Anthropomorphism

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ASIMO is an anthropomorphic robot created in 2000 by Honda

Anthropomorphism is the attribution of human characteristics and qualities to non-human beings, objects, natural, or supernatural phenomena. Animals, the forces of nature, and unseen or unknown authors of chance are frequent subjects of anthropomorphosis. The term comes from two Greek words, άνθρωπος (anthrōpos), meaning "human", and μορφή (morphē), meaning "shape" or "form". The suffix '-ism' originates from the morpheme '-isma' in the Greek language.

Many religious beliefs attribute human qualities and emotions, such as love, jealousy, and anger to the divine, in order to understand the relationship between man and God, and man’s position in the universe. Anthropomorphism is frequently used as a device in art, literature and film to convey the author’s message through a symbolic animal or object with human qualities. In technology and science, the behavior of machines and computers is sometimes described in terms of human behavior. The modern science of robotics, which is developing machines to carry out automated tasks or enhance human performance, employs anthropomorphism to engage human beings intellectually and emotionally with machines or computers. Computer science studies and attempts to emulate the processes of the human brain in technology.

Anthropomorphism in Religion

Since most religious beliefs are homocentric, concerned with questions such as the purpose of man’s existence, the origin of mankind, and man’s place in the universe, many belief systems assign human attributes to the divine. From the perspective of believers of a religion where the deity or deities have human characteristics, it may be more accurate to describe the phenomenon as “theomorphism,” or the giving of divine qualities to humans, instead of anthropomorphism, the giving of human qualities to the divine. In most belief systems, the deity or deities existed before humans, and therefore humans were created in the form of the divine. For those who do not subscribe to the religious beliefs, it appears that the projection of human qualities on the deity is anthropomorphism.

All theism implies some kind of kinship between man and God, especially between man’s moral being and God.

Mythologies

The Roman god Apollo is an anthropomorphic representation of the Sun.

Ancient mythologies frequently represented the divine as a god or gods with human forms and qualities. Not only did these gods resemble man in appearance and personality; they exhibited many human behaviors which were used to explain natural phenomena, creation and historical events. The gods fell in love, married, had children, fought battles, wielded weapons, and rode horses and chariots. They feasted on special foods, and sometimes required sacrifices of food, beverage and sacred objects to be made by human beings. Some anthropomorphic gods represented specific human concepts, such as love, war, fertility, beauty, and the seasons. Anthropomorphic gods exhibited ideal human qualities such as beauty, wisdom and power, and sometimes human weaknesses such as greed, hatred, jealousy and uncontrollable anger. Greek gods such as Zeus and Apollo were often depicted in human form exhibiting both commendable and despicable human traits. The avatars of the Hindu god Vishnu possessed human forms and qualities. Norse myths spoke of twelve great gods and twenty-four goddesses who lived in a region above the earth called Avgard. The Shinto faith in Japan taught that all Japanese people were descended from a female ancestor called Amaterasu.

Anthropomorphic gods are depicted in primitive and in ancient art found at archaeological sites all over the world. Greek and Roman statuary, Mayan and Aztec friezes, pre-Colombian and Inca pottery and jewelry, Hindu temples and carvings, Egyptian frescoes and monuments, African masks and fertility statues continue to inspire and awe modern audiences with their beauty and spirituality.

Anthropomorphism in the Bible

The first book of the Old Testament clearly indicated that God had qualities and attributes similar to those of human beings. (Book of Genesis, listed below in the original Hebrew, and in the New American Standard Bible translation into [[English language|English). [2]

וַיִּבְרָא אֱלֹהִים אֶת-הָאָדָם בְּצַלְמוֹ, בְּצֶלֶם אֱלֹהִים בָּרָא אֹתוֹ: זָכָר וּנְקֵבָה, בָּרָא אֹתָם.

God created man around His own image, in the image of God He created him; male or female He created them. Genesis 1:27

The Old Testament frequently portrayed God as a master, lord or father, at times jealous and angry, at other times responding to the supplications of his people with mercy and compassion. In the New Testament, Jesus emphasized God’s fatherly love and used parables such as the Prodigal Son (Luke 15:11-32) and The Lost Sheep (Matthew 18:12) to demonstrate the way in which God loves man. Jesus never implied that God has a physical body resembling man, but that God resembles man in heart and love.

Numerous Christian sects throughout history, called anthropomorphites, including a sect in Egypt in the fourth century, and a group in the Roman Catholic Church in the tenth century, were considered heretical for taking everything written and spoken of God in the Bible in a literal sense. This included attributing to God a human form, human parts, and human passions.

Hinduism

The ten avatars of the Hindu supreme God Vishnu possess both human and divine forms and qualities, although their divinity varies in degree. In Vaishnavism, a monotheistic faith, Vishnu is omniscient and benevolent, unlike gods of the Greek and Roman religions.

Condemnation of Anthropomorphism

Numerous religions and philosophies have condemned anthropomorphism for various reasons. Some Ancient Greek philosophers did not condone, and were explicitly hostile to, their people's mythology. Many of these philosophers developed monotheistic views. Plato's (427–347 B.C.E.) Demiurge (craftsman) in the Timaeus and Aristotle's (384 - 322 B.C.E.) prime mover in his Physics are examples. The Greek philosopher Xenophanes (570 - 480 B.C.E.) said that "the greatest God" resembles man "neither in form nor in mind." (Clement of Alexandria, Miscellanies V xiv 109.1-3). The similarity of these philosophers' monotheistic concepts of God to that of the Bible's concept was acknowledged by early Christian fathers, especially Origen, and facilitated the incorporation of much pre-Christian Greek philosophy into the Medieval Christian world view by the Scholastics, notably Thomas Aquinas.

Philo Judaeus (20 B.C.E. – 50 C.E.) also followed the early Greek philosophers and taught that God could not be named. Arabian philosophers denied that the essence of God had any attributes, and attempted to define God by “what He was not.” Jewish thinkers such as Maimonides (1135 -1204) adopted this concept from Islamic Aristotelanism. Spinoza (1632-1677) denied any commonality between God and man; he was followed later by J. G. Fichte and Matthew Arnold.

In Rhetoric

In classical rhetoric, personification is a figure of speech (trope) that employs the deliberate use of anthropomorphism, often to make an emotional appeal. In rhetorical theory, a distinction is often drawn between personification (anthropomorphism of inanimate, but real, objects) and figures such as apostrophe, in which absent people or abstract concepts are addressed.

An example of rhetorical personification:

A tree whose hungry mouth is prest
Against the earth's sweet-flowing breast. Joyce Kilmer, Trees

An example of rhetorical apostrophe:

O eloquent, just, and mighty Death! Sir Walter Raleigh, History of the World
Peter Rabbit and wife being importuned by Benjamin and Flopsy Bunny - anthropomorphic characters from Beatrix Potter books

In Literature, Art and Song

Anthropomorphism is a well established device in literature, notably in books for children, such as those by C.S. Lewis, Rudyard Kipling, Beatrix Potter, Roald Dahl and Lewis Carroll. Rev. W. Awdry's Railway Series depicts steam locomotives with human-like faces and personalities. Giving human voices and personalities to animals or objects can win sympathy and convey a moral or philosophical message in a way that ordinary human characters can not. Folk tales like the “Brer Rabbit” stories of the southern United States and Aesop’s Fables help to teach children lessons about ethics and human relationships. The Indian books Panchatantra (The Five Principles) and The Jataka tales employ anthropomorphized animals to illustrate various principles of life. Anthropomorphic animals are also used to make comments on human society from an outsider’s point of view. George Orwell's Animal Farm is a modern example of the use of animals in a didactic fable.

The human characteristics commonly ascribed to animals in popular culture are usually related to their perceived personality or disposition (for example, owls are usually represented as wise); their appearance (penguins are usually portrayed as plump aristocrats, because their plumage resembles a black tuxedo); or a combination of both (raccoons are commonly portrayed as bandits, both because the characteristic black stripe over their eyes resembles the mask of a bandit, and because they roam at night and sometimes steal food). Such personification usually stems from ancient myths or folk tales, but some symbolism is modern. For example, foxes have been traditionally portrayed as wily and cunning, but penguins were not widely known of before the twentieth century, so all anthropomorphic behavior associated with them is modern.

Modern anthropomorphism often projects human characteristics on entities other than animals, such as the red blood cells in the film Osmosis Jones and the automobiles in the 2006 Disney/Pixar movie Cars.

Many of the most famous children's television characters are anthropomorphized comical animals, such as Mickey Mouse, Kermit the Frog, Bugs Bunny, Daffy Duck, and Scrooge McDuck. Newer adult-oriented television series such as Family Guy and “Mr. Ed”also make use of anthropomorphized characters. Anthropomorphic monsters and fantastical beings are frequently portrayed in science fiction and fantasy as having only superficial details (such as ears or skin color) that differ from normal humans.

File:Universeface.jpg
An anthropomorphic animal.

Anthropomorphic animal characters are often used in songs and poems for children to add an element of novelty and delight.

Anthropomorphism and Technology

It is a common tendency for people to think of inanimate objects as having human-like characteristics. Common examples of this tendency include naming one's car, singing to plants, or begging a machine to work. In 1953 the U. S. Government began assigning hurricanes female names. A few years later they added male names. Historically, storms often were named after saints.

This tendency has taken on a new significance with the advances in artificial intelligence which allow computers to recognize and respond to spoken language. In business, computers have taken over functions formerly performed by humans, such as transferring telephone calls and answering simple customer service enquiries. This can only succeed if the computer is able to resemble a human being enough to trigger a normal response from the customer and inspire them to cooperate, by using appropriate language and reproducing sympathetic human voice tones.

Sophisticated programs now allow computers to mimic specific human thought processes, so that they exhibit human-like behavior in specialized circumstances, such as learning from mistakes or anticipating certain input, and playing chess and other games which require human-like intelligence. A new field of science has developed to study the processes of the human brain and attempt to reproduce them with technology.

The field of robotics recognizes that robots which interact with humans must display human characteristics such as emotion and response in order to be accepted by their users. Designers of robots include human-like posture and movement, lights, and facial features to satisfy this need. The popularity of modern robotic toys shows that people can feel affection for machines which display human characteristics.

Technical Use

Anthropomorphic terminology is common in technical and scientific fields as a time-saving metaphorical device. Complex technology, such as machinery and computers, can exhibit complicated behavior that is difficult to describe in purely inanimate terms. Technicians, computer programmers and machine operators may use human actions and even emotions to describe the behavior of a machine or computer. A chemist might casually explain an ionic bond between sodium and chlorine by asserting that the sodium atom "wants" to merge with the chlorine atom, even though atoms are incapable of having a preference. As a financial market rises and falls, it might be described as "fickle."


In Logical Reasoning

This dog has been dressed in human accessories for humorous effect.

Using anthropomorphized caricatures or projecting human qualities on conceptual entities or inanimate objects in reasoning is known as committing a pathetic fallacy (not a pejorative term).


See also

  • Figure of speech
  • Humanoid
  • Louis Wain
  • Pathetic fallacy
  • Rhetoric


References
ISBN links support NWE through referral fees

  1. This article incorporates content from the 1728 Cyclopaedia, a publication in the public domain. Anthropomorphite.
  2. Shipley, Orby. ed. A glossary of ecclesiastical terms. 1872.

External links


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