|Computer memory types|
Read-only memory, usually known by its acronym ROM, is a class of storage media used in computers and other electronic devices. In its strictest sense, ROM refers to semiconductor-fabricated memory that contains data permanently stored in it, with no allowance for future modification. This is the the oldest type of solid state ROM and is known as mask ROM.
More modern types of ROM—such as PROM (Programmable Read-Only Memory), EPROM (Erasable Programmable Read-Only Memory), and flash EEPROM (Electrically Erasable Programmable Read-Only Memory)—may be reprogrammed, with or without erasure of earlier data. They are still described as "read-only memory" because the reprogramming process is generally infrequent, comparatively slow, and often does not permit random access writing to individual memory locations. Despite the simplicity of mask ROM, economies of scale and field-programmability often make reprogrammable technologies more flexible and inexpensive, so that mask ROM is rarely used in new products.
- 1 History
- 2 Types of ROMs
- 3 Speed of ROMs
- 4 Endurance and data retention
- 5 ROM images
- 6 Applications
- 7 See also
- 8 Notes
- 9 References
- 10 Credits
ROM media are used mainly to distribute firmware—that is, software closely tied to specific hardware and unlikely to require frequent updates.
The simplest type of solid state ROM is as old as semiconductor technology itself. Combinational logic gates can be joined manually to map n-bit address input onto arbitrary values of m-bit data output (a look-up table). With the invention of the integrated circuit came mask ROM. Mask ROM consists of a grid of word lines (the address input) and bit lines (the data output), selectively joined together with transistor switches, and can represent an arbitrary look-up table with a regular physical layout and predictable propagation delay.
In mask ROM, the data is physically encoded in the circuit, so it can only be programmed during fabrication. This leads to a number of serious disadvantages:
- It is only economical to buy mask ROM in large quantities, since users must contract with a foundry to produce a custom design.
- The turnaround time between completing the design for a mask ROM and receiving the finished product is long, for the same reason.
- Mask ROM is impractical for R&D work since designers frequently need to modify the contents of memory as they refine a design.
- If a product is shipped with faulty mask ROM, the only way to fix it is to recall the product and physically replace the ROM.
Subsequent developments have addressed these shortcomings. PROM, invented in 1956, allowed users to program its contents exactly once by physically altering its structure with the application of high-voltage pulses. This addresses problems 1 and 2 above, since a company can simply order a large batch of fresh PROM chips and program them with the desired contents at its designers' convenience. The 1971 invention of EPROM essentially solved problem 3, since EPROM (unlike PROM) can be repeatedly reset to its unprogrammed state by exposure to strong ultraviolet light. EEPROM, invented in 1983, went a long way to solving problem 4, since an EEPROM can be programmed in-place if the containing device provides a means to receive the program contents from an external source (e.g. a personal computer via a serial cable). Flash memory, invented at Toshiba in the mid-1980s, and commercialized in the early 1990s, is a form of EEPROM that makes very efficient use of chip area and can be erased and reprogrammed thousands of times without damage.
All of these technologies improved the flexibility of ROM, but at a significant cost-per-chip, so that in large quantities mask ROM would remain an economical choice for many years. (Decreasing cost of reprogrammable devices had almost eliminated the market for mask ROM by the year 2000.) Furthermore, despite the fact that newer technologies were increasingly less "read-only," most were envisioned only as replacements for the traditional use of mask ROM.
The most recent development is NAND flash, also invented by Toshiba. Its designers explicitly broke from past practice, stating that "the aim of NAND Flash is to replace hard disks," rather than the traditional use of ROM as a form of non-volatile primary storage. As of 2007, NAND has partially achieved this goal by offering throughput comparable to hard disks, higher tolerance of physical shock, extreme miniaturization (in the form of USB flash drives and tiny microSD memory cards, for example), and much lower power consumption.
Types of ROMs
Classic mask-programmed ROM chips are integrated circuits that physically encode the data to be stored, and thus it is impossible to change their contents after fabrication. Other types of non-volatile solid-state memory permit some degree of modification:
- Programmable read-only memory (PROM), or one-time programmable ROM (OTP), can be written to or programmed via a special device called a PROM programmer. Typically, this device uses high voltages to permanently destroy or create internal links (fuses or antifuses) within the chip. Consequently, a PROM can only be programmed once.
- Erasable programmable read-only memory (EPROM) can be erased by exposure to strong ultraviolet light (typically for 10 minutes or longer), then rewritten with a process that again requires application of higher than usual voltage. Repeated exposure to UV light will eventually wear out an EPROM, but the endurance of most EPROM chips exceeds 1000 cycles of erasing and reprogramming. EPROM chip packages can often be identified by the prominent quartz "window" which allows UV light to enter. After programming, the window is typically covered with a label to prevent accidental erasure. Some EPROM chips are factory-erased before they are packaged, and include no window; these are effectively PROM.
- Electrically erasable programmable read-only memory (EEPROM) is based on a similar semiconductor structure to EPROM, but allows its entire contents (or selected banks) to be electrically erased, then rewritten electrically, so that they need not be removed from the computer (or camera, MP3 player, etc.). Writing or flashing an EEPROM is much slower (milliseconds per bit) than reading from a ROM or writing to a RAM (nanoseconds in both cases).
- Electrically alterable read-only memory (EAROM) is a type of EEPROM that can be modified one bit at a time. Writing is a very slow process and again requires higher voltage (usually around 12 V) than is used for read access. EAROMs are intended for applications that require infrequent and only partial rewriting. EAROM may be used as non-volatile storage for critical system setup information; in many applications, EAROM has been supplanted by CMOS RAM supplied by mains power and backed-up with a lithium battery.
- Flash memory (or simply flash) is a modern type of EEPROM invented in 1984. Flash memory can be erased and rewritten faster than ordinary EEPROM, and newer designs feature very high endurance (exceeding 1,000,000 cycles). Modern NAND flash makes efficient use of silicon chip area, resulting in individual ICs with a capacity as high as 16 GB (as of 2007); this feature, along with its endurance and physical durability, has allowed NAND flash to replace magnetic in some applications (such as USB flash drives). Flash memory is sometimes called flash ROM or flash EEPROM when used as a replacement for older ROM types, but not in applications that take advantage of its ability to be modified quickly and frequently.
By applying write protection, some types of reprogrammable ROMs may temporarily become read-only memory.
There are other types of non-volatile memory that are not based on solid-state IC technology, including:
- Optical storage media, such CD-ROM which is read-only (analogous to masked ROM). CD-R is Write Once Read Many (analogous to PROM), while CD-RW supports erase-rewrite cycles (analogous to EEPROM); both are designed for backwards-compatibility with CD-ROM.
- Diode matrix ROM, used in small amounts in many computers in the 1960s as well as electronic desk calculators and keyboard encoders for terminals. This ROM was programmed by installing discrete semiconductor diodes at selected locations between a matrix of word line traces and bit line traces on a printed circuit board.
- Resistor, capacitor, or transformer matrix ROM, used in many computers until the 1970s. Like diode matrix ROM, it was programmed by placing components at selected locations between a matrix of word lines and bit lines. ENIAC's Function Tables were resistor matrix ROM, programmed by manually setting rotary switches. Various models of the IBM System/360 and complex peripherial devices stored their microcode in either capacitor (called BCROS for Balanced Capacitor Read Only Storage on the 360/50 & 360/65 or CCROS for Card Capacitor Read Only Storage on the 360/30) or transformer (called TROS for Transformer Read Only Storage on the 360/20, 360/40 and others) matrix ROM.
- Core rope, a form of transformer matrix ROM technology used where size and/or weight were critical. This was used in NASA/MIT's Apollo Spacecraft Computers, DEC's PDP-8 computers, and other places. This type of ROM was programmed by hand by weaving "word line wires" inside or outside of ferrite transformer cores.
- The perforated metal character mask ("stencil") in Charactron cathode ray tubes, which was used as ROM to shape a wide electron beam to form a selected character shape on the screen either for display or a scanned electron beam to form a selected character shape as an overlay on a video signal.
- Various mechanical devices used in early computing equipment. A machined metal plate served as ROM in the dot matrix printers on the IBM 026 and IBM 029 key punches.
Speed of ROMs
Although the relative speed of RAM vs. ROM has varied over time, as of 2007 large RAM chips can be read faster than most ROMs. For this reason (and to make for uniform access), ROM content is sometimes copied to RAM or "shadowed" before its first use, and subsequently read from RAM.
For those types of ROM that can be electrically modified, writing speed is always much slower than reading speed, and it may require unusually high voltage, the movement of jumper plugs to apply write-enable signals, and special lock/unlock command codes. Modern NAND Flash achieves the highest write speeds of any rewritable ROM technology, with speeds as high as 15 MiB/s (or 70 ns/bit), by allowing (indeed requiring) large blocks of memory cells to be written simultaneously.
Endurance and data retention
Because they are written by forcing electrons through a layer of electrical insulation onto a floating transistor gate, rewritable ROMs can withstand only a limited number of write and erase cycles before the insulation is permanently damaged. In the earliest EAROMs, this might occur after as few as 1,000 write cycles, while in modern Flash EEPROM the endurance may exceed 1,000,000, but it is by no means infinite. This limited endurance, as well as the higher cost per bit, means that flash-based storage is unlikely to completely supplant magnetic disk drives in the near future.
The time span over which a ROM remains accurately readable is not limited by write cycling. The data retention of EPROM, EAROM, EEPROM, and Flash may be limited by charge leaking from the floating gates of the memory cell transistors. Leakage is exacerbated at high temperatures or in high-radiation environments. Masked ROM and fuse/antifuse PROM do not suffer from this effect, as their data retention depends on physical rather than electrical permanence of the integrated circuit (although fuse re-growth was once a problem in some systems).
The contents of ROM chips in video game console cartridges can be extracted with special software or hardware devices. The resultant memory dump files are known as ROM images, and can be used to produce duplicate cartridges, or in console emulators. The term originated when most console games were distributed on cartridges containing ROM chips, but achieved such widespread usage that it is still applied to images of newer games distributed on CD-ROMs or other optical media.
ROM images of commercial games usually contain copyrighted software. The unauthorized copying and distribution of copyrighted software is usually a violation of copyright laws (in some jurisdictions duplication of ROM cartridges for backup purposes may be considered fair use). Nevertheless, there is a thriving community engaged in the illegal distribution and trading of such software. In such circles, the term "ROM images" is sometimes shortened simply to "ROMs" or sometimes changed to "romz" to highlight the connection with "warez."
Use of ROM for program storage
Every stored-program computer requires some form of non-volatile storage to store the initial program that runs when the computer is powered on or otherwise begins execution (a process known as bootstrapping, often abbreviated to "booting" or "booting up"). Likewise, every non-trivial computer requires some form of mutable memory to record changes in its state as it executes.
Forms of read-only memory were employed as non-volatile storage for programs in most early stored-program computers, such as ENIAC after 1948 (until then it was not a stored-program computer as every program had to be manually wired into the machine, which could take days to weeks). Read-only memory was simpler to implement since it required only a mechanism to read stored values, and not to change them in-place, and thus could be implemented with very crude electromechanical devices (see historical examples above). With the advent of integrated circuits in the 1960s, both ROM and its mutable counterpart static RAM were implemented as arrays of transistors in silicon chips; however, a ROM memory cell could be implemented using fewer transistors than an SRAM memory cell, since the latter requires a latch (comprising 5-20 transistors) to retain its contents, while a ROM cell might consist of the absence (logical 0) or presence (logical 1) of a single transistor connecting a bit line to a word line. Consequently, ROM could be implemented at a lower cost-per-bit than RAM for many years.
Most home computers of the 1980s stored a BASIC interpreter or operating system in ROM as other forms of non-volatile storage such as magnetic disk drives were too expensive. For example, the Commodore 64 included 64 KiB of RAM and 20 KiB of ROM contained a BASIC interpreter and the "KERNAL" (sic) of its operating system. Later home or office computers such as the IBM PC XT often included magnetic disk drives, and larger amounts of RAM, allowing them to load their operating systems from disk into RAM, with only a minimal hardware initialization core and bootloader remaining in ROM (known as the BIOS in IBM-compatible computers). This arrangement allowed for a more complex and easily upgradeable operating system.
In modern PCs, "ROM" (or Flash) is used to store the basic bootstrapping firmware for the main processor, as well as the various firmware needed to internally control self contained devices such as graphic cards, hard disks, DVD drives, and TFT screens, in the system. Today, many of these "read-only" memories – especially the BIOS – are often replaced with Flash memory (see below), to permit in-place reprogramming should the need for a firmware upgrade arise. However, simple and mature sub-systems (such as the keyboard or some communication controllers in the ICs on the main board, for example) may employ mask ROM or OTP (one time programmable).
ROM and successor technologies such as Flash are prevalent in embedded systems. This governs everything from industrial robots to appliances and consumer electronics (MP3 players, set-top boxes, etc) all of which are designed for specific functions, but nonetheless based on general-purpose microprocessors in most cases. With software usually tightly coupled to hardware, program changes are rarely needed in such devices (which typically lack devices such as hard disks for reasons of cost, size, and/or power consumption). As of 2008, most products use Flash rather than mask ROM, and many provide some means for connection to a PC for firmware updates; a digital audio player's might be updated to support a new file format for instance. Some hobbyists have taken advantage of this flexibility to reprogram consumer products for new purposes; for example, the iPodLinux and OpenWRT projects have enabled users to run full-featured Linux distributions on their MP3 players and wireless routers, respectively.
ROM is also useful for binary storage of cryptographic data, as it makes them difficult to replace, which may be desirable in order to enhance information security.
Use of ROM for data storage
Since ROM (at least in hard-wired mask form) cannot be modified, it is really only suitable for storing data which is not expected to need modification for the life of the device. To that end, ROM has been used in many computers to store look-up tables for the evaluation of mathematical and logical functions (for example, a floating-point unit might tabulate the sine function to facilitate faster computation). This was especially effective when CPUs were slow and ROM was cheap compared to RAM.
Notably, the display adapters of early personal computers stored tables of bitmapped font characters in ROM. This usually meant that the text display font could not be changed interactively. This was the case for both the CGA and MDA adapters available with the IBM PC XT.
The use of ROM to store such small amounts of data has disappeared almost completely in modern general-purpose computers. However, Flash ROM has taken on a new role as a medium for mass storage or secondary storage of files.
- Jacob, Bruce, Spencer Ng, and David Wang. 2007. Memory Systems: Cache, DRAM, Disk. San Francisco, CA: Morgan Kaufmann. ISBN 978-0123797513
- Millman, Jacob, and Arvin Grabel. 1988. Microelectronics, 2nd ed. New York: McGraw-Hill. ISBN 007100596X
- White, Ron. 2008. How Computers Work, 9th ed. Indianapolis, IN: Que Pub. ISBN 978-0789736130
- Young, Roger. 2002. How Computers Work: Processor and Main Memory. Bloomington, IN: 1st Books. ISBN 1403325820
New World Encyclopedia writers and editors rewrote and completed the Wikipedia article in accordance with New World Encyclopedia standards. This article abides by terms of the Creative Commons CC-by-sa 3.0 License (CC-by-sa), which may be used and disseminated with proper attribution. Credit is due under the terms of this license that can reference both the New World Encyclopedia contributors and the selfless volunteer contributors of the Wikimedia Foundation. To cite this article click here for a list of acceptable citing formats.The history of earlier contributions by wikipedians is accessible to researchers here:
The history of this article since it was imported to New World Encyclopedia:
Note: Some restrictions may apply to use of individual images which are separately licensed.