Difference between revisions of "Electronic commerce" - New World Encyclopedia

From New World Encyclopedia
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===Early signification===
 
===Early signification===
  
The meaning of the term "electronic commerce" has changed over the last 30 years. Originally, "electronic commerce" meant the facilitation of commercial transactions electronically, usually using technology like [[Electronic Data Interchange]] (EDI) and [[Electronic Funds Transfer]] (EFT), where both were introduced in the late 1970s, for example, to send commercial documents like [[purchase order]]s or [[invoice]]s electronically.  
+
The meaning of the term "electronic commerce" has changed since its development in the late 1970s. Originally, "electronic commerce" meant the facilitation of commercial transactions electronically, usually using technology like [[Electronic Data Interchange]] (EDI) and [[Electronic Funds Transfer]] (EFT), where both were introduced in the late 1970s, for example, to send commercial documents like [[purchase order]]s or [[invoice]]s electronically. <ref> Twin Isles Research. [http://www.twinisles.com/dev/research/report/c2.htm ''E-Commerce: Origins, Evolution and Implications.''] Retrieved November 14, 2007. </ref>
  
The 'electronic' or 'e' in e-commerce  refers to the technology/systems; the 'commerce' refers to traditional business models. E-commerce is the complete set of processes that support commercial business activities on a network. In the 1970s and 1980s, this would also have involved information analysis. The growth and acceptance of [[credit cards]], [[automated teller machines]] (ATM) and [[telephone banking]] in the 1980s were also forms of e-commerce. However, from the 1990s onwards, this would include [[enterprise resource planning]] systems (ERP), [[data mining]] and [[data warehousing]]. Perhaps the earliest example of many-to-many electronic commerce in physical goods was the [[Boston Computer Exchange]], a marketplace for used computers, launched in 1982. The first online information marketplace, including online consulting, was likely the [[American Information Exchange]], another pre-Internet online system, introduced in 1991.
+
The 'electronic' or 'e' in e-commerce  refers to the technology/systems; the 'commerce' refers to traditional business models. E-commerce is the complete set of processes that support commercial business activities on a network. In the 1970s and 1980s, this would also have involved information analysis. The growth and acceptance of [[credit cards]], [[automated teller machines]] (ATM) and [[telephone banking]] in the 1980s were also forms of e-commerce. However, from the 1990s onwards, this would include [[enterprise resource planning]] systems (ERP), [[data mining]] and [[data warehousing]]. Perhaps the earliest example of many-to-many electronic commerce in physical goods was the [[Boston Computer Exchange]], a marketplace for used computers, launched in 1982. The first online information marketplace, including online consulting, was likely the [[American Information Exchange]], another pre-Internet online system, introduced in 1991.
  
 
===Activities===
 
===Activities===
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==Success factors==
 
==Success factors==
  
In many cases, an e-commerce company will survive not only based on its product, but by having a competent management team, good post-sales services, well-organized business structure, network infrastructure and a secured, well-designed website. A company that wants to succeed will have to perform two things: Technical and organizational aspects and customer-oriented. <ref name=future>  Nissanoff, Daniel. 2006. ''FutureShop: How the New Auction Culture Will Revolutionize the Way We Buy, Sell and Get the Things We Really Want.'' The Penguin Press. ISBN 978-1594200779. Retrieved October 21, 2007. </ref>
+
In many cases, an e-commerce company will survive not only based on its product, but by having a competent management team, good post-sales services, well-organized business structure, network infrastructure and a secured, well-designed website. A company that wants to succeed will have: convenience, easy access to data, and a wide selection. <ref name=future>  Nissanoff, Daniel. 2006. ''FutureShop: How the New Auction Culture Will Revolutionize the Way We Buy, Sell and Get the Things We Really Want.'' The Penguin Press. ISBN 978-1594200779. Retrieved October 21, 2007. </ref>
  
===Technical and organizational aspects===
+
===Convenience===
#Sufficient work done in [[market research]] and analysis. E-commerce is not exempt from good [[business planning]] and the fundamental laws of [[supply and demand]]. Business failure is as much a reality in e-commerce as in any other form of business.
 
#A good management team armed with information technology strategy. A company's IT strategy should be a part of the business re-design process.
 
#Providing an easy and secured way for customers to effect transactions. [[Credit card]]s are the most popular means of sending payments on the internet, accounting for 90% of online purchases. In the past, card numbers were transferred securely between the customer and merchant through independent [[payment gateway]]s. Such independent payment gateways are still used by most small and home businesses. Most merchants today process credit card transactions on site through arrangements made with commercial banks or credit cards companies.
 
#Providing reliability and [[security]]. [[Parallel computing|Parallel server]]s, [[hardware]] [[redundancy (engineering)|redundancy]], [[fail safe|fail-safe]] [[technology]], information [[encryption]], and [[firewall (networking)|firewall]]s can enhance this requirement. <ref name=future/>
 
#Providing a 360-degree view of the customer relationship, defined as ensuring that all employees, suppliers, and partners have a complete view, and the same view, of the customer. However, customers may not appreciate the [[authoritarianism|big brother]] experience.
 
#Constructing a commercially sound [[business model]].
 
#Engineering an electronic [[value chain]] in which one focuses on a "limited" number of [[core competency|core competencies]] — the opposite of a one-stop shop. (Electronic stores can appear either specialist or generalist if properly programmed.) <ref name=future/>
 
#Operating on or near the [[cutting edge]] of technology and staying there as technology changes (but remembering that the fundamentals of commerce remain indifferent to technology). <ref name=future/>
 
#Setting up an organization of sufficient alertness and agility to respond quickly to any changes in the economic, social and physical environment.
 
#Providing an attractive website. The tasteful use of colour, graphics, animation, photographs, fonts, and white-space percentage may aid success in this respect. <ref name=future/>
 
#Streamlining [[business process]]es, possibly through [[reengineering|re-engineering]] and [[information technology|information technologies]].
 
#Providing complete understanding of the products or services offered, which not only includes complete product information, but also sound advisors and selectors.
 
  
Naturally, the e-commerce vendor must also perform such mundane tasks as being truthful about its product and its availability, shipping reliably, and handling complaints promptly and effectively. A unique property of the Internet environment is that individual customers have access to far more information about the seller than they would find in a brick-and-mortar situation. (Of course, customers can, and occasionally do, research a brick-and-mortar store online before visiting it, so this distinction does not hold water in every case.)
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Online stores are usually available 24 hours a day, and many consumers have Internet access both at work and at home. A visit to a conventional retail store requires travel and must take place during business hours.
  
===Customer experience===
+
Searching or browsing an online catalog can be faster than browsing the aisles of a physical store. Consumers with [[dial-up]] Internet connections rather than [[broadband]] have much longer load times for image-rich web sites, and have a considerably slower online shopping experience. They are more likely to find physical retail stores more convenient.
A successful e-commerce organization must also provide an enjoyable and rewarding experience to its customers. Many factors go into making this possible. Such factors include: <ref name=future/>
 
  
#Providing value to customers. Vendors can achieve this by offering a product or product-line that attracts potential customers at a competitive price, as in non-electronic commerce.
+
Some consumers prefer interacting with people rather than computers (and vice versa), sometimes because they find computers hard to use. Not all online retailers have succeeded in making their sites easy to use or reliable.
#Providing service and performance. Offering a responsive, user-friendly purchasing experience, just like a flesh-and-blood retailer, may go some way to achieving these goals.
+
 
#Providing an incentive for customers to buy and to return. [[Sales promotion]]s to this end can involve coupons, special offers, and [[discounts and allowances|discount]]s. Cross-linked websites and [[affiliate marketing|advertising affiliate program]]s can also help.
+
In most cases, merchandise must be shipped to the consumer, introducing a significant delay and potentially uncertainty about whether or not the item was actually in stock at the time of purchase. [[Bricks-and-clicks]] stores offer the ability to buy online but pick up in a nearby store. Many stores give the consumer the delivery company's tracking number for their package when shipped, so they can check its status online and know exactly when it will arrive. For efficiency reasons, online stores generally do not ship products immediately upon receiving an order. Orders are only filled during warehouse operating hours, and there may be a delay of anywhere from a few minutes to a few days to a few weeks before in-stock items are actually packaged and shipped. Many retailers inform customers how long they can expect to wait before receiving a package, and whether or not they generally have a fulfillment backlog. A quick response time is sometimes an important factor in consumers' choice of merchant.
#Providing personal attention. Personalized web sites, purchase suggestions, and personalized special offers may go some of the way to substituting for the face-to-face human interaction found at a traditional [[point of sale]].
+
 
#Providing a sense of community. [[Chat room]]s, [[Internet forum|discussion boards]], soliciting customer input and [[loyalty program]]s (sometimes called affinity programs) can help in this respect.  
+
In the event of a problem with the item - it is not what the consumer ordered, or it is not what they expected - consumers are concerned with the ease with which they can return an item for the correct one or for a refund. Consumers may need to contact the retailer, visit the post office and pay return shipping, and then wait for a replacement or refund. Some online companies have more generous return policies to compensate for the traditional advantage of physical stores. For example, the online shoe retailer [[Zappos.com]] includes labels for free return shipping, and does not charge a restocking fee, even for returns which are not the result of merchant error.
#Owning the customer's total experience. E-tailers foster this by treating any contacts with a customer as part of a total experience, an experience that becomes synonymous with the [[brand]].
+
 
#Letting customers help themselves. Provision of a self-serve site, easy to use without assistance, can help in this respect. This implies that all [[product information]] is available, cross-sell information, advise for product alternatives, and supplies & accessory selectors.
+
===Information and reviews===
#Helping customers do their job of [[consumerism|consuming]]. [[E-tailer]]s and [[online shopping directories]] can provide such help through ample comparative information and good [[search engine|search facilities]]. Provision of component information and safety-and-health comments may assist e-tailers to define the customers' job.
+
 
 +
Online stores must describe products for sale with text, photos, and multimedia files, whereas in a physical retail store, the actual product and the manufacturer's packaging will be available for direct inspection (which might involve a test drive, fitting, or other experimentation).
 +
 
 +
Some online stores provide or link to supplemental product information, such as instructions, safety procedures, demonstrations, or manufacturer specifications. Some provide background information, advice, or how-to guides designed to help consumers decide which product to buy.
 +
 
 +
Some stores even allow customers to comment or rate their items. There are also dedicated [[review site]]s that host user reviews for different products.
 +
 
 +
In a conventional retail store, clerks are generally available to answer questions. Some online stores have real-time chat features, but most rely on e-mail or phone calls to handle customer questions.
 +
 
 +
===Price and selection===
 +
 
 +
One advantage of shopping online is being able to quickly seek out deals for items or services with many different vendors (though some [[Local search (Internet)|local search]] engines do exist to help consumers locate products for sale in nearby stores). Search engines and online [[price comparison service]]s can be used to look up sellers of a particular product or service.  
 +
 
 +
Shoppers find a greater selection online in certain market segments (for example, computers and consumer electronics and in some cases lower prices. This is due to a relaxation of certain constraints, such as the size of a "brick-and-mortar" store, lower stocking costs (or none, if [[drop shipping]] is used), and lower staffing overhead.
 +
 
 +
Shipping costs (if applicable) reduce the price advantage of online merchandise, though depending on the jurisdiction, a lack of [[sales tax]] may compensate for this.
 +
 
 +
Shipping a small number of items, especially from another country, is much more expensive than making the larger shipments bricks-and-mortar retailers order. Some retailers (especially those selling small, high-value items like electronics) offer free shipping on sufficiently large orders.
  
 
==Problems==
 
==Problems==

Revision as of 15:56, 14 November 2007

Electronic commerce, commonly known as e-commerce or eCommerce, consists of the buying and selling of products or services over electronic systems such as the Internet and other computer networks. The amount of trade conducted electronically has grown dramatically since the wide introduction of the Internet. A wide variety of commerce is conducted in this way, including things such as electronic funds transfer, supply chain management, internet marketing, online transaction processing, electronic data interchange (EDI), automated inventory management systems, and automated data collection systems. Modern electronic commerce typically uses the World Wide Web at least at some point in the transaction's lifecycle, although it can encompass a wider range of technologies such as e-mail as well.

A small percentage of electronic commerce is conducted entirely electronically for "virtual" items such as access to premium content on a website, but most electronic commerce eventually involves physical items and their transportation in at least some way.

E-commerce or electronic commerce is generally considered to be the sales aspect of e-business.

Overview

Electronic Commerce is exactly analogous to a marketplace on the Internet. Electronic Commerce (also referred to as EC, e-commerce eCommerce or ecommerce) consists primarily of the distributing, buying, selling, marketing and servicing of products or services over electronic systems such as the Internet and other computer networks. The information technology industry might see it as an electronic business application aimed at commercial transactions; in this context, it can involve electronic funds transfer, supply chain management, e-marketing, online marketing, online transaction processing, electronic data interchange (EDI), automated inventory management systems, and automated data collection systems. Electronic commerce typically uses electronic communications technology of the World Wide Web, at some point in the transaction's lifecycle, although of course electronic commerce frequently depends on computer technologies other than the World Wide Web, such as databases, and e-mail, and on other non-computer technologies, such as transportation for physical goods sold via e-commerce. [1]

History

Early signification

The meaning of the term "electronic commerce" has changed since its development in the late 1970s. Originally, "electronic commerce" meant the facilitation of commercial transactions electronically, usually using technology like Electronic Data Interchange (EDI) and Electronic Funds Transfer (EFT), where both were introduced in the late 1970s, for example, to send commercial documents like purchase orders or invoices electronically. [2]

The 'electronic' or 'e' in e-commerce refers to the technology/systems; the 'commerce' refers to traditional business models. E-commerce is the complete set of processes that support commercial business activities on a network. In the 1970s and 1980s, this would also have involved information analysis. The growth and acceptance of credit cards, automated teller machines (ATM) and telephone banking in the 1980s were also forms of e-commerce. However, from the 1990s onwards, this would include enterprise resource planning systems (ERP), data mining and data warehousing. Perhaps the earliest example of many-to-many electronic commerce in physical goods was the Boston Computer Exchange, a marketplace for used computers, launched in 1982. The first online information marketplace, including online consulting, was likely the American Information Exchange, another pre-Internet online system, introduced in 1991.

Activities

In the dot com era, the term came to include activities more precisely termed "Web commerce" — the purchase of goods and services over the World Wide Web, usually with secure connections (HTTPS, a special server protocol that encrypts confidential ordering data for customer protection) with e-shopping carts and with electronic payment services, like credit card payment authorizations.

Today, it encompasses a very wide range of business activities and processes, from e-banking to offshore manufacturing to e-logistics. The ever growing dependence of modern industries on electronically enabled business processes gave impetus to the growth and development of supporting systems, including backend systems, applications and middleware. Examples are broadband and fibre-optic networks, supply-chain management software, customer relationship management software, inventory control systems and financial accounting software. [3]

Web development

When the Web first became well-known among the general public in 1994, many journalists and pundits forecast that e-commerce would soon become a major economic sector. However, it took about four years for security protocols (like HTTPS) to become sufficiently developed and widely deployed. Subsequently, between 1998 and 2000, a substantial number of businesses in the United States and Western Europe developed rudimentary web sites.

Although a large number of "pure e-commerce" companies disappeared during the dot-com collapse in 2000 and 2001, many "brick-and-mortar" retailers recognized that such companies had identified valuable niche markets and began to add e-commerce capabilities to their Web sites. For example, after the collapse of online grocer Webvan, two traditional supermarket chains, Albertsons and Safeway, both started e-commerce subsidiaries through which consumers could order groceries online.

The emergence of e-commerce also significantly lowered barriers to entry in the selling of many types of goods; accordingly many small home-based proprietors are able to use the internet to sell goods. Often, small sellers use online auction sites such as eBay, or sell via large corporate websites like Amazon.com, in order to take advantage of the exposure and setup convenience of such sites.

$259 billion of online sales including travel are expected in 2007 in USA, a 18 percent increase from the previous year, as forecasted by the "State of Retailing Online 2007" report from the National Retail Federation (NRF) and Shop.org. [4]

Success factors

In many cases, an e-commerce company will survive not only based on its product, but by having a competent management team, good post-sales services, well-organized business structure, network infrastructure and a secured, well-designed website. A company that wants to succeed will have: convenience, easy access to data, and a wide selection. [5]

Convenience

Online stores are usually available 24 hours a day, and many consumers have Internet access both at work and at home. A visit to a conventional retail store requires travel and must take place during business hours.

Searching or browsing an online catalog can be faster than browsing the aisles of a physical store. Consumers with dial-up Internet connections rather than broadband have much longer load times for image-rich web sites, and have a considerably slower online shopping experience. They are more likely to find physical retail stores more convenient.

Some consumers prefer interacting with people rather than computers (and vice versa), sometimes because they find computers hard to use. Not all online retailers have succeeded in making their sites easy to use or reliable.

In most cases, merchandise must be shipped to the consumer, introducing a significant delay and potentially uncertainty about whether or not the item was actually in stock at the time of purchase. Bricks-and-clicks stores offer the ability to buy online but pick up in a nearby store. Many stores give the consumer the delivery company's tracking number for their package when shipped, so they can check its status online and know exactly when it will arrive. For efficiency reasons, online stores generally do not ship products immediately upon receiving an order. Orders are only filled during warehouse operating hours, and there may be a delay of anywhere from a few minutes to a few days to a few weeks before in-stock items are actually packaged and shipped. Many retailers inform customers how long they can expect to wait before receiving a package, and whether or not they generally have a fulfillment backlog. A quick response time is sometimes an important factor in consumers' choice of merchant.

In the event of a problem with the item - it is not what the consumer ordered, or it is not what they expected - consumers are concerned with the ease with which they can return an item for the correct one or for a refund. Consumers may need to contact the retailer, visit the post office and pay return shipping, and then wait for a replacement or refund. Some online companies have more generous return policies to compensate for the traditional advantage of physical stores. For example, the online shoe retailer Zappos.com includes labels for free return shipping, and does not charge a restocking fee, even for returns which are not the result of merchant error.

Information and reviews

Online stores must describe products for sale with text, photos, and multimedia files, whereas in a physical retail store, the actual product and the manufacturer's packaging will be available for direct inspection (which might involve a test drive, fitting, or other experimentation).

Some online stores provide or link to supplemental product information, such as instructions, safety procedures, demonstrations, or manufacturer specifications. Some provide background information, advice, or how-to guides designed to help consumers decide which product to buy.

Some stores even allow customers to comment or rate their items. There are also dedicated review sites that host user reviews for different products.

In a conventional retail store, clerks are generally available to answer questions. Some online stores have real-time chat features, but most rely on e-mail or phone calls to handle customer questions.

Price and selection

One advantage of shopping online is being able to quickly seek out deals for items or services with many different vendors (though some local search engines do exist to help consumers locate products for sale in nearby stores). Search engines and online price comparison services can be used to look up sellers of a particular product or service.

Shoppers find a greater selection online in certain market segments (for example, computers and consumer electronics and in some cases lower prices. This is due to a relaxation of certain constraints, such as the size of a "brick-and-mortar" store, lower stocking costs (or none, if drop shipping is used), and lower staffing overhead.

Shipping costs (if applicable) reduce the price advantage of online merchandise, though depending on the jurisdiction, a lack of sales tax may compensate for this.

Shipping a small number of items, especially from another country, is much more expensive than making the larger shipments bricks-and-mortar retailers order. Some retailers (especially those selling small, high-value items like electronics) offer free shipping on sufficiently large orders.

Problems

Even if a provider of E-commerce goods and services rigorously follows these "key factors" to devise an exemplary e-commerce strategy, problems can still arise. Sources of such problems include: [6]

  1. Failure to understand customers, why they buy and how they buy. Even a product with a sound value proposition can fail if producers and retailers do not understand customer habits, expectations, and motivations. E-commerce could potentially mitigate this potential problem with proactive and focused marketing research, just as traditional retailers may do.
  2. Failure to consider the competitive situation. One may have the will to construct a viable book e-tailing business model, but lack the capability to compete with Amazon.com.
  3. Inability to predict environmental reaction. What will competitors do? Will they introduce competitive brands or competitive web sites? Will they supplement their service offerings? Will they try to sabotage a competitor's site? Will price wars break out? What will the government do? Research into competitors, industries and markets may mitigate some consequences here, just as in non-electronic commerce.
  4. Over-estimation of resource competence. Can staff, hardware, software, and processes handle the proposed strategy? Have e-tailers failed to develop employee and management skills? These issues may call for thorough resource planning and employee training.
  5. Failure to coordinate. If existing reporting and control relationships do not suffice, one can move towards a flat, accountable, and flexible organizational structure, which may or may not aid coordination.
  6. Failure to obtain senior management commitment. This often results in a failure to gain sufficient corporate resources to accomplish a task. It may help to get top management involved right from the start.
  7. Failure to obtain employee commitment. If planners do not explain their strategy well to employees, or fail to give employees the whole picture, then training and setting up incentives for workers to embrace the strategy may assist.
  8. Under-estimation of time requirements. Setting up an e-commerce venture can take considerable time and money, and failure to understand the timing and sequencing of tasks can lead to significant cost overruns. Basic project planning, critical path, critical chain, or PERT analysis may mitigate such failings. Profitability may have to wait for the achievement of market share.
  9. Failure to follow a plan. Poor follow-through after the initial planning, and insufficient tracking of progress against a plan can result in problems. One may mitigate such problems with standard tools: benchmarking, milestones, variance tracking, and penalties and rewards for variances.
  10. Becoming the victim of organized crime. Many syndicates have caught on to the potential of the Internet as a new revenue stream. Two main methods are as follows: (1) Using identity theft techniques like phishing to order expensive goods and bill them to some innocent person, then liquidating the goods for quick cash; (2) Extortion by using a network of compromised "zombie" computers to engage in distributed denial of service attacks against the target Web site until it starts paying protection money.
  11. Failure to expect the unexpected. Too often new businesses do not take into account the amount of time, money or resources needed to complete a project and often find themselves without the necessary components to become successful.

Product suitability

Many successful purely virtual companies deal with digital products, (including information storage, retrieval, and modification), music, movies, office supplies, education, communication, software, photography, and financial transactions. Examples of this type of company include: Google, eBay and Paypal. Other successful marketers such as use Drop shipping or Affiliate marketing techniques to facilitate transactions of tangible goods without maintaining real inventory. Examples include numerous sellers on eBay.

Virtual marketers can sell some non-digital products and services successfully. Such products generally have a high value-to-weight ratio, they may involve embarrassing purchases, they may typically go to people in remote locations, and they may have shut-ins as their typical purchasers. Items which can fit through a standard letterbox — such as music CDs, DVDs and books — are particularly suitable for a virtual marketer, and indeed Amazon.com, one of the few enduring dot-com companies, has historically concentrated on this field.

Products such as spare parts, both for consumer items like washing machines and for industrial equipment like centrifugal pumps, also seem good candidates for selling online. Retailers often need to order spare parts specially, since they typically do not stock them at consumer outlets — in such cases, e-commerce solutions in spares do not compete with retail stores, only with other ordering systems. A factor for success in this niche can consist of providing customers with exact, reliable information about which part number their particular version of a product needs, for example by providing parts lists keyed by serial number.

There are also many disadvantages of e-commerce, one of the main ones is fraud. This is where your details (name, bank card number, age, national insurance number) are entered into what look to be a safe site but really it is not. These details can then be used to steal money from you and can be used to buy things on line that you are completely unaware of until it is too late. If this information is leaked into the wrong hands. People are able to steal your identity, and commit more fraud crimes under your name. [3]

Products less suitable for e-commerce include products that have a low value-to-weight ratio, products that have a smell, taste, or touch component, products that need trial fittings — most notably clothing — and products where colour integrity appears important. Nonetheless, Tesco.com has had success delivering groceries in the UK, albeit that many of its goods are of a generic quality, and clothing sold through the internet is big business in the U.S. Also, the recycling program Cheapcycle sells goods over the internet, but avoids the low value-to-weight ratio problem by creating different groups for various regions, so that shipping costs remain low.

Acceptance

Consumers have accepted the e-commerce business model less readily than its proponents originally expected. Even in product categories suitable for e-commerce, electronic shopping has developed only slowly. Several reasons might account for the slow uptake, including: [3]

  • Concerns about security. Many people will not use credit cards over the Internet due to concerns about theft and credit card fraud.
  • Lack of instant gratification with most e-purchases (non-digital purchases). Much of a consumer's reward for purchasing a product lies in the instant gratification of using and displaying that product. This reward does not exist when one's purchase does not arrive for days or weeks.
  • The problem of access to web commerce, mainly for poor households and for developing countries. Low penetration rates of Internet access in some sectors greatly reduces the potential for e-commerce.
  • The social aspect of shopping. Some people enjoy talking to sales staff, to other shoppers, or to their cohorts: this social reward side of retail therapy does not exist to the same extent in online shopping.
  • Poorly designed, bug-infested e-Commerce web sites that frustrate online shoppers and drive them away.
  • Inconsistent return policies among e-tailers or difficulties in exchange/return.

Notes

  1. Barnes, Stewart. 2007. E-Commerce and V-Business. Butterworth-Heinemann. ISBN 978-0750664936. Retrieved October 21, 2007.
  2. Twin Isles Research. E-Commerce: Origins, Evolution and Implications. Retrieved November 14, 2007.
  3. 3.0 3.1 3.2 Seybold, Pat. 2001. Customers.com: How to Create a Profitable Business Strategy for the Internet and Beyond. Crown Business Books. ISBN 978-0812930375. Retrieved October 21, 2007.
  4. CNN Money. 2007. Online Sales Spike 19 Percent. CNN.com. Retrieved October 21, 2007.
  5. Nissanoff, Daniel. 2006. FutureShop: How the New Auction Culture Will Revolutionize the Way We Buy, Sell and Get the Things We Really Want. The Penguin Press. ISBN 978-1594200779. Retrieved October 21, 2007.
  6. Abdalla, Abdalla Ahmed. 2006. International Protection of Intellectual Property Rights: In Light of the Expansion of Electronic Commerce. Trafford Publishing. ISBN 978-1412069632. Retrieved October 21, 2007.

References
ISBN links support NWE through referral fees

  • Abdalla, Abdalla Ahmed. 2006. International Protection of Intellectual Property Rights: In Light of the Expansion of Electronic Commerce. Trafford Publishing. ISBN 978-1412069632.
  • Barnes, Stewart. 2007. E-Commerce and V-Business. Butterworth-Heinemann. ISBN 978-0750664936.
  • Chaudhury, Abijit. Kuilboer, Jean-Pierre. 2002. E-Business and E-Commerce Infrastructure. McGraw-Hill. ISBN 0-07-247875-6.
  • Schneider, Gary. 2006. Electronic Commerce. Course Technology. ISBN 978-1418837037.
  • Nissanoff, Daniel. 2006. FutureShop: How the New Auction Culture Will Revolutionize the Way We Buy, Sell and Get the Things We Really Want. The Penguin Press. ISBN 978-1594200779.
  • Seybold, Pat. 2001. Customers.com: How to Create a Profitable Business Strategy for the Internet and Beyond. Crown Business Books. ISBN 978-0812930375.

External links


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