Difference between revisions of "Digital video" - New World Encyclopedia

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[[Image:Sony dv handycam.jpg|thumb|[[Sony]] DV Handycam]]
 
 
 
[[Digital video]] is a type of [[video]] recording system that works by using a [[digital]], rather than [[analog signal|analog]], of the video signal.
 
The terms ''camera'', ''video camera'', and ''camcorder'' are used interchangeably in this article.
 
  
 +
'''Digital video''' is a type of [[video]] recording system that works by using a [[digital]] video signal rather than an [[analog signal|analog]] one. (The terms ''camera,'' ''video camera,'' and ''camcorder'' are used interchangeably in this article.) Digital videos can be copied multiple times, with practically no degradation in quality, and they can be edited using readily available hardware and software. Also, the tape stock for digital video costs significantly less than 35 mm film. Digital video is used not only for [[digital television]] (including [[High Definition Television|HDTV]]) but also for [[mobile phone]]s, [[Video teleconference|video conferencing]] systems, and the [[Internet]] distribution of media.
 +
{{toc}}
 
== History ==
 
== History ==
 
+
Early experiments with digital video were performed during the 1960s, by the research departments of institutions such as the [[British Broadcasting Corporation]] (BBC) and [[Bell Laboratories]]. The goal was to eliminate or minimize the noise and distortion on video feeds for [[television]] sent over the terrestrial microwave relay and coaxial cable circuits of the day.
Early experiments with digital video were performed during the 1960s by the research departments of institutions such as the [[British Broadcasting Corporation]] (BBC) and [[Bell Laboratories]]. The goal was to eliminate or minimize the noise and distortion on video feeds for [[television]] sent over the terrestrial microwave relay and coaxial cable circuits of the day.
 
  
 
From the late 1970s to the early 1980s, several types of video production equipment were introduced that operated by taking a standard analog video input and internally digitizing it. Examples included [[time base corrector]]s (TBC) and [[digital video effects]] (DVE) units. These systems made it easier to correct or enhance the video signal, as in the case of a TBC, or to manipulate and add effects to the video, as in the case of a DVE unit. The digitized and processed video from these units would then be converted back to standard analog video.
 
From the late 1970s to the early 1980s, several types of video production equipment were introduced that operated by taking a standard analog video input and internally digitizing it. Examples included [[time base corrector]]s (TBC) and [[digital video effects]] (DVE) units. These systems made it easier to correct or enhance the video signal, as in the case of a TBC, or to manipulate and add effects to the video, as in the case of a DVE unit. The digitized and processed video from these units would then be converted back to standard analog video.
  
Later, in the 1970s, manufacturers of professional video broadcast equipment—such as [[Robert Bosch GmbH|Bosch]] (through their [[Fernseh]] division), [[RCA]], and [[Ampex]]—developed prototype digital videotape recorders in their [[research and development]] labs. However, none of these early machines were marketed commercially.
+
Later, in the 1970s, manufacturers of professional video broadcast equipment—such as [[Robert Bosch GmbH|Bosch]] (through their [[Fernseh]] division), [[RCA]], and [[Ampex]]—developed prototype digital videotape recorders in their [[research and development]] labs. However, none of these early machines were marketed commercially.
  
 
Digital video was first introduced commercially in 1986, with the [[Sony]] [[D1 (Sony)|D-1]] format, which recorded an uncompressed [[standard definition]] [[component video]] signal in digital form instead of the high-band analog forms that had been commonplace until then. Due to the high cost, D-1 was used primarily by large [[television network]]s. It was eventually replaced by cheaper systems using compressed data, most notably Sony's [[Digital Betacam]], still heavily used as a field recording format by professional television producers.
 
Digital video was first introduced commercially in 1986, with the [[Sony]] [[D1 (Sony)|D-1]] format, which recorded an uncompressed [[standard definition]] [[component video]] signal in digital form instead of the high-band analog forms that had been commonplace until then. Due to the high cost, D-1 was used primarily by large [[television network]]s. It was eventually replaced by cheaper systems using compressed data, most notably Sony's [[Digital Betacam]], still heavily used as a field recording format by professional television producers.
Line 20: Line 17:
  
 
== Technical overview ==
 
== Technical overview ==
Digital video cameras come in two different image capture formats: [[interlace]]d and [[progressive scan]]. Interlaced cameras record the image in alternating sets of lines: the odd-numbered lines are scanned, and then the even-numbered lines are scanned, then the odd-numbered lines are scanned again, and so on. One set of odd or even lines is referred to as a "field," and a consecutive pairing of two fields of opposite parity is called a ''frame''.  
+
Digital video cameras come in two different image capture formats: [[Interlace]]d and [[progressive scan]]. Interlaced cameras record the image in alternating sets of lines—that is, the odd-numbered lines and even-numbered lines are scanned in alternating fashion. Each set of odd or even lines is referred to as a "field," and a pairing of two consecutive fields of opposite parity is called a "frame."
 +
 
 +
A progressive scanning digital video camera records each frame as distinct, with both fields being identical. Thus, interlaced video captures twice as many fields per second as progressive video does when both operate at the same number of [[frame rate|frames per second]]. Thus, video has a "hyper-real" look because it draws a different image 60 times per second, whereas film records 24 or 25 progressive frames per second.
  
A progressive scanning digital video camera records each frame as distinct, with both fields being identical. Thus, interlaced video captures twice as many fields per second as progressive video does when both operate at the same number of [[frame rate|frames per second]]. This is one of the reasons video has a “hyper-real” look, because it draws a different image 60 times per second, as opposed to film, which records 24 or 25 progressive frames per second.
+
Progressive scan camcorders (such as the [[Panasonic AG-DVX100]]) are generally more desirable because of the similarities they share with film. They record frames progressively, producing crisper images. They can both shoot at 24 frames per second, which results in motion strobing (blurring of the subject when fast movement occurs). Thus, progressive scanning video cameras tend to be more expensive than their interlaced counterparts. (Although the digital video format allows for only 29.97 interlaced frames per second (or 25 for PAL), 24 frames per second progressive video is possible by displaying identical fields for each frame, and displaying 3 fields of an identical image for certain frames.)
  
Progressive scan camcorders (such as the [[Panasonic DVX100]]) are generally more desirable because of the similarities they share with film. They record frames progressively, which results in crisper images. They can both shoot at 24 frames per second, which results in motion strobing (blurring of the subject when fast movement occurs). Thus, progressive scanning video cameras tend to be more expensive than their interlaced counterparts.<ref>Although the digital video format allows for only 29.97 interlaced frames per second (or 25 for PAL), 24 frames per second progressive video is possible by displaying identical fields for each frame, and displaying 3 fields of an identical image for certain frames. A more detailed explanation is given at the [http://adamwilt.com/24p/#24pRecording/ adamwilt.com link]. Retrieved July 15, 2008.</ref>
+
Standard [[film stock]]s, such as [[16 mm]] and [[35 mm]], record at 24 or 25 [[frame rate|frames per second]]. For video, there are two frame rate standards, [[NTSC]] and [[PAL]], which shoot at 30/1.001 (about 29.97) frames per second and 25 frames per second, respectively.  
  
Standard [[film stock]]s, such as [[16 mm]] and [[35 mm]], record at 24 or 25 [[frame rate|frames per second]]. For video, there are two frame rate standards: [[NTSC]], and [[PAL]], which shoot at 30/1.001 (about 29.97) frames per second and 25 frames per second, respectively.  
+
Digital video can be copied with no degradation in quality. No matter how many generations a digital source is copied, it will be as clear as the original first generation of digital footage.
  
Digital video can be copied with no degradation in quality. No matter how many generations a digital source is copied, it will be as clear as the original first generation of digital footage.  
+
Digital video can be processed and edited on a [[non-linear editing]] (NLE) station, a device built exclusively to edit video and [[sound recording|audio]]. This type of device may import from analog as well as digital sources, but it is not intended to do anything other than edit videos. Digital video can also be edited on a personal computer with the proper hardware and software. Using an NLE station, digital video can be manipulated to follow a sequence of video clips. [[Avid]]'s software and hardware are almost synonymous with the professional NLE market, but Apple’s [[Final Cut Pro]], [[Adobe Premiere]], [[Sony Vegas]], and similar programs are also popular.
  
Digital video can be processed and edited on an NLE, or [[non-linear editing]] station, a device built exclusively to edit video and [[sound recording|audio]].  These frequently can import from analog as well as digital sources, but are not intended to do anything other than edit videos. Digital video can also be edited on a personal computer which has the proper hardware and software. Using a NLE station, digital video can be manipulated to follow an order, or sequence, of video clips. [[Avid]]'s software and hardware is  almost synonymous with the professional NLE market, but Apple’s [[Final Cut Pro]], [[Adobe Premiere]], [[Sony Vegas]] and similar programs are also popular.  
+
Digital video is generally edited on a setup with ample disk space. Digital video applied with standard DV/DVCPRO compression takes up about 250 megabytes per minute or 13 gigabytes per hour.
  
More and more, videos are edited on readily available, increasingly affordable hardware and software. Even large budget films, such as [[Cold Mountain (film)|Cold Mountain]], have been edited entirely on Final Cut Pro, Apple's nonlinear editing software.
+
Many types of [[video compression]] exist for serving digital video over the internet, and onto [[DVD]]s. Although digital technique allows for a wide variety of edit effects, most common is the hard cut and an editable video format like DV-video allows repeated cutting without loss of quality, because any compression across frames is lossless. While DV video is not compressed beyond its own codec while editing, the file sizes that result are not practical for delivery onto optical discs or over the [[internet]], with codecs such as the Windows Media format, MPEG2, MPEG4, Real Media, the more recent H.264, and the Sorenson media codec. Probably the most widely used formats for delivering video over the internet are MPEG4 and Windows Media, while MPEG2 is used almost exclusively for DVDs, providing an exceptional image in minimal size but resulting in a high level of CPU consumption to decompress.  
  
Regardless of software, digital video is generally edited on a setup with ample disk space. Digital video applied with standard DV/DVCPRO compression takes up about 250 megabytes per minute or 13 gigabytes per hour.  
+
The video manufacturing community defines one standard for resolution after another, although the devices use incompatible resolutions. They insist on their resolution and rescale a video several times from the sensor to the LCD.
  
Digital video has a significantly lower cost than 35 mm film, as the digital tapes can be erased and re-recorded multiple times, viewed on location without processing, and the tape stock itself is very inexpensive (about $3 for a 60 minute MiniDV tape, in bulk, as of December, 2005). By comparison, 35 mm film stock costs about $1000 per minute, including processing.  
+
As of 2007, the highest resolution demonstrated for digital video generation is 33 [[megapixel]]s (7680 x 4320) at 60 frames per second ("[[UHDV]]"). This resolution, however, has been demonstrated only in special laboratory settings. The highest speed has been attained in industrial and scientific [[high speed camera]]s that are capable of filming 1024x1024 video at up to 1 million frames per second for brief recording periods.
  
Digital video is used outside of movie making. [[Digital television]] (including higher quality [[High Definition Television|HDTV]]) started to spread in most developed countries in early 2000s. Digital video is also used in modern [[mobile phones]] and [[Video teleconference|video conferencing]] systems. Digital video is also used for [[Internet]] distribution of media, including [[streaming video]] and [[peer-to-peer]] movie distribution.
+
== Advantages and applications ==
 +
Videos can now be edited on readily available, increasingly affordable hardware and software. Even high-budget films, such as ''[[Cold Mountain (film)|Cold Mountain]],'' have been edited entirely on Final Cut Pro, Apple's nonlinear editing software.  
  
Many types of [[video compression]] exist for serving digital video over the internet, and onto [[DVD]]s. Although digital technique allows for a wide variety of edit effects, most common is the hard cut and an editable video format like DV-video allows repeated cutting without loss of quality, because any compression across frames is lossless. While DV video is not compressed beyond its own codec while editing, the file sizes that result are not practical for delivery onto optical discs or over the [[internet]], with codecs such as the Windows Media format, MPEG2, MPEG4, Real Media, the more recent H.264, and the Sorenson media codec. Probably the most widely used formats for delivering video over the internet are MPEG4 and Windows Media, while MPEG2 is used almost exclusively for DVDs, providing an exceptional image in minimal size but resulting in a high level of CPU consumption to decompress.  
+
Digital video costs significantly less than 35 mm film, as digital tapes can be erased and re-recorded multiple times, viewed on location without processing, and the tape stock itself is far less expensive than 35 mm film. (As of December 2005, a 60-minute MiniDV tape cost about $3 each when bought in bulk. By comparison, 35 mm film stock cost about $1,000 per minute, including processing.)
  
While still images can have any number of pixels the video community defines one standard for resolution after the other and notwithstanding the devices use incompatible resolutions and insist on their resolution and rescale a video several times from the sensor to the LCD. Anamorph still images are the result of technical limitations while anamorph videos can be result of standardization aberrations.
+
Digital video is useful outside of movie-making. For example, [[digital television]] (including higher quality [[High Definition Television|HDTV]]) started to spread in most developed countries in the early 2000s. Digital video is also used in modern [[mobile phone]]s and [[Video teleconference|video conferencing]] systems. In addition, it is used for the [[Internet]] distribution of media, including [[streaming video]] and [[peer-to-peer]] movie distribution.
[[As of 2007]], the highest resolution demonstrated for digital video generation is 33 [[megapixel]]s (7680 x 4320) at 60 frames per second ("[[UHDV]]"), though this has only been demonstrated in special laboratory settings. The highest speed is attained in industrial and scientific [[high speed camera]]s that are capable of filming 1024x1024 video at up to 1 million frames per second for brief periods of recording.
 
  
 
== Interfaces and cables ==
 
== Interfaces and cables ==
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* [[DisplayPort]]
 
* [[DisplayPort]]
 
* [[USB]]
 
* [[USB]]
The following interface has been designed for carrying [[Moving Picture Experts Group|MPEG]]-Transport compressed video:
+
The [[DVB]]-[[Asynchronous serial communication|ASI]] interface has been designed for carrying [[Moving Picture Experts Group|MPEG]]-Transport compressed video.
* [[DVB]]-[[Asynchronous serial communication|ASI]]
+
 
 
Compressed video is also carried using [[User Datagram Protocol|UDP]]-[[Internet Protocol|IP]] over [[Ethernet]]. Two approaches exist for this:
 
Compressed video is also carried using [[User Datagram Protocol|UDP]]-[[Internet Protocol|IP]] over [[Ethernet]]. Two approaches exist for this:
 
* Using [[Real-time Transport Protocol|RTP]] as a wrapper for video packets
 
* Using [[Real-time Transport Protocol|RTP]] as a wrapper for video packets
* 1-7 [[MPEG transport stream|MPEG Transport Packets]] are placed directly in the [[User Datagram Protocol|UDP]] packet
+
* 1-7 [[MPEG transport stream|MPEG Transport Packets]] are placed directly in the [[User Datagram Protocol|UDP]] packet.
  
 
== Storage formats ==
 
== Storage formats ==
 
=== Encoding ===
 
=== Encoding ===
Current formats, listed below, are [[Pulse-code modulation|PCM]] (pulse-code modulation) based.<ref>Pulse-code modulation (PCM) is a [[digital]] representation of an analog [[Signalling (telecommunication)|signal]], where the magnitude of the signal is [[sampling (signal processing)|sampled]] regularly at uniform intervals, then [[Quantization (signal processing)|quantized]] to a series of symbols in a numeric (usually [[Binary number|binary]]) code.</ref>
+
Current formats, listed below, are [[Pulse-code modulation|PCM]] (pulse-code modulation) based. (Pulse-code modulation (PCM) is a [[digital]] representation of an analog [[Signalling (telecommunication)|signal]], where the magnitude of the signal is [[sampling (signal processing)|sampled]] regularly at uniform intervals, then [[Quantization (signal processing)|quantized]] to a series of symbols in a numeric (usually [[Binary number|binary]]) code.)
 
* [[CCIR 601]] used for broadcast stations
 
* [[CCIR 601]] used for broadcast stations
 
* [[MPEG-4]] good for online distribution of large videos and video recorded to [[flash memory]]
 
* [[MPEG-4]] good for online distribution of large videos and video recorded to [[flash memory]]
Line 69: Line 68:
 
* [[H.261]]
 
* [[H.261]]
 
* [[H.263]]
 
* [[H.263]]
* [[H.264/MPEG-4 AVC|H.264]] also known as ''MPEG-4 Part 10'', or ''AVC''
+
* [[H.264/MPEG-4 AVC|H.264]] also known as ''MPEG-4 Part 10,'' or ''AVC''
 
* [[Theora]] standardized but still in development. used for video over the Internet.
 
* [[Theora]] standardized but still in development. used for video over the Internet.
  
 
=== Tapes ===
 
=== Tapes ===
* [[Betacam]], BetacamSP, Betacam SX, [[Betacam IMX]], [[Digital Betacam]], or DigiBeta—Commercial video systems by [[Sony]], based on original [[Betamax]] technology.
+
* [[Betacam]], BetacamSP, Betacam SX, [[Betacam IMX]], [[Digital Betacam]], or DigiBeta—Commercial video systems by [[Sony]], based on original [[Betamax]] technology
* [[D1 (Sony)|D1]], [[D2 (video format)|D2]], [[D3 (video)|D3]], [[D5]], [[D9 (video)|D9]] (also known as Digital-S)—various [[SMPTE]] commercial digital video standards.
+
* [[HDCAM]] was introduced by Sony as a high-definition alternative to DigiBeta
 +
* [[D1 (Sony)|D1]], [[D2 (video format)|D2]], [[D3 (video)|D3]], [[D5]], [[D9 (video)|D9]] (also known as Digital-S)—various [[SMPTE]] commercial digital video standards
 
* [[DV]], [[MiniDV]]—used in most of today's videotape-based consumer camcorders; designed for high quality and easy editing; can also record high-definition data ([[HDV]]) in MPEG-2 format
 
* [[DV]], [[MiniDV]]—used in most of today's videotape-based consumer camcorders; designed for high quality and easy editing; can also record high-definition data ([[HDV]]) in MPEG-2 format
* [[DVCAM]], [[DVCPRO]]—used in professional broadcast operations; similar to DV but generally considered more robust; though DV-compatible, these formats have better audio handling
+
* [[DVCAM]], [[DVCPRO]]—used in professional broadcast operations; similar to DV but generally considered more robust; though DV-compatible, these formats have better audio handling.
 +
* [[DVCPRO|DVCPRO50]], DVCPROHD support higher bandwidths as compared to Panasonic's DVCPRO.
 
* [[Digital8]]—DV-format data recorded on [[Hi8]]-compatible cassettes; largely a consumer format
 
* [[Digital8]]—DV-format data recorded on [[Hi8]]-compatible cassettes; largely a consumer format
 
* [[MicroMV]]—MPEG-2-format data recorded on a very small, matchbook-sized cassette; obsolete
 
* [[MicroMV]]—MPEG-2-format data recorded on a very small, matchbook-sized cassette; obsolete
Line 87: Line 88:
 
* [[Blu-ray Disc]]
 
* [[Blu-ray Disc]]
 
* Sony [[ProDATA]]
 
* Sony [[ProDATA]]
 
== See also ==
 
 
* [[Digital audio]]
 
* [[Digital cinematography]]
 
* [[Digital film]]
 
* [[DVD]]
 
* [[Camcorder]]
 
* [[Online media center]]
 
* [[Television]]
 
* [[Video]]
 
* [[Webcam]]
 
  
 
== Notes ==
 
== Notes ==
Line 104: Line 93:
  
 
== References ==
 
== References ==
 +
* Ang, Tom. ''Digital Video Handbook.'' London: Dorling Kindersley, 2005. ISBN 978-1405306362
 +
* Aronson, Ian David. ''DV Filmmaking: From Start to Finish.'' O'Reilly Digital Studio. Beijing: O'Reilly, 2006. ISBN 978-0596008482
 +
* Barrett, Colin. ''Digitalvideo for Beginners: A Step-by-Step Guide to Making Great Home Movies.'' New York: Lark Books, 2005.
  
* Ang, Tom. 2005. ''Digital Video Handbook.'' London: Dorling Kindersley. ISBN 978-1405306362.
+
== External links ==
 +
All links retrieved January 29, 2024.
  
* Aronson, Ian David. 2006. ''DV Filmmaking: From Start to Finish.'' O'Reilly Digital Studio. Beijing: O'Reilly. ISBN 978-0596008482.
+
* [http://www.adamwilt.com/DV.html The DV, DVCAM & DVCPRO Formats.] adamwilt.com.  
  
* Barrett, Colin. 2005. ''Digitalvideo for Beginners: A Step-by-Step Guide to Making Great Home Movies.'' A Lark Photography Book. New York: Lark Books. ISBN 978-1579906689.
 
 
== External links ==
 
All links retrieved October 10, 2007.
 
*[http://www.digitalvideobusiness.com/ Emerging News For Internet Rich Media] - ''Digital Video Business''
 
*[http://www.dv.com/ Digital Video magazine] - dv.com
 
* [http://www.thedvshow.com/ Podcasting the Ins and Outs of Digital Video] - ''The DV Show''
 
* [http://www.izzyvideo.com/ Izzy Video 65 - Breaking the Rules] - ''Izzy Video''
 
* [http://www.adamwilt.com DV FAQ] - Adam Wilt
 
* [http://adamwilt.com/24p/#24pRecording/ Explanation of how 24 progressive frames per second video is recorded to 29.97 interlaced frames per second] - Adam Wilt
 
* [http://www.homevideo101.com Home Video101] - homevideo101.com
 
  
 
{{Digital systems}}
 
{{Digital systems}}

Latest revision as of 14:39, 29 January 2024


Digital video is a type of video recording system that works by using a digital video signal rather than an analog one. (The terms camera, video camera, and camcorder are used interchangeably in this article.) Digital videos can be copied multiple times, with practically no degradation in quality, and they can be edited using readily available hardware and software. Also, the tape stock for digital video costs significantly less than 35 mm film. Digital video is used not only for digital television (including HDTV) but also for mobile phones, video conferencing systems, and the Internet distribution of media.

History

Early experiments with digital video were performed during the 1960s, by the research departments of institutions such as the British Broadcasting Corporation (BBC) and Bell Laboratories. The goal was to eliminate or minimize the noise and distortion on video feeds for television sent over the terrestrial microwave relay and coaxial cable circuits of the day.

From the late 1970s to the early 1980s, several types of video production equipment were introduced that operated by taking a standard analog video input and internally digitizing it. Examples included time base correctors (TBC) and digital video effects (DVE) units. These systems made it easier to correct or enhance the video signal, as in the case of a TBC, or to manipulate and add effects to the video, as in the case of a DVE unit. The digitized and processed video from these units would then be converted back to standard analog video.

Later, in the 1970s, manufacturers of professional video broadcast equipment—such as Bosch (through their Fernseh division), RCA, and Ampex—developed prototype digital videotape recorders in their research and development labs. However, none of these early machines were marketed commercially.

Digital video was first introduced commercially in 1986, with the Sony D-1 format, which recorded an uncompressed standard definition component video signal in digital form instead of the high-band analog forms that had been commonplace until then. Due to the high cost, D-1 was used primarily by large television networks. It was eventually replaced by cheaper systems using compressed data, most notably Sony's Digital Betacam, still heavily used as a field recording format by professional television producers.

Consumer digital video first appeared in the form of QuickTime, Apple Computer's architecture for time-based and streaming data formats, which appeared in crude form around 1990. Initial consumer-level content creation tools were crude, requiring an analog video source to be digitized to a computer-readable format. Although low-quality at first, consumer digital video rose rapidly in quality, first with the introduction of playback standards such as MPEG-1 and MPEG-2 (adopted for use in television transmission and DVD media), and then with the introduction of the DV tape format.

These innovations made it possible to record directly to digital data, simplifying the editing process, and allowed non-linear editing systems to be deployed cheaply and widely on desktop computers, with no external playback or recording equipment needed. The widespread adoption of digital video has also drastically reduced the bandwidth needed for a high definition television signal (with HDV and AVCHD, as well as several commercial variants such as DVCPRO-HD, all using less bandwidth than a standard definition analog signal) and tapeless camcorders based on flash memory, often a variant of MPEG-4.

Technical overview

Digital video cameras come in two different image capture formats: Interlaced and progressive scan. Interlaced cameras record the image in alternating sets of lines—that is, the odd-numbered lines and even-numbered lines are scanned in alternating fashion. Each set of odd or even lines is referred to as a "field," and a pairing of two consecutive fields of opposite parity is called a "frame."

A progressive scanning digital video camera records each frame as distinct, with both fields being identical. Thus, interlaced video captures twice as many fields per second as progressive video does when both operate at the same number of frames per second. Thus, video has a "hyper-real" look because it draws a different image 60 times per second, whereas film records 24 or 25 progressive frames per second.

Progressive scan camcorders (such as the Panasonic AG-DVX100) are generally more desirable because of the similarities they share with film. They record frames progressively, producing crisper images. They can both shoot at 24 frames per second, which results in motion strobing (blurring of the subject when fast movement occurs). Thus, progressive scanning video cameras tend to be more expensive than their interlaced counterparts. (Although the digital video format allows for only 29.97 interlaced frames per second (or 25 for PAL), 24 frames per second progressive video is possible by displaying identical fields for each frame, and displaying 3 fields of an identical image for certain frames.)

Standard film stocks, such as 16 mm and 35 mm, record at 24 or 25 frames per second. For video, there are two frame rate standards, NTSC and PAL, which shoot at 30/1.001 (about 29.97) frames per second and 25 frames per second, respectively.

Digital video can be copied with no degradation in quality. No matter how many generations a digital source is copied, it will be as clear as the original first generation of digital footage.

Digital video can be processed and edited on a non-linear editing (NLE) station, a device built exclusively to edit video and audio. This type of device may import from analog as well as digital sources, but it is not intended to do anything other than edit videos. Digital video can also be edited on a personal computer with the proper hardware and software. Using an NLE station, digital video can be manipulated to follow a sequence of video clips. Avid's software and hardware are almost synonymous with the professional NLE market, but Apple’s Final Cut Pro, Adobe Premiere, Sony Vegas, and similar programs are also popular.

Digital video is generally edited on a setup with ample disk space. Digital video applied with standard DV/DVCPRO compression takes up about 250 megabytes per minute or 13 gigabytes per hour.

Many types of video compression exist for serving digital video over the internet, and onto DVDs. Although digital technique allows for a wide variety of edit effects, most common is the hard cut and an editable video format like DV-video allows repeated cutting without loss of quality, because any compression across frames is lossless. While DV video is not compressed beyond its own codec while editing, the file sizes that result are not practical for delivery onto optical discs or over the internet, with codecs such as the Windows Media format, MPEG2, MPEG4, Real Media, the more recent H.264, and the Sorenson media codec. Probably the most widely used formats for delivering video over the internet are MPEG4 and Windows Media, while MPEG2 is used almost exclusively for DVDs, providing an exceptional image in minimal size but resulting in a high level of CPU consumption to decompress.

The video manufacturing community defines one standard for resolution after another, although the devices use incompatible resolutions. They insist on their resolution and rescale a video several times from the sensor to the LCD.

As of 2007, the highest resolution demonstrated for digital video generation is 33 megapixels (7680 x 4320) at 60 frames per second ("UHDV"). This resolution, however, has been demonstrated only in special laboratory settings. The highest speed has been attained in industrial and scientific high speed cameras that are capable of filming 1024x1024 video at up to 1 million frames per second for brief recording periods.

Advantages and applications

Videos can now be edited on readily available, increasingly affordable hardware and software. Even high-budget films, such as Cold Mountain, have been edited entirely on Final Cut Pro, Apple's nonlinear editing software.

Digital video costs significantly less than 35 mm film, as digital tapes can be erased and re-recorded multiple times, viewed on location without processing, and the tape stock itself is far less expensive than 35 mm film. (As of December 2005, a 60-minute MiniDV tape cost about $3 each when bought in bulk. By comparison, 35 mm film stock cost about $1,000 per minute, including processing.)

Digital video is useful outside of movie-making. For example, digital television (including higher quality HDTV) started to spread in most developed countries in the early 2000s. Digital video is also used in modern mobile phones and video conferencing systems. In addition, it is used for the Internet distribution of media, including streaming video and peer-to-peer movie distribution.

Interfaces and cables

Many interfaces have been designed specifically to handle the requirements of uncompressed digital video (at roughly 400 Mbit/s):

  • Serial Digital Interface
  • FireWire
  • High-Definition Multimedia Interface
  • Digital Visual Interface
  • Unified Display Interface
  • DisplayPort
  • USB

The DVB-ASI interface has been designed for carrying MPEG-Transport compressed video.

Compressed video is also carried using UDP-IP over Ethernet. Two approaches exist for this:

  • Using RTP as a wrapper for video packets
  • 1-7 MPEG Transport Packets are placed directly in the UDP packet.

Storage formats

Encoding

Current formats, listed below, are PCM (pulse-code modulation) based. (Pulse-code modulation (PCM) is a digital representation of an analog signal, where the magnitude of the signal is sampled regularly at uniform intervals, then quantized to a series of symbols in a numeric (usually binary) code.)

  • CCIR 601 used for broadcast stations
  • MPEG-4 good for online distribution of large videos and video recorded to flash memory
  • MPEG-2 used for DVDs and Super-VCDs
  • MPEG-1 used for video CDs
  • H.261
  • H.263
  • H.264 also known as MPEG-4 Part 10, or AVC
  • Theora standardized but still in development. used for video over the Internet.

Tapes

  • Betacam, BetacamSP, Betacam SX, Betacam IMX, Digital Betacam, or DigiBeta—Commercial video systems by Sony, based on original Betamax technology
  • HDCAM was introduced by Sony as a high-definition alternative to DigiBeta
  • D1, D2, D3, D5, D9 (also known as Digital-S)—various SMPTE commercial digital video standards
  • DV, MiniDV—used in most of today's videotape-based consumer camcorders; designed for high quality and easy editing; can also record high-definition data (HDV) in MPEG-2 format
  • DVCAM, DVCPRO—used in professional broadcast operations; similar to DV but generally considered more robust; though DV-compatible, these formats have better audio handling.
  • DVCPRO50, DVCPROHD support higher bandwidths as compared to Panasonic's DVCPRO.
  • Digital8—DV-format data recorded on Hi8-compatible cassettes; largely a consumer format
  • MicroMV—MPEG-2-format data recorded on a very small, matchbook-sized cassette; obsolete
  • D-VHS—MPEG-2 format data recorded on a tape similar to S-VHS

Discs

  • Video CD (VCD)
  • DVD
  • HD-DVD
  • Blu-ray Disc
  • Sony ProDATA

Notes


References
ISBN links support NWE through referral fees

  • Ang, Tom. Digital Video Handbook. London: Dorling Kindersley, 2005. ISBN 978-1405306362
  • Aronson, Ian David. DV Filmmaking: From Start to Finish. O'Reilly Digital Studio. Beijing: O'Reilly, 2006. ISBN 978-0596008482
  • Barrett, Colin. Digitalvideo for Beginners: A Step-by-Step Guide to Making Great Home Movies. New York: Lark Books, 2005.

External links

All links retrieved January 29, 2024.


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