenska Arbetarklassens Historia—Hantverkarna II Frihetstiden Och Den Gustavianska Tiden. Stockholm, 1949.
  • Thomas Weyrauch, Thomas. Handwerkerorganisationen in der vorindustriellen Stadt. Laufersweiler. Wettenberg/Germany,1996. ISBN 3930954028.
  • van Wieringen, Fons, and Graham Attwell, Eds. Vocational Education in Europe. Norwell, MA: Kluwer Academic Publishers, 1999.
  • Weyrauch, Thomas. Craftsmen and their Associations in Asia, Africa and Europe. Laufersweiler. Wettenberg/Germany,1999.


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