Difference between revisions of "Electronic commerce" - New World Encyclopedia

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[[Category:Politics and social sciences]]
 
[[Category:Politics and social sciences]]
 
[[Category:Economics]]
 
[[Category:Economics]]
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'''Electronic commerce''', commonly known as '''e-commerce''' or '''eCommerce''', consists of the buying and selling of [[product (business)|product]]s or [[service]]s over electronic systems such as the [[Internet]] and other [[computer network]]s. The amount of [[trade]] conducted electronically has grown dramatically since the wide introduction of the Internet. A wide variety of commerce is conducted in this way, including things such as [[electronic funds transfer]], [[supply chain management]], [[internet marketing]], [[online transaction processing]], [[electronic data interchange]] (EDI), automated [[inventory management]] systems, and automated data collection systems. Modern electronic commerce typically uses the [[World Wide Web]], although it can encompass a wider range of technologies such as [[e-mail]] as well.
  
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A small percentage of electronic commerce is conducted entirely electronically for "virtual" items such as access to premium content on a [[website]], but most electronic commerce eventually involves physical items and their [[transportation]] in at least some way.
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E-commerce became extremely popular shortly after its inception, with numerous [[entrepreneur]]s starting their own [[business]] more quickly and easily with only a computer instead of building a physical store. However, just like all retail business, there are many factors required for success. Thus, just as many failed. Although e-commerce is very attractive not only to the supplier but also to the consumer through its ultimate level of convenience, one's own home, it is also susceptible to [[cybercrime]]. Thus, many people are unwilling to trust an e-commerce business and the electronic payment methods used. The solution to this problem, however, cannot be found in better encryption methods and secure transactions, but in a change in the hearts of human beings such that they no longer live self-centered lives putting the greatest value on material goods but rather recognize that true [[happiness]] comes from [[harmony|harmonious]] relationships with others. In such a society, e-commerce can find its place, supporting prosperity for all.
  
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== Overview ==
  
{{unreferenced|date=July 2006}}
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'''Electronic Commerce''' (also referred to as  '''EC''', '''e-commerce''' '''eCommerce''' or '''ecommerce''') consists primarily of the distributing, buying, selling, [[marketing]] and servicing of [[product (business)|product]]s or [[service]]s over electronic systems such as the [[Internet]] and other [[computer network]]s. In this sense, it is exactly analogous to a marketplace on the Internet.
'''Electronic Commerce''' is exactly analogous to a marketplace on the Internet.
 
'''Electronic Commerce''' (also referred to as  '''EC''', '''e-commerce''' '''eCommerce''' or '''ecommerce''') consists primarily of the distributing, buying, selling, [[marketing]] and servicing of [[product (business)|product]]s or [[service]]s over electronic systems such as the Internet and other [[computer network]]s. The [[information technology]] industry might see it as an [[electronic business]] application aimed at commercial transactions; in this context, it can involve [[electronic funds transfer]], [[supply chain management]], [[e-marketing]], [[online marketing]], [[online transaction processing]], [[electronic data interchange]] (EDI), automated [[inventory management]] systems, and automated data collection systems. Electronic commerce typically uses electronic communications technology of the [[World Wide Web]], at some point in the transaction's lifecycle, although of course electronic commerce frequently depends on computer technologies other than the World Wide Web, such as [[databases]], and e-mail, and on other non-computer technologies, such as [[transportation]] for physical goods sold via e-commerce.  
 
  
E-Commerce according to Person Halls book ''E-Commerce'' started in 1994 with the first [[banner ad]] being placed on a website.
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The [[information technology]] industry might see it as an electronic [[business]] application aimed at commercial transactions; in this context, it can involve [[electronic funds transfer]], [[supply chain management]], [[e-marketing]], [[online marketing]], [[online transaction processing]], [[electronic data interchange]] (EDI), automated [[inventory management]] systems, and automated data collection systems. Electronic commerce typically uses electronic communications technology of the [[World Wide Web]], at some point in the transaction's lifecycle, although of course electronic commerce frequently depends on computer technologies other than the World Wide Web, such as [[database]]s, and e-mail, and on other non-computer technologies, such as [[transportation]] for physical goods sold via e-commerce.<ref> Stewart Barnes, ''E-Commerce and V-Business'' (Butterworth-Heinemann, 2007, ISBN 978-0750664936). </ref>
  
According to the October 2006 [[Forrester Research]] report entitled, "US eCommerce: Five-Year Forecast And Data Overview, "Nontravel online retail revenues will top the quarter-trillion-dollar mark by 2011. The driver of this growth? A segment of the most active Web shopping households that is approximately 8 million strong. This group of consumers is extremely comfortable with technology and values convenience above all else in the online retail experience. As retailers begin to wade through their copious data warehouses and understand the who, what, when, where, why, and how of this segment, they will benefit from targeting these customers."<ref>http://www.forrester.com/go?docid=40428</ref>
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==History==
  
==History==
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===Early signification===
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The meaning of the term "electronic commerce" has changed since its development in the late 1970s. Originally, "electronic commerce" meant the facilitation of commercial transactions electronically, usually using technology like [[Electronic Data Interchange]] (EDI) and [[Electronic Funds Transfer]] (EFT). Both were introduced in the late 1970s, for example, to send commercial documents like [[purchase order]]s or [[invoice]]s electronically.<ref> [http://www.twinisles.com/dev/research/report/c2.htm ''E-Commerce: Origins, Evolution and Implications.''] Twin Isles Research. Retrieved July 26, 2018. </ref>
  
The meaning of the term "electronic commerce" has changed over the last 30 years. Originally, "electronic commerce" meant the facilitation of commercial transactions electronically, usually using technology like [[Electronic Data Interchange]] (EDI) and [[Electronic Funds Transfer]] (EFT), where both were introduced in the late 1970s, for example, to send commercial documents like [[purchase order]]s or [[invoice]]s electronically.  
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The 'electronic' or 'e' in e-commerce refers to the technology/systems; the 'commerce' refers to traditional business models. E-commerce is the complete set of processes that support commercial business activities on a network. In the 1970s and 1980s, this would also have involved information analysis. The growth and acceptance of [[credit card]]s, [[automated teller machine]]s (ATM) and [[telephone banking]] in the 1980s were also forms of e-commerce. However, from the 1990s onwards, this would include [[enterprise resource planning]] systems (ERP), [[data mining]] and [[data warehousing]]. Perhaps the earliest example of many-to-many electronic commerce in physical goods was the [[Boston Computer Exchange]], a marketplace for used computers, launched in 1982. The first online information marketplace, including online consulting, was likely the [[American Information Exchange]], another pre-[[Internet]] online system, introduced in 1991.
  
The 'electronic' or 'e' in e-commerce  refers to the technology/systems; the 'commerce' refers to be traditional business models. E-commerce is the complete set of processes that support commercial business activities on a network. In the 1970s and 1980s, this would also have involved information analysis. The growth and acceptance of [[credit cards]], [[automated teller machines]] (ATM) and [[telephone banking]] in the 1980s were also forms of e-commerce. However, from the 1990s onwards, this would include [[enterprise resource planning]] systems (ERP), [[data mining]] and [[data warehousing]].
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===Activities===
  
In the [[dot-com bubble|dot com]] era, it came to include activities more precisely termed "Web commerce" — the purchase of goods and services over the [[World Wide Web]], usually with secure connections ([[HTTPS]], a special server [[protocol (computing)|protocol]] that [[encryption|encrypts]] confidential ordering data for customer protection) with [[e-shopping cart]]s and with electronic payment services, like [[credit card]] payment authorizations.  
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In the [[dot-com bubble|dot com]] era, the term came to include activities more precisely termed "Web commerce"—the purchase of goods and services over the [[World Wide Web]], usually with secure connections ([[HTTPS]], a special server [[protocol (computing)|protocol]] that [[encryption|encrypts]] confidential ordering data for customer protection) with [[e-shopping cart]]s and with electronic payment services, like [[credit card]] payment authorizations.  
  
Today, it encompasses a very wide range of business activities and processes, from e-banking to offshore manufacturing to e-logistics. The ever growing dependence of modern industries on electronically enabled business processes gave impetus to the growth and development of supporting systems, including backend systems, applications and middleware. Examples are broadband and fibre-optic networks, supply-chain management software, customer relationship management software, inventory control systems and financial accounting software.
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Today, it encompasses a very wide range of business activities and processes, from e-banking to offshore manufacturing to e-logistics. The ever growing dependence of modern industries on electronically enabled business processes gave impetus to the growth and development of supporting systems, including backend systems, applications and middleware. Examples are broadband and [[fiber-optic]] networks, supply-chain management software, customer relationship management software, inventory control systems and financial accounting software.<ref name=beyond> Pat Seybold, ''Customers.com: How to Create a Profitable Business Strategy for the Internet and Beyond'' (Crown Business Books, 2001, ISBN 978-0812930375). </ref>
  
When the Web first became well-known among the general public in 1994, many journalists and pundits forecast that e-commerce would soon become a major economic sector. However, it took about four years for security protocols (like HTTPS) to become sufficiently developed and widely deployed. Subsequently, between 1998 and 2000, a substantial number of businesses in the United States and Western Europe developed rudimentary web sites.
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===Web development===
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When the Web first became well-known among the general public in 1994, many [[journalism|journalists]] and pundits forecast that e-commerce would soon become a major economic sector. However, it took about four years for security protocols (like HTTPS) to become sufficiently developed and widely deployed. Subsequently, between 1998 and 2000, a substantial number of [[business]]es in the [[United States]] and [[Western Europe]] developed rudimentary web sites.  
  
Although a large number of "pure e-commerce" companies disappeared during the [[dot-com]] collapse in 2000 and 2001, many "brick-and-mortar" retailers recognized that such companies had identified valuable niche markets and began to add e-commerce capabilities to their Web sites. For example, after the collapse of online grocer [[Webvan]], two traditional supermarket chains, [[Albertsons]] and [[Safeway Inc.|Safeway]], both started e-commerce subsidiaries through which consumers could order groceries online.
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Although a large number of "pure e-commerce" companies disappeared during the [[dot-com]] collapse in 2000 and 2001, many "brick-and-mortar" [[retail]]ers recognized that such companies had identified valuable niche markets and began to add e-commerce capabilities to their Web sites. For example, after the collapse of online grocer [[Webvan]], two traditional supermarket chains, [[Albertsons]] and [[Safeway Inc.|Safeway]], both started e-commerce subsidiaries through which consumers could order groceries online.
  
The emergence of e-commerce also significantly lowered barriers to entry in the selling of many types of goods; accordingly many small home-based proprietors are able to use the internet to sell goods. Often, small sellers use online auction sites such as [[EBay]], or sell via large corporate websites like Amazon.com, in order to take advantage of the exposure and setup convenience of such sites.
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The emergence of e-commerce also significantly lowered barriers to entry in the selling of many types of goods; accordingly many small home-based proprietors are able to use the Internet to sell goods. Often, small sellers use online [[auction]] sites such as [[eBay]], or sell via large corporate websites like [[Amazon.com]], in order to take advantage of the exposure and setup convenience of such sites.
  
 
==Success factors==
 
==Success factors==
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In many cases, an e-commerce company will survive not only based on its product, but by having a competent management team, good post-sales services, well-organized business structure, network infrastructure, and a secured, well-designed website. A company that wants to succeed will have: convenience, easy access to data, and a wide selection.<ref name=future> Daniel Nissanoff, ''FutureShop: How the New Auction Culture Will Revolutionize the Way We Buy, Sell and Get the Things We Really Want'' (The Penguin Press, 2006, ISBN 978-1594200779).</ref>
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===Convenience===
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Online stores are usually available 24 hours a day, and many consumers have [[Internet]] access both at work and at home. A visit to a conventional [[retail]] store requires travel and must take place during business hours.
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Searching or browsing an online catalog can be faster than browsing the aisles of a physical store. However, some consumers prefer interacting with people rather than computers (and vice versa), sometimes because they find computers hard to use. Not all online retailers have succeeded in making their sites easy to use or reliable.
  
In many cases, an e-commerce company will survive not only based on its product, but by having a competent management team, good post-sales services, well-organized business structure, network infrastructure and a secured, well-designed website. A company that wants to succeed will have to perform 2 things: Technical and organizational aspects and customer-oriented. Following factors will make business of companies succeed in e-commerce:
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In most cases, merchandise must be shipped to the consumer, introducing a significant delay and potentially uncertainty about whether or not the item was actually in stock at the time of purchase. Some stores offer the ability to buy online but pick up in a nearby store. Many stores give the consumer the delivery company's tracking number for their package when shipped, so they can check its status online and know exactly when it will arrive. For efficiency reasons, online stores generally do not ship products immediately upon receiving an order. Orders are only filled during warehouse operating hours, and there may be a delay of anywhere from a few minutes to a few days to a few weeks before in-stock items are actually packaged and shipped. Many retailers inform customers how long they can expect to wait before receiving a package, and whether or not they generally have a fulfillment backlog. A quick response time is sometimes an important factor in consumers' choice of merchant.
  
===Technical and organizational aspects===
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In the event of a problem with the item—it is not what the consumer ordered, or it is not what they expected—consumers are concerned with the ease with which they can return an item for the correct one or for a refund. Consumers may need to contact the retailer, arrange and pay for return shipping, and then wait for a replacement or refund. Some online companies have more generous return policies to compensate for the traditional advantage of physical stores. For example, some online retailers may include labels for free return shipping, not charge a restocking fee, in some cases even for returns which are not the result of merchant error.  
#Sufficient work done in [[market research]] and analysis. E-commerce is not exempt from good [[business planning]] and the fundamental laws of [[supply and demand]]. Business failure is as much a reality in e-commerce as in any other form of business.
 
#A good management team armed with information technology strategy. A company's IT strategy should be a part of the business re-design process.
 
#Providing an easy and secured way for customers to effect transactions. [[Credit card]]s are the most popular means of sending payments on the internet, accounting for 90% of online purchases. In the past, card numbers were transferred securely between the customer and merchant through independent [[payment gateway]]s. Such independent payment gateways are still used by most small and home businesses. Most merchants today process credit card transactions on site through arrangements made with commercial banks or credit cards companies.
 
#Providing reliability and [[security]]. [[Parallel computing|Parallel server]]s, [[hardware]] [[redundancy (engineering)|redundancy]], [[fail safe|fail-safe]] [[technology]], information [[encryption]], and [[firewall (networking)|firewall]]s can enhance this requirement.
 
#Providing a 360-degree view of the customer relationship, defined as ensuring that all employees, suppliers, and partners have a complete view, and the same view, of the customer. However, customers may not appreciate the [[authoritarianism|big brother]] experience.
 
#Constructing a commercially sound [[business model]].
 
#Engineering an electronic [[value chain]] in which one focuses on a "limited" number of [[core competency|core competencies]] — the opposite of a one-stop shop. (Electronic stores can appear either specialist or generalist if properly programmed.)
 
#Operating on or near the [[cutting edge]] of technology and staying there as technology changes (but remembering that the fundamentals of commerce remain indifferent to technology).
 
#Setting up an organization of sufficient alertness and agility to respond quickly to any changes in the economic, social and physical environment.
 
#Providing an attractive website. The tasteful use of colour, graphics, animation, photographs, fonts, and white-space percentage may aid success in this respect.
 
#Streamlining [[business process]]es, possibly through [[reengineering|re-engineering]] and [[information technology|information technologies]].
 
#Providing complete understanding of the products or services offered, which not only includes complete product information, but also sound advisors and selectors.
 
  
Naturally, the e-commerce vendor must also perform such mundane tasks as being truthful about its product and its availability, shipping reliably, and handling complaints promptly and effectively. A unique property of the Internet environment is that individual customers have access to far more information about the seller than they would find in a brick-and-mortar situation. (Of course, customers can, and occasionally do, research a brick-and-mortar store online before visiting it, so this distinction does not hold water in every case.)
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===Information and reviews===
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Online stores must describe products for sale with text, photos, and multimedia files, whereas in a physical retail store, the actual product and the manufacturer's packaging will be available for direct inspection (which might involve a test drive, fitting, or other experimentation).
  
===Customer experience===
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Some online stores provide or link to supplemental product information, such as instructions, safety procedures, demonstrations, or manufacturer specifications. Some provide background information, advice, or how-to guides designed to help consumers decide which product to buy.
A successful e-commerce organization must also provide an enjoyable and rewarding experience to its customers. Many factors go into making this possible. Such factors include:
 
  
#Providing value to customers. Vendors can achieve this by offering a product or product-line that attracts potential customers at a competitive price, as in non-electronic commerce.
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Some stores even allow customers to comment or rate their items. There are also dedicated [[review site]]s that host user reviews for different products.
#Providing service and performance. Offering a responsive, user-friendly purchasing experience, just like a flesh-and-blood retailer, may go some way to achieving these goals.
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#Providing an incentive for customers to buy and to return. [[Sales promotion]]s to this end can involve coupons, special offers, and [[discounts and allowances|discount]]s. Cross-linked websites and [[affiliate marketing|advertising affiliate program]]s can also help.
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In a conventional retail store, clerks are generally available to answer questions. Some online stores have real-time chat features, but most rely on e-mail or phone calls to handle customer questions.
#Providing personal attention. Personalized web sites, purchase suggestions, and personalized special offers may go some of the way to substituting for the face-to-face human interaction found at a traditional [[point of sale]].
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#Providing a sense of community. [[Chat room]]s, [[Internet forum|discussion boards]], soliciting customer input and [[loyalty program]]s (sometimes called affinity programs) can help in this respect.  
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===Price and selection===
#Owning the customer's total experience.  E-tailers foster this by treating any contacts with a customer as part of a total experience, an experience that becomes synonymous with the [[brand]].
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One advantage of shopping online is being able to quickly seek out deals for items or services with many different vendors (though some [[Local search (Internet)|local search]] engines do exist to help consumers locate products for sale in nearby stores). Search engines and online [[price comparison service]]s can be used to look up sellers of a particular product or service.  
#Letting customers help themselves. Provision of a self-serve site, easy to use without assistance, can help in this respect. This implies that all [[product information]] is available, cross-sell information, advise for product alternatives, and supplies & accessory selectors.
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#Helping customers do their job of [[consumerism|consuming]]. [[E-tailer]]s and [[online shopping directories]] can provide such help through ample comparative information and good [[search engine|search facilities]]. Provision of component information and safety-and-health comments may assist e-tailers to define the customers' job.
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Shoppers find a greater selection online in certain market segments (for example, computers and consumer electronics and in some cases lower prices. This is due to a relaxation of certain constraints, such as the size of a "brick-and-mortar" store, lower stocking costs (or none, if [[drop shipping]] is used), and lower staffing overhead.
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Shipping costs (if applicable) reduce the price advantage of online merchandise, though depending on the jurisdiction, a lack of [[sales tax]] may compensate for this.  
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Shipping a small number of items, especially from another country, is much more expensive than making the larger shipments [[bricks-and-mortar]] retailers order. Some retailers (especially those selling small, high-value items like electronics) offer free shipping on sufficiently large orders.
  
 
==Problems==
 
==Problems==
Even if a provider of E-commerce goods and services rigorously follows these "key factors" to devise an exemplary e-commerce strategy, problems can still arise.  Sources of such problems include:
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Beyond the problems faced by all [[retail]] businesses, the e-commerce company faces a number of challenges specific to the delivery system.
#Failure to understand customers, why they buy and how they buy. Even a product with a sound value proposition can fail if producers and retailers do not understand customer habits, expectations, and motivations. E-commerce could potentially mitigate this potential problem with proactive and focused marketing research, just as traditional retailers may do.
 
#Failure to consider the competitive situation. One may have the will to construct a viable book e-tailing [[business model]], but lack the capability to compete with [[Amazon.com]].
 
#Inability to predict environmental reaction. What will competitors do? Will they introduce competitive brands or competitive web sites? Will they supplement their service offerings? Will they try to sabotage a competitor's site? Will [[price war]]s break out? What will the government do? Research into competitors, industries and markets may mitigate some consequences here, just as in non-electronic commerce.
 
#Over-estimation of resource competence. Can staff, hardware, software, and processes handle the proposed strategy? Have e-tailers failed to develop employee and management skills? These issues may call for thorough resource planning and employee training.
 
#Failure to coordinate. If existing reporting and control relationships do not suffice, one can move towards a flat, accountable, and flexible [[organizational structure]], which may or may not aid coordination.
 
#Failure to obtain senior management commitment. This often results in a failure to gain sufficient corporate resources to accomplish a task. It may help to get top management involved right from the start.
 
#Failure to obtain employee commitment. If planners do not explain their strategy well to employees, or fail to give employees the whole picture, then training and setting up incentives for workers to embrace the strategy may assist.
 
#Under-estimation of time requirements. Setting up an e-commerce venture can take considerable time and money, and failure to understand the timing and sequencing of tasks can lead to significant cost overruns. Basic project planning, [[critical path method|critical path]], [[critical chain]], or [[PERT]] analysis may mitigate such failings. [[Profit]]ability may have to wait for the achievement of [[market share]].
 
#Failure to follow a plan. Poor follow-through after the initial planning, and insufficient tracking of progress against a plan can result in problems. One may mitigate such problems with standard tools: benchmarking, milestones, variance tracking, and penalties and rewards for variances.
 
#Becoming the victim of [[organized crime]].  Many syndicates have caught on to the potential of the Internet as a new revenue stream.  Two main methods are as follows: (1) Using [[identity theft]] techniques like [[phishing]] to order expensive goods and bill them to some innocent person, then liquidating the goods for quick cash; (2) [[Extortion]] by using a network of compromised "zombie" computers to engage in [[Denial-of-service attack|distributed denial of service attacks]] against the target Web site until it starts paying protection money.
 
#Failure to expect the unexpected. Too often new businesses do not take into account the amount of time, money or resources needed to complete a project and often find themselves without the necessary components to become successful.
 
  
==Product suitability==
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===Fraud and security concerns===
Certain products or services appear more suitable for online sales; others remain more suitable for offline sales. While credit cards are currently the most popular means of paying for online goods and services, alternative online payments will account for 26% of e-commerce volume by 2009 according to Celent.<ref name=Celent> '''Celent Report''': According to figures published by Celent 25 May 2006.</ref>
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Given the lack of ability to inspect merchandise before purchase, consumers are at higher risk of [[fraud]] on the part of the merchant than in a physical store. Merchants also risk fraudulent purchases using stolen credit cards or fraudulent repudiation of the online purchase. With a warehouse instead of a retail storefront, merchants face less risk from physical [[theft]].
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[[Secure Sockets Layer]] (SSL) encryption has generally solved the problem of credit card numbers being intercepted in transit between the consumer and the merchant. [[Identity theft]] is still a concern for consumers when [[hackers]] break into a merchant's web site and steal names, addresses and credit card numbers. A number of high-profile break-ins in the 2000s has prompted some U.S. states to require disclosure to consumers when this happens. [[Computer security]] has thus become a major concern for merchants and e-commerce service providers, who deploy countermeasures such as [[firewall]]s and [[anti-virus software]] to protect their networks.
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[[Phishing]] is another danger, where consumers are fooled into thinking they are dealing with a reputable retailer, when they have actually been manipulated into feeding private information to a system operated by a malicious party. On the other hand, dealing with an automated system instead of a population of store clerks reduces the risk of employees stealing consumer information, or [[dumpster diving]] of paper receipts. [[Denial of service attack]]s are a minor risk for merchants, as are server and network outages.
  
Many successful purely [[virtual shopping|virtual]] companies deal with digital products, (including information storage, retrieval, and modification), music, movies, office supplies, education, communication, software, photography, and financial transactions. Examples of this type of company include: [[Google]], [[eBay]] and [[Paypal]]. Other successful marketers such as use [[Drop shipping]] or [[Affiliate marketing]] techniques to facilitate transactions of tangible goods without maintaining real inventory. Examples include numerous sellers on eBay.
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Quality seals can be placed on the Shop webpage if it has undergone an independent assessment and meets all requirements of the company issuing the seal. The purpose of these seals is to increase the confidence of the online shoppers; the existence of many different seals, or seals unfamiliar to consumers, may foil this effort to a certain extent.<ref> Abdalla Ahmed Abdalla, ''International Protection of Intellectual Property Rights: In Light of the Expansion of Electronic Commerce'' (Trafford Publishing, 2006, ISBN 978-1412069632). </ref>
  
Virtual marketers can sell some non-digital products and services successfully. Such products generally have a high value-to-weight ratio, they may involve embarrassing purchases, they may typically go to people in remote locations, and they may have shut-ins as their typical purchasers. Items which can fit through a standard letterbox — such as music CDs, DVDs and books — are particularly suitable for a virtual marketer, and indeed [[Amazon.com]], one of the few enduring [[dot-com]] companies, has historically concentrated on this field.
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===Privacy===
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Privacy of personal information is a significant issue for some consumers. Different legal jurisdictions have different laws concerning consumer privacy, and different levels of enforcement. Many consumers wish to avoid [[spam]] and [[telemarketing]] which could result from supplying contact information to an online merchant. In response, many merchants promise not to use consumer information for these purposes, or provide a mechanism to opt-out of such contacts.
  
Products such as spare parts, both for consumer items like washing machines and for industrial equipment like centrifugal pumps, also seem good candidates for selling online. Retailers often need to order spare parts specially, since they  typically do not stock them at consumer outlets — in such cases, e-commerce solutions in spares do not compete with retail stores, only with other ordering systems. A factor for success in this niche can consist of providing customers with exact, reliable information about which part number their particular version of a product needs, for example by providing parts lists keyed by serial number.
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[[Brick-and-mortar]] stores also collect consumer information. Some ask for address and phone number at checkout, though consumers may refuse to provide it. Many larger stores use the address information encoded on consumers' [[credit card]]s (often without their knowledge) to add them to a catalog mailing list. This information is obviously not accessible to the merchant when paying in cash.
  
Purchases of pornography and of other sex-related products and services fulfill the requirements of both virtuality (or if non-virtual, generally high-value) and potential embarrassment; unsurprisingly, provision of such services has become the most profitable segment of e-commerce. {{Fact|date=January 2007}}
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==Product suitability==
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Many successful purely [[virtual shopping|virtual]] companies deal with digital products, (including information storage, retrieval, and modification), music, [[movie]]s, office supplies, [[education]], communication, [[software]], [[photography]], and financial transactions. Examples of this type of company include: [[Google]], [[eBay]], and [[Paypal]]. Other successful marketers such as use [[Drop shipping]] or [[Affiliate marketing]] techniques to facilitate transactions of tangible goods without maintaining real inventory. Examples include numerous sellers on eBay.
  
There are also many disadvantages of e-commerce, one of the main ones is fraud. This is where your details (name, bank card number, age, national insurance number) are entered into what look to be a safe site but really it is not. These details can then be used to steal money from you and can be used to buy things on line that you are completely unaware of until it is too late. If this information is leaked into the wrong hands. People are able to steal your identity, and commit  more fraud crimes under your name. Finally there are many problems with e commerce some of which are:
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Virtual marketers can sell some non-digital products and services successfully. Such products generally have a high value-to-weight ratio, they may involve embarrassing purchases, they may typically go to people in remote locations, and they may have shut-ins as their typical purchasers. Items which can fit through a standard letterbox—such as music [[CD]]s, [[DVD]]s and books—are particularly suitable for a virtual marketer, and indeed [[Amazon.com]], one of the few enduring [[dot-com]] companies, has historically concentrated on this field.
  
Failure to understand customers, why they buy and how they buy. Even a product with a sound value proposition can fail if producers and retailers do not understand customer habits, expectations, and motivations. E-commerce could potentially mitigate this potential problem with proactive and focused marketing research, just as traditional retailers may do.
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Products such as spare parts, both for consumer items like washing machines and for industrial equipment like centrifugal pumps, also seem good candidates for selling online. Retailers often need to order spare parts specially, since they typically do not stock them at consumer outlets—in such cases, e-commerce solutions in spares do not compete with retail stores, only with other ordering systems. A factor for success in this niche can consist of providing customers with exact, reliable information about which part number their particular version of a product needs, for example by providing parts lists keyed by serial number.
Failure to consider the competitive situation. One may have the will to construct a viable book e-tailing business model, but lack the capability to compete with Amazon.
 
Inability to predict environmental reaction. What will competitors do? Will they introduce competitive brands or competitive web sites? Will they supplement their service offerings? Will they try to sabotage a competitor's site? Will price wars break out? What will the government do? Research into competitors, industries and markets may mitigate some consequences here, just as in non-electronic commerce.
 
Over-estimation of resource competence. Can staff, hardware, software, and processes handle the proposed strategy? Have e-tailer's failed to develop employee and management skills? These issues may call for thorough resource planning and employee training.  
 
  
Products less suitable for e-commerce include products that have a low value-to-weight ratio, products that have a smell, taste, or touch component, products that need trial fittings — most notably clothing — and products where colour integrity appears important. Nonetheless, [[Tesco|Tesco.com]] has had success delivering groceries in the [[United Kingdom|UK]], albeit that many of its goods are of a generic quality, and clothing sold through the internet is big business in the U.S. Also, the recycling program [[Cheapcycle]] sells goods over the internet, but avoids the low value-to-weight ratio problem by creating different groups for various regions, so that shipping costs remain low.
+
Products less suitable for e-commerce include products that have a low value-to-weight ratio, products that have a smell, taste, or touch component, products that need trial fittings—most notably clothing—and products where color integrity appears important. Nonetheless, [[Tesco|Tesco.com]] has had success delivering groceries in the [[United Kingdom|UK]], and clothing sold through the [[Internet]] is big business in the United States. Also, the recycling program [[Cheapcycle]] sells goods over the internet, but avoids the low value-to-weight ratio problem by creating different groups for various regions, so that shipping costs remain low.
  
 
==Acceptance==
 
==Acceptance==
Consumers have accepted the e-commerce business model less readily than its proponents originally expected. Even in product categories suitable for e-commerce, electronic shopping has developed only slowly. Several reasons might account for the slow uptake, including:
+
Consumers have accepted the e-commerce business model less readily than its proponents originally expected. Even in product categories suitable for e-commerce, electronic shopping has developed only slowly. Several reasons might account for the slow uptake, including:<ref name=beyond/>
* Concerns about [[security]]. Many people will not use [[credit card]]s over the Internet due to concerns about theft and [[credit card fraud]].  
+
* Concerns about [[security]]. Many people will not use [[credit card]]s over the [[Internet]] due to concerns about theft and [[credit card fraud]].  
* Lack of instant gratification with most e-purchases (non-digital purchases). Much of a consumer's reward for purchasing a product lies in the instant gratification of using and displaying that product. This reward does not exist when one's purchase does not arrive for days or weeks.
+
* Lack of instant gratification with most e-purchases (non-digital purchases). Much of a consumer's reward for purchasing a product lies in the instant gratification of using and displaying that product. This reward does not exist when one's purchase does not arrive for days or weeks.  
 
* The problem of access to web commerce, mainly for poor households and for developing countries. Low [[diffusion (business)|penetration rates]] of Internet access in some [[Region|sector]]s greatly reduces the potential for e-commerce.  
 
* The problem of access to web commerce, mainly for poor households and for developing countries. Low [[diffusion (business)|penetration rates]] of Internet access in some [[Region|sector]]s greatly reduces the potential for e-commerce.  
 
* The social aspect of shopping. Some people enjoy talking to sales staff, to other shoppers, or to their cohorts: this social reward side of [[retail therapy]] does not exist to the same extent in [[online shop]]ping.
 
* The social aspect of shopping. Some people enjoy talking to sales staff, to other shoppers, or to their cohorts: this social reward side of [[retail therapy]] does not exist to the same extent in [[online shop]]ping.
 
* Poorly designed, bug-infested e-Commerce web sites that frustrate online shoppers and drive them away.  
 
* Poorly designed, bug-infested e-Commerce web sites that frustrate online shoppers and drive them away.  
 
* Inconsistent return policies among e-tailers or difficulties in exchange/return.
 
* Inconsistent return policies among e-tailers or difficulties in exchange/return.
 
==Dropshipping==
 
 
Dropshipping has made it affordable for many people who do not have the money to normally start a business, build an E-Commerce site.  People can now find dropshipping companies that provide products for them to sell at wholesale prices without them actually having to hold the invenotory.  This allows for people to sell products without having to even have seen the product or ship it out to the customer.
 
 
  
 
==Notes==
 
==Notes==
Line 113: Line 104:
  
 
==References==
 
==References==
 
+
* Abdalla, Abdalla Ahmed. ''International Protection of Intellectual Property Rights: In Light of the Expansion of Electronic Commerce.'' Trafford Publishing, 2006. ISBN 978-1412069632
* {{cite book
+
* Barnes, Stewart. ''E-Commerce and V-Business.'' Butterworth-Heinemann, 2007. ISBN 978-0750664936
| last = Chaudhury | first = Abijit
+
* Chaudhury, Abijit, and Jean-Pierre Kuilboer. ''E-Business and E-Commerce Infrastructure.'' McGraw-Hill, 2002. ISBN 0072478756
| coauthors = Jean-Pierre Kuilboer
+
* Nissanoff, Daniel. ''FutureShop: How the New Auction Culture Will Revolutionize the Way We Buy, Sell and Get the Things We Really Want.'' The Penguin Press, 2006. ISBN 978-1594200779
| year = 2002
+
* Schneider, Gary. ''Electronic Commerce.'' Course Technology, 2006. ISBN 978-1418837037
| title = [[e-Business]] and e-Commerce Infrastructure
+
* Seybold, Pat. ''Customers.com: How to Create a Profitable Business Strategy for the Internet and Beyond.'' Crown Business Books, 2001 (original 1998). ISBN 978-0812930375
| publisher = McGraw-Hill
 
| id = ISBN 0-07-247875-6
 
}}
 
* [http://www.usatoday.com/tech/news/2003-12-22-shoppers_x.htm Kessler, M. (2003). More shoppers proceed to checkout online. Retrieved January 13, 2004]
 
* {{cite book
 
| last = Nissanoff | first = Daniel
 
| year = 2006
 
| title = '''FutureShop''': How the New Auction Culture Will Revolutionize the Way We Buy, Sell and Get the Things We Really Want
 
| publisher = The Penguin Press
 
| id = ISBN 1-59420-077-7
 
| edition = Hardcover
 
| pages = 246 pages
 
}}
 
* {{cite book
 
| last = Seybold | first = Pat
 
| year = 2001
 
| title = Customers.com
 
| publisher = Crown Business Books (Random House)
 
| id = ISBN 0-609-60772-3
 
}}
 
  
 
==External links==
 
==External links==
 +
All links retrieved February 13, 2024.
  
*History
+
*[http://www.economist.com/surveys/PrinterFriendly.cfm?Story_ID=596309 Article from ''The Economist''], one of the earliest surveys of Electronic Commerce
**[http://www.economist.com/surveys/PrinterFriendly.cfm?Story_ID=596309 Article from the '[[Economist (magazine)|Economist]]', one of the earliest surveys of Electronic Commerce]
+
*[http://digitalenterprise.org/models/models.html "Business Models on the Web"] by Michael Rappa of North Carolina State University
 
+
*[http://www.electronicmarkets.org/ NetAcademy on Electronic Markets]
*General Information
+
*[http://www.practicalecommerce.com/ Practical eCommerce / Ecommerce News for small-to-midsized businesses]
 
+
*[https://www.floship.com/ecommerce-store-business-plan/ Everything You Need To Create A Business Plan For Your eCommerce Store]
**[http://www.electronicmarkets.org/ NetAcademy on Electronic Markets]
+
*[https://subscriptionly.net/60-stats-trends-that-will-define-the-future-of-e-commerce/ 60 Stats & Trends That Will Define The Future of E-Commerce]
**[http://digitalenterprise.org/models/models.html "Business Models on the Web"], by Dr. Michael Rappa[http://digitalenterprise.org/mrappa.html] of North Carolina State University
 
**[http://digitalenterprise.org "Managing the Digital Enterprise"], by Dr. Michael Rappa
 
**[http://www.ecominfocenter.com/ eCommerce Information Center]
 
 
 
*Ecommerce News
 
**[http://www.practicalecommerce.com/ Practical eCommerce / Ecommerce News for small-to-midsized businesses]
 
**[http://ecommerce.internet.com/ Ecommerce Guide]
 
**[http://www.ecommercetimes.com/ Ecommerce Times]
 
**[http://nacpec.org North American Consumer Project on Electronic Commerce (NACPEC)]
 
**[http://www.enewsline.net eNewsline: eCommerce News for the Airline Industry]
 
**[http://www.internetretailer.com Internet Retailer News]
 
 
 
  
{{Credits|Electronic_commerce|148715265|}}
+
{{Credits|Electronic_commerce|148715265|Online_shop|171296962}}

Latest revision as of 16:00, 13 February 2024

Electronic commerce, commonly known as e-commerce or eCommerce, consists of the buying and selling of products or services over electronic systems such as the Internet and other computer networks. The amount of trade conducted electronically has grown dramatically since the wide introduction of the Internet. A wide variety of commerce is conducted in this way, including things such as electronic funds transfer, supply chain management, internet marketing, online transaction processing, electronic data interchange (EDI), automated inventory management systems, and automated data collection systems. Modern electronic commerce typically uses the World Wide Web, although it can encompass a wider range of technologies such as e-mail as well.

A small percentage of electronic commerce is conducted entirely electronically for "virtual" items such as access to premium content on a website, but most electronic commerce eventually involves physical items and their transportation in at least some way.

E-commerce became extremely popular shortly after its inception, with numerous entrepreneurs starting their own business more quickly and easily with only a computer instead of building a physical store. However, just like all retail business, there are many factors required for success. Thus, just as many failed. Although e-commerce is very attractive not only to the supplier but also to the consumer through its ultimate level of convenience, one's own home, it is also susceptible to cybercrime. Thus, many people are unwilling to trust an e-commerce business and the electronic payment methods used. The solution to this problem, however, cannot be found in better encryption methods and secure transactions, but in a change in the hearts of human beings such that they no longer live self-centered lives putting the greatest value on material goods but rather recognize that true happiness comes from harmonious relationships with others. In such a society, e-commerce can find its place, supporting prosperity for all.

Overview

Electronic Commerce (also referred to as EC, e-commerce eCommerce or ecommerce) consists primarily of the distributing, buying, selling, marketing and servicing of products or services over electronic systems such as the Internet and other computer networks. In this sense, it is exactly analogous to a marketplace on the Internet.

The information technology industry might see it as an electronic business application aimed at commercial transactions; in this context, it can involve electronic funds transfer, supply chain management, e-marketing, online marketing, online transaction processing, electronic data interchange (EDI), automated inventory management systems, and automated data collection systems. Electronic commerce typically uses electronic communications technology of the World Wide Web, at some point in the transaction's lifecycle, although of course electronic commerce frequently depends on computer technologies other than the World Wide Web, such as databases, and e-mail, and on other non-computer technologies, such as transportation for physical goods sold via e-commerce.[1]

History

Early signification

The meaning of the term "electronic commerce" has changed since its development in the late 1970s. Originally, "electronic commerce" meant the facilitation of commercial transactions electronically, usually using technology like Electronic Data Interchange (EDI) and Electronic Funds Transfer (EFT). Both were introduced in the late 1970s, for example, to send commercial documents like purchase orders or invoices electronically.[2]

The 'electronic' or 'e' in e-commerce refers to the technology/systems; the 'commerce' refers to traditional business models. E-commerce is the complete set of processes that support commercial business activities on a network. In the 1970s and 1980s, this would also have involved information analysis. The growth and acceptance of credit cards, automated teller machines (ATM) and telephone banking in the 1980s were also forms of e-commerce. However, from the 1990s onwards, this would include enterprise resource planning systems (ERP), data mining and data warehousing. Perhaps the earliest example of many-to-many electronic commerce in physical goods was the Boston Computer Exchange, a marketplace for used computers, launched in 1982. The first online information marketplace, including online consulting, was likely the American Information Exchange, another pre-Internet online system, introduced in 1991.

Activities

In the dot com era, the term came to include activities more precisely termed "Web commerce"—the purchase of goods and services over the World Wide Web, usually with secure connections (HTTPS, a special server protocol that encrypts confidential ordering data for customer protection) with e-shopping carts and with electronic payment services, like credit card payment authorizations.

Today, it encompasses a very wide range of business activities and processes, from e-banking to offshore manufacturing to e-logistics. The ever growing dependence of modern industries on electronically enabled business processes gave impetus to the growth and development of supporting systems, including backend systems, applications and middleware. Examples are broadband and fiber-optic networks, supply-chain management software, customer relationship management software, inventory control systems and financial accounting software.[3]

Web development

When the Web first became well-known among the general public in 1994, many journalists and pundits forecast that e-commerce would soon become a major economic sector. However, it took about four years for security protocols (like HTTPS) to become sufficiently developed and widely deployed. Subsequently, between 1998 and 2000, a substantial number of businesses in the United States and Western Europe developed rudimentary web sites.

Although a large number of "pure e-commerce" companies disappeared during the dot-com collapse in 2000 and 2001, many "brick-and-mortar" retailers recognized that such companies had identified valuable niche markets and began to add e-commerce capabilities to their Web sites. For example, after the collapse of online grocer Webvan, two traditional supermarket chains, Albertsons and Safeway, both started e-commerce subsidiaries through which consumers could order groceries online.

The emergence of e-commerce also significantly lowered barriers to entry in the selling of many types of goods; accordingly many small home-based proprietors are able to use the Internet to sell goods. Often, small sellers use online auction sites such as eBay, or sell via large corporate websites like Amazon.com, in order to take advantage of the exposure and setup convenience of such sites.

Success factors

In many cases, an e-commerce company will survive not only based on its product, but by having a competent management team, good post-sales services, well-organized business structure, network infrastructure, and a secured, well-designed website. A company that wants to succeed will have: convenience, easy access to data, and a wide selection.[4]

Convenience

Online stores are usually available 24 hours a day, and many consumers have Internet access both at work and at home. A visit to a conventional retail store requires travel and must take place during business hours.

Searching or browsing an online catalog can be faster than browsing the aisles of a physical store. However, some consumers prefer interacting with people rather than computers (and vice versa), sometimes because they find computers hard to use. Not all online retailers have succeeded in making their sites easy to use or reliable.

In most cases, merchandise must be shipped to the consumer, introducing a significant delay and potentially uncertainty about whether or not the item was actually in stock at the time of purchase. Some stores offer the ability to buy online but pick up in a nearby store. Many stores give the consumer the delivery company's tracking number for their package when shipped, so they can check its status online and know exactly when it will arrive. For efficiency reasons, online stores generally do not ship products immediately upon receiving an order. Orders are only filled during warehouse operating hours, and there may be a delay of anywhere from a few minutes to a few days to a few weeks before in-stock items are actually packaged and shipped. Many retailers inform customers how long they can expect to wait before receiving a package, and whether or not they generally have a fulfillment backlog. A quick response time is sometimes an important factor in consumers' choice of merchant.

In the event of a problem with the item—it is not what the consumer ordered, or it is not what they expected—consumers are concerned with the ease with which they can return an item for the correct one or for a refund. Consumers may need to contact the retailer, arrange and pay for return shipping, and then wait for a replacement or refund. Some online companies have more generous return policies to compensate for the traditional advantage of physical stores. For example, some online retailers may include labels for free return shipping, not charge a restocking fee, in some cases even for returns which are not the result of merchant error.

Information and reviews

Online stores must describe products for sale with text, photos, and multimedia files, whereas in a physical retail store, the actual product and the manufacturer's packaging will be available for direct inspection (which might involve a test drive, fitting, or other experimentation).

Some online stores provide or link to supplemental product information, such as instructions, safety procedures, demonstrations, or manufacturer specifications. Some provide background information, advice, or how-to guides designed to help consumers decide which product to buy.

Some stores even allow customers to comment or rate their items. There are also dedicated review sites that host user reviews for different products.

In a conventional retail store, clerks are generally available to answer questions. Some online stores have real-time chat features, but most rely on e-mail or phone calls to handle customer questions.

Price and selection

One advantage of shopping online is being able to quickly seek out deals for items or services with many different vendors (though some local search engines do exist to help consumers locate products for sale in nearby stores). Search engines and online price comparison services can be used to look up sellers of a particular product or service.

Shoppers find a greater selection online in certain market segments (for example, computers and consumer electronics and in some cases lower prices. This is due to a relaxation of certain constraints, such as the size of a "brick-and-mortar" store, lower stocking costs (or none, if drop shipping is used), and lower staffing overhead.

Shipping costs (if applicable) reduce the price advantage of online merchandise, though depending on the jurisdiction, a lack of sales tax may compensate for this.

Shipping a small number of items, especially from another country, is much more expensive than making the larger shipments bricks-and-mortar retailers order. Some retailers (especially those selling small, high-value items like electronics) offer free shipping on sufficiently large orders.

Problems

Beyond the problems faced by all retail businesses, the e-commerce company faces a number of challenges specific to the delivery system.

Fraud and security concerns

Given the lack of ability to inspect merchandise before purchase, consumers are at higher risk of fraud on the part of the merchant than in a physical store. Merchants also risk fraudulent purchases using stolen credit cards or fraudulent repudiation of the online purchase. With a warehouse instead of a retail storefront, merchants face less risk from physical theft.

Secure Sockets Layer (SSL) encryption has generally solved the problem of credit card numbers being intercepted in transit between the consumer and the merchant. Identity theft is still a concern for consumers when hackers break into a merchant's web site and steal names, addresses and credit card numbers. A number of high-profile break-ins in the 2000s has prompted some U.S. states to require disclosure to consumers when this happens. Computer security has thus become a major concern for merchants and e-commerce service providers, who deploy countermeasures such as firewalls and anti-virus software to protect their networks.

Phishing is another danger, where consumers are fooled into thinking they are dealing with a reputable retailer, when they have actually been manipulated into feeding private information to a system operated by a malicious party. On the other hand, dealing with an automated system instead of a population of store clerks reduces the risk of employees stealing consumer information, or dumpster diving of paper receipts. Denial of service attacks are a minor risk for merchants, as are server and network outages.

Quality seals can be placed on the Shop webpage if it has undergone an independent assessment and meets all requirements of the company issuing the seal. The purpose of these seals is to increase the confidence of the online shoppers; the existence of many different seals, or seals unfamiliar to consumers, may foil this effort to a certain extent.[5]

Privacy

Privacy of personal information is a significant issue for some consumers. Different legal jurisdictions have different laws concerning consumer privacy, and different levels of enforcement. Many consumers wish to avoid spam and telemarketing which could result from supplying contact information to an online merchant. In response, many merchants promise not to use consumer information for these purposes, or provide a mechanism to opt-out of such contacts.

Brick-and-mortar stores also collect consumer information. Some ask for address and phone number at checkout, though consumers may refuse to provide it. Many larger stores use the address information encoded on consumers' credit cards (often without their knowledge) to add them to a catalog mailing list. This information is obviously not accessible to the merchant when paying in cash.

Product suitability

Many successful purely virtual companies deal with digital products, (including information storage, retrieval, and modification), music, movies, office supplies, education, communication, software, photography, and financial transactions. Examples of this type of company include: Google, eBay, and Paypal. Other successful marketers such as use Drop shipping or Affiliate marketing techniques to facilitate transactions of tangible goods without maintaining real inventory. Examples include numerous sellers on eBay.

Virtual marketers can sell some non-digital products and services successfully. Such products generally have a high value-to-weight ratio, they may involve embarrassing purchases, they may typically go to people in remote locations, and they may have shut-ins as their typical purchasers. Items which can fit through a standard letterbox—such as music CDs, DVDs and books—are particularly suitable for a virtual marketer, and indeed Amazon.com, one of the few enduring dot-com companies, has historically concentrated on this field.

Products such as spare parts, both for consumer items like washing machines and for industrial equipment like centrifugal pumps, also seem good candidates for selling online. Retailers often need to order spare parts specially, since they typically do not stock them at consumer outlets—in such cases, e-commerce solutions in spares do not compete with retail stores, only with other ordering systems. A factor for success in this niche can consist of providing customers with exact, reliable information about which part number their particular version of a product needs, for example by providing parts lists keyed by serial number.

Products less suitable for e-commerce include products that have a low value-to-weight ratio, products that have a smell, taste, or touch component, products that need trial fittings—most notably clothing—and products where color integrity appears important. Nonetheless, Tesco.com has had success delivering groceries in the UK, and clothing sold through the Internet is big business in the United States. Also, the recycling program Cheapcycle sells goods over the internet, but avoids the low value-to-weight ratio problem by creating different groups for various regions, so that shipping costs remain low.

Acceptance

Consumers have accepted the e-commerce business model less readily than its proponents originally expected. Even in product categories suitable for e-commerce, electronic shopping has developed only slowly. Several reasons might account for the slow uptake, including:[3]

  • Concerns about security. Many people will not use credit cards over the Internet due to concerns about theft and credit card fraud.
  • Lack of instant gratification with most e-purchases (non-digital purchases). Much of a consumer's reward for purchasing a product lies in the instant gratification of using and displaying that product. This reward does not exist when one's purchase does not arrive for days or weeks.
  • The problem of access to web commerce, mainly for poor households and for developing countries. Low penetration rates of Internet access in some sectors greatly reduces the potential for e-commerce.
  • The social aspect of shopping. Some people enjoy talking to sales staff, to other shoppers, or to their cohorts: this social reward side of retail therapy does not exist to the same extent in online shopping.
  • Poorly designed, bug-infested e-Commerce web sites that frustrate online shoppers and drive them away.
  • Inconsistent return policies among e-tailers or difficulties in exchange/return.

Notes

  1. Stewart Barnes, E-Commerce and V-Business (Butterworth-Heinemann, 2007, ISBN 978-0750664936).
  2. E-Commerce: Origins, Evolution and Implications. Twin Isles Research. Retrieved July 26, 2018.
  3. 3.0 3.1 Pat Seybold, Customers.com: How to Create a Profitable Business Strategy for the Internet and Beyond (Crown Business Books, 2001, ISBN 978-0812930375).
  4. Daniel Nissanoff, FutureShop: How the New Auction Culture Will Revolutionize the Way We Buy, Sell and Get the Things We Really Want (The Penguin Press, 2006, ISBN 978-1594200779).
  5. Abdalla Ahmed Abdalla, International Protection of Intellectual Property Rights: In Light of the Expansion of Electronic Commerce (Trafford Publishing, 2006, ISBN 978-1412069632).

References
ISBN links support NWE through referral fees

  • Abdalla, Abdalla Ahmed. International Protection of Intellectual Property Rights: In Light of the Expansion of Electronic Commerce. Trafford Publishing, 2006. ISBN 978-1412069632
  • Barnes, Stewart. E-Commerce and V-Business. Butterworth-Heinemann, 2007. ISBN 978-0750664936
  • Chaudhury, Abijit, and Jean-Pierre Kuilboer. E-Business and E-Commerce Infrastructure. McGraw-Hill, 2002. ISBN 0072478756
  • Nissanoff, Daniel. FutureShop: How the New Auction Culture Will Revolutionize the Way We Buy, Sell and Get the Things We Really Want. The Penguin Press, 2006. ISBN 978-1594200779
  • Schneider, Gary. Electronic Commerce. Course Technology, 2006. ISBN 978-1418837037
  • Seybold, Pat. Customers.com: How to Create a Profitable Business Strategy for the Internet and Beyond. Crown Business Books, 2001 (original 1998). ISBN 978-0812930375

External links

All links retrieved February 13, 2024.

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