Difference between revisions of "Conjuration" - New World Encyclopedia

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[[Image:White indian conjuror.jpg|thumb|250px|[[Native American]] "conjuror" in a 1590 engraving]]
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[[Image:White indian conjurer.jpg|thumb|250px|[[Native American]] "conjurer" in a 1590 engraving]]
 
The verb '''conjure''' is used to refer to the use of [[magic]] or [[spells]] to affect or bring something into being. Conjuring can also refer to the invocation of a spirit or devil, as well as the less sinister use of the term to refer to magic done by entertainers. As a noun, "conjure" generally refers to an act of folk magic performed by practicioners of [[hoodoo]] in the southern United States.  
 
The verb '''conjure''' is used to refer to the use of [[magic]] or [[spells]] to affect or bring something into being. Conjuring can also refer to the invocation of a spirit or devil, as well as the less sinister use of the term to refer to magic done by entertainers. As a noun, "conjure" generally refers to an act of folk magic performed by practicioners of [[hoodoo]] in the southern United States.  
  
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===Good and Evil===
 
===Good and Evil===
Many [[Christian]] religions view conjuration, as well as other forms of [[magic]] as an inherently evil practice, explicitly forbidden in the [[Old Testament]]. In societies that do not view magic as inherintly evil, there exist those who use conjuring and other forms of magic for selfish and evil purposes. Known as [[black magic]]ians, such individuals are not generally the rule, and have opposition amongst more tradition magicians.  
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Many [[Christian]] religions view conjuration, as well as other forms of [[magic]] as an inherently evil practice, explicitly forbidden in the [[Old Testament]]. In societies that do not view magic as inherently evil, there exist those who use conjuring and other forms of magic for selfish and evil purposes. Known as [[black magic]]ians, such individuals are not generally the rule, and have opposition amongst more tradition magicians.  
  
 
===Hoodoo===
 
===Hoodoo===
 
Not to be confused with the [[Voodoo]] religion, [[hoodoo]] is the practice of folk magic, primarily by African-Americans in the southern states. Originating in the 19th century or before, hoodoo incorporates African folkloric practices/beliefs with Native American botanical knowledges and European folklore. Hoodoo is also known as "conjuration," "conjure," "witchcraft," "rootwork," and "tricking." Practitioners of hoodoo may be known as "conjure men/women." Contrary to what such a term implies, hoodoo practitioners use neither invocatory magic or sleight of hand illusions; the only connection of hoodoo to true conjuring is the use of the word.<ref>Yronwode, Catherine. [http://www.luckymojo.com/hoodoohistory.html "Hoodoo: African American Magic"] Lucky Mojo. Retrieved May 15, 2007.</ref>
 
Not to be confused with the [[Voodoo]] religion, [[hoodoo]] is the practice of folk magic, primarily by African-Americans in the southern states. Originating in the 19th century or before, hoodoo incorporates African folkloric practices/beliefs with Native American botanical knowledges and European folklore. Hoodoo is also known as "conjuration," "conjure," "witchcraft," "rootwork," and "tricking." Practitioners of hoodoo may be known as "conjure men/women." Contrary to what such a term implies, hoodoo practitioners use neither invocatory magic or sleight of hand illusions; the only connection of hoodoo to true conjuring is the use of the word.<ref>Yronwode, Catherine. [http://www.luckymojo.com/hoodoohistory.html "Hoodoo: African American Magic"] Lucky Mojo. Retrieved May 15, 2007.</ref>
  
==Conjuring as Entertainment==
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==Conjuring as Entertainment: the Illusionist==
As entertainment, conjurers use psychological deceptions and manipulative methods to perform feats that are apparently in violation of [[natural law]]. [[Sleight of hand]] and complicated secret mechanical apparatus help to convince witnesses that they have just seen the conjurer perform the impossible. This type of conjuring existed as early as 2700 B.C.E., where the Ancient Egyptian magician [[Dedi]] performed a trick where he decapitated two birds and an ox, then restored their heads. Other Egyptian magicians were known for their skill at slight of hand tricks involving cups and balls.<ref>[http://encarta.msn.com/encyclopedia_761578840/Magic_(conjuring).html "Magic (conjuring)"] MSN Encarta. Retrieved May 15, 2007.</ref>
 
  
==Illusionist==
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'''Magic''', including the arts of [[sleight of hand|prestidigitation]] and [[conjuration|conjuring]], is the art of entertaining an audience by performing illusions that baffle and amaze. The practitioners of this art of mystery may be called ''magicians'', ''conjurers'', ''illusionists'' or ''prestidigitators.'' Artists in other media such as theatre, cinema, dance and the visual arts increasingly work using similar means but regard their magical ''techniques'' as of secondary importance to the goal of creating a complex cultural performance. As entertainment, conjurers use psychological deceptions and manipulative methods to perform feats that are apparently in violation of [[natural law]]. [[Sleight of hand]] and complicated secret mechanical apparatus help to convince witnesses that they have just seen the conjurer perform the impossible. This type of conjuring existed as early as 2700 B.C.E., where the Ancient Egyptian magician [[Dedi]] performed a trick where he decapitated two birds and an ox, then restored their heads. Other Egyptian magicians were known for their skill at slight of hand tricks involving cups and balls.<ref>[http://encarta.msn.com/encyclopedia_761578840/Magic_(conjuring).html "Magic (conjuring)"] MSN Encarta. Retrieved May 15, 2007.</ref>
  
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===Famous Illusionists===
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*[[Chung Ling Soo]]:
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Born in 1861, William Robinson stole the persona of Chung Ling Soo, and became known as "the marvelous Chinese conjurer", one of the most famous magicians in [[England]]. The real Chung Ling Soo, arriving in England years later, was accused of being a fake. Unable to smoothly deliver the vocal patter during an act, Robinson had found success with an act he performed in silence, claiming not to speak English. In 1918, he met his demise during a trick where he caught two bullets in his teeth; something went wrong, and a real bullet was fired at him, piercing his lung.<ref>June 9, 2006. [http://arts.guardian.co.uk/filmandmusic/story/0,,1792855,00.html "How Not to Catch a Bullet"] The Guardian. Retrieved May 21, 2007.</ref>
  
'''Magic''', including the arts of [[sleight of hand|prestidigitation]] and [[conjuration|conjuring]], is the art of entertaining an audience by performing illusions that baffle and amaze, often by giving the impression that something impossible has been achieved, almost as if the performer had magic or [[supernatural]] powers. Yet, this illusion of magic is created entirely by natural means. The practitioners of this mystery art may be called ''magicians'', ''conjurors'', ''illusionists'' or ''prestidigitators.'' Artists in other media such as theatre, cinema, dance and the visual arts increasingly work using similar means but regard their magical ''techniques'' as of secondary importance to the goal of creating a complex cultural performance.
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*[[Harry Houdini]]:
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Born in 1874, Houdini is perhaps best known for his abilities as an escape artist. He performed seemingly miraculous escapes from ropes, handcuffs, and straightjackets, and was famous throughout the world for feats like escaping from a locked, submerged box in which he was shackled. Later in his life, Houdini campaigned vehemently against frauds perpetrated by [[Spiritualist]] [[medium]]s. He died in 1926 from [[peritonitis]] after being unprepared for a punch in the stomach taken as part of his act.
  
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*[[Harry Blackstone]]
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Born in 1885, Harry Blackstone was one of the most prominent illusionists of the twentieth century. He performed large scale effects, charming audiences with disappearing horses, levitation, and buzz sawed assistants, as well as smaller scale tricks like floating light bulbs and dancing handkerchiefs. His legacy was continued by his son, [[Harry Blackstone Jr.]], who worked with his father, and later became a famous magician in his own right.<ref>[http://www.magicwebchannel.com/hall_blackstoneSR.htm "Harry Blackstone"] Magician's Hall of Fame. Retrieved May 21, 2007.</ref>
  
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===Categories of Illusions===
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Although there is much discussion among magicians as to how a given effect is to be categorized, and in fact, disagreements as to what categories actually exist - for instance, some magicians consider "penetrations" to be a separate category, others consider penetrations a form of restoration or teleportation - it is generally agreed that there are very few different types of illusions. Perhaps because it is considered a magic number, it has often been said that there are only ''seven'' types of illusion:
  
== Categories of illusions ==
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*Production:
Although there is much discussion among magicians as to how a given effect is to be categorized, and in fact, disagreements as to what categories actually exist — for instance, some magicians consider "penetrations" to be a separate category, others consider penetrations a form of restoration or teleportation — it is generally agreed that there are very few different types of illusions.  
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The magician pulls a rabbit from an empty hat; a fan of cards from 'thin air'; a shower of coins from an empty bucket; or appears in a puff of smoke on an empty stage; all of these effects are ''productions'', where the magician produces "something from nothing."
  
Perhaps because it is considered a magic number, it has often been said that there are only ''seven'' types of illusion:
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*Vanish:
 
 
=== Production === 
 
The magician pulls a rabbit from an empty hat; a fan of cards from 'thin air'; a shower of coins from an empty bucket; or appears in a puff of smoke on an empty stage— all of these effects are ''productions'', the magician produces "something from nothing."
 
 
 
=== Vanish ===
 
 
The magician snaps his fingers and a coin disappears; places a dove in a cage, claps his hands and the bird vanishes, including the cage, stuffs a silk into his fist and opens his hands revealing nothing, or waves a [[magic wand]] and the [[Vanishing the Statue of Liberty|Statue of Liberty magically "goes away"]].  A vanish, being the reverse of a production, may use a similar technique, in reverse.  
 
The magician snaps his fingers and a coin disappears; places a dove in a cage, claps his hands and the bird vanishes, including the cage, stuffs a silk into his fist and opens his hands revealing nothing, or waves a [[magic wand]] and the [[Vanishing the Statue of Liberty|Statue of Liberty magically "goes away"]].  A vanish, being the reverse of a production, may use a similar technique, in reverse.  
  
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*Transformation
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The illusionist pulls a red handkerchief through his fist twice, which suddenly turns blue on the third pass.  A spectator is shown a penny to hold in a closed fist. After squeezing it tightly, it miraculously becomes a dime in the spectator's hand. A magician requests a volunteer to "pick a card, any card" from a deck. With a flourish the magician shows the card to the volunteer and asks "is this your card?" It is not the right card, but the magician tells the volunteer, "here, hold it for a second," handing them the card and then picking card after card from the deck, none of which is the card the volunteer picked. The magician asks, "will you look at that first card again?", whereupon the volunteer finds the card in their hand to have magically become their card.
  
=== Transformation ===
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*Restoration
A Drift King pulls a red handkerchief through his fist twice, and then it suddenly turns into a blue one on the third pass.  A spectator is shown a penny to hold in a closed fist. After squeezing it tightly, it becomes a dime in the spectator's hand. A magician requests a volunteer to "pick a card, any card" from a deck. With a flourish the magician shows the card to the volunteer and asks "is this your card?" — it is ''not'' the card, and the magician tells the volunteer, "here, hold it for a second," handing them the card and then picking card after card from the deck, none of which is the card the volunteer picked.  The magician asks, "will you look at that first card again?" — whereupon the volunteer finds it has magically ''become'' their card.
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A rope is cut into two pieces, the two pieces are tied together, and the knot mysteriously vanishes, leaving one unbroken piece of rope.  A newspaper is torn to bits. The magician rubs the pieces together and the newspaper becomes whole.  A [[sawing a woman in half|woman is sawn]] into two separate parts and then magically rejoined. A card is torn in fourths and then restored piece by piece to a normal state. Restorations put something back into the state it once was.
 
 
=== Restoration ===
 
The cut-and-restored rope is a restoration: a rope is cut into two pieces, the two pieces are tied together, the knot vanishes, leaving one piece of rope.  A newspaper is torn to bits. The magician rubs the pieces together and the newspaper becomes whole.  A [[sawing a woman in half|woman is sawn]] into two separate parts and then magically rejoined. A card is torn in fourths and then restored piece by piece to a normal state. Restorations put something back into the state it once was.
 
 
 
=== Teleportation ===
 
A teleportation transfers an object from one place to another.  A coin is vanished, then later found inside a tightly bound bag, which is inside a box that is tied shut, inside ''another'' box, which is in a locked box - all of which were across the stage.
 
 
 
The magician locks his assistant in a cage, then locks himself in another.  Both cages are uncovered and the pair have magically exchanged places.  This is a ''transposition'', a simultaneous, double teleportation.
 
 
 
=== Levitation ===
 
The magician "puts his assistant into a trance" and then floats him or her up and into the air, passing a ring around his or her body as proof that there are 'no wires' supporting them. A close-up artist wads up your dollar bill and then floats it in the air. A playing card hovers over a deck of cards. A penny on an open palm rises onto its edge on command. A scarf dances in a sealed bottle. Levitations are illusions where the conjurer magically raises something — possibly including the magician into the air. There are many ways to create the illusion of levitation, such as the [[Balducci levitation]], the [[King levitation|King Rising]], [[Criss Angel's Levitation|Criss Angel's stool levitations]], the [[Tony Andruzzi|Andruzzi]] levitations, and the [[zero gravity (magic)|zero gravity]] or the [[eight gravity]].
 
 
 
=== Penetration ===
 
One solid object passes through another, as in such old standbys as "the Linking Rings" (a magical effect the magician creates by seemingly passing solid steel rings through one another), the "Cups and Balls" (in which the balls appear to pass through the bottom of an inverted cup to the table below), and the classic "[[Saltshaker Penetration]]."
 
 
 
== Secrecy ==
 
The purpose of a magic trick is to amuse and create a feeling of wonder; the audience is generally aware that the magic is performed using trickery, and derives enjoyment from the magician's skill and cunning. Traditionally, magicians refuse to reveal the secrets to the audience. The reasons include:
 
* [[Exposure (magic)|Exposure]] is claimed to "kill" magic as an artform and transforms it into mere intellectual puzzles and riddles. It is argued that once the secret of a trick is revealed to a person, that one can no longer fully enjoy subsequent performances of that magic, as the amazement is missing. Sometimes the secret is so simple that the audience feels let down, and feels disappointed it was taken in so easily.
 
* Keeping the secrets preserves the professional mystery of magicians who perform for money.
 
Membership in professional magicians' organizations often requires a solemn commitment to the "Magician's Oath" never to reveal the secrets of magic to non-magicians.
 
 
 
:'''The Magician's Oath''' (though it may vary, 'The Oath' takes the following, or similar form):
 
 
 
::''"As a magician I promise never to reveal the secret of any illusion to a non-magician, unless that one swears to uphold the Magician's Oath in turn.  I promise never to perform any illusion for any non-magician without first practicing the effect until I can perform it well enough to maintain the illusion of magic"''.
 
 
 
Once sworn to The Oath, one is considered a magician, and is expected to live up to this promise. A magician who reveals a secret, either purposely or through insufficient practice, may typically find oneself without any magicians willing to teach one any more secrets.
 
 
 
However, it is considered permissible to reveal secrets to individuals who are determined to learn magic and become magicians. It is typically a sequential process of increasingly valuable and lesser known secrets. The secrets of almost all magical effects are available to the public through numerous books and magazines devoted to magic, available from the specialised magic trade. There are also web sites which offer videos, DVDs and instructional materials for the aspiring conjuror see [[Marc Spelmann]]. In this sense, there are very few classical illusions left unrevealed, however this does not appear to have diminished the appeal of performances.  In addition, magic is a living art, and new illusions are devised with surprising regularity.  Sometimes a 'new' illusion will be built on an illusion that is old enough to have become unfamiliar.
 
  
Some magicians have taken the controversial position that revealing the methods used in certain works of magic can enhance the appreciation of the audience for cleverness of magic. [[Penn and Teller]] frequently perform tricks using transparent props to reveal how it is done, for example, although they almost always include additional unexplained effects at the end that are made even more astonishing by the revealing props being used.
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*Teleportation
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A teleportation transfers an object from one place to another.  A coin is vanished, then later found inside a tightly bound bag, which is inside a box that is tied shut, inside ''another'' box, which is in a locked box - all of which were on the other side of the stage. The magician locks his assistant in a cage, then locks himself in another. Both cages are uncovered and the pair have magically exchanged places, creating a ''transposition'': a simultaneous, double teleportation.
  
Often what seems to be a revelation of a magical secret is merely another form of misdirection.  For instance, a magician may explain to an audience member that the linking rings "have a hole in them" and hand the volunteer two unlinked rings, which the volunteer finds to have become linked as soon as he handles them. At this point the magician may shove his arm through the ring ('the hole in the ring'), proclaiming: "See?  Once you know that every ring has a hole, it's easy!"
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*Levitation
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The magician "puts his assistant into a trance" and then floats him or her up and into the air, passing a ring around his or her body as proof that there are 'no wires' supporting them. A close-up artist wads up your dollar bill and then floats it in the air. A playing card hovers over a deck of cards. A penny on an open palm rises onto its edge on command. A scarf dances in a sealed bottle. Levitations are illusions where the conjurer "magically" raises something into the air.
  
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*Penetration
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One solid object passes through another, as in such old standbys as "the Linking Rings" (a magical effect the magician creates by seemingly passing solid steel rings through one another) and "Cups and Balls" (in which the balls appear to pass through the bottom of an inverted cup to the table below).
  
== Learning magic ==
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===Learning magic===
The teaching of performance magic was once a secretive art. Professional magicians were unwilling to share knowledge with anyone outside the profession to prevent the laity from learning their secrets. This made it difficult for an interested apprentice to learn magic beyond the basics. Some organizations of magicians had strict rules against members discussing magic secrets with anyone but established magicians.
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The teaching of performance magic was once a secretive art. The success of an act is dependent on maintaining illusion, and professional magicians have often been unwilling to share knowledge with anyone outside the profession to prevent their secrets from becoming known. This made it difficult for an interested apprentice to learn magic beyond the basics. Some organizations of magicians have had strict rules against members discussing magic secrets with anyone but established magicians.
 
   
 
   
From the 1584 publication of [[Reginald Scot]]'s ''Discoverie of Witchcraft'' until the end of the 19th century, only a few books had helped budding magicians to learn the craft. Books remain useful today. For the modern student, a DVD or video recording exceeds the power of a book, letting the apprentice mimic the master, following along as the magician dissects presentation and performance of latter-day versions of ancient artistry.
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From the 1584 publication of [[Reginald Scot]]'s ''Discoverie of Witchcraft'' until the end of the 19th century, only a few books had helped budding magicians to learn the craft. Books remain useful today, but for the modern student, a DVD or video recording surpasses a book, letting the apprentice mimic the master, following along as the magician dissects presentation and performance of latter-day versions of ancient artistry. Magic clubs, workshops, and organizations like the [[International Brotherhood of Magicians]], which publishes a monthly journal, ''[[The Linking Ring]]'', help magicians come together and discuss their trade. Membership in such organizations often requires a solemn commitment to the "Magician's Oath", where magicians must promise never to reveal the secrets of any illusions to non-magicians, as well as only performing practiced illusions.
 
 
The next step up from a DVD is joining a magic club or workshop. Here magicians, both seasoned and novitiate, can work together and help one another for mutual improvement, to learn new techniques, to discuss all aspects of magic, to perform for each other — sharing advice, encouragement and criticism.
 
 
 
The world's largest magic organization is the [[International Brotherhood of Magicians]]. It publishes a monthly journal, ''[[The Linking Ring]]''.
 
 
 
== Types of magic performance ==
 
Magic performances fall into five broad genres:
 
*'''Close-up magic''', which is performed with the audience close to the magician, possibly in physical contact. It usually makes use of everyday items as props, such as [[playing card|cards]] and [[coin]]s (see [[Coin magic]]).  ([[Ricky Jay]], [[Lee Asher]]), following in the traditions of [[Dai Vernon]] and [[Max Malini]], is considered the foremost practitioner of close-up magic today.  This is also sometimes called "table magic" particularly when performed as dinner entertainment.
 
*'''Platform magic''', in which the magician stands while performing and is seen by more people simultaneously than the close-up performer. Examples of platform magicians include [[David Abbott (magician)|David Abbott]].
 
*'''Cabaret Magic''', in which the magician performs for a medium to large audience, but at or almost at floor level and much closer to many spectators than in auditorium performances. Night club magic and comedy club magic are typical examples. Cabaret performers can generally also function as stage performers.  The long-obsolete term [[parlor magic]] is sometimes misused as a synonym for cabaret magic.
 
*'''Stage magic''', which is performed for large audiences, typically within an auditorium. This type of magic is distinguished by elaborate, large-scale props. The most famous magicians in the world, such as [[David Copperfield (illusionist)|David Copperfield]], [[Siegfried & Roy]], and [[Penn and Teller]], are best known for their ability in stage-magic.
 
*'''Children's magic''', which is performed for an audience primary of children, typically performed at a birthday party, daycare or preschool, elementary school, or library. This type of magic is usually comedic in nature and involves audience interaction as well as volunteer assistants. Some magicians, such as [http://www.magicmaninfo.com/page360.html Todd McKinney], Luis Villamonte, David Ginn, Samuel Patrick Smith, Richard Green and Barry Mitchell are best known for their ability to entertain children through their performances, books, [[DVD]]s, and CDs.
 
 
 
Other specialties or niches have been created: 
 
 
 
*'''Street magic''' (sometimes called "guerilla magic"), a hybrid of stage magic and close-up magic, which is performed for audiences that don’t always know that they are audiences. The street magician uses magic to gather a crowd and convinces them that it is good enough to deserve money at the end of the show. One of the classics of street magic is the [[cups and balls]] routine.  Famous street performers include [[Cyril Takayama]], Gazzo, Cellini, Tom Payne, [[Marc spelmann]], [[David Blaine]], and [[Criss Angel]].
 
*'''Bizarre magic''', which uses [[mystical]], [[horror (genre)|horror]], [[fantasy]] and other similar themes in performance. Bizarre magic is typically performed in a close-up venue, although some performers have effectively presented it in a stage setting.  [[Charles Cameron (magician)|Charles Cameron]] has generally been credited as the "godfather of bizarre magic."  Others such as Tony Raven, [[Tony Andruzzi]], and Tony "Doc" Shiels contributed significantly to its development.
 
*'''[[Mentalism]]''', which creates the impression in the minds of the audience that the performer possesses special powers to read thoughts, predict events, control other minds, and other similar feats. Magicians in this field include [[Marc spelmann]], [[Max Maven]], [[Luke Jermay]], [[Derren Brown]], [[Mark Cairns]] and [[Banachek]].
 
*'''Shock magic''' is a genre of magic that shocks the audience, hence the name. Sometimes referred to as "geek magic," it takes its roots from circus sideshows, in which "freakish" performances were shown to audiences. Common shock magic or geek magic effects include eating razor blades, [[needle-through-arm]], string through neck and pen-through-tongue. Magicians known for performing shock magic include [[Criss Angel]], [[Andrew Mayne]], [[Marc spelmann]] [[Sean Fields]] and [[Brian Brushwood]].
 
*'''[[Corporate Magic]]''' uses magic as a communication tool as opposed to just straight forward entertainment. Corporate magicians come from a business background and have typically moved in to magic later in their careers. This allows them to not only perform magic but to also understand how this can be applied to business communications. Corporate magicians typically present at meetings, conferences and product launches also they run workshops and can sometime be found at trade shows.
 
 
 
 
 
 
 
== Misuse of magic ==
 
In modern conjuring, it is not considered fully honest to give a performance which claims to be anything other than a clever and skillful deception. In today's skeptical world, claims of actual supernatural powers would likely be greeted with ridicule, although many people believed that the hugely successful 1970s illusionist [[Uri Geller]] had a paranormal ability to bend spoons, for example.
 
 
 
Other performers have capitalised on popular belief in [[Extra-sensory perception|ESP]] and other [[paranormal]] phenomena as a way of presenting magical effects. However, there are dishonest performers who use the techniques of conjuring for fraudulent goals. Cheating at [[card game]]s is an obvious example, and is no more than a form of theft. During the height of the vogue for [[spiritualism]] and the wave of popularity for [[séance]]s in the late [[19th century]], many fraudulent mediums used conjuring methods to perform illusions at séances designed to convince those present of actual supernatural events, for financial gain. The great escapologist and illusionist [[Harry Houdini]] devoted much of his time to exposing fraudulent mediums. Spiritualists and mediums at work today tend to shy away from effects such as making knocking sounds in darkened rooms, and objects apparently moving without being touched, as these were devices often used in the past by fraudulent practitioners.
 
 
 
Many [[Confidence trick|grifters]]  still use simple magician's effects to defraud the innocent, yet often such abuses have been exposed and debunked. The three card ruse known as "Find the Lady" or "[[Three-card Monte]]," is an old favourite of street hustlers and con men who sucker the victim into betting on what seems like an easy and obvious "game." Another example is the [[shell game]], in which a pea is hidden under one of three walnut shells subsequently shuffled around the table (or sidewalk) so slowly as to make the pea's apparently position only seemingly obvious to the victim. Although these are well known as frauds, some people are willing to lose money on them just for the [[entertainment]] value. There are other street hustles which use conjuring techniques and methods such as misdirection to commit theft.
 
  
 +
===Types of magic performance===
  
 +
There are many types of magic performances. Some magicians work "close-up" magic, using playing cards or coins, performed close to the audience. This type of magic is often performed for smaller audiences, at dinner parties or on the street. Others perform on a stage for larger audiences, or at night clubs and comedy clubs for medium-sized audiences. Performers like [[David Copperfield]] perform in large auditoriums, often creating large-scale effects using elaborate props. In one famous example of such "stage magic", Copperfield appeared to make the [[Statue of Liberty]] vanish in front of both a live and television audience.
  
 +
Some magicians are well-versed in [[mentalism]], the apparent ability to read thoughts, predict events, or other abilities generally associated with [[clairvoyance]]. Magic has also been tailored to specific audiences: children's magic is common entertainment for children's parties, and corporate magic helps liven up business presentations and product launches.
  
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===Misuse of magic===
 +
In modern conjuring, it is not considered fully honest to give a performance which claims to be anything other than a clever and skillful deception. Some performers have capitalized on popular belief in [[Extra-sensory perception|ESP]] and other [[paranormal]] phenomena as a way of presenting magical effects; [[Uri Geller]], for example, claimed to be able to bend spoons through paranormal means. There are also, however, dishonest performers who use the techniques of conjuring for fraudulent goals. Cheating at [[card game]]s is an obvious example, and is no more than a form of theft. During the height of the vogue for [[spiritualism]] and the wave of popularity for [[séance]]s in the late [[19th century]], many fraudulent mediums used conjuring methods to perform illusions at séances designed to convince those present of actual supernatural events, for financial gain. The great escapologist and illusionist [[Harry Houdini]] devoted much of his time to exposing fraudulent mediums. Spiritualists and mediums at work today tend to shy away from effects such as making knocking sounds in darkened rooms, and objects apparently moving without being touched, as these were devices often used in the past by fraudulent practitioners.
  
 +
Many [[Confidence trick|con artists]] use simple magician's effects to defraud the innocent. The three card ruse known as "Find the Lady" or "[[Three-card Monte]]," is an old favorite of street hustlers and con men who sucker the victim into betting on what seems like an easy and obvious "game." Another example is the [[shell game]], in which a pea is hidden under one of three walnut shells subsequently shuffled around the table (or sidewalk) so slowly as to make the pea's apparently position only seemingly obvious to the victim. Although these are well known as frauds, some people are willing to lose money on them just for the [[entertainment]] value. There are other street hustles which use conjuring techniques and methods such as misdirection to commit theft.
  
 
==Notes==
 
==Notes==
Line 125: Line 82:
  
 
==References==   
 
==References==   
*Milbourne Christopher, ''Panorama of Magic'' (1962).
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*Dunninger, Joseph. 1962. 'The Complete Encyclopedia of Magic' Spring Books.
*Joseph Dunninger, ''The Complete Encyclopedia of Magic'' (no date).
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*Mangan, Michael. 2007. 'Performing Dark Arts: A Cultural History of Conjuring' Intellect Ltd. ISBN 1841501492
*Michael Mangan, ''Performing Dark Arts: A Cultural History of Conjuring'' (Intellect, 2007).
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*Milbourne, Christopher. 1962 'Panorama of Magic' Dover Pubns. ISBN 0486207749
*James Randi, ''Conjuring: A Definitive History'' (1992).
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*Randi, James. 1992. 'Conjuring: A Definitive History' St Martins Press. ISBN 0312086342
  
  
  
 
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Revision as of 14:28, 21 May 2007


File:White indian conjurer.jpg
Native American "conjurer" in a 1590 engraving

The verb conjure is used to refer to the use of magic or spells to affect or bring something into being. Conjuring can also refer to the invocation of a spirit or devil, as well as the less sinister use of the term to refer to magic done by entertainers. As a noun, "conjure" generally refers to an act of folk magic performed by practicioners of hoodoo in the southern United States.

Conjuring as Ritual

Conjuring spirits has been part of the spiritual side of many cultures throughout history, including Native American cultures like the Cherokee, as well as cultures in medieval Europe, shamanism in Asia, and West African influenced hoodoo. The conjuring of spirits has also been a part of many Wiccan practices and rituals.

Methods of Conjuring

Spirits can be conjured to aid and benefit, as well as harm an enemy. Spirits were often conjured to insure long life, success in love, the destruction of an enemy. The conjuring of spirits is often associated with a certain amount of ritual, no matter what the culture. Charms have often been used to summon spirits, as well as magic or sacred symbols marked on the floor/ground, an altar, or embroidered on the clothing of the conjurer. Amulets and protective purification rituals to cleanse the body, mind, and soul are often used to ward off any potential harm that could befall the conjurer. Some rituals consider the hour of the day or night and the astrological configuration of the zodiac important to the success of a ritual. Incense and specific herbs may be used, often used in conjunction with candlelight to create a certain atmosphere.

In addition to the conjuring of spirits, the conjuring of the dead has also been practiced. Necromancy, or the act of conjuring the dead for divination, dates back to ancient times. In the Middle Ages, necromancy was widely practiced by magicians, sorcerers, and witches, until it was condemned by the Catholic Church. Necromancy is not currently practiced in New-pagan Witchcraft, but is still a part of Voodoo. Many consider necromancy to be a dark and repugnant practice.[1]

Good and Evil

Many Christian religions view conjuration, as well as other forms of magic as an inherently evil practice, explicitly forbidden in the Old Testament. In societies that do not view magic as inherently evil, there exist those who use conjuring and other forms of magic for selfish and evil purposes. Known as black magicians, such individuals are not generally the rule, and have opposition amongst more tradition magicians.

Hoodoo

Not to be confused with the Voodoo religion, hoodoo is the practice of folk magic, primarily by African-Americans in the southern states. Originating in the 19th century or before, hoodoo incorporates African folkloric practices/beliefs with Native American botanical knowledges and European folklore. Hoodoo is also known as "conjuration," "conjure," "witchcraft," "rootwork," and "tricking." Practitioners of hoodoo may be known as "conjure men/women." Contrary to what such a term implies, hoodoo practitioners use neither invocatory magic or sleight of hand illusions; the only connection of hoodoo to true conjuring is the use of the word.[2]

Conjuring as Entertainment: the Illusionist

Magic, including the arts of prestidigitation and conjuring, is the art of entertaining an audience by performing illusions that baffle and amaze. The practitioners of this art of mystery may be called magicians, conjurers, illusionists or prestidigitators. Artists in other media such as theatre, cinema, dance and the visual arts increasingly work using similar means but regard their magical techniques as of secondary importance to the goal of creating a complex cultural performance. As entertainment, conjurers use psychological deceptions and manipulative methods to perform feats that are apparently in violation of natural law. Sleight of hand and complicated secret mechanical apparatus help to convince witnesses that they have just seen the conjurer perform the impossible. This type of conjuring existed as early as 2700 B.C.E., where the Ancient Egyptian magician Dedi performed a trick where he decapitated two birds and an ox, then restored their heads. Other Egyptian magicians were known for their skill at slight of hand tricks involving cups and balls.[3]

Famous Illusionists

  • Chung Ling Soo:

Born in 1861, William Robinson stole the persona of Chung Ling Soo, and became known as "the marvelous Chinese conjurer", one of the most famous magicians in England. The real Chung Ling Soo, arriving in England years later, was accused of being a fake. Unable to smoothly deliver the vocal patter during an act, Robinson had found success with an act he performed in silence, claiming not to speak English. In 1918, he met his demise during a trick where he caught two bullets in his teeth; something went wrong, and a real bullet was fired at him, piercing his lung.[4]

Born in 1874, Houdini is perhaps best known for his abilities as an escape artist. He performed seemingly miraculous escapes from ropes, handcuffs, and straightjackets, and was famous throughout the world for feats like escaping from a locked, submerged box in which he was shackled. Later in his life, Houdini campaigned vehemently against frauds perpetrated by Spiritualist mediums. He died in 1926 from peritonitis after being unprepared for a punch in the stomach taken as part of his act.

  • Harry Blackstone

Born in 1885, Harry Blackstone was one of the most prominent illusionists of the twentieth century. He performed large scale effects, charming audiences with disappearing horses, levitation, and buzz sawed assistants, as well as smaller scale tricks like floating light bulbs and dancing handkerchiefs. His legacy was continued by his son, Harry Blackstone Jr., who worked with his father, and later became a famous magician in his own right.[5]

Categories of Illusions

Although there is much discussion among magicians as to how a given effect is to be categorized, and in fact, disagreements as to what categories actually exist - for instance, some magicians consider "penetrations" to be a separate category, others consider penetrations a form of restoration or teleportation - it is generally agreed that there are very few different types of illusions. Perhaps because it is considered a magic number, it has often been said that there are only seven types of illusion:

  • Production:

The magician pulls a rabbit from an empty hat; a fan of cards from 'thin air'; a shower of coins from an empty bucket; or appears in a puff of smoke on an empty stage; all of these effects are productions, where the magician produces "something from nothing."

  • Vanish:

The magician snaps his fingers and a coin disappears; places a dove in a cage, claps his hands and the bird vanishes, including the cage, stuffs a silk into his fist and opens his hands revealing nothing, or waves a magic wand and the Statue of Liberty magically "goes away". A vanish, being the reverse of a production, may use a similar technique, in reverse.

  • Transformation

The illusionist pulls a red handkerchief through his fist twice, which suddenly turns blue on the third pass. A spectator is shown a penny to hold in a closed fist. After squeezing it tightly, it miraculously becomes a dime in the spectator's hand. A magician requests a volunteer to "pick a card, any card" from a deck. With a flourish the magician shows the card to the volunteer and asks "is this your card?" It is not the right card, but the magician tells the volunteer, "here, hold it for a second," handing them the card and then picking card after card from the deck, none of which is the card the volunteer picked. The magician asks, "will you look at that first card again?", whereupon the volunteer finds the card in their hand to have magically become their card.

  • Restoration

A rope is cut into two pieces, the two pieces are tied together, and the knot mysteriously vanishes, leaving one unbroken piece of rope. A newspaper is torn to bits. The magician rubs the pieces together and the newspaper becomes whole. A woman is sawn into two separate parts and then magically rejoined. A card is torn in fourths and then restored piece by piece to a normal state. Restorations put something back into the state it once was.

  • Teleportation

A teleportation transfers an object from one place to another. A coin is vanished, then later found inside a tightly bound bag, which is inside a box that is tied shut, inside another box, which is in a locked box - all of which were on the other side of the stage. The magician locks his assistant in a cage, then locks himself in another. Both cages are uncovered and the pair have magically exchanged places, creating a transposition: a simultaneous, double teleportation.

  • Levitation

The magician "puts his assistant into a trance" and then floats him or her up and into the air, passing a ring around his or her body as proof that there are 'no wires' supporting them. A close-up artist wads up your dollar bill and then floats it in the air. A playing card hovers over a deck of cards. A penny on an open palm rises onto its edge on command. A scarf dances in a sealed bottle. Levitations are illusions where the conjurer "magically" raises something into the air.

  • Penetration

One solid object passes through another, as in such old standbys as "the Linking Rings" (a magical effect the magician creates by seemingly passing solid steel rings through one another) and "Cups and Balls" (in which the balls appear to pass through the bottom of an inverted cup to the table below).

Learning magic

The teaching of performance magic was once a secretive art. The success of an act is dependent on maintaining illusion, and professional magicians have often been unwilling to share knowledge with anyone outside the profession to prevent their secrets from becoming known. This made it difficult for an interested apprentice to learn magic beyond the basics. Some organizations of magicians have had strict rules against members discussing magic secrets with anyone but established magicians.

From the 1584 publication of Reginald Scot's Discoverie of Witchcraft until the end of the 19th century, only a few books had helped budding magicians to learn the craft. Books remain useful today, but for the modern student, a DVD or video recording surpasses a book, letting the apprentice mimic the master, following along as the magician dissects presentation and performance of latter-day versions of ancient artistry. Magic clubs, workshops, and organizations like the International Brotherhood of Magicians, which publishes a monthly journal, The Linking Ring, help magicians come together and discuss their trade. Membership in such organizations often requires a solemn commitment to the "Magician's Oath", where magicians must promise never to reveal the secrets of any illusions to non-magicians, as well as only performing practiced illusions.

Types of magic performance

There are many types of magic performances. Some magicians work "close-up" magic, using playing cards or coins, performed close to the audience. This type of magic is often performed for smaller audiences, at dinner parties or on the street. Others perform on a stage for larger audiences, or at night clubs and comedy clubs for medium-sized audiences. Performers like David Copperfield perform in large auditoriums, often creating large-scale effects using elaborate props. In one famous example of such "stage magic", Copperfield appeared to make the Statue of Liberty vanish in front of both a live and television audience.

Some magicians are well-versed in mentalism, the apparent ability to read thoughts, predict events, or other abilities generally associated with clairvoyance. Magic has also been tailored to specific audiences: children's magic is common entertainment for children's parties, and corporate magic helps liven up business presentations and product launches.

Misuse of magic

In modern conjuring, it is not considered fully honest to give a performance which claims to be anything other than a clever and skillful deception. Some performers have capitalized on popular belief in ESP and other paranormal phenomena as a way of presenting magical effects; Uri Geller, for example, claimed to be able to bend spoons through paranormal means. There are also, however, dishonest performers who use the techniques of conjuring for fraudulent goals. Cheating at card games is an obvious example, and is no more than a form of theft. During the height of the vogue for spiritualism and the wave of popularity for séances in the late 19th century, many fraudulent mediums used conjuring methods to perform illusions at séances designed to convince those present of actual supernatural events, for financial gain. The great escapologist and illusionist Harry Houdini devoted much of his time to exposing fraudulent mediums. Spiritualists and mediums at work today tend to shy away from effects such as making knocking sounds in darkened rooms, and objects apparently moving without being touched, as these were devices often used in the past by fraudulent practitioners.

Many con artists use simple magician's effects to defraud the innocent. The three card ruse known as "Find the Lady" or "Three-card Monte," is an old favorite of street hustlers and con men who sucker the victim into betting on what seems like an easy and obvious "game." Another example is the shell game, in which a pea is hidden under one of three walnut shells subsequently shuffled around the table (or sidewalk) so slowly as to make the pea's apparently position only seemingly obvious to the victim. Although these are well known as frauds, some people are willing to lose money on them just for the entertainment value. There are other street hustles which use conjuring techniques and methods such as misdirection to commit theft.

Notes

  1. "Necromancy" The Mystica. Retrieved May 15, 2007.
  2. Yronwode, Catherine. "Hoodoo: African American Magic" Lucky Mojo. Retrieved May 15, 2007.
  3. "Magic (conjuring)" MSN Encarta. Retrieved May 15, 2007.
  4. June 9, 2006. "How Not to Catch a Bullet" The Guardian. Retrieved May 21, 2007.
  5. "Harry Blackstone" Magician's Hall of Fame. Retrieved May 21, 2007.

References
ISBN links support NWE through referral fees

  • Dunninger, Joseph. 1962. 'The Complete Encyclopedia of Magic' Spring Books.
  • Mangan, Michael. 2007. 'Performing Dark Arts: A Cultural History of Conjuring' Intellect Ltd. ISBN 1841501492
  • Milbourne, Christopher. 1962 'Panorama of Magic' Dover Pubns. ISBN 0486207749
  • Randi, James. 1992. 'Conjuring: A Definitive History' St Martins Press. ISBN 0312086342


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