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Graham Greene's intense focus on moral issues, politics, and religion, mixed with suspense and adventure, became the trademark of his popular novels. (read more)
His compositions and improvisations often highlight rhythmic and spatial relationships rather than melody.
Raised in the Black Church tradition, Monk suffered greatly for his art—as have many artists in the African-American experience. He persevered to become a great and original force in the jazz world.
Go is played by alternately placing black and white stones on the vacant intersections of a 19×19 rectilinear grid. A stone is captured and removed if it is tightly surrounded by stones of the opposing color. The objective is to control a larger territory than the opponent by placing one's stones so they cannot be captured, but can capture any opposing stones played in one's territory. The game ends and the score is counted when both players consecutively pass on a turn, indicating that neither side can increase its territory or reduce its opponent's; the game can also end by resignation. The size of the board and the number of pieces give rise to 2.1×10170 possible positions, and it is said that the same game has never been played twice. Players must be aware of action in several areas of the board simultaneously, and the play evolves through numerous stages as players make their moves.
Originally played in China, Korea and Japan, the game began to gain popularity in the West during the twentieth century. It is especially popular with students because it develops their mathematical and strategic thinking. Through experience the Go player gains a deeper understanding of the game, which requires not only strategy but forward thinking and learning to take control of the game board by moving aggressively while protecting the position already achieved. High-level players learn to interpret the shapes formed by the game pieces on the board and to develop their strategy according to their intuitive sense of the direction in which the game is flowing. Many Go players enjoy the complexity of the game because they feel it resembles the complexity of life.