Difference between revisions of "Flow (psychology)" - New World Encyclopedia

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'''Flow''' is a mental state of operation in which the person is fully immersed in what he or she is doing, characterized by a feeling of energized focus, full involvement, and success in the process of the activity. Proposed by psychologist [[Mihaly Csikszentmihalyi]], the concept has been widely referenced across a variety of fields.
+
'''Flow''' is the mental state of operation in which the person is fully immersed in what he or she is doing, characterized by a feeling of energized focus, full involvement, and success in the process of the activity. Proposed by psychologist [[Mihaly Csikszentmihalyi]], the concept has been widely referenced across a variety of fields.
 +
 
 +
Many other terms and idioms exist for this mental state: to be ''on the ball'', ''in the zone'', or ''in the groove''.
  
 
== Components of flow ==
 
== Components of flow ==
 
+
Csikszentmihalyi identifies the following as accompanying an experience of flow:
As Csikszentmihalyi sees it, components of an experience of flow can be specifically enumerated; he presents eight:
+
# ''Clear goals'' (expectations and rules are discernible and goals are attainable and align appropriately with one's skill set and abilities).
 
+
# ''Concentrating and focusing'', a high degree of concentration on a limited field (a person engaged in the activity will have the opportunity to focus and to delve deeply into it).
# ''Clear goals'' (expectations and rules are discernable).
+
# A ''loss of the feeling of [[self-consciousness]]'', the merging of action and awareness.
# ''Concentrating and focusing'', a high degree of concentration on a limited field of attention (a person engaged in the activity will have the opportunity to focus and to delve deeply into it).
+
# ''Distorted sense of time'', one's subjective experience of time is altered.
# A ''loss of the feeling of self-consciousness'', the merging of action and awareness.
 
# ''Distorted sense of time'' - our subjective experience of time is altered.
 
 
# Direct and immediate ''feedback'' (successes and failures in the course of the activity are apparent, so that behavior can be adjusted as needed).
 
# Direct and immediate ''feedback'' (successes and failures in the course of the activity are apparent, so that behavior can be adjusted as needed).
 
# ''Balance between ability level and challenge'' (the activity is neither too easy nor too difficult).
 
# ''Balance between ability level and challenge'' (the activity is neither too easy nor too difficult).
 
# A sense of personal ''control'' over the situation or activity.
 
# A sense of personal ''control'' over the situation or activity.
 
# The activity is ''intrinsically rewarding'', so there is an effortlessness of action.
 
# The activity is ''intrinsically rewarding'', so there is an effortlessness of action.
 +
# People become absorbed in their activity, and focus of awareness is narrowed down to the activity itself, ''action awareness merging'' (Csikszentmihalyi, 1975. p.72).
  
Not all of these components are needed for flow to be experienced.
+
Not all are needed for flow to be experienced.
 
+
[[Image:South-Goodwin.jpg|thumb|350px|boy, painting a model]]
The other important condition for getting into flow, is the non-disturbing environment. Every disturbance, such as a phone call, or a new person entering the room, will probably pull you out from flow experience back to the reflecting mode.
 
  
== [[Etymology]] ==
+
==Etymology==
  
Flow is so named because during Csikszentmihalyi's 1975 interviews several people described their 'flow' experiences using the metaphor of a current carrying them along.  The psychological concept of ''flow'' as becoming absorbed in an activity is thus unrelated to the older phrase "to go with the flow" which means "[[conformism|to conform]]".
+
Flow is so named because during Csikszentmihalyi's 1975 interviews several people described their 'flow' experiences using the metaphor of a current carrying them along.  The psychological concept of ''flow'' as becoming absorbed in an activity is thus unrelated to the older phrase "to go with the flow" which means "[[conformism|to conform]]."
  
 
== Group flow ==
 
== Group flow ==
 
Csikszentmihalyi suggests several ways in which a group could work together so that each individual member could achieve flow. The characteristics of such a group include:
 
Csikszentmihalyi suggests several ways in which a group could work together so that each individual member could achieve flow. The characteristics of such a group include:
  
* Creative spatial arrangements: Chairs, pin walls, charts, however no tables, therefore primarily work in standing and moving.
+
* Creative spatial arrangements: Chairs, pin walls, charts; but no tables, therefore primarily work standing and moving.
 
* Playground design : Charts for information inputs, flow graphs, project summary, craziness (here also craziness has a place), safe place (here all may say what is otherwise only thought), result wall, open topics
 
* Playground design : Charts for information inputs, flow graphs, project summary, craziness (here also craziness has a place), safe place (here all may say what is otherwise only thought), result wall, open topics
 
* Parallel, organized working
 
* Parallel, organized working
 
* Target group focus
 
* Target group focus
 
* Advancement of existing one (prototyping)
 
* Advancement of existing one (prototyping)
* Efficiency increase by visualization
+
* Increase in efficiency through visualization
* Difference of the participants is a chance
+
* Existence of differences among participants represents an opportunity, rather than an obstacle.
 +
 
 +
== Applications ==
 +
=== Applications suggested by Csikszentmihalyi versus other practitioners ===
 +
 
 +
It is worth noting that only Csikszentmihalyi seems to have published suggestions for [[extrinsic]] applications of the Flow concept, such as [[design]] methods for playgrounds to elicit the Flow experience.  Other practitioners of Csikszentmihalyi's Flow concept focus on [[intrinsic]] applications, such as [[spirituality]], [[performance improvement]] or [[self-help]].  Reinterpretations of Csikszentmihalyi's Flow process exist to improve performance in areas as diverse as [[business]] [http://www.flowtheory.com/], [[Free improvisation|piano improvisation]], [[sport psychology]] [http://www.hms.uq.edu.au/flow/], and [[standup comedy]] [http://basilwhite.com/comedyworkshop/#flow].
 +
 
 +
=== Religion and spirituality ===
 +
 
 +
Csikszentmihalyi may have been the first to describe this concept in Western [[psychology]], but as he himself readily acknowledges he was most certainly not the first to describe the concept of Flow or develop applications based on the concept. For example, see [[Mindstream]].
 +
 
 +
For millennia, practitioners of [[Eastern world|Eastern]] [[Major religious groups|religions]] such as [[Buddhism]] and [[Taoism]] have honed the discipline of overcoming the duality of self and object as a central feature of spiritual development.  Eastern spiritual practitioners have developed a very thorough and holistic set of theories around overcoming duality of self and object, tested and refined through spiritual practice instead of the systematic rigor and controls of modern science.
 +
 
 +
The phrase "being at one with things" is a metaphor of Csikszentmihalyi's Flow concept. Practitioners of the varied schools of [[Zen Buddhism]] apply concepts similar to Flow to aid their mastery of [[art]] forms, including, in the case of Japanese Zen Buddhism, [[Aikido]], [[Kendo]] and [[Ikebana]].
  
== Related observations and disciplines ==
+
The idea of overcoming duality of self and object is a key theme of [[Zen and the Art of Motorcycle Maintenance: An Inquiry into Values]] by [[Robert Pirsig]] (1974). "When you're not dominated by feelings of separateness from what you're working on, then you can be said to 'care' about what you're doing. That is what caring really is: 'a feeling of identification with what one's doing.' When one has this feeling then you also see the inverse side of caring, quality itself." (page 290)
  
Csikszentmihalyi may have been the first to describe this concept in Western Psychology, but as he
+
=== Education ===
himself readily acknowledges he was most certainly not the first to notice the psychological phenomenon or to develop techniques based upon it.
 
  
For over two and a half millennia, practitioners of [[Eastern]] spiritual traditions, such as [[Buddhism]] and [[Taoism]] have honed this discipline as a very central part of their spiritual development.  Japanese practitioners have practised such [[Zen Buddhist]] techniques in order to master their chosen [[art]] forms ([[martial arts|martial]] or otherwise), including everything from [[Kendo]] to [[Ikebana]].
+
In [[education]], there is the concept of [[overlearning]] which seems to be an important factor in this technique, in that Csikszentmihalyi (1990) states that overlearning enables the mind to concentrate on visualizing the desired performance as a singular, integrated action instead of a set of actions.
  
The much over-used phrase "being at one with things" may also refer to this concept.  
+
=== Sports ===
 +
{{Unreferencedsection|date=October 2007}}
 +
The concept of "being in the zone" during an athletic performance fits within Csikszentmihalyi's description of the Flow experience, and theories and applications of  "being in the zone" and its relationship with athletic competitive advantage are topics studied in the field of [[sport psychology]]. Musicians, especially improvisational [[Solo (music)|soloist]]s can experience a similar state of mind while playing their instrument.
  
The idea of overcoming duality of self and object is a key theme of [[Zen and the Art of Motorcycle Maintenance: An Inquiry into Values]] by Robert Pirsig (1974). "When you're not dominated by feelings of separateness from what you're working on, then you can be said to 'care' about what you're doing. That is what caring really is: 'a feeling of identification with what one's doing.' When one has this feeling then you also see the inverse side of caring, Quality itself." (page 290)
+
Palmer suggests that "being in the zone" may also influence movement patterns as better integration of the conscious and subconscious reflex functions improves coordination. Many athletes describe the effortless nature of their performance whilst achieving personal bests - see references.
  
In [[education]], there is the concept of [[overlearning]] which seems to be an important factor in this technique — at least when physical skills are being practiced. In addition, many modern [[sports]] people commonly experience this phenomenon, referring to it as ''being in the zone''.
+
The legendary soccer player [[Pelé]] described his experience of being in the zone:  "I felt a strange calmness.. . a kind of euphoria. I felt I could run all day without tiring, that I could dribble through any of their team or all of them, that I could almost pass through them physically."{{Fact|date=February 2007}}
  
It is worth noting that, while the basic idea is the same in the [[Eastern world|East]] and [[Western world|West]], shared among [[scientists]], [[spirituality|spiritual]] masters, and sportspeople, only Csikszentmihalyi seems to have drawn conclusions from this about improving modern Western cultural elements such as playground design, while others focus on the potential for spiritual development, physical mastery, or other forms of self-improvement. Indeed, Eastern spiritual practitioners have developed a very thorough and holistic set of theories around the subject, though tested and refined in a way that is different from the systematic rigor and controls that modern scientific psychologists attempt to employ.
+
Another example was given by [[Formula 1]] driver [[Ayrton Senna]], who during qualifying for the [[1988 Monaco Grand Prix]] felt like driving the car beyond his limits. "I was already on pole, [...] and I just kept going. Suddenly I was nearly two seconds faster than anybody else, including my team mate with the same car. And suddenly I realised that I was no longer driving the car consciously. I was driving it by a kind of instinct, only I was in a different dimension. It was like I was in a tunnel. Not only the tunnel under the hotel but the whole circuit was a tunnel. I was just going and going, more and more and more and more. I was way over the limit but still able to find even more."
 +
 
 +
=== Video games ===
 +
The same concept of flow is used in video games. After mastering the game's [[learning curve]] or sometimes even completely at random, the player may experience an increase of skill for no determined amount of time. Many (or all) key aspects of flow mentioned above are easily identifiable here. One of the most notable for getting the player "in the zone" is the [[Guitar Hero (series)|Guitar Hero]] series. The player may notice a sudden increase in ease of a song, lasting for one or many songs in succession.{{Fact|date=November 2007}}
  
 
== See also ==
 
== See also ==
 
+
{{multicol}}
 
* [[Creativity]]
 
* [[Creativity]]
 
* [[Spirituality]]
 
* [[Spirituality]]
 
* [[Imagination]]
 
* [[Imagination]]
 +
* [[Improvisation]]
 
* [[Hyperfocus]]
 
* [[Hyperfocus]]
 +
{{multicol-break}}
 +
* [[Mushin]]
 +
* [[Motivation]]
 +
* [[Mindfullness]]
 +
{{multicol-break}}
 
* [[Positive psychology]]
 
* [[Positive psychology]]
 
+
* [[Play]]
== External links ==
+
* [[Prayer]]
 
+
* [[Trance]]
* [http://www.jenovachen.com/flowingames/ flOw] A flash based implementation of flow theory and immersion in a game format
+
{{multicol-end}}
* [http://www.mindtools.com/achflow.html] Mind Tools: Achieving Flow
 
* [http://www.flowtheory.com/ FlowTheory.com] An MSc dissertation exploring the importance of website usability from a business perspective; contains a section on flow
 
* [http://www.deepfun.com/funflow.htm Of Fun and Flow] Playologist Bernie DeKoven on flow in games
 
  
 
==References==
 
==References==
 +
{{nofootnotes}}
 +
* Csikszentmihalyi, Mihaly (1975). ''Beyond Boredom and Anxiety''. Jossey-Bass: San Francisco, CA. 36. ISBN-10: 0875892612, ISBN-13: 978-0875892610
 
* Csikszentmihalyi, Mihaly (1990). ''Flow: The Psychology of Optimal Experience''. New York: Harper and Row. ISBN 0-06-092043-2
 
* Csikszentmihalyi, Mihaly (1990). ''Flow: The Psychology of Optimal Experience''. New York: Harper and Row. ISBN 0-06-092043-2
 
* Csikszentmihalyi, Mihaly (1996). ''Creativity: Flow and the Psychology of Discovery and Invention''. New York: Harper Perennial. ISBN 0-06-092820-4
 
* Csikszentmihalyi, Mihaly (1996). ''Creativity: Flow and the Psychology of Discovery and Invention''. New York: Harper Perennial. ISBN 0-06-092820-4
Line 70: Line 92:
 
* Csikszentmihalyi, Mihaly (2003). ''Good Business: Leadership, Flow, and the Making of Meaning''. New York: Penguin Books. ISBN 0-14-200409-X
 
* Csikszentmihalyi, Mihaly (2003). ''Good Business: Leadership, Flow, and the Making of Meaning''. New York: Penguin Books. ISBN 0-14-200409-X
 
* [[Ellen Langer|Langer, Ellen J.]] (1989). ''Mindfulness''. Reading, Mass: Addison Wesley. ISBN 0-201-52341-8
 
* [[Ellen Langer|Langer, Ellen J.]] (1989). ''Mindfulness''. Reading, Mass: Addison Wesley. ISBN 0-201-52341-8
 +
* Nachmanovitch, Stephen (1990). ''Free Play: Improvisation in Life and Art''. New York: Penguin-Putnam. ISBN 0-874-77631-7
 +
* Palmer, Roy (2006). ''Zone Mind, Zone Body: How to breakthrough to new levels of fitness and performance - by doing less!''. Ecademy Press. ISBN-13: 978-1905823062 (Theory plus practical experiments with The Zone) ISBN 1-905-82306-1
 +
*{{Cite book|chapter=The Zone|title=The Head Trip: Adventures on the Wheel of Consciousness|year=2007|isbn=978-0679314080|first=Jeff|last=Warren}}
 +
 +
==External links==
 +
* [http://www.hms.uq.edu.au/flow/ Flow Resources] Designed to promote understanding of flow experiences in sport and other physical activity or performance domains.
 +
* [http://www.jenovachen.com/flowingames/ flOw] A flash based implementation of flow theory and immersion in a game format
 +
* [http://www.flowtheory.com/ FlowTheory.com] An MSc dissertation exploring the importance of website usability from a business perspective; contains a section on flow
 +
* [http://www.deepfun.com/funflow.htm Of Fun and Flow] Playologist Bernie DeKoven on flow in games
 +
* [http://www.fitness-programs-for-life.com/running_in_the_zone.html Running In The Zone] : a personal account
 +
*[http://kevinchiu.org/kevin_chiu_procrastination.pdf Solving Procrastination] an application of Flow to solving [[procrastination]] by [http://kevinchiu.org Kevin Chiu]
 +
* [http://www.gmwmovie.com Sports-Psychology] An independent film exploring "flow state" through the eyes of a freediving athlete attempting to break the world depth record.
 +
* [http://www.stevepavlina.com/blog/2007/01/7-rules-for-maximizing-your-creative-output StevePavlina.com] 7 rules to get into the flow.
 +
* [http://www.archetypewriting.com/articles/articles_ck/muse_block_ckFlowArticle.htm Archetype Writing] The Right-Brain/Left-Brain Myth and Flow looks at the neurology behind flow.
 +
* [http://www.homestead.com/flowstate/files/zflowlousy.htm ''The Flow Experience'': The Summa Cum Lousy Of Bad Psychology] Contrarian view of flow.
  
 
[[Category:Psychological theories]]
 
[[Category:Psychological theories]]
 
[[Category:Educational psychology]]
 
[[Category:Educational psychology]]
  
[[de:Flow (Psychologie)]]
+
{{Credit|174076789}}
[[nl:Flow]]
 
[[ja:フロー]]
 
[[ru:Поток (психология)]]
 
[[fi:Flow]]
 
[[sv:Flow]]
 
[[zh:心流理論]]
 
 
 
 
 
 
 
{{Credit|78964968}}
 

Revision as of 04:45, 29 November 2007

Flow is the mental state of operation in which the person is fully immersed in what he or she is doing, characterized by a feeling of energized focus, full involvement, and success in the process of the activity. Proposed by psychologist Mihaly Csikszentmihalyi, the concept has been widely referenced across a variety of fields.

Many other terms and idioms exist for this mental state: to be on the ball, in the zone, or in the groove.

Components of flow

Csikszentmihalyi identifies the following as accompanying an experience of flow:

  1. Clear goals (expectations and rules are discernible and goals are attainable and align appropriately with one's skill set and abilities).
  2. Concentrating and focusing, a high degree of concentration on a limited field (a person engaged in the activity will have the opportunity to focus and to delve deeply into it).
  3. A loss of the feeling of self-consciousness, the merging of action and awareness.
  4. Distorted sense of time, one's subjective experience of time is altered.
  5. Direct and immediate feedback (successes and failures in the course of the activity are apparent, so that behavior can be adjusted as needed).
  6. Balance between ability level and challenge (the activity is neither too easy nor too difficult).
  7. A sense of personal control over the situation or activity.
  8. The activity is intrinsically rewarding, so there is an effortlessness of action.
  9. People become absorbed in their activity, and focus of awareness is narrowed down to the activity itself, action awareness merging (Csikszentmihalyi, 1975. p.72).

Not all are needed for flow to be experienced.

boy, painting a model

Etymology

Flow is so named because during Csikszentmihalyi's 1975 interviews several people described their 'flow' experiences using the metaphor of a current carrying them along. The psychological concept of flow as becoming absorbed in an activity is thus unrelated to the older phrase "to go with the flow" which means "to conform."

Group flow

Csikszentmihalyi suggests several ways in which a group could work together so that each individual member could achieve flow. The characteristics of such a group include:

  • Creative spatial arrangements: Chairs, pin walls, charts; but no tables, therefore primarily work standing and moving.
  • Playground design : Charts for information inputs, flow graphs, project summary, craziness (here also craziness has a place), safe place (here all may say what is otherwise only thought), result wall, open topics
  • Parallel, organized working
  • Target group focus
  • Advancement of existing one (prototyping)
  • Increase in efficiency through visualization
  • Existence of differences among participants represents an opportunity, rather than an obstacle.

Applications

Applications suggested by Csikszentmihalyi versus other practitioners

It is worth noting that only Csikszentmihalyi seems to have published suggestions for extrinsic applications of the Flow concept, such as design methods for playgrounds to elicit the Flow experience. Other practitioners of Csikszentmihalyi's Flow concept focus on intrinsic applications, such as spirituality, performance improvement or self-help. Reinterpretations of Csikszentmihalyi's Flow process exist to improve performance in areas as diverse as business [1], piano improvisation, sport psychology [2], and standup comedy [3].

Religion and spirituality

Csikszentmihalyi may have been the first to describe this concept in Western psychology, but as he himself readily acknowledges he was most certainly not the first to describe the concept of Flow or develop applications based on the concept. For example, see Mindstream.

For millennia, practitioners of Eastern religions such as Buddhism and Taoism have honed the discipline of overcoming the duality of self and object as a central feature of spiritual development. Eastern spiritual practitioners have developed a very thorough and holistic set of theories around overcoming duality of self and object, tested and refined through spiritual practice instead of the systematic rigor and controls of modern science.

The phrase "being at one with things" is a metaphor of Csikszentmihalyi's Flow concept. Practitioners of the varied schools of Zen Buddhism apply concepts similar to Flow to aid their mastery of art forms, including, in the case of Japanese Zen Buddhism, Aikido, Kendo and Ikebana.

The idea of overcoming duality of self and object is a key theme of Zen and the Art of Motorcycle Maintenance: An Inquiry into Values by Robert Pirsig (1974). "When you're not dominated by feelings of separateness from what you're working on, then you can be said to 'care' about what you're doing. That is what caring really is: 'a feeling of identification with what one's doing.' When one has this feeling then you also see the inverse side of caring, quality itself." (page 290)

Education

In education, there is the concept of overlearning which seems to be an important factor in this technique, in that Csikszentmihalyi (1990) states that overlearning enables the mind to concentrate on visualizing the desired performance as a singular, integrated action instead of a set of actions.

Sports

The concept of "being in the zone" during an athletic performance fits within Csikszentmihalyi's description of the Flow experience, and theories and applications of "being in the zone" and its relationship with athletic competitive advantage are topics studied in the field of sport psychology. Musicians, especially improvisational soloists can experience a similar state of mind while playing their instrument.

Palmer suggests that "being in the zone" may also influence movement patterns as better integration of the conscious and subconscious reflex functions improves coordination. Many athletes describe the effortless nature of their performance whilst achieving personal bests - see references.

The legendary soccer player Pelé described his experience of being in the zone: "I felt a strange calmness.. . a kind of euphoria. I felt I could run all day without tiring, that I could dribble through any of their team or all of them, that I could almost pass through them physically."[citation needed]

Another example was given by Formula 1 driver Ayrton Senna, who during qualifying for the 1988 Monaco Grand Prix felt like driving the car beyond his limits. "I was already on pole, [...] and I just kept going. Suddenly I was nearly two seconds faster than anybody else, including my team mate with the same car. And suddenly I realised that I was no longer driving the car consciously. I was driving it by a kind of instinct, only I was in a different dimension. It was like I was in a tunnel. Not only the tunnel under the hotel but the whole circuit was a tunnel. I was just going and going, more and more and more and more. I was way over the limit but still able to find even more."

Video games

The same concept of flow is used in video games. After mastering the game's learning curve or sometimes even completely at random, the player may experience an increase of skill for no determined amount of time. Many (or all) key aspects of flow mentioned above are easily identifiable here. One of the most notable for getting the player "in the zone" is the Guitar Hero series. The player may notice a sudden increase in ease of a song, lasting for one or many songs in succession.[citation needed]

See also

References
ISBN links support NWE through referral fees

{{#invoke:Message box|ambox}}

  • Csikszentmihalyi, Mihaly (1975). Beyond Boredom and Anxiety. Jossey-Bass: San Francisco, CA. 36. ISBN-10: 0875892612, ISBN-13: 978-0875892610
  • Csikszentmihalyi, Mihaly (1990). Flow: The Psychology of Optimal Experience. New York: Harper and Row. ISBN 0-06-092043-2
  • Csikszentmihalyi, Mihaly (1996). Creativity: Flow and the Psychology of Discovery and Invention. New York: Harper Perennial. ISBN 0-06-092820-4
  • Csikszentmihalyi, Mihaly (1998). Finding Flow: The Psychology of Engagement With Everyday Life. Basic Books. ISBN 0-465-02411-4 (a popular exposition emphasizing technique)
  • Csikszentmihalyi, Mihaly (2003). Good Business: Leadership, Flow, and the Making of Meaning. New York: Penguin Books. ISBN 0-14-200409-X
  • Langer, Ellen J. (1989). Mindfulness. Reading, Mass: Addison Wesley. ISBN 0-201-52341-8
  • Nachmanovitch, Stephen (1990). Free Play: Improvisation in Life and Art. New York: Penguin-Putnam. ISBN 0-874-77631-7
  • Palmer, Roy (2006). Zone Mind, Zone Body: How to breakthrough to new levels of fitness and performance - by doing less!. Ecademy Press. ISBN-13: 978-1905823062 (Theory plus practical experiments with The Zone) ISBN 1-905-82306-1
  • Warren, Jeff (2007). "The Zone", The Head Trip: Adventures on the Wheel of Consciousness. ISBN 978-0679314080. 

External links

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