Reverse engineering (RE) is the process of discovering the technological principles of a device, object or system through analysis of its structure, function, and operation. It often involves taking something (for example a mechanical device, electronic component, or software program) apart and analyzing its workings in detail, usually to try to make a new device or program that does the same thing without copying anything from the original.
- 1 Motivation
- 2 Reverse engineering of mechanical devices
- 3 Reverse engineering of software
- 4 Source code
- 5 Reverse-engineering of integrated circuits/smart cards
- 6 Reverse-engineering for military applications
- 7 Legality
- 8 See also
- 9 Notes
- 10 References
- 11 External links
- 12 Credits
Reasons for reverse-engineering:
- Lost documentation: Reverse engineering often is done because the documentation of a particular device has been lost (or was never written), and the person who built it is no longer available. Integrated circuits often seem to have been designed on obsolete, proprietary systems, which means that the only way to incorporate the functionality into new technology is to reverse-engineer the existing chip and then re-design it.
- Product analysis. To examine how a product works, what components it consists of, estimate costs, identify potential patent infringement.
- Security auditing
- Removal of copy protection, circumvention of access restrictions.
- Creation of unlicensed/unapproved duplicates
Reverse engineering of mechanical devices
As computer-aided design has become more popular, reverse engineering has become a viable method to create a 3D virtual model of an existing physical part for use in 3D CAD, CAM, CAE and other software. The reverse engineering process involves measuring an object and then reconstructing it as a 3D model. The physical object can be measured using 3D scanning technologies like CMMs, laser scanners, structured light digitizers, or computed tomography. The measured data alone, usually represented as a point cloud, lacks topological information and is therefore often processed and modeled into a more usable format such as a triangular faced mesh, a set of NURBS surfaces or a CAD model. Applications like Imageware, PolyWorks, Rapidform, or Geomagic are used to process the point clouds themselves into formats usable in other applications such as 3D CAD, CAM, CAE or visualization.
Reverse engineering is also used by businesses to bring existing physical geometry into digital product development environments, to make a digital 3D record of their own products or assess competitors' products. It is used to analyze, for instance, how a product works, what it does, what components it consists of, estimate costs, identify potential patent infringement, etc.
Value engineering is a related activity also used by business. It involves deconstructing and analyzing products, but the objective is to find opportunities for cost cutting.
Reverse engineering of software
The term "reverse engineering" as applied to software means different things to different people, prompting Chikofsky and Cross to write a paper researching the various uses and defining a taxonomy. According to them, Reverse engineering is the process of analyzing a subject system to create representations of the system at a higher level of abstraction. It can also be seen as "going backwards through the development cycle". In this model, the output of the implementation phase (in source code form) is reverse engineered back to the analysis phase, in an inversion of the traditional waterfall model. Reverse engineering is a process of examination only: the software system under consideration is not modified (which would make it reengineering). Software anti-tamper technology is used to deter both reverse engineering and reengineering of proprietary software and software-powered systems. In practice, two main types of reverse engineering emerge. In the first case, source code is already available for the software, but higher level aspects of the program, perhaps poorly documented or documented but no longer valid, are discovered. In the second case, there is no source code available for the software, and any efforts towards discovering one possible source code for the software are regarded as reverse engineering. This second usage of the term is the one most people are familiar with. Reverse engineering of software can make use of the clean room design technique to avoid infringing copyrights.
On a related note, black box testing in software engineering has a lot in common with reverse-engineering. The tester usually has the API, but their goals are to find bugs and undocumented features by bashing the product from outside.
Other purposes of reverse engineering include security auditing, removal of copy protection ("cracking"), circumvention of access restrictions often present in consumer electronics, customization of embedded systems (such as engine management systems), in-house repairs or retrofits, enabling of additional features on low-cost "crippled" hardware (such as some graphics card chipsets), or even mere satisfaction of curiosity.
This process is sometimes termed Reverse Code Engineering or RCE. As an example, decompilation of binaries for the Java platform can be accomplished using Jad. One famous case of reverse engineering was the first non-IBM implementation of the PC BIOS which launched the historic IBM PC compatible industry that has been the overwhelmingly dominant computer hardware platform for many years. An example of a group that reverse engineers software for enjoyment is CORE, which stands for "Challenge Of Reverse Engineering." In the United States, the Digital Millennium Copyright Act exempts from the circumvention ban some acts of reverse engineering aimed at interoperability of file formats and protocols, but judges in key cases have ignored this law, since it is acceptable to circumvent restrictions for use, but not for access. Aside from restrictions on circumvention, reverse engineering of software is protected in the U.S. by the fair use exception in copyright law. The Samba software, which allows systems that are not running Microsoft Windows systems to share files with systems that are, is a classic example of software reverse engineering, since the Samba project had to reverse-engineer unpublished information about how Windows file sharing worked, so that non-Windows computers could emulate it. The Wine project does the same thing for the Windows API, and OpenOffice.org is one party doing this for the Microsoft Office file formats. The ReactOS project is even more ambitious in its goals as it strives to provide binary (ABI and API) compatibility with the current Windows OSes of the NT branch, allowing software and drivers written for Windows to run on a clean room reverse engineered GPL open source counterpart.
Binary software techniques
Reverse engineering of software can be accomplished by various methods. The three main groups of software reverse engineering are
- Analysis through observation of information exchange, most prevalent in protocol reverse engineering, which involves using bus analyzers and packet sniffers, for example, for accessing a computer bus or computer network connection and revealing the traffic data thereon. Bus or network behavior can then be analyzed to produce a stand-alone implementation that mimics that behavior. This is especially useful for reverse engineering device drivers. Sometimes reverse-engineering on embedded systems is greatly assisted by tools deliberately introduced by the manufacturer, such as JTAG ports or other debugging means. In Microsoft Windows, low-level debuggers such as SoftICE are popular.
- Disassembly using a disassembler, meaning the raw machine language of the program is read and understood in its own terms, only with the aid of machine language mnemonics. This works on any computer program but can take quite some time, especially for someone not used to machine code. The Interactive Disassembler is a particularly popular tool.
- Decompilation using a decompiler, a process that tries, with varying results, to recreate the source code in some high level language for a program only available in machine code or bytecode.
A number of UML tools refer to the process of importing source code in order to generate UML diagrams, as "reverse engineering."
Reverse-engineering of integrated circuits/smart cards
Reverse Engineering is an invasive and destructive form of analyzing a smart card. The attacker grinds away layer by layer of the smart card and takes pictures with an electron-microscope. With this technique it is possible to reveal the complete hardware and software part of the smart card. The major problem for the attacker is to bring everything into the right order to find out how everything works. Engineers try to hide keys and operations by mixing up memory positions, for example busscrambling
In some cases it is even possible to attach a probe to direct measure voltages while the smart card is still operational. Engineers employ sensors to detect and prevent this attack. It takes very high effort to break a smart card used for payment, for example, and the technical equipment is only available to large chip-producers. Additionally the gain is low due to other security mechanisms like shadow accounts.
Reverse-engineering for military applications
Reverse engineering is often used by military in order to copy other nations' technology, devices or information, or parts of which, have been obtained by regular troops in the fields or by intelligence operations. It was often used during the Second World War and the Cold War. Well-known examples from World War II and later include:
- Jerry can: British and American forces noticed that the Germans had gasoline cans with an excellent design. They reverse engineered copies of those cans. The cans were popularly known as "Jerry cans."
- Tupolev Tu-4: Three American B-29 bombers on missions over Japan were forced to land in the USSR. The Soviets, who did not have a similar strategic bomber, decided to copy the B-29. Within a few years they had developed the Tu-4, a near perfect copy.
- V2 Rocket: Technical documents for the V2 and related technologies were captured by the Western Allies at the end of the war. Soviet and captured German engineers had to reproduce technical documents and plans, working from captured hardware, in order to make their clone of the rocket, the R-1, which began the postwar Soviet rocket program that led to the R-7 and the beginning of the space race.
- K-13/R-3S missile (NATO reporting name AA-2 Atoll), a Soviet reverse-engineered copy of the AIM-9 Sidewinder, made possible after a Taiwanese AIM-9B hit a Chinese MiG-17 without exploding; amazingly, the missile became lodged within the airframe, the pilot returning to base with what Russian scientists would describe as a university course in missile development.
- BGM-71_TOW Missile: In May 1975, negotiations between Iran and Hughes Missile Systems on co-production of the TOW and Maverick missiles stalled over disagreements in the pricing structure. The subsequent 1979 revolution ended all plans for such co-production. Iran was successful in reverse engineering the missile, and are currently producing their own copy: The Toophan.
In the United States and many other countries, even if an artifact or process is protected by trade secrets, reverse-engineering the artifact or process is often lawful as long as it is obtained legitimately. Patents, on the other hand, need a public disclosure of an invention, and therefore patented items do not necessarily have to be reverse engineered to be studied. One common motivation of reverse engineers is to determine whether a competitor's product contains patent infringements or copyright infringements.
Reverse engineering software or hardware systems which is done for the purposes of interoperability (for example, to support undocumented file formats or undocumented hardware peripherals), is mostly believed to be legal, though patent owners often contest this and attempt to stifle any reverse engineering of their products for any reason.
"…[W]here disassembly is the only way to gain access to the ideas and functional elements embodied in a copyrighted computer program and where there is a legitimate reason for seeking such access, disassembly is a fair use of the copyrighted work, as a matter of law."
- Antikythera mechanism
- Bus analyzer
- Chinese copy method
- Clean room design
- Code morphing
- Digital Millennium Copyright Act
- Forensic engineering
- Interactive Disassembler
- J. Brant Arseneau
- Knowledge Discovery Metamodel
- Logic analyzer
- Value engineering
- T. Varady, R.R. Martin, and J. Cox, Reverse Engineering of Geometric Models—An Introduction, Computer Aided Design 29(4): 255-268.
- E.J. Chikofsky and J.H. Cross II, Reverse Engineering and Design Recovery: A Taxonomy in IEEE Software, IEEE Computer Society 13–17.
- R. Warden, Software Reuse and Reverse Engineering in Practice (London: Chapman & Hall, 1992, ISBN 9780442314095).
- Anton Chuvakin and Cyrus Peikari, Security Warrior (Sebastopol, CA: O'Reilly & Associates, Inc., 2004, ISBN 9780596005450).
- Cornell University Law School, US Code: Title 17,1201. Circumvention of copyright protection systems. Retrieved August 12, 2008.
- Pamela Samuelson and Suzanne Scotchmer, The Law and Economics of Reverse Engineering, 111, Yale Law Journal 1575-1663.
- Wolfgang Rankl and Wolfgang Effing, Smart Card Handbook (New York: Wiley, 1999, ISBN 9780471967200).
- David C. Musker, Protecting & Exploiting Intellectual Property in Electronics, IBC Conferences (1998).
- Sega v. Accolade, 203 F.3d 596 (9th Cir. 1993).
- Chuvakin, Anton and Cyrus Peikari. 2004. Security Warrior. Sebastopol, CA: O'Reilly & Associates, Inc. ISBN 9780596005450.
- Eilam, Eldad. 2005. Reversing: Secrets of Reverse Engineering. Indianapolis: Wiley. ISBN 9780764574818.
- Warden, R. 1992. Software Reuse and Reverse Engineering in Practice. London: Chapman & Hall. ISBN 9780442314095.
All links retrieved July 28, 2019.
- Várady, Tamás. Reverse Engineering Shapes.
- Chikofsky, E.J.; J.H. Cross II (January 1990). "Reverse Engineering and Design Recovery: A Taxonomy in IEEE Software." IEEE Computer Society: 13–17. - Original Paper hosted at cs.cmu.edu.
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