Difference between revisions of "Tyr" - New World Encyclopedia

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[[Image:IB 299 4to Tyr.jpg|right|250px|thumb|Týr, depicted here with both hands intact, is identified with [[Mars (god)|Mars]] (the Roman god of war) in this illustration from an 18th century [[Iceland]]ic manuscript.]]
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[[Image:IB 299 4to Tyr.jpg|right|250px|thumb|Týr, depicted here with both hands intact, is identified with [[Mars (god)|Mars]] (the [[Roman mythology|Roman god]] of [[war]]) in this illustration from an eighteenth-century [[Iceland]]ic manuscript]]
 
 
'''Tyr''' (Old Norse: ''Týr'') is the god of single combat and heroic glory in [[Norse Mythology|Norse mythology]], portrayed as a one-handed man. In the late Icelandic Eddas, he is described, alternately, as the son of [[Odin]] (Prose Edda) or of Hymir (a giant) (Poetic Edda), while the origins of his name (and his possible relationship to Tuisto (see Tacitus's Germania)) suggest he was once considered the father of the gods and head of the pantheon. Corresponding names in other Germanic languages include '''Tyz''' (Gothic), '''Ty''' (Old Norwegian), '''Ti''' (Old Swedish), '''Tiw''', '''Tiu''', '''Tio''', and '''Tig''' (Old English) '''Týr''' (Modern Icelandic and Faroese), '''Ziu''' and '''Zio''' (Old High German), and possibly, even '''Teiw''' (in lith. tevas, tevs - father; dievas, deive - god) in Proto-Germanic.
 
  
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'''Tyr''' (Old Norse: ''Týr'') is the god of single combat and heroic glory in [[Norse Mythology|Norse mythology]], portrayed as a one-handed man. In the late Icelandic ''Eddas'', he is described, alternately, as the son of [[Odin]] (in the ''Prose Edda'') or of the giant Hymir (in the ''Poetic Edda''), while the origins of his name suggest that he was once considered the father of the gods and head of the Norse [[pantheon]].<ref>For the origins of his name, and his possible relationship to Tuisto, see Tacitus's ''Germania.''</ref>
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{{toc}}
 
==Tyr in a Norse Context==
 
==Tyr in a Norse Context==
{{main|Norse Mythology}}
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As mentioned above, ''Tyr'' is a Norse deity, a designation that signifies his membership in a complex religious, mythological and cosmological belief system shared by the [[Scandinavia]]n and Germanic peoples. This mythological tradition, of which the Scandinavian (and particularly [[Iceland]]ic) sub-groups are best preserved, developed in the period from the first manifestations of religious and material culture in approximately 1000 B.C.E. until the [[Christianity|Christianization]] of the area, a process that occurred primarily from 900-1200 C.E.<ref>Lindow, 6-8. Though some scholars have argued against the homogenizing effect of grouping these various traditions together under the rubric of “Norse Mythology,” the profoundly exploratory/nomadic nature of Viking society tends to overrule such objections. As Thomas DuBois cogently argues, “[w]hatever else we may say about the various peoples of the North during the Viking Age, then, we cannot claim that they were isolated from or ignorant of their neighbors…. As religion expresses the concerns and experiences of its human adherents, so it changes continually in response to cultural, economic, and environmental factors. Ideas and ideals passed between communities with frequency and regularity, leading to and interdependent and intercultural region with broad commonalities of religion and worldview.” (27-28).</ref> The tales recorded within this mythological corpus tend to exemplify a unified cultural focus on physical prowess and military might.  
 
 
As mentioned above, Tyr is a Norse deity, a designation that signifies his membership in a complex of religious, mythological and cosmological beliefs shared by the Scandinavian and Germanic peoples. This mythological tradition, of which the Scandinavian (and particularly Icelandic) sub-groups are best preserved, developed in the period from the first manifestations of religious and material culture in approximately 1000 BCE until the Christianization of the area, a process that occurred primarily from 900-1200 CE.<ref>Lindow, 6-8. Though some scholars have argued against the homogenizing effect of grouping these various traditions together under the rubric of “Norse Mythology,” the profoundly exploratory/nomadic nature of Viking society tends to overrule such objections. As Thomas DuBois cogently argues, “[w]hatever else we may say about the various peoples of the North during the Viking Age, then, we cannot claim that they were isolated from or ignorant of their neighbors…. As religion expresses the concerns and experiences of its human adherents, so it changes continually in response to cultural, economic, and environmental factors. Ideas and ideals passed between communities with frequency and regularity, leading to and interdependent and intercultural region with broad commonalities of religion and worldview.” (27-28).</ref> The tales recorded within this mythological corpus tend to exemplify a unified cultural focus on physical prowess and military might.  
 
 
   
 
   
Within this framework, Norse cosmology postulates three separate "clans" of deities: the Aesir, the Vanir, and the Jotun. The distinction between Aesir and Vanir is relative, for the two are said to have made peace, exchanged hostages, intermarried and reigned together after a prolonged war, which the Aesir had finally won. In fact, the most major divergence between the two groups is in their respective areas of influence, with the Aesir representing war and conquest, and the Vanir representing exploration, fertility and wealth.<ref>More specifically, Georges Dumézil, one of the foremost authorities on the Norse tradition and a noted comparitivist, argues quite persuasively that the Aesir / Vanir distinction is a component of a larger triadic division (between ruler gods, warrior gods, and gods of agriculture and commerce) that is echoed among the Indo-European cosmologies (from Vedic India, through Rome and into the Germanic North). Further, he notes that this distinction conforms to patterns of social organization found in all of these societies. See Georges Dumézil's Gods of the Ancient Northmen (especially pgs. xi-xiii, 3-25) for more details.</ref> The ''Jotun'', on the other hand, are seen as a generally malefic (though wise) race of giants who represented the primary adversaries of the Aesir and Vanir.
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Within this framework, Norse cosmology postulates three separate "clans" of deities: the [[Aesir]], the [[Vanir]], and the [[Jotun]]. The distinction between Aesir and Vanir is relative, for the two are said to have made peace, exchanged hostages, intermarried and reigned together after a prolonged war. In fact, the greatest divergence between the two groups is in their respective areas of influence, with the Aesir representing war and conquest, and the Vanir representing exploration, fertility and wealth.<ref>More specifically, Georges Dumézil, one of the foremost authorities on the Norse tradition and a noted comparitivist, argues quite persuasively that the Aesir/Vanir distinction is a component of a larger triadic division (between ruler gods, warrior gods, and gods of agriculture and commerce) that is echoed among the Indo-European cosmologies (from Vedic India, through Rome and into the Germanic North). Further, he notes that this distinction conforms to patterns of social organization found in all of these societies. See Georges Dumézil's Gods of the Ancient Northmen (especially pgs. xi-xiii, 3-25) for more details.</ref> The Jotun, on the other hand, are seen as a generally malefic (though wise) race of giants who represented the primary adversaries of the Aesir and Vanir.
  
 
Tyr is generally recognized as a "ruler" god among the Aesir, and it is postulated that his role as the head of the pantheon was displaced only gradually by the worship of [[Odin]].
 
Tyr is generally recognized as a "ruler" god among the Aesir, and it is postulated that his role as the head of the pantheon was displaced only gradually by the worship of [[Odin]].
  
 
==Characteristics==
 
==Characteristics==
Associated with vigor and victory in battle, Tyr was a warrior god ''par excellence'' whose [[Tyr#Tyr rune|runes]] were thought to protect the Viking hordes who inscribed them on their weapons and bodies. This historical identification is evidenced by the Roman tendency to conflate the Germanic cult of Tyr with their own veneration of Mars.<ref>Turville-Petrie, 181.</ref> Further, Tyr was also understood as the god of oaths and legal proceedings:
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Associated with vigor and victory in battle, Tyr was a warrior god ''par excellence'' whose [[Tyr#Tyr rune|runes]] were thought to protect the Viking hordes who inscribed them on their weapons and bodies. This historical identification is evidenced by the Roman tendency to conflate the Germanic cult of Tyr with their own veneration of Mars.<ref>Turville-Petre, 181.</ref> Further, Tyr was also understood as the god of oaths and legal proceedings:
:In general, too much emphasis has been placed on the warlike aspects of Tyr, and his significance for Germanic law has not been sufficiently recognized. In should be noted that, from the Germanic point of view, there is no contradiction between the concepts "God of War" and "God of Law." War is in fact not only the bloody mingling of combat, but no less a decision obtained between the two combatants and secured by precise rules of law.... So is explained ... how combat between two armies can be replaced by a legal duel, in which the gods grant victory to the party whose right they recognize.<ref>Jan de Vries, quoted in Dumézil, 44. From this, Dumézil explores his Indo-European thesis and enumerates various parallels between Tyr and the [[Vedas|Vedic]] god [[Mitra]].</ref>
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<blockquote>In general, too much emphasis has been placed on the warlike aspects of Tyr, and his significance for Germanic law has not been sufficiently recognized. In should be noted that, from the Germanic point of view, there is no contradiction between the concepts "God of War" and "God of Law." War is in fact not only the bloody mingling of combat, but no less a decision obtained between the two combatants and secured by precise rules of law.... So is explained ... how combat between two armies can be replaced by a legal duel, in which the gods grant victory to the party whose right they recognize.<ref>Jan de Vries, quoted in Dumézil, 44. From this, Dumézil explores his Indo-European thesis and enumerates various parallels between Tyr and the [[Vedas|Vedic]] god [[Mitra]].</ref></blockquote>
This attribution is also supported by evidence from the Roman period, which seems to describe Tyr as ''Mars Thingsus'' ("the god of the þing, or judicial assembly").<ref>Turville-Petrie, 181.</ref>
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This attribution is also supported by evidence from the Roman period, which seems to describe Tyr as ''Mars Thingsus'' ("the god of the þing, or judicial assembly").<ref>Turville-Petre, 181.</ref>
  
In his instruction manual for Nordic ''skalds'' (lyric poets), [[Snorri Sturluson]] describes some possible ''kennings'' (poetic allusions) that could be used to describe Tyr, including "One-handed God, and Fosterer of the Wolf, God of Battles, Son of Odin."<ref>Snorri Sturluson, ''Skáldskaparmál'' (IX), p. 113 in Brodeur's translation.</ref> His hand was lost in the feeding of ''Fenrir'' (an important myth that is [[Tyr#Major Mythic Tales|discussed below]]).
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In his instruction manual for Nordic ''skalds'' (lyric poets), [[Snorri Sturluson]] (1178-1241 C.E.) describes some possible ''kennings'' (poetic allusions) that could be used to describe Tyr, including "One-handed God, and Fosterer of the Wolf, God of Battles, Son of Odin."<ref>Snorri Sturluson, ''Skáldskaparmál'' (IX), p. 113 in Brodeur's translation.</ref> His hand was lost in the feeding of ''Fenrir'' (an important myth that is [[Tyr#Major Mythic Tales|discussed below]]).
  
 
==Historical Origins==
 
==Historical Origins==
The name ''Tyr'' meant "god" (cf. ''Hangatyr'', the "god who hung" [referring to when Odin hung in a tree for nine days]) as one of [[Odin]]'s names; probably inherited from Tyr in his role as judge—compare with the Irish "Midir", the judge par excellence) and goes back to  a [[Proto-Germanic]] '''Tîwaz''', earlier '''Teiwaz''', continuing [[Proto-Indo-European language|Proto-Indo-European]] '''*deywos''' "god", a word related to but distinct from the name of the sky-god [[Dyeus]] (in lith. both Dyeus and Deywos has the same meaning Dievas or god, but Deives means the goddess).
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The name ''Tyr'' literally means "god," with an etymology that can be traced by to the Proto-Germanic ''Tîwaz'', earlier ''Teiwaz'', after emerging from the conjectured Proto-Indo-European root ''*deywos'' ("god"). Due to this linguistic factor, Tyr is thought to have, at one time, been a major deity (and perhaps even the head of the pantheon), despite his limited representation in the extant mythological corpus.<ref>Turville-Pietrie, 182; Dumézil, 42-48. See also Orchard, 366 for a brief discussion of this etymology.</ref>
  
It should be noted however, that direct reference between Tyr/Teiw and "leader of the Gods" may be debatable. While the Proto-Indo-European origins of the term is common wisdom, "Dyaus" , "Deywos" and "Devas" have always been used in a generic way to refer to the gods. "Dyaus-pater" which literally means the "father of Gods" later transformed through common uses in ancient Greece and Rome into "Zeus-pater" and then to "Jupiter" have been applied to Zeus/Jupiter and to Woden/Odin (Nordic). While youthful-"looking" gods such as Tyr and Vedic counterparts such as Indra have been linked to similar roles as leader, this was primarily done during times of war. Woden or Odin is generally accepted as the all-seeing father of the Aesir. (Dr. Bik DasGupta, 2006)
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The oldest attestation of the god is Gothic Tyz ([http://www.northvegr.org/lore/grimmst/009_03.php Vienna cod. 140]), though the word "Teiw" found inscribed on the Negau Helm may very well be a direct reference to this particular deity, rather than to gods (in general).<ref>This inscription is described in excellent detail in Konstantin Reichardt's "The Inscription on Helmet B of Negau" in the journal ''Language'' (Vol. 29, No. 3. (Jul.-Sep. 1953), pp. 306-316).</ref> If this was the case, the runic inscription on this helmet would be the oldest reference to Tyr, as it predates the Gothic evidence by several centuries.
  
The oldest attestation of the god is Gothic Tyz ([http://www.northvegr.org/lore/grimmst/009_03.php  Vienna cod. 140]), though the "Teiw" found on the Negau Helm may very well be a direct reference to the God, rather than a god, and predates the Gothic (and indeed runic script) by several centuries.
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Tîwaz was overtaken in popularity and in authority by both [[Odin]] and [[Thor]] at some point before the Migration Age (c. 300-700 C.E.). In terms of his relationship to Thor, it is clear that Tyr's linguistic cognates in other Indo-European pantheons were the original possessors of the thunder (i.e. [[Zeus]]), though in some cases control of this attribute was ultimately passed on to another god (e.g. [[Dyaus]] to [[Indra]]). Despite this gradual transfer of authority, it is still the case that Tyr is the one of the few gods whose strength is ever compared to Thor's in Eddaic myth.<ref>However, the older god's fortitude is found to be lacking in comparison to his younger (and more popular contemporary), as in the tale of Hymir's kettle (see Lindow, 298-299).</ref>
  
Tîwaz was overtaken in popularity and in authority by both [[Odin]] and [[Thor]] at some point before the [[Migration Period|Migration Age]]. In terms of his relationship to Thor, it is clear that Tyr's linguistic cognates in other Indo-European pantheons were the original possessors of the thunder, eg. Zeus, and in some cases ultimately passed that attribute on to another god, eg. Dyaus to Indra. In Eddaic myth, and apart from that aspect of Thor named Magni (meaning "spiritual strength", as in "with all my might and main"), only Tyr's strength is ever compared to Thor's.
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==Major Mythic Tales==
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[[Image:John_Bauer-Tyr_and_Fenrir.jpg|right|250px|thumb|Tyr sacrifices his arm to [[Fenris]]]]
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When considering Tyr, one particular mythic episode stands out from the rest due to the frequency of re-tellings and allusions to it: namely, the loss of his arm to the demonic wolf ''Fenrir''.  
  
There is sketchy evidence of a consort, in German named '''Zisa''': [[Tacitus]] mentions one Germanic tribe who worshipped "[[Isis]]", and [[Jacob Grimm]] pointed to Cisa/Zisa, the patroness of [[Augsburg]], in this connection.  The name Zisa would be derived from Ziu etymologically, in agreement with other consorts to the chief god in Indo-European pantheons, e. g. Zeus and [[Dione (mythology)|Dione]].
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According to the ''Eddas'', Odin was informed through magical means that the three children of [[Loki]] (''Jormungandr'', the world-serpent; [[Hel]], the queen of the Underworld; and ''Fenrir'', the demon wolf) would play a decisive role in the war against the Aesir at [[Ragnarök]] (the cataclysmic battle at the end of time). Thus, the high god decided to banish the serpent and the giantess from Asgard, though he, perhaps unwisely, permitted the wolf to stay (likely due to his affinity with lupines). Over time, the gods noticed that the animal was consistently increasing in size, which eventually led them to decide to shackle the beast, in order to keep him from wreaking havoc in their ranks. Unfortunately, the strength of the animal was already so great that he was able to shatter any fetter placed upon him.  
  
[[Image:John_Bauer-Tyr_and_Fenrir.jpg|left|250px|thumb|Tyr sacrifices his arm to [[Fenris]]]]
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Eventually, they visited the dwarves (the craftsmen of the gods), who manufactured them a magical ribbon called ''Gleipnir'' that looked like a fragile thread but was actually unbreakable. When they attempted to bind Fenrir, however, the animal, sensing deception, refused to submit unless one of the Aesir agreed to place their hand in his mouth (as a security). Tyr, known for his great courage, was the only one who agreed to this compromise&mdash;knowing full well what the consequences would be. As the bonds tightened and Fenris realized that he had been tricked, he clamped his mammoth teeth down upon the brave god's flesh. Once the deed was done, "all laughed except Tyr: he lost his hand."<ref>Snorri Sturluson, ''Gylfaginning'' (XXXIV), pages 42-45 in Brodeur's translation. See also: Orchard, 365; Lindow, 297-298.</ref>
  
==Major Mythic Tales==
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According to Dumézil, the fact that Tyr (a god associated with legal issues) willingly deceived Fenrir in this way had negative effects upon the Norse understanding of law:
According to the Edda, at one stage the gods decided to shackle the [[wolf]] [[Fenrisulfr]] (Fenris), but the beast broke every chain they put upon him. Eventually they had the dwarves make them a magical ribbon called [[Gleipnir]] from such items as a woman's beard and a mountain's roots. But Fenris sensed the gods' deceit and refused to be bound with it unless one of them put his hand in the wolf's mouth. Tyr, known for his great courage, agreed, and the other gods bound the wolf.  Fenris sensed that he had been tricked and bit off the god's hand.  Fenris will remain bound until the day of [[Ragnarök]].  
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<blockquote>In vain do the Scandinavian gods punish sacrilege and perjury, avenge violated peace or scorned law. No one incarnated any more in ''pure'', exemplary fashion those absolute values that a society, even hypocritically, needs to shelter under high patronage.... Even if polytheistic gods cannot be impeccable, they should at least, to fulfill their role, have one of them speak for and respond to man's conscience... Tyr [due to the incompatibility between his false oath and his role as a god of law] can do that no longer."<ref>Dumézil, 48.</ref></blockquote>
  
As a result of this deed, Tyr is called the "Leavings of the Wolf". As the wolf is a frequent metaphor for the all-devouring grave, and with the well-known Eddaic adage "Cattle die, kinsmen die…" in mind, the meaning of this by-name becomes clear. Tyr is glory, the name undying, which shall endure after one's death. And indeed, at the root of his name and the basic Indo-Germanic idea of godhood we find the meaning of "heavenly radiance". Various Germanic words that spring from this same root are the Anglo-Saxon tir (glory), the Old High German Ziori (splendour), and the Old Norse tiv (god, hero).
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In the end times, Tyr is destined to kill and be killed by ''Garm'', the guard dog of [[Hel (realm)|Hel]], at least according to the vision of [[Ragnarök]] described in the Prose Edda,.<ref>See Lindow, 299.</ref>
  
According to the Prose version of Ragnarok, Tyr is destined to kill and be killed by [[Garm (Norse mythology)|Garm]], the guard dog of [[Hel (realm)|Hel]]. However, in the two poetic versions of Ragnarok, he goes unmentioned; unless one believes that he is the "Mighty One".
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==Toponyms (and Other Linguistic Traces) of Tyr==
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Though Tyr/Tiw became relatively unimportant compared to Odin/Woden in the Nordic and Germanic pantheons, traces of his once-high status can still be seen through linguistic evidence. For example, the third day of week throughout the English, Germanic and Nordic world is ''Tuesday'' (literally "Tiw's day"), which is named after Tyr (as a god of war) in following the Roman example (whose third day (''Martis dies'') was dedicated to the [[Roman mythology|Roman god]] of [[war]] and the father-god of [[Roman Empire|Rome]], [[Mars (god)|Mars]]). Likewise, this importance can be seen in the names of some plants, including Old Norse ''Týsfiola'' (after the Latin ''Viola Martis''); ''Týviðr'', "Tý's wood"; the [[Swedish language|Swedish]] ''Tibast'' (the ''Daphne mezereum''); and ''Týrhialm'' (Aconitum (one of the most poisonous plants in Europe whose helmet-like shape might suggest a warlike connection)).  
  
In the ''[[Lokasenna]]'', Tyr is taunted with [[cuckold]]ry by [[Loki]], maybe another hint that he had a consort or wife at one time.
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In [[Norway]], the parish and municipality of Tysnes is named after the god. Additionally, the [[Sweden|Swedish]] forest, Tiveden, may also be named after Tyr, though this may also be due to the definition of ''tyr'' as a generic word for "god" (i.e. the forest of the gods).
 
 
==Toponyms of Tyr==
 
Tyr/Tiw had become relatively unimportant compared to Odin/Woden in both North and West Germanic, and specifically in the sphere of organized warfare. Traces of the god remain, however, in [[Tuesday]] ("Tiw's day"), named after Tyr in both the North and the West Germanic languages (corresponding to ''Martis dies'', dedicated to the Roman god of war and the father-god of Rome, [[Mars (god)|Mars]]) and also in the names of some plants: Old Norse ''Týsfiola'' (after the Latin ''[[Viola Martis]]''), ''Týrhialm'' ([[Aconitum]], one of the most poisonous plants in Europe whose helmet-like shape might suggest a warlike connection) and ''Týviðr'', "Tý's wood", in the [[Helsingor]] dialect ''Tistbast'', modern [[Swedish language|Swedish]] ''Tibast'' (the ''[[Daphne mezereum]]'', a shrub which blooms before the leaves appear in spring). The Swedish forest [[Tiveden]] may also be named after Tyr, or reflecting ''Tyr'' as a generic word for "god" (i.e. the forest of the gods). In Norway the parish and municipality of [[Tysnes]] are named after the god.
 
  
 
==Tyr rune==
 
==Tyr rune==
{{main|Tiwaz rune}}
 
 
[[Image:Tiwaz_rune.png|150px|thumb|right|Tyr rune]]  
 
[[Image:Tiwaz_rune.png|150px|thumb|right|Tyr rune]]  
The ''t''-[[rune]] is named after Tyr, and was identified with this god., the reconstructed Proto-Germanic name is  '''Tîwaz''' (lith. Tevas - father, Dievas or Deivas - god). The rune is sometimes also referred to as '''Teiwaz''', or spelling variants.
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The ''t''-[[rune]] is named after Tyr and was identified with this god. As Turville-Pietrie notes:
 
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<blockquote>Tyr plainly had much to do with runes and with runic magic. The rune t (↑) is called by his name both in Norwegian and Icelandic runic poems, and the name ''tir'' given to in in the Old English Runic Poem, varying with ''ti'' in the Salzburg manuscript, must be of the same origin.</blockquote>
The rune was also compared with Mars as in the [[Rune poem|Icelandic rune poem]]:
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<blockquote>In the ''Sigrdrifumál'' (Words of Sigrdrífa, str. 16), it is said that one who hopes for victory must carve runes on the hilt and other parts of his sword, and he must repeat the name of Tyr three times.<ref>Turville-Pietrie, 180.</ref></blockquote>
{|
 
| style="padding: 1pt 10pt;" |
 
:ᛏ ''Týr er einhendr áss''
 
:  ''ok ulfs leifar''
 
:  ''ok hofa hilmir.''
 
:  Mars ''tiggi.''
 
| style="padding: 1pt 10pt;" |
 
:  Tyr is a one-handed god,
 
:  and leavings of the wolf
 
and prince of temples.
 
|
 
|}
 
 
 
==Modern popular culture==
 
Although representations of Tyr are less common than those of [[Thor in popular culture|Thor]], [[Odin in popular culture|Odin]] or [[Loki in popular culture|Loki]], Tyr is often referenced or appears as a warrior figure in many modern depictions, particularly those relating to [[high fantasy]], usually most identifiable by his missing arm and lust for battle.
 
 
 
Tyr has also become a character in the daily comic strip [http://www.gocomics.com/inkpen/ Ink Pen], by Phil Dunlap. Tyr is upset that his brother [[Thor]] has a comic book and he doesn't, so he tries to get a job as the mascot for a company. However, Tyr can't find work, mainly due to his "male pattern baldness, atrocious personal hygiene, and uncontrollable anger."
 
  
 
==Notes==
 
==Notes==
Line 73: Line 53:
  
 
==Bibliography==
 
==Bibliography==
* DuBois, Thomas A. ''Nordic Religions in the Viking Age''. Philadelphia: University of Pennsylvania Press, 1999. ISBN 0-8122-1714-4.
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* DuBois, Thomas A. ''Nordic Religions in the Viking Age''. Philadelphia, PA: University of Pennsylvania Press, 1999. ISBN 0812217144
* Dumézil, Georges. ''Gods of the Ancient Northmen''. Edited by Einar Haugen; Introduction by C. Scott Littleton and Udo Strutynski. Berkeley: University of California Press, 1973. ISBN 0-520-02044-8.
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* Dumézil, Georges. ''Gods of the Ancient Northmen''. Edited by Einar Haugen; Introduction by C. Scott Littleton and Udo Strutynski. Berkeley, CA: University of California Press, 1973. ISBN 0520020448
* Lindow, John. ''Handbook of Norse mythology''. Santa Barbara, CA: ABC-CLIO, 2001. ISBN 1-57607-217-7.
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* Lindow, John. ''Handbook of Norse Mythology''. Santa Barbara, CA: ABC-CLIO, 2001. ISBN 1576072177
* Munch, P. A. ''Norse Mythology: Legends of Gods and Heroes''. In the revision of Magnus Olsen; translated from the Norwegian by Sigurd Bernhard Hustvedt. New York: The American-Scandinavian foundation; London: H. Milford, Oxford University Press, 1926.
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* Munch, P. A. ''Norse Mythology: Legends of Gods and Heroes''. In the revision of Magnus Olsen; translated from the Norwegian by Sigurd Bernhard Hustvedt. New York: The American-Scandinavian Foundation; London: H. Milford, Oxford University Press, 1926.
* Orchard, Andy. ''Cassell's Dictionary of Norse Myth and Legend''. London: Cassell; New York: Distributed in the United States by Sterling Pub. Co., 2002. ISBN 0-304-36385-5.
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* Orchard, Andy. ''Cassell's Dictionary of Norse Myth and Legend''. London: Cassell; New York: Distributed in the United States by Sterling Pub. Co., 2002. ISBN 0304363855
* Sturlson, Snorri. ''The Prose Edda of Snorri Sturluson: Tales from Norse Mythology''. Introduced by Sigurdur Nordal; Selected and translated by Jean I. Young. Berkeley, CA: University of California Press, 1954. ISBN 0-520-01231-3.
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* Reichardt, Konstantin. "The Inscription on Helmet B of Negau." ''Language'' 29(3) (Jul.-Sep. 1953): 306-316. ISSN 0097-8507
* Snorri Sturluson. ''The Prose Edda''. Translated from the Icelandic and with an introduction by Arthur Gilchrist Brodeur. New York: American-Scandinavian foundation, 1916.
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* Sturlson, Snorri. ''The Prose Edda of Snorri Sturluson: Tales from Norse Mythology''. Introduced by Sigurdur Nordal; Selected and translated by Jean I. Young. Berkeley, CA: University of California Press, 1954. ISBN 0520012313
* Turville-Petre, Gabriel. Myth and Religion of the North: The Religion of Ancient Scandinavia. New York: Holt, Rinehart and Winston, 1964.
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* Snorri Sturluson. ''The Prose Edda''. Translated and introduction by Arthur Gilchrist Brodeur. New York: American-Scandinavian Foundation, 1916.
 
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* Tacitus, C. Cornelius. ''A Treatise on the Situation, Manners, and Inhabitants of Germany and the Life of Agricola''. Translated by John Aikin. Warrington: London, 1777.
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* Turville-Petre, Gabriel. ''Myth and Religion of the North: The Religion of Ancient Scandinavia.'' New York: Holt, Rinehart and Winston, 1964.
  
==External links==
 
*[http://www.northvegr.org/lore/grimmst/009_01.php Grimm's Teutonic Mythology] (English translation, chapter 9)
 
*[http://www.angelfire.com/empire/martiana/tyr/index.html Tyr in Germanic Religion]
 
*[http://www.thetroth.org/resources/william/tyr.html Týr and Zisa] by William Bainbridge
 
*[http://www.tyr.net/ Týr Official Site] A Viking Metal Band from The Faroe Islands
 
  
 
[[Category: Philosophy and religion]]
 
[[Category: Philosophy and religion]]

Latest revision as of 16:19, 24 December 2015

Týr, depicted here with both hands intact, is identified with Mars (the Roman god of war) in this illustration from an eighteenth-century Icelandic manuscript

Tyr (Old Norse: Týr) is the god of single combat and heroic glory in Norse mythology, portrayed as a one-handed man. In the late Icelandic Eddas, he is described, alternately, as the son of Odin (in the Prose Edda) or of the giant Hymir (in the Poetic Edda), while the origins of his name suggest that he was once considered the father of the gods and head of the Norse pantheon.[1]

Tyr in a Norse Context

As mentioned above, Tyr is a Norse deity, a designation that signifies his membership in a complex religious, mythological and cosmological belief system shared by the Scandinavian and Germanic peoples. This mythological tradition, of which the Scandinavian (and particularly Icelandic) sub-groups are best preserved, developed in the period from the first manifestations of religious and material culture in approximately 1000 B.C.E. until the Christianization of the area, a process that occurred primarily from 900-1200 C.E.[2] The tales recorded within this mythological corpus tend to exemplify a unified cultural focus on physical prowess and military might.

Within this framework, Norse cosmology postulates three separate "clans" of deities: the Aesir, the Vanir, and the Jotun. The distinction between Aesir and Vanir is relative, for the two are said to have made peace, exchanged hostages, intermarried and reigned together after a prolonged war. In fact, the greatest divergence between the two groups is in their respective areas of influence, with the Aesir representing war and conquest, and the Vanir representing exploration, fertility and wealth.[3] The Jotun, on the other hand, are seen as a generally malefic (though wise) race of giants who represented the primary adversaries of the Aesir and Vanir.

Tyr is generally recognized as a "ruler" god among the Aesir, and it is postulated that his role as the head of the pantheon was displaced only gradually by the worship of Odin.

Characteristics

Associated with vigor and victory in battle, Tyr was a warrior god par excellence whose runes were thought to protect the Viking hordes who inscribed them on their weapons and bodies. This historical identification is evidenced by the Roman tendency to conflate the Germanic cult of Tyr with their own veneration of Mars.[4] Further, Tyr was also understood as the god of oaths and legal proceedings:

In general, too much emphasis has been placed on the warlike aspects of Tyr, and his significance for Germanic law has not been sufficiently recognized. In should be noted that, from the Germanic point of view, there is no contradiction between the concepts "God of War" and "God of Law." War is in fact not only the bloody mingling of combat, but no less a decision obtained between the two combatants and secured by precise rules of law.... So is explained ... how combat between two armies can be replaced by a legal duel, in which the gods grant victory to the party whose right they recognize.[5]

This attribution is also supported by evidence from the Roman period, which seems to describe Tyr as Mars Thingsus ("the god of the þing, or judicial assembly").[6]

In his instruction manual for Nordic skalds (lyric poets), Snorri Sturluson (1178-1241 C.E.) describes some possible kennings (poetic allusions) that could be used to describe Tyr, including "One-handed God, and Fosterer of the Wolf, God of Battles, Son of Odin."[7] His hand was lost in the feeding of Fenrir (an important myth that is discussed below).

Historical Origins

The name Tyr literally means "god," with an etymology that can be traced by to the Proto-Germanic Tîwaz, earlier Teiwaz, after emerging from the conjectured Proto-Indo-European root *deywos ("god"). Due to this linguistic factor, Tyr is thought to have, at one time, been a major deity (and perhaps even the head of the pantheon), despite his limited representation in the extant mythological corpus.[8]

The oldest attestation of the god is Gothic Tyz (Vienna cod. 140), though the word "Teiw" found inscribed on the Negau Helm may very well be a direct reference to this particular deity, rather than to gods (in general).[9] If this was the case, the runic inscription on this helmet would be the oldest reference to Tyr, as it predates the Gothic evidence by several centuries.

Tîwaz was overtaken in popularity and in authority by both Odin and Thor at some point before the Migration Age (c. 300-700 C.E.). In terms of his relationship to Thor, it is clear that Tyr's linguistic cognates in other Indo-European pantheons were the original possessors of the thunder (i.e. Zeus), though in some cases control of this attribute was ultimately passed on to another god (e.g. Dyaus to Indra). Despite this gradual transfer of authority, it is still the case that Tyr is the one of the few gods whose strength is ever compared to Thor's in Eddaic myth.[10]

Major Mythic Tales

Tyr sacrifices his arm to Fenris

When considering Tyr, one particular mythic episode stands out from the rest due to the frequency of re-tellings and allusions to it: namely, the loss of his arm to the demonic wolf Fenrir.

According to the Eddas, Odin was informed through magical means that the three children of Loki (Jormungandr, the world-serpent; Hel, the queen of the Underworld; and Fenrir, the demon wolf) would play a decisive role in the war against the Aesir at Ragnarök (the cataclysmic battle at the end of time). Thus, the high god decided to banish the serpent and the giantess from Asgard, though he, perhaps unwisely, permitted the wolf to stay (likely due to his affinity with lupines). Over time, the gods noticed that the animal was consistently increasing in size, which eventually led them to decide to shackle the beast, in order to keep him from wreaking havoc in their ranks. Unfortunately, the strength of the animal was already so great that he was able to shatter any fetter placed upon him.

Eventually, they visited the dwarves (the craftsmen of the gods), who manufactured them a magical ribbon called Gleipnir that looked like a fragile thread but was actually unbreakable. When they attempted to bind Fenrir, however, the animal, sensing deception, refused to submit unless one of the Aesir agreed to place their hand in his mouth (as a security). Tyr, known for his great courage, was the only one who agreed to this compromise—knowing full well what the consequences would be. As the bonds tightened and Fenris realized that he had been tricked, he clamped his mammoth teeth down upon the brave god's flesh. Once the deed was done, "all laughed except Tyr: he lost his hand."[11]

According to Dumézil, the fact that Tyr (a god associated with legal issues) willingly deceived Fenrir in this way had negative effects upon the Norse understanding of law:

In vain do the Scandinavian gods punish sacrilege and perjury, avenge violated peace or scorned law. No one incarnated any more in pure, exemplary fashion those absolute values that a society, even hypocritically, needs to shelter under high patronage.... Even if polytheistic gods cannot be impeccable, they should at least, to fulfill their role, have one of them speak for and respond to man's conscience... Tyr [due to the incompatibility between his false oath and his role as a god of law] can do that no longer."[12]

In the end times, Tyr is destined to kill and be killed by Garm, the guard dog of Hel, at least according to the vision of Ragnarök described in the Prose Edda,.[13]

Toponyms (and Other Linguistic Traces) of Tyr

Though Tyr/Tiw became relatively unimportant compared to Odin/Woden in the Nordic and Germanic pantheons, traces of his once-high status can still be seen through linguistic evidence. For example, the third day of week throughout the English, Germanic and Nordic world is Tuesday (literally "Tiw's day"), which is named after Tyr (as a god of war) in following the Roman example (whose third day (Martis dies) was dedicated to the Roman god of war and the father-god of Rome, Mars). Likewise, this importance can be seen in the names of some plants, including Old Norse Týsfiola (after the Latin Viola Martis); Týviðr, "Tý's wood"; the Swedish Tibast (the Daphne mezereum); and Týrhialm (Aconitum (one of the most poisonous plants in Europe whose helmet-like shape might suggest a warlike connection)).

In Norway, the parish and municipality of Tysnes is named after the god. Additionally, the Swedish forest, Tiveden, may also be named after Tyr, though this may also be due to the definition of tyr as a generic word for "god" (i.e. the forest of the gods).

Tyr rune

Tyr rune

The t-rune is named after Tyr and was identified with this god. As Turville-Pietrie notes:

Tyr plainly had much to do with runes and with runic magic. The rune t (↑) is called by his name both in Norwegian and Icelandic runic poems, and the name tir given to in in the Old English Runic Poem, varying with ti in the Salzburg manuscript, must be of the same origin.

In the Sigrdrifumál (Words of Sigrdrífa, str. 16), it is said that one who hopes for victory must carve runes on the hilt and other parts of his sword, and he must repeat the name of Tyr three times.[14]

Notes

  1. For the origins of his name, and his possible relationship to Tuisto, see Tacitus's Germania.
  2. Lindow, 6-8. Though some scholars have argued against the homogenizing effect of grouping these various traditions together under the rubric of “Norse Mythology,” the profoundly exploratory/nomadic nature of Viking society tends to overrule such objections. As Thomas DuBois cogently argues, “[w]hatever else we may say about the various peoples of the North during the Viking Age, then, we cannot claim that they were isolated from or ignorant of their neighbors…. As religion expresses the concerns and experiences of its human adherents, so it changes continually in response to cultural, economic, and environmental factors. Ideas and ideals passed between communities with frequency and regularity, leading to and interdependent and intercultural region with broad commonalities of religion and worldview.” (27-28).
  3. More specifically, Georges Dumézil, one of the foremost authorities on the Norse tradition and a noted comparitivist, argues quite persuasively that the Aesir/Vanir distinction is a component of a larger triadic division (between ruler gods, warrior gods, and gods of agriculture and commerce) that is echoed among the Indo-European cosmologies (from Vedic India, through Rome and into the Germanic North). Further, he notes that this distinction conforms to patterns of social organization found in all of these societies. See Georges Dumézil's Gods of the Ancient Northmen (especially pgs. xi-xiii, 3-25) for more details.
  4. Turville-Petre, 181.
  5. Jan de Vries, quoted in Dumézil, 44. From this, Dumézil explores his Indo-European thesis and enumerates various parallels between Tyr and the Vedic god Mitra.
  6. Turville-Petre, 181.
  7. Snorri Sturluson, Skáldskaparmál (IX), p. 113 in Brodeur's translation.
  8. Turville-Pietrie, 182; Dumézil, 42-48. See also Orchard, 366 for a brief discussion of this etymology.
  9. This inscription is described in excellent detail in Konstantin Reichardt's "The Inscription on Helmet B of Negau" in the journal Language (Vol. 29, No. 3. (Jul.-Sep. 1953), pp. 306-316).
  10. However, the older god's fortitude is found to be lacking in comparison to his younger (and more popular contemporary), as in the tale of Hymir's kettle (see Lindow, 298-299).
  11. Snorri Sturluson, Gylfaginning (XXXIV), pages 42-45 in Brodeur's translation. See also: Orchard, 365; Lindow, 297-298.
  12. Dumézil, 48.
  13. See Lindow, 299.
  14. Turville-Pietrie, 180.

Bibliography

  • DuBois, Thomas A. Nordic Religions in the Viking Age. Philadelphia, PA: University of Pennsylvania Press, 1999. ISBN 0812217144
  • Dumézil, Georges. Gods of the Ancient Northmen. Edited by Einar Haugen; Introduction by C. Scott Littleton and Udo Strutynski. Berkeley, CA: University of California Press, 1973. ISBN 0520020448
  • Lindow, John. Handbook of Norse Mythology. Santa Barbara, CA: ABC-CLIO, 2001. ISBN 1576072177
  • Munch, P. A. Norse Mythology: Legends of Gods and Heroes. In the revision of Magnus Olsen; translated from the Norwegian by Sigurd Bernhard Hustvedt. New York: The American-Scandinavian Foundation; London: H. Milford, Oxford University Press, 1926.
  • Orchard, Andy. Cassell's Dictionary of Norse Myth and Legend. London: Cassell; New York: Distributed in the United States by Sterling Pub. Co., 2002. ISBN 0304363855
  • Reichardt, Konstantin. "The Inscription on Helmet B of Negau." Language 29(3) (Jul.-Sep. 1953): 306-316. ISSN 0097-8507
  • Sturlson, Snorri. The Prose Edda of Snorri Sturluson: Tales from Norse Mythology. Introduced by Sigurdur Nordal; Selected and translated by Jean I. Young. Berkeley, CA: University of California Press, 1954. ISBN 0520012313
  • Snorri Sturluson. The Prose Edda. Translated and introduction by Arthur Gilchrist Brodeur. New York: American-Scandinavian Foundation, 1916.
  • Tacitus, C. Cornelius. A Treatise on the Situation, Manners, and Inhabitants of Germany and the Life of Agricola. Translated by John Aikin. Warrington: London, 1777.
  • Turville-Petre, Gabriel. Myth and Religion of the North: The Religion of Ancient Scandinavia. New York: Holt, Rinehart and Winston, 1964.

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