Difference between revisions of "Sound" - New World Encyclopedia

From New World Encyclopedia
 
(17 intermediate revisions by 6 users not shown)
Line 1: Line 1:
:''This article is about compression waves. For other meanings, see [[sound (disambiguation)]].''
+
{{Copyedited}}{{Paid}}{{Images OK}}{{Submitted}}{{Approved}}
  
In regular usage, the term '''sound''' is applied to any stimulus that excites our sense of hearing. The cause of sound is vibratory movement from a disturbance, communicated to the ear through a medium such as air. Scientists group all such vibratory phenomena under the general category of "sound," even when they lie outside the range of human hearing. The scientific study of sound is known as '''acoustics'''.
+
[[Image:Processing-of-sound.svg|thumb|right|300px|A schematic representation of hearing. (Blue: sound waves. Red: eardrum. Yellow: cochlea. Green: auditory receptor cells. Purple: frequency spectrum of hearing response. Orange: nerve impulse.)]]
 +
In regular usage, the term '''sound''' is applied to any stimulus that excites our sense of hearing. The cause of sound is vibratory movement from a disturbance, communicated to the [[ear]] through a medium such as [[air]]. Scientists group all such vibratory phenomena under the general category of "sound," even when they lie outside the range of human hearing. The scientific study of sound is known as '''acoustics'''.
  
 +
We depend on sound for communication through [[speech]] and artistic expression through [[music]]. Our ability to hear sounds provides us with an important mode of perception of our environment. Certain sounds of [[nature]] and music have the power to calm the [[mind]] and heal the [[body]]. Extremely loud noises, on the other hand, can damage our sense of hearing.
 +
{{toc}}
 +
Through the development of technology, sound waves can be converted to [[Electricity|electrical signals]] and [[radio wave]]s and transmitted almost instantaneously to distant parts of the globe. In addition, sounds can be amplified, modified, stored, and replayed at will. [[#Perception of sound|Ultrasound]] (high-frequency sound) is used to generate images of a fetus or a person's internal organs, and to inspect materials for possible flaws. The technology of [[sonar]], based on underwater sound propagation, is useful for detecting icebergs, marine life, and ocean-going vessels.
  
[[Image:Processing-of-sound.svg|thumb|right|300px|A schematic representation of hearing. (Blue: sound waves. Red: eardrum. Yellow: cochlea. Green: auditory receptor cells. Purple: frequency spectrum of hearing response. Orange: nerve impulse.)]]
+
== Properties of sound ==
  
== Explanation ==
+
Solids, liquids, and gases are all capable of transmitting sound. For example, the practice of putting one's ear to the ground to listen for an approaching train is based on the fact that solids can transmit sound. Likewise, one can hear sounds when one's head is submerged in a swimming pool, thus demonstrating the ability of a liquid to carry sound. The [[matter]] that supports the transmission of sound is called the ''medium''.
  
Solids, liquids, and gases are all capable of transmitting sound. For example, the practice of putting one's ear to the ground to listen for an approaching train is based on the fact that solids can transmit sound. Likewise, one can hear sounds when one's head is submerged in a swimming pool, thus demonstrating the ability of a liquid to carry sound. The [[matter]] that supports the transmission of sound is called the ''medium''.
+
Sound is transmitted by means of sound [[wave]]s, much as a pebble thrown into a lake generates waves on the surface of the water. In air, a sound wave is a disturbance that creates a region of high pressure (compression) followed by one of low pressure (rarefaction). These variations in pressure are transferred to adjacent regions of the air in the form of a spherical wave radiating outward from the disturbance. Sound is therefore characterized by the properties of waves, such as their [[frequency]], [[wavelength]], [[period]], [[amplitude]], and velocity (or speed).
  
Sound is transmitted by means of a sound [[wave]], much as a pebble thrown into a lake generates waves on the surface of the water. In air, a sound wave is a disturbance that creates a region of high pressure (compression) followed by one of low pressure (rarefaction). These variations in pressure are transferred to adjacent regions of the air in the form of a spherical wave radiating outward from the disturbance. Sound is therefore characterized by the properties of waves, such as their [[frequency]]*, [[wavelength]]*, [[period]]*, [[amplitude]]*, and velocity (or speed).
+
Sound waves are ''longitudinal'' waves, meaning that the vibrations (compression and rarefaction of the medium) occur in the direction in which the wave moves. By contrast, the waves on a string are ''transverse'' waves, meaning that the vibrations are perpendicular to the direction in which the wave moves.
  
Sound waves are ''longitudinal'' waves, meaning that the compression and rarefaction of the medium occur in the direction in which the wave moves. By contrast, a boat on the water bobs up and down at right angles to waves on the surface—an example of transverse waves.
+
The properties of a sound wave depend upon the springiness, or elasticity, of the material that the sound travels through. In a gas, stresses and strains are manifested as changes in pressure and density. The movement of a sound wave is accompanied by the transmission of energy that is spread over the spherical wave front.
  
The properties of a sound wave depend upon the springiness, or elasticity, of the material that the sound travels through. In a gas, stresses and strains are manifested as changes in pressure and density. The movement of a sound wave is accompanied by the transmission of energy that is spread over the spherical wave front. Assuming the total energy remains constant, the energy intensity (measured in watts per square meter) at any point decreases as the square of the distance from the source. The decrease in energy intensity is accompanied by a proportional softening of the sound.
+
The term '''noise''' is usually applied to an unwanted sound. In science and engineering, noise is an undesirable component that obscures a [[signal]]. On the other hand, noises can also be useful at times. For instance, a noisy car engine warns the driver of engine trouble; a noisy infant is calling for attention.
  
Noise and sound often mean the same thing; when they differ, a noise is an unwanted sound. In science and engineering, [[noise]] is an undesirable component that obscures a [[signal]]. What is noise and what is signal depends on your point of view.
+
== Usefulness in human society ==
  
== Sound in human society ==
+
Language is communicated primarily though sound. Oral tradition was the earliest means of recording human history. In addition, the oldest artifacts of human civilization include musical instruments such as the flute. The design of musical instruments requires an understanding of the manner in which sound is created and transmitted, and a knowledge of materials and their acoustical characteristics. Certain naturally occurring and artificially produced sounds can soothe or stimulate the mind and help heal the body.
  
Language is communicated primarily though sound. Oral tradition was the earliest means of recording human history. In addition, the oldest artifacts of human civilization include musical instruments such as the flute. The design of musical instruments requires an understanding of the manner in which sound is created and transmitted, and a knowledge of materials and their acoustical characteristics.
+
[[Image:3dultrasound.png|thumb|right|This image of a baby in its mother's womb, at age 29 weeks, was obtained by "3D ultrasound"]]
  
Ancient societies constructed amphitheaters designed to carry the sounds of actors' voices to the audience, requiring a knowledge of acoustics. Modern performance spaces offer challenges similar to those that faced the ancients. Modern sound technology is closely intertwined with the electronics industry, which has perfected a multitude of ways to convey and reproduce sound electronically.
+
Ancient societies constructed amphitheaters designed to carry the sounds of actors' voices to the audience, requiring knowledge of acoustics. Modern performance spaces offer challenges similar to those that faced the ancients. Modern sound technology is closely intertwined with the electronics industry, which has perfected a multitude of ways to convey and reproduce sound electronically.
  
 
The telephone, one of the earliest technologies developed for rapid communication, translates sound waves into electrical impulses that are converted back into sound waves at the receiving end. Recording devices store sound wave information, such as conversations or musical performances, by translating them into a mechanical or electronic form that can be used to reconstitute the original sound.
 
The telephone, one of the earliest technologies developed for rapid communication, translates sound waves into electrical impulses that are converted back into sound waves at the receiving end. Recording devices store sound wave information, such as conversations or musical performances, by translating them into a mechanical or electronic form that can be used to reconstitute the original sound.
  
An amplifier takes a sound of weak amplitude and generates an equivalent one with a greater amplitude that can be heard more easily. Microphones and sound systems make use of this technology.
+
An amplifier takes a sound of weak amplitude and generates an equivalent one with greater amplitude that can be heard more easily. Microphones and sound systems make use of this technology.
  
 +
Sound can also be used to acquire information about objects at a distance or otherwise hidden from sight. For example, ships and submarines use [[sonar]] to detect icebergs, fish, and other objects in the water. Also, a medical imaging technique called ''sonography'' uses [[#Perception of sound|ultrasound]] (high-frequency sound waves) to visualize a developing fetus or a patient's internal organs. In industry, ultrasound is a useful means to detect flaws in materials.
  
Sound can also be used to acquire information about the surrounding environment, such as the presence and distances of other animals or objects. For example, [[bat]]s use [[echolocation]]* and ships and submarines use [[sonar]] to obtain spatial information about the surroundings.
+
==Perception of sound==
 
 
In the early twentieth century, scientists began developing a technology called [[sonar]], which uses the underwater propagation of sound waves as an aid for navigation and the detection of objects (such as icebergs), submarines, and other shipping vessels. Also, a medical imaging technique called ''sonography'' uses ultrasound to visualize the developing fetus and a patient's internal organs.
 
  
==Perception of sound==
+
Humans and many animals use their [[ear]]s to hear sound, but loud sounds and low-frequency sounds can be perceived by other parts of the body as well, through the sense of [[touch]]. The range of frequencies that humans can hear is approximately between 20 and 20,000 hertz (Hz). This range constitutes the audible spectrum, but it varies from one individual to the next and generally shrinks with age, mostly in the upper part of the spectrum. Some people (particularly women) can hear above 20,000 Hz. The ear is most sensitive to frequencies around 3,500 Hz. Sounds above 20,000 Hz are classified as '''ultrasound'''; sounds below 20 Hz, as '''infrasound'''.
  
Humans and many animals use their [[ear]]s to hear sound, but loud sounds and low-frequency sounds can be perceived by other parts of the body as well, through the sense of [[touch]]*. The range of frequencies that humans can hear is approximately between 20 and 20,000 Hertz (Hz). This range constitutes the audible spectrum, but it varies from one individual to the next and generally shrinks with age, mostly in the upper part of the spectrum. Some people (particularly women) can hear above 20,000 Hz. The ear is most sensitive to frequencies around 3,500 Hz. Sounds above 20,000 Hz are classified as '''ultrasound'''; sounds below 20 Hz, as '''infrasound'''.
+
The amplitude of a sound wave is specified in terms of its pressure, measured in pascal (Pa) units. As the human ear can detect sounds with a very wide range of amplitudes, sound pressure is often reported in terms of what is called the '''sound pressure level''' (SPL) on a logarithmic '''decibel''' (dB) scale.
  
The amplitude of a sound wave is specified in terms of its pressure, measured in pascal (Pa) units. The human ear can detect a wide range of amplitudes of sound, and a logarithmic decibel (dB) amplitude scale is used. The quietest sounds that humans can hear have an amplitude of approximately 20 μPa (micropascals), or a sound pressure level (SPL) of 0 dB re 20 μPa (often incorrectly abbreviated as 0 dB SPL). Prolonged exposure to a sound pressure level exceeding 85 dB can permanently damage the ear, sometimes resulting in [[tinnitus]]* and [[hearing impairment]]*. Sound levels in excess of 130 dB are considered above of what the human ear can withstand and may result in serious pain and permanent damage. At very high amplitudes, sound waves exhibit nonlinear effects, including shock.
+
The quietest sounds that humans can hear have an amplitude of approximately 20 μPa (micropascals), or a sound pressure level of 0 dB re 20 μPa (often incorrectly abbreviated as 0 dB SPL). (When using sound pressure levels, it is important to always quote the reference sound pressure used. Commonly used reference sound pressures are 20 µPa in air and 1 µPa in water.)
  
==Sound pressure level==
+
Prolonged exposure to a sound pressure level exceeding 85 dB can permanently damage the ear, sometimes resulting in [[tinnitus]] and [[hearing impairment]]. Sound levels in excess of 130 dB are considered above of what the human ear can withstand and may result in serious pain and permanent damage. At very high amplitudes, sound waves exhibit nonlinear effects, including shock.
  
As the human ear can detect sounds with a very wide range of amplitudes, sound pressure is often measured as a level on a logarithmic [[decibel]] scale.
+
=== Formula for sound pressure level ===
  
The '''sound pressure level''' (SPL) or ''L''<sub>p</sub> is defined as  
+
The mathematical equation to calculate the sound pressure level (''L''<sub>p</sub>) is as follows.
 
:<math>
 
:<math>
 
L_\mathrm{p}=10\, \log_{10}\left(\frac{{p}^2}{{p_0}^2}\right) =20\, \log_{10}\left(\frac{p}{p_0}\right)\mbox{ dB}
 
L_\mathrm{p}=10\, \log_{10}\left(\frac{{p}^2}{{p_0}^2}\right) =20\, \log_{10}\left(\frac{p}{p_0}\right)\mbox{ dB}
 
</math>
 
</math>
:where ''p'' is the [[root-mean-square]] sound pressure and ''p''<sub>0</sub> is a reference sound pressure. (When using sound pressure levels, it is important to always quote the reference sound pressure used.) Commonly used reference sound pressures, defined in the standard [[ANSI]] S1.1-1994, are 20 [[micropascal|µPa]] in air and 1 [[micropascal|µPa]] in water.
+
:where ''p'' is the root-mean-square sound pressure and ''p''<sub>0</sub> is the reference sound pressure.
 
 
Since the human [[ear]] does not have a flat [[spectral response]], sound pressure levels are often [[frequency]] weighted so that the measured level will match perceived sound level.  The [[International Electrotechnical Commission]] (IEC) has defined several weighting schemes.  [[A-weighting]] attempts to match the response of the human ear to noise and A-weighted sound pressure levels are labeled dBA. C-weighting is used to measure peak sound levels.  
 
  
 
=== Examples of sound pressure and sound pressure levels ===
 
=== Examples of sound pressure and sound pressure levels ===
  
 
{| class="wikitable"
 
{| class="wikitable"
! Source of sound !! sound pressure !! sound pressure level  
+
! Source of sound !! sound pressure !! sound pressure level  
 
|-
 
|-
| || align="right" | pascal || align="right" | dB re 20µPa  
+
| || align="right" | pascal || align="right" | dB re 20µPa  
 
|-
 
|-
|[[threshold of pain]] || align="right" | 100 Pa || align="right" | 134 dB
+
|threshold of pain || align="right" | 100 Pa || align="right" | 134 dB
 
|-
 
|-
 
|hearing damage during short term effect || align="right" | 20 Pa || align="right" | approx. 120 dB
 
|hearing damage during short term effect || align="right" | 20 Pa || align="right" | approx. 120 dB
Line 66: Line 67:
 
|[[jack hammer]], 1 m distant / [[discotheque]] || align="right" | 2 Pa || align="right" | approx. 100 dB
 
|[[jack hammer]], 1 m distant / [[discotheque]] || align="right" | 2 Pa || align="right" | approx. 100 dB
 
|-
 
|-
|[[hearing damage]] during long-term effect || align="right" | 6×10<sup>−1</sup> Pa || align="right" | approx. 90 dB
+
|hearing damage during long-term effect || align="right" | 6×10<sup>−1</sup> Pa || align="right" | approx. 90 dB
 
|-
 
|-
 
|major road, 10 m distant || align="right" | 2×10<sup>−1</sup> – 6×10<sup>−1</sup> Pa || align="right" | 80 – 90 dB
 
|major road, 10 m distant || align="right" | 2×10<sup>−1</sup> – 6×10<sup>−1</sup> Pa || align="right" | 80 – 90 dB
 
|-
 
|-
|[[passenger car]], 10 m distant || align="right" | 2×10<sup>−2</sup> – 2×10<sup>−1</sup> Pa || align="right" | 60 – 80 dB
+
|passenger [[car]], 10 m distant || align="right" | 2×10<sup>−2</sup> – 2×10<sup>−1</sup> Pa || align="right" | 60 – 80 dB
 
|-
 
|-
 
|TV set at home level, 1 m distant || align="right" | 2×10<sup>−2</sup> Pa || align="right" | ca. 60 dB
 
|TV set at home level, 1 m distant || align="right" | 2×10<sup>−2</sup> Pa || align="right" | ca. 60 dB
Line 80: Line 81:
 
|leaves noise, calm breathing || align="right" | 6×10<sup>−5</sup> Pa || align="right" | 10 dB
 
|leaves noise, calm breathing || align="right" | 6×10<sup>−5</sup> Pa || align="right" | 10 dB
 
|-
 
|-
|[[auditory threshold]] at 2 kHz || align="right" | 2×10<sup>−5</sup> Pa || align="right" | 0 dB
+
|auditory threshold at 2 kHz || align="right" | 2×10<sup>−5</sup> Pa || align="right" | 0 dB
 
|}
 
|}
 
 
  
 
== Speed of sound ==
 
== Speed of sound ==
  
The speed of sound has been a subject of study since the days of the philosopher Aristotle (384&ndash;322 B.C.E.). In his writings, Aristotle discussed the time lapse between the sighting of an event and detection of the sound it produces. A cannon, for example, will be seen to flash and smoke before the sound of the explosive powder reaches an observer.
+
The speed of sound has been a subject of study since the days of the philosopher [[Aristotle]] (384&ndash;322 <small>B.C.E.</small>). In his writings, Aristotle discussed the time lapse between the sighting of an event and detection of the sound it produces. A cannon, for example, will be seen to flash and smoke before the sound of the explosive powder reaches an observer.
  
The speed at which sound travels depends on the medium through which the sound waves pass, and is often quoted as a fundamental property of the material. The speed of sound in air or a gas increases with the [[temperature]] of the gas. In air at room temperature, the speed of sound is approximately 345 meters per second (ms<sup>-1</sup>); in water, 1500 ms<sup>-1</sup>; and in a bar of steel, 5000 ms<sup>-1</sup>.
+
The speed at which sound travels depends on the medium through which the sound waves pass, and is often quoted as a fundamental property of the material. The speed of sound in air or a gas increases with the [[temperature]] of the gas. In air at room temperature, the speed of sound is approximately 345 meters per second (ms<sup>-1</sup>); in water, 1,500 m/s<sup>-1</sup>; and in a bar of steel, 5,000 m/s<sup>-1</sup>.
  
 
Based on the dynamic properties of matter, [[Isaac Newton]] (1642-1727) derived a mathematical expression for the speed of sound waves in an elastic or compressible medium. For a gas, this expression reduces to:
 
Based on the dynamic properties of matter, [[Isaac Newton]] (1642-1727) derived a mathematical expression for the speed of sound waves in an elastic or compressible medium. For a gas, this expression reduces to:
 
:v = (P/ρ)<sup>1/2</sup> (where P = pressure; ρ = density of the gas)
 
:v = (P/ρ)<sup>1/2</sup> (where P = pressure; ρ = density of the gas)
  
This formula, however, yields a number that is short of the true velocity. The formula was improved upon by eighteenth-century mathematician-physicist [[Pierre-Simon Laplace]]* (1749-1827), who took into consideration the temperature effects of the compression of the air at the front of a sound wave and derived the following equation:
+
This formula, however, yields a number that is short of the true velocity. The formula was improved upon by eighteenth-century mathematician-physicist [[Pierre-Simon Laplace]] (1749-1827), who took into consideration the temperature effects of the compression of the air at the front of a sound wave and derived the following equation:
 
:v = (γP/ρ)<sup>1/2</sup>
 
:v = (γP/ρ)<sup>1/2</sup>
 
where γ is a constant that depends on the heat-retaining properties of the gas.
 
where γ is a constant that depends on the heat-retaining properties of the gas.
 
 
 
==Sound pressure==
 
 
'''Sound pressure''' is the [[pressure]] deviation from the local ambient pressure caused by a [[sound]] [[wave]]. Sound pressure can be measured using a [[microphone]] in air and a [[hydrophone]] in water. The SI unit for sound pressure is the [[pascal]] (symbol: Pa). The instantaneous sound pressure is the deviation from the local ambient pressure caused by a sound wave at a given location and given instant in time. The effective sound pressure is the [[root mean square]] of the instantaneous sound pressure over a given interval of time. In a sound wave, the complementary variable to sound pressure is the [[particle velocity|acoustic particle velocity]]. For small amplitudes, sound pressure and particle velocity are linearly related and their ratio is the [[acoustic impedance]]. The acoustic impedance depends on both the characteristics of the wave and the [[medium]]. The local instantaneous [[sound intensity]] is the product of the sound pressure and the acoustic partical velocity and is, therefore, a vector quantity.
 
  
 
== Acoustics ==
 
== Acoustics ==
  
'''Acoustics''' is a branch of [[physics]] that studies sound, namely mechanical [[wave]]s in [[gas]]es, [[liquid]]s, and [[solid]]s. A [[scientist]] that works in the field of acoustics is an '''acoustician'''. The application of acoustics in [[technology]] is called [[acoustical engineering]]. There is often much overlap and interaction between the interests of acousticians and acoustical engineers.
+
'''Acoustics''' is a branch of [[physics]] that studies sound, or more precisely, mechanical [[wave]]s in gases, liquids, and solids. A [[scientist]] who works in the field of acoustics is called an '''acoustician'''. The application of acoustics in [[technology]] is called '''acoustical engineering'''.
  
<blockquote>...[A]coustics is characterized by its reliance on combinations of physical principles drawn from other sources; and that the primary task of modern physical acoustics is to effect a fusion of the principles normally adhering to other sciences into a coherent basis for understanding, measuring, controlling, and using the whole gamut of vibrational phenomena in any material.
+
<blockquote>...the primary task of modern physical acoustics is to effect a fusion of the principles normally adhering to other sciences into a coherent basis for understanding, measuring, controlling, and using the whole gamut of vibrational phenomena in any material.
 
<p align=right>''Origins in Acoustics'', F.V. Hunt, Yale University Press, 1978.</p></blockquote>
 
<p align=right>''Origins in Acoustics'', F.V. Hunt, Yale University Press, 1978.</p></blockquote>
  
 
=== Sub-disciplines of acoustics ===
 
=== Sub-disciplines of acoustics ===
  
The following are the main sub-disciplines of acoustics.[http://www.aip.org/pacs/pacs03/appendix.html]
+
The following are the main subdisciplines of acoustics.<ref>[http://www.aip.org/pacs/pacs03/appendix.html Physics and Astronomy Classification Scheme: Acoustics.] ''American Institute of Physics''. Retrieved September 27, 2007.</ref>
* [[Acoustical measurements and instrumentation]].
+
* '''Acoustical measurements and instrumentation''': The measurement of various parameters, including sound pressure, velocity, frequency, intensity, phase, and distortion.
* [[Acoustic signal processing]].
+
* '''Acoustic signal processing''': The detection, classification, imaging, and processing of acoustic signals.
* [[Aeroacoustics]] is the study of aerodynamic sound, generated when a fluid flow interacts with a solid surface or with another flow. It has particular application to [[aeronautics]], examples being the study of sound made by flying jets and the physics of [[shock wave]]s ([[sonic boom]]s).
+
* '''Aeroacoustics''': The study of aerodynamic sound, generated when a fluid flow interacts with a solid surface or with another flow. It has particular application to [[aeronautics]], examples being the study of sound made by flying jets and the physics of [[shock wave]]s (sonic booms).
* [[Architectural acoustics]] is the study of how sound and buildings interact including the behavior of sound in [[concert hall]]s and auditoriums but also in office buildings, factories and homes.
+
* '''Architectural acoustics''': The study of how sound and buildings interact, including the behavior of sound in [[concert hall]]s, auditoriums, office buildings, factories, and homes.
* [[Bioacoustics]] is the study of the use of sound by [[animal]]s such as [[whale]]s, [[dolphin]]s and [[bat]]s.
+
* '''Bioacoustics''': The study of the use of sound by [[animal]]s such as [[whale]]s, [[dolphin]]s, and [[bat]]s.
* [[Biomedical acoustics]] is the study of the use of sound in [[medicine]], for example the use of [[ultrasound]] for diagnostic and therapeutic purposes.
+
* '''Biomedical acoustics''': The study of the use of sound in [[medicine]], for example the use of [[ultrasound]] for diagnostic and therapeutic purposes.
* [[Environmental noise]] is the study of the sound propagation in the human environment, [[noise health effects]] and noise mitigation analysis.
+
* '''Environmental noise''': The study of the sound propagation in the human environment, noise health effects, and noise mitigation analysis.
* [[Psychoacoustics|Psychological acoustics]] is the study of how people react to sound, [[hearing (sense)|hearing]], [[perception]], and [[sound localization|localization]].
+
* '''Psychoacoustics''' (psychological acoustics): The study of how people react to sound, hearing, perception, and sound localization.
* [[Physiological acoustics]] is the study of the mechanical, electrical and biochemical function of [[hearing (sense)|hearing]] in living organisms.
+
* '''Physiological acoustics''': The study of the mechanical, electrical and biochemical function of hearing in living organisms.
* [[Physical acoustics]] is the study of the detailed interaction of sound with materials and fluids and includes, for example, [[sonoluminescence]] (the emission of light by bubbles in a liquid excited by sound) and [[thermoacoustics]] (the interaction of sound and heat).
+
* '''Physical acoustics''': The study of the detailed interaction of sound with materials and fluids and includes, for example, [[sonoluminescence]] (the emission of light by bubbles in a liquid excited by sound) and [[thermoacoustics]] (the interaction of sound and heat).
* [[Speech communication]] is the study of how [[speech]] is produced, the analysis of speech signals and the properties of speech transmission, storage, recognition and enhancement.
+
* '''Speech communication''': The study of how [[speech]] is produced, the analysis of speech signals and the properties of speech transmission, storage, recognition and enhancement.
* [[Structural acoustics and vibration]] is the study of how sound and mechanical structures interact; for example, the transmission of sound through walls and the [[radiation of sound]] from [[vehicle]] panels.
+
* '''Structural acoustics and vibration''': The study of how sound and mechanical structures interact; for example, the transmission of sound through walls and the radiation of sound from [[vehicle]] panels.
* [[Transduction]] is the study of how sound is generated and measured by [[loudspeaker]]s, [[microphone]]s, [[sonar|sonar projector]]s, [[hydrophone]]s, [[ultrasonic transducer]]s and [[sensor]]s.
+
* '''Transduction''': The study of how sound is generated and measured by [[loudspeaker]]s, [[microphone]]s, sonar projectors, hydrophones, ultrasonic transducers, and [[sensor]]s.
* [[Ultrasonics]] is the study of high [[frequency]] sound, beyond the range of human hearing.
+
* '''Ultrasonics''': The study of high [[frequency]] sound, beyond the range of human hearing.
* [[Musical acoustics]] is the study of the physics of [[musical instruments]].
+
* '''Musical acoustics''': The study of the physics of [[musical instrument]]s.
* [[Underwater acoustics]] is the study of the [[propagation of sound]] in the [[ocean]]s. Closely associated with [[sonar]] research and development.
+
* '''Underwater acoustics''': The study of the propagation of sound in the [[ocean]]s. It is closely associated with [[sonar]] research and development.
  
==Measurement of sound==
+
==See also==
 +
* [[Doppler Effect]]
 +
* [[Echo]]
 +
* [[Loudspeaker]]
 +
* [[Microphone]]
 +
* [[Music]]
 +
* [[Noise]]
 +
* [[Phonons]]
 +
* [[Physics of music]]
 +
* [[Soundproofing]]
 +
* [[Sound reproduction]]
 +
* [[Wave]]
  
*[[Decibel]], [[sone]], [[Mel scale|mel]], [[phon]]
+
== Notes ==
*[[Sound pressure]], [[acoustic pressure]], [[sound pressure level]]
+
<references/>
*[[Particle velocity]], [[acoustic velocity]], [[sound velocity]]
 
*[[Particle displacement]], [[particle amplitude]], [[particle acceleration]]
 
*[[Sound power]], [[acoustic power]], [[sound power level]]
 
*[[Sound intensity]], [[acoustic intensity]], [[sound intensity level]]
 
*[[Acoustic impedance]], [[sound impedance]], [[characteristic impedance]]
 
*[[Speed of sound]], [[amplitude]]
 
*[[Sound energy flux]]
 
*See also [[Template:Sound measurements]]
 
 
 
==See also==
 
[[Acoustics]] | [[Auditory imagery]] | [[Audio signal processing]] | [[Beat (acoustics)|Beat]]s | [[Cycles]] | [[Decibel]] | [[Doppler Effect]] | [[Echo]] | [[Infrasound]] | [[Loudspeaker]] | [[Microphone]] | [[Music]] | [[Noise]] | [[Phonons]] | [[Physics of music]] | [[Pitch (music)]] | [[Radiation of sound]] | [[Resonance]] | [[Rijke tube]]| [[Reflection (physics)|Reflection]] | [[Reverberation]] | [[Sonic weaponry]] | [[Sound localization]] | [[Soundproofing]]  | [[Sound reproduction]] | [[Steam whistle]] | [[Timbre]] | [[Tinnitus]] | [[Ultrasound]] | [[Voyager Golden Record]] | [[Wave]] | 
 
{{wikibookspar||School science how-to}}
 
  
 
==References==
 
==References==
  
<div class="references-small">
+
*Olson, Harry F. 1957. "Acoustical Engineering," cited in Curtis Roads (2001). ''Microsound''. MIT Press. ISBN 0262182157.
*Olson, Harry F., "Acoustical Engineering" (1957) cited in Roads, Curtis (2001). ''Microsound''. MIT. ISBN 0262182157.
+
*Roederer, Juan C. 1979. ''Introduction to the Physics and Psychophysics of Music''. 2nd ed. New York: Springer-Verlag, 1979.
*Roederer, Juan C., ''Introduction to the Physics and Psychophysics of Music'' (2nd ed.) New York: Springer-Verlag, 1979.
+
*Dodge, Charles, and Thomas A. Jerse. 1997. ''Computer Music''. New York: Schirmer Books. ISBN 0028646827.
*Dodge, Charles, and Jerse, Thomas A., ''Computer Music'', New York: Schirmer Books, 1997. ISBN 0028646827
+
*Grey, J. M. 1975. "An Exploration of Musical Timbre." Doctoral dissertation, Stanford University.
*Grey, J. M., "An Exploration of Musical Timbre." Doctoral dissertation, Stanford University, 1975.
+
*Beranek, Leo L. 1993. ''Acoustics''. Acoustical Society of America. ISBN 088318494X.
*Beranek, Leo L., "Acoustics" (1993) Acoustical Society of America. ISBN 0-88318-494-X
+
*Hunt, F.V. 1978. ''Origins in Acoustics''. New Haven, CT: Yale University Press.
*Hund, F.V., ''Origins in Acoustics'', Yale University Press, 1978
 
</div>
 
  
 
==External links==
 
==External links==
 
+
All links retrieved February 4, 2023.
{{wikiquote}}
 
 
 
 
*[http://hyperphysics.phy-astr.gsu.edu/hbase/sound/soucon.html HyperPhysics: Sound and Hearing]
 
*[http://hyperphysics.phy-astr.gsu.edu/hbase/sound/soucon.html HyperPhysics: Sound and Hearing]
 
*[http://www.sengpielaudio.com/Calculations03.htm Audio calculations and online acoustics conversion engine]
 
*[http://www.sengpielaudio.com/Calculations03.htm Audio calculations and online acoustics conversion engine]
*[http://www.acoustics.salford.ac.uk/schools/index.htm Sounds Amazing a learning resource for sound and waves]
+
*[http://newt.phys.unsw.edu.au/jw/hearing.html Hearing curves and on-line hearing test]
*[http://www.plosbiology.org/plosonline/?request=get-document&doi=10.1371%2Fjournal.pbio.0030026 Computation Provides a Virtual Recording of Auditory Signaling - PLoS Biol 2005.3(1).e26]
 
*[http://www.phys.unsw.edu.au/~jw/hearing.html Hearing curves and on-line hearing test]
 
  
 
[[Category:Physical sciences]]
 
[[Category:Physical sciences]]

Latest revision as of 15:34, 4 February 2023


A schematic representation of hearing. (Blue: sound waves. Red: eardrum. Yellow: cochlea. Green: auditory receptor cells. Purple: frequency spectrum of hearing response. Orange: nerve impulse.)

In regular usage, the term sound is applied to any stimulus that excites our sense of hearing. The cause of sound is vibratory movement from a disturbance, communicated to the ear through a medium such as air. Scientists group all such vibratory phenomena under the general category of "sound," even when they lie outside the range of human hearing. The scientific study of sound is known as acoustics.

We depend on sound for communication through speech and artistic expression through music. Our ability to hear sounds provides us with an important mode of perception of our environment. Certain sounds of nature and music have the power to calm the mind and heal the body. Extremely loud noises, on the other hand, can damage our sense of hearing.

Through the development of technology, sound waves can be converted to electrical signals and radio waves and transmitted almost instantaneously to distant parts of the globe. In addition, sounds can be amplified, modified, stored, and replayed at will. Ultrasound (high-frequency sound) is used to generate images of a fetus or a person's internal organs, and to inspect materials for possible flaws. The technology of sonar, based on underwater sound propagation, is useful for detecting icebergs, marine life, and ocean-going vessels.

Properties of sound

Solids, liquids, and gases are all capable of transmitting sound. For example, the practice of putting one's ear to the ground to listen for an approaching train is based on the fact that solids can transmit sound. Likewise, one can hear sounds when one's head is submerged in a swimming pool, thus demonstrating the ability of a liquid to carry sound. The matter that supports the transmission of sound is called the medium.

Sound is transmitted by means of sound waves, much as a pebble thrown into a lake generates waves on the surface of the water. In air, a sound wave is a disturbance that creates a region of high pressure (compression) followed by one of low pressure (rarefaction). These variations in pressure are transferred to adjacent regions of the air in the form of a spherical wave radiating outward from the disturbance. Sound is therefore characterized by the properties of waves, such as their frequency, wavelength, period, amplitude, and velocity (or speed).

Sound waves are longitudinal waves, meaning that the vibrations (compression and rarefaction of the medium) occur in the direction in which the wave moves. By contrast, the waves on a string are transverse waves, meaning that the vibrations are perpendicular to the direction in which the wave moves.

The properties of a sound wave depend upon the springiness, or elasticity, of the material that the sound travels through. In a gas, stresses and strains are manifested as changes in pressure and density. The movement of a sound wave is accompanied by the transmission of energy that is spread over the spherical wave front.

The term noise is usually applied to an unwanted sound. In science and engineering, noise is an undesirable component that obscures a signal. On the other hand, noises can also be useful at times. For instance, a noisy car engine warns the driver of engine trouble; a noisy infant is calling for attention.

Usefulness in human society

Language is communicated primarily though sound. Oral tradition was the earliest means of recording human history. In addition, the oldest artifacts of human civilization include musical instruments such as the flute. The design of musical instruments requires an understanding of the manner in which sound is created and transmitted, and a knowledge of materials and their acoustical characteristics. Certain naturally occurring and artificially produced sounds can soothe or stimulate the mind and help heal the body.

This image of a baby in its mother's womb, at age 29 weeks, was obtained by "3D ultrasound"

Ancient societies constructed amphitheaters designed to carry the sounds of actors' voices to the audience, requiring knowledge of acoustics. Modern performance spaces offer challenges similar to those that faced the ancients. Modern sound technology is closely intertwined with the electronics industry, which has perfected a multitude of ways to convey and reproduce sound electronically.

The telephone, one of the earliest technologies developed for rapid communication, translates sound waves into electrical impulses that are converted back into sound waves at the receiving end. Recording devices store sound wave information, such as conversations or musical performances, by translating them into a mechanical or electronic form that can be used to reconstitute the original sound.

An amplifier takes a sound of weak amplitude and generates an equivalent one with greater amplitude that can be heard more easily. Microphones and sound systems make use of this technology.

Sound can also be used to acquire information about objects at a distance or otherwise hidden from sight. For example, ships and submarines use sonar to detect icebergs, fish, and other objects in the water. Also, a medical imaging technique called sonography uses ultrasound (high-frequency sound waves) to visualize a developing fetus or a patient's internal organs. In industry, ultrasound is a useful means to detect flaws in materials.

Perception of sound

Humans and many animals use their ears to hear sound, but loud sounds and low-frequency sounds can be perceived by other parts of the body as well, through the sense of touch. The range of frequencies that humans can hear is approximately between 20 and 20,000 hertz (Hz). This range constitutes the audible spectrum, but it varies from one individual to the next and generally shrinks with age, mostly in the upper part of the spectrum. Some people (particularly women) can hear above 20,000 Hz. The ear is most sensitive to frequencies around 3,500 Hz. Sounds above 20,000 Hz are classified as ultrasound; sounds below 20 Hz, as infrasound.

The amplitude of a sound wave is specified in terms of its pressure, measured in pascal (Pa) units. As the human ear can detect sounds with a very wide range of amplitudes, sound pressure is often reported in terms of what is called the sound pressure level (SPL) on a logarithmic decibel (dB) scale.

The quietest sounds that humans can hear have an amplitude of approximately 20 μPa (micropascals), or a sound pressure level of 0 dB re 20 μPa (often incorrectly abbreviated as 0 dB SPL). (When using sound pressure levels, it is important to always quote the reference sound pressure used. Commonly used reference sound pressures are 20 µPa in air and 1 µPa in water.)

Prolonged exposure to a sound pressure level exceeding 85 dB can permanently damage the ear, sometimes resulting in tinnitus and hearing impairment. Sound levels in excess of 130 dB are considered above of what the human ear can withstand and may result in serious pain and permanent damage. At very high amplitudes, sound waves exhibit nonlinear effects, including shock.

Formula for sound pressure level

The mathematical equation to calculate the sound pressure level (Lp) is as follows.

where p is the root-mean-square sound pressure and p0 is the reference sound pressure.

Examples of sound pressure and sound pressure levels

Source of sound sound pressure sound pressure level
pascal dB re 20µPa
threshold of pain 100 Pa 134 dB
hearing damage during short term effect 20 Pa approx. 120 dB
jet, 100 m distant 6 – 200 Pa 110 – 140 dB
jack hammer, 1 m distant / discotheque 2 Pa approx. 100 dB
hearing damage during long-term effect 6×10−1 Pa approx. 90 dB
major road, 10 m distant 2×10−1 – 6×10−1 Pa 80 – 90 dB
passenger car, 10 m distant 2×10−2 – 2×10−1 Pa 60 – 80 dB
TV set at home level, 1 m distant 2×10−2 Pa ca. 60 dB
normal talking, 1 m distant 2×10−3 – 2×10−2 Pa 40 – 60 dB
very calm room 2×10−4 – 6×10−4 Pa 20 – 30 dB
leaves noise, calm breathing 6×10−5 Pa 10 dB
auditory threshold at 2 kHz 2×10−5 Pa 0 dB

Speed of sound

The speed of sound has been a subject of study since the days of the philosopher Aristotle (384–322 B.C.E.). In his writings, Aristotle discussed the time lapse between the sighting of an event and detection of the sound it produces. A cannon, for example, will be seen to flash and smoke before the sound of the explosive powder reaches an observer.

The speed at which sound travels depends on the medium through which the sound waves pass, and is often quoted as a fundamental property of the material. The speed of sound in air or a gas increases with the temperature of the gas. In air at room temperature, the speed of sound is approximately 345 meters per second (ms-1); in water, 1,500 m/s-1; and in a bar of steel, 5,000 m/s-1.

Based on the dynamic properties of matter, Isaac Newton (1642-1727) derived a mathematical expression for the speed of sound waves in an elastic or compressible medium. For a gas, this expression reduces to:

v = (P/ρ)1/2 (where P = pressure; ρ = density of the gas)

This formula, however, yields a number that is short of the true velocity. The formula was improved upon by eighteenth-century mathematician-physicist Pierre-Simon Laplace (1749-1827), who took into consideration the temperature effects of the compression of the air at the front of a sound wave and derived the following equation:

v = (γP/ρ)1/2

where γ is a constant that depends on the heat-retaining properties of the gas.

Acoustics

Acoustics is a branch of physics that studies sound, or more precisely, mechanical waves in gases, liquids, and solids. A scientist who works in the field of acoustics is called an acoustician. The application of acoustics in technology is called acoustical engineering.

...the primary task of modern physical acoustics is to effect a fusion of the principles normally adhering to other sciences into a coherent basis for understanding, measuring, controlling, and using the whole gamut of vibrational phenomena in any material.

Origins in Acoustics, F.V. Hunt, Yale University Press, 1978.

Sub-disciplines of acoustics

The following are the main subdisciplines of acoustics.[1]

  • Acoustical measurements and instrumentation: The measurement of various parameters, including sound pressure, velocity, frequency, intensity, phase, and distortion.
  • Acoustic signal processing: The detection, classification, imaging, and processing of acoustic signals.
  • Aeroacoustics: The study of aerodynamic sound, generated when a fluid flow interacts with a solid surface or with another flow. It has particular application to aeronautics, examples being the study of sound made by flying jets and the physics of shock waves (sonic booms).
  • Architectural acoustics: The study of how sound and buildings interact, including the behavior of sound in concert halls, auditoriums, office buildings, factories, and homes.
  • Bioacoustics: The study of the use of sound by animals such as whales, dolphins, and bats.
  • Biomedical acoustics: The study of the use of sound in medicine, for example the use of ultrasound for diagnostic and therapeutic purposes.
  • Environmental noise: The study of the sound propagation in the human environment, noise health effects, and noise mitigation analysis.
  • Psychoacoustics (psychological acoustics): The study of how people react to sound, hearing, perception, and sound localization.
  • Physiological acoustics: The study of the mechanical, electrical and biochemical function of hearing in living organisms.
  • Physical acoustics: The study of the detailed interaction of sound with materials and fluids and includes, for example, sonoluminescence (the emission of light by bubbles in a liquid excited by sound) and thermoacoustics (the interaction of sound and heat).
  • Speech communication: The study of how speech is produced, the analysis of speech signals and the properties of speech transmission, storage, recognition and enhancement.
  • Structural acoustics and vibration: The study of how sound and mechanical structures interact; for example, the transmission of sound through walls and the radiation of sound from vehicle panels.
  • Transduction: The study of how sound is generated and measured by loudspeakers, microphones, sonar projectors, hydrophones, ultrasonic transducers, and sensors.
  • Ultrasonics: The study of high frequency sound, beyond the range of human hearing.
  • Musical acoustics: The study of the physics of musical instruments.
  • Underwater acoustics: The study of the propagation of sound in the oceans. It is closely associated with sonar research and development.

See also

  • Doppler Effect
  • Echo
  • Loudspeaker
  • Microphone
  • Music
  • Noise
  • Phonons
  • Physics of music
  • Soundproofing
  • Sound reproduction
  • Wave

Notes

  1. Physics and Astronomy Classification Scheme: Acoustics. American Institute of Physics. Retrieved September 27, 2007.

References
ISBN links support NWE through referral fees

  • Olson, Harry F. 1957. "Acoustical Engineering," cited in Curtis Roads (2001). Microsound. MIT Press. ISBN 0262182157.
  • Roederer, Juan C. 1979. Introduction to the Physics and Psychophysics of Music. 2nd ed. New York: Springer-Verlag, 1979.
  • Dodge, Charles, and Thomas A. Jerse. 1997. Computer Music. New York: Schirmer Books. ISBN 0028646827.
  • Grey, J. M. 1975. "An Exploration of Musical Timbre." Doctoral dissertation, Stanford University.
  • Beranek, Leo L. 1993. Acoustics. Acoustical Society of America. ISBN 088318494X.
  • Hunt, F.V. 1978. Origins in Acoustics. New Haven, CT: Yale University Press.

External links

All links retrieved February 4, 2023.

Credits

New World Encyclopedia writers and editors rewrote and completed the Wikipedia article in accordance with New World Encyclopedia standards. This article abides by terms of the Creative Commons CC-by-sa 3.0 License (CC-by-sa), which may be used and disseminated with proper attribution. Credit is due under the terms of this license that can reference both the New World Encyclopedia contributors and the selfless volunteer contributors of the Wikimedia Foundation. To cite this article click here for a list of acceptable citing formats.The history of earlier contributions by wikipedians is accessible to researchers here:

The history of this article since it was imported to New World Encyclopedia:

Note: Some restrictions may apply to use of individual images which are separately licensed.