Difference between revisions of "Animation" - New World Encyclopedia

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'''Animation''' is the rapid display of a sequence of 2-D artwork or model positions in order to create an illusion of movement. It is an [[optical illusion]] of [[Motion (physics)|motion]] due to the phenomenon of [[persistence of vision]]. This could be anything from a flip book to a motion picture film.
 
'''Animation''' is the rapid display of a sequence of 2-D artwork or model positions in order to create an illusion of movement. It is an [[optical illusion]] of [[Motion (physics)|motion]] due to the phenomenon of [[persistence of vision]]. This could be anything from a flip book to a motion picture film.
 +
{{toc}}
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Today, animation has been almost completely replaced by computer animation. With the simplicity of using computers, now, various animation studios are replacing hand drawn and/or painted [[animation cel|cels]] with computer generated cels. This process saves the animation studio time and money. In the future, animation could be done completely by computer.
  
Today, animation has been almost replaced by computer animation. With the simplicity of using computers, now, various animation studios are replacing hand drawn and/or painted cels with computer generated cels. This process saves the animation studio time and money.  In the future, animation could be done completely by computer.
+
==Early animation==
  
==Early animation==
+
Over history, there were several early devices for animation. Even going back to cave paintings where animals are depicted with multiple legs in superimposed positions, clearly attempting to depict a sense of motion.
{{further|[[History of animation]]}}
+
 
 +
One of the earliest forms of animation was the Zoetrope. This device was a circular drum with viewing slits. The animation was put inside it with drawings in different positions. When the drum was spun and viewed from the side, the images would appear to move.
  
One of the earliest forms of animation was the Zoetrope. It is usually said that the zoetrope was invented in 1834 by George Horner, who called it a "daedalum" or "daedatelum". Horner based his device on the phenakistoscope, built in 1832 by Joseph Plateau. A device similar to Horner's was described by John Bate in ''The Mysteryes of Nature and Art'' in 1634. In fact, the earliest elementary zoetrope was created in China around 180 A.D. by the prolific inventor Ting Huan (丁緩). Driven by convection, Ting Huan's device hung over a lamp. The rising air turned vanes at the top, from which were hung translucent paper or mica panels. Pictures painted on the panels would appear to move if the device spun fast enough.
+
It is usually said that the zoetrope was invented in 1834 by George Horner, who called it a "daedalum" or "daedatelum." Horner based his device on the phenakistoscope, built in 1832 by Joseph Plateau. This device used a spinning wheel with slots in it. The images were on a paper disk and were viewed on a mirror through the slots. A device similar to Horner's was described by John Bate in ''The Mysteryes of Nature and Art'' in 1634. In fact, the earliest elementary zoetrope was created in China around 180 C.E. by the prolific inventor Ting Huan (丁緩). Driven by convection, Ting Huan's device hung over a lamp. The rising air turned vanes at the top, from which were hung translucent paper or mica panels. Pictures painted on the panels would appear to move if the device spun fast enough.
  
 
There is no single person that can be considered the "creator" of the art of animation, as there were several people doing several projects which could be considered various types of animation all around the same time. The following is a brief on those who are often acknowledged as significant to the development of animation. Note that this list is by no means a comprehensive list of contributors to early animation.
 
There is no single person that can be considered the "creator" of the art of animation, as there were several people doing several projects which could be considered various types of animation all around the same time. The following is a brief on those who are often acknowledged as significant to the development of animation. Note that this list is by no means a comprehensive list of contributors to early animation.
  
[[Georges Méliès]]* was a creator of special effect films, such as [[A Trip to the Moon (film)|A Trip to the Moon]]*. He used many techniques – one of which was to stop the camera rolling, change something in the scene, and then continue rolling the film. This is a very similar idea to that of [[stop motion]] animation. Méliès accidentally happened upon the technique when his camera broke down while shooting a bus driving by. When the camera was fixed, a horse happened to be passing by just as Méliès continued to film. The result was that the bus appeared to change into a horse.
+
[[Georges Méliès]] was a creator of special effect films, such as [[A Trip to the Moon (film)|A Trip to the Moon]]. He used many techniques—one of which was to stop the camera rolling, change something in the scene, and then continue rolling the film. This is a very similar idea to that of [[stop motion]] animation. Méliès accidentally happened upon the technique when his camera broke down while shooting a bus driving by. When the camera was fixed, a horse happened to be passing by just as Méliès continued to film. The result was that the bus appeared to change into a horse.
  
[[Émile Cohl]]* began drawing cartoon strips and created a film in 1908 called Fantasmagorie. The film largely consisted of a stick figure moving about and encountering all manner of morphing objects, such as a wine bottle that transforms into a flower. There were also sections of live action where the animator’s hands would enter the scene. The film was created by drawing each frame on paper and then shooting each frame onto [[negative film]], which gave the picture a blackboard look.
+
[[Émile Cohl]] began drawing cartoon strips and created a film in 1908 called ''Fantasmagorie.'' The film largely consisted of a stick figure moving about and encountering all manner of morphing objects, such as a wine bottle that transforms into a flower. There were also sections of live action where the animator’s hands would enter the scene. The film was created by drawing each frame on paper and then shooting each frame onto [[negative film]], which gave the picture a blackboard look.
  
[[Winsor McCay]]* created detailed animations that required a team of artists and painstaking attention for detail. Each frame was drawn on paper, requiring backgrounds to be redrawn, as well characters to be animated. His films such as [[Gertie the Dinosaur]]* (1914) and [[The Sinking of the Lusitania]]* (1918) were of an impressive scale, although The Sinking of the Lusitania used cels.
+
[[Winsor McCay]] created detailed animations that required a team of artists and painstaking attention for detail. Each frame was drawn on paper, requiring backgrounds to be redrawn, as well characters to be animated. His films such as ''[[Gertie the Dinosaur]]'' (1914) and ''[[The Sinking of the Lusitania]]'' (1918) were of an impressive scale, although ''The Sinking of the Lusitania'' used cels.
  
In 1919 [[Otto Messmer]]* created the character of [[Felix the cat]]* for [[Pat Sullivan]]*'s animation studios. The importance of Felix lies in the character's strong personality, created largely through gesture and actions.
+
In 1919 [[Otto Messmer]] created the character of [[Felix the cat]] for [[Pat Sullivan]]'s animation studios. The importance of Felix lies in the character's strong personality, created largely through gesture and actions.
  
 
==Animation techniques==
 
==Animation techniques==
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===Traditional animation===
 
===Traditional animation===
[[Image:Animhorse.gif|right|thumb|150px|An example of traditional animation, a horse animated by [[rotoscoping]] from [[Edweard Muybridge]]'s 19th century photos.]]
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[[Image:Animhorse.gif|right|thumb|150px|An example of traditional animation, a horse animated by [[rotoscoping]] from [[Edweard Muybridge]]'s nineteenth century photos.]]
{{Main|Traditional animation}}
 
  
Also called '''cel animation''', the frames of a traditionally animated movie are hand-drawn. The drawings are traced or copied onto transparent acetate sheets called [[cel]]s, which are then placed over a painted background and photographed one by one on a [[rostrum camera]]. Nowadays, the use of cels (and cameras) is mostly obsolete, since the drawings are scanned into computers, and digitally transferred directly to [[35 mm film]]. The "look" of traditional cel animation is still preserved, and the [[character animator]]'s work has remained essentially the same over the past 70 years. Because of the digital influence over modern cel animation, it is also known as tradigital animation. <br>
+
Also called '''cel animation,''' the frames of a traditionally animated movie are hand-drawn. The drawings are traced or copied onto transparent acetate sheets called [[cel]]s, which are then placed over a painted background and photographed one by one on a [[rostrum camera]]. Nowadays, the use of cels (and cameras) is mostly obsolete, since the drawings are scanned into computers, and digitally transferred directly to [[35 mm film]]. The "look" of traditional cel animation is still preserved, and the [[character animator]]'s work has remained essentially the same over the past 70 years. Because of the digital influence over modern cel animation, it is also known as tradigital animation. <br/>
Examples: ''[[The Lion King]]*'', ''[[Spirited Away]]*'', ''[[Les Triplettes de Belleville]]*''
+
Examples: ''[[The Lion King]],'' ''[[Spirited Away]],'' ''[[Les Triplettes de Belleville]]''
:'''[[Full animation]]*'''
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:'''[[Full animation]]'''
 
:The most common style in animation, known for its realistic and often very detailed art.
 
:The most common style in animation, known for its realistic and often very detailed art.
:Examples: All Disney feature length animated films, ''[[The Secret of NIMH]]*'', ''[[The Iron Giant]]*''
+
:Examples: All Disney feature length animated films, ''[[The Secret of NIMH]],'' ''[[The Iron Giant]]''
  
:'''[[Limited animation]]*'''
+
:'''[[Limited animation]]'''
 
:A cheaper process of making [[animated cartoon]]s that does not follow a "realistic" approach.
 
:A cheaper process of making [[animated cartoon]]s that does not follow a "realistic" approach.
:Examples: ''[[The Flintstones]]*'', ''[[Yellow Submarine (film)|Yellow Submarine]]*''
+
:Examples: ''[[The Flintstones]],'' ''[[Yellow Submarine (film)|Yellow Submarine]]''
  
:'''[[Rubber hose]]*'''
+
:'''[[Rubber hose]]'''
 
:The characters are usually cartoony, and the animators have a lot of artistic freedom as rubber hose animations don't have to follow the laws of physics and anatomy in the same degree as the other main styles in animation.
 
:The characters are usually cartoony, and the animators have a lot of artistic freedom as rubber hose animations don't have to follow the laws of physics and anatomy in the same degree as the other main styles in animation.
:Examples: Early [[Mickey Mouse]]* cartoons, ''[[Ren and Stimpy]]*'', ''[[Popeye]]*''
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:Examples: Early [[Mickey Mouse]] cartoons, ''[[Ren and Stimpy]],'' ''[[Popeye]]''
  
:'''[[Rotoscope|Rotoscoping]]*'''
+
:'''[[Rotoscope|Rotoscoping]]'''
:A technique where [[animator]]s trace live action movement, [[frame (film)|frame]] by frame, for use in [[animated film]]s.
+
:A technique where [[animator]]s trace live action movement, [[frame (film)|frame]] by frame, for use in [[animated film]]s.  
:Examples: ''[[Gulliver's Travels (1939 film)|Gulliver's Travels]]*'', ''[[American Pop]]*''
+
:Examples: ''[[Gulliver's Travels (1939 film)|Gulliver's Travels]],'' ''[[American Pop]]''
  
 
===Stop motion===
 
===Stop motion===
{{Main|Stop motion}}
 
  
 
Stop motion animation is any type of animation which requires the animator to physically alter the scene, shoot a frame, again alter the scene and shoot a frame and so on, to create the animation.
 
Stop motion animation is any type of animation which requires the animator to physically alter the scene, shoot a frame, again alter the scene and shoot a frame and so on, to create the animation.
  
:'''[[Cutout animation]]*'''
+
:'''[[Cutout animation]]'''
:This is a type of stop motion animation. Here the figures comprise several 2-dimensional pieces which are moved individually, frame by frame, to create movement.<br>
+
:This is a type of stop motion animation. Here the figures comprise several 2-dimensional pieces which are moved individually, frame by frame, to create movement.<br/>
:Examples: the animated sequences of ''[[Monty Python's Flying Circus]]*'', the animated sequences of The ''[[Mighty Boosh]]*'', ''[[Tale of Tales]]*''
+
:Examples: the animated sequences of ''[[Monty Python's Flying Circus]],'' the animated sequences of The ''[[Mighty Boosh]],'' ''[[Tale of Tales]]''
  
::'''[[Silhouette animation]]*'''
+
::'''[[Silhouette animation]]'''
::A type of cutout animation where the viewer only sees black silhouettes. The world's oldest surviving animated feature film (''[[The Adventures of Prince Achmed]]*'', 1926) used this method.
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::A type of cutout animation where the viewer only sees black silhouettes. The world's oldest surviving animated feature film (''[[The Adventures of Prince Achmed]]'', 1926) used this method.
  
:'''[[Graphic animation]]*'''
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:'''[[Graphic animation]]'''
  
:'''[[Puppet animation]]*'''
+
:'''[[Puppet animation]]'''
:Again a type of stop motion animation. Here figures are puppets, generally with an [[armature]] inside of them to keep them still and steady as well as allow them to move at particular joints. The puppets are moved frame by frame, much like in cutout animation.<br>
+
:Again a type of stop motion animation. Here figures are puppets, generally with an [[armature]] inside of them to keep them still and steady as well as allow them to move at particular joints. The puppets are moved frame by frame, much like in cutout animation.<br/>
:Examples: ''[[The Nightmare Before Christmas]]*'', ''[[Robot Chicken]]*'', ''[[The Tale of the Fox]]*''
+
:Examples: ''[[The Nightmare Before Christmas]],'' ''[[Robot Chicken]],'' ''[[The Tale of the Fox]]''
  
::'''[[Brickfilming|Brickfilm]]*'''
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::'''[[Brickfilming|Brickfilm]]'''
  
::'''[[Model animation]]*'''
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::'''[[Model animation]]'''
  
:::'''[[Go motion]]*'''
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:::'''[[Go motion]]'''
  
:'''[[Clay animation]]*'''
+
:'''[[Clay animation]]'''
 
[[Image:Claychick.jpg|thumb|150px|A clay animation scene from a TV commercial.]]
 
[[Image:Claychick.jpg|thumb|150px|A clay animation scene from a TV commercial.]]
:Often abbreviated to claymation, this is also a type of stop-motion animation. The difference of course being that the figures are made of clay or a similar malleable material. The figures often have an [[armature]] inside of them, effectively making it a type of puppet animation. However, this is not always the case, notably in the films of [[Bruce Bickford]]* where clay creatures continuosly morph into a variety of different shapes.
+
:Often abbreviated to claymation, this is also a type of stop-motion animation. The difference of course being that the figures are made of clay or a similar malleable material. The figures often have an [[armature]] inside of them, effectively making it a type of puppet animation. However, this is not always the case, notably in the films of [[Bruce Bickford]] where clay creatures continuously morph into a variety of different shapes.
:Examples: ''[[Creature Comforts]]*'', ''Dimensions of Dialogue'' by [[Jan Švankmajer]]*, ''[[The Amazing Mr. Bickford]]*''
+
:Examples: ''[[Creature Comforts]],'' ''Dimensions of Dialogue'' by [[Jan Švankmajer]], ''[[The Amazing Mr. Bickford]]''
  
:'''[[Object animation]]*'''
+
:'''[[Object animation]]'''
  
:'''[[Pixilation]]*'''
+
:'''[[Pixilation]]'''
:Examples: ''[[Neighbours (film)|Neighbours]]*
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:Examples: ''[[Neighbours (film)|Neighbours]]
  
:'''[[Puppetoon]]*'''
+
:'''[[Puppetoon]]'''
  
===Computer animation===
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===[[Computer animation]]===
[[Image:Rotating_earth_(small).gif|thumb|150px| A short [[gif]] animation]]
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[[File:Rotating_earth_mini.gif|thumb|150px| A short [[gif]] animation]]
{{Main|Computer animation}}
 
 
Like stop motion, computer animation encompasses a variety of techniques, the unifying idea being that the animation is created digitally on a computer.
 
Like stop motion, computer animation encompasses a variety of techniques, the unifying idea being that the animation is created digitally on a computer.
  
 
:'''2D animation'''
 
:'''2D animation'''
:Figures are created and/or edited on the computer using 2D [[bitmap graphics]] or created and edited using 2D [[vector graphics]]. This includes automated computerized version of [[tweening]], [[morphing]], [[onion skinning]] and [[interpolated]] rotoscoping.
+
:Figures are created and/or edited on the computer using 2D [[bitmap graphics]] or created and edited using 2D [[vector graphics]]. This includes automated computerized version of [[tweening]], [[morphing]], [[onion skinning]], and [[interpolated]] rotoscoping.
:Examples: ''[[A Scanner Darkly (film)|A Scanner Darkly]]*'', ''[[Jib Jab]]*''
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:Examples: ''[[A Scanner Darkly (film)|A Scanner Darkly]]'', ''[[Jib Jab]]''
:*[[Analog computer animation]]*
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:*[[Analog computer animation]]
:*[[Flash animation]]*
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:*[[Flash animation]]
:*[[PowerPoint animation]]*
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:*[[PowerPoint animation]]
  
 
[[Image:Glasses 800 edit.png|thumb|150px|A completely synthetic, [[computer graphics|computer-generated]] scene.]]
 
[[Image:Glasses 800 edit.png|thumb|150px|A completely synthetic, [[computer graphics|computer-generated]] scene.]]
:'''[[3D animation]]*'''
+
:'''[[3D animation]]'''
:Figures are created in the computer using [[polygons]]. To allow these meshes to move they are given a digital [[armature]]. This process is called rigging. Various other techniques can be applied, such a simulated fur or hair, effects such as fire and water and the use of motion capture to name but a few.<br>
+
:Figures are created in the computer using [[polygons]]. To allow these meshes to move they are given a digital [[armature]]. This process is called rigging. Various other techniques can be applied, such as simulated fur or hair, effects such as fire and water, and the use of motion capture to name but a few.<br/>
:Examples: ''[[The Incredibles]]*'', ''[[Shrek]]*''
+
:Examples: ''[[The Incredibles]],'' ''[[Shrek]]''
  
:*[[Cel-shaded animation]]*
+
:*[[Cel-shaded animation]]
:*[[Morph target animation]]*
+
:*[[Morph target animation]]
:*[[Skeletal animation]]*
+
:*[[Skeletal animation]]
:*[[Motion capture]]*
+
:*[[Motion capture]]
:*[[Crowd simulation]]*
+
:*[[Crowd simulation]]
  
 
===Less common techniques===
 
===Less common techniques===
'''[[Drawn on film animation]]*'''<br/>
+
'''[[Drawn on film animation]]'''<br/>
 
A technique where footage is produced by creating the images directly on [[film stock]].
 
A technique where footage is produced by creating the images directly on [[film stock]].
  
'''[[Paint-on-glass animation]]*'''<br/>
+
'''[[Paint-on-glass animation]]'''<br/>
 
A technique for making animated films by manipulating slow-drying [[oil paint]]s on sheets of [[glass]].
 
A technique for making animated films by manipulating slow-drying [[oil paint]]s on sheets of [[glass]].
  
'''[[Pinscreen animation]]*''' <br/>
+
'''[[Pinscreen animation]]''' <br/>
 
Makes use of a screen filled with movable pins, which can be moved in or out by pressing an object onto the screen. The screen is lit from the side so that the pins cast shadows. The technique has been used to create animated films with a range of textural effects difficult to achieve with traditional cel animation.
 
Makes use of a screen filled with movable pins, which can be moved in or out by pressing an object onto the screen. The screen is lit from the side so that the pins cast shadows. The technique has been used to create animated films with a range of textural effects difficult to achieve with traditional cel animation.
  
'''[[Sand animation]]*'''<br/>
+
'''[[Sand animation]]'''<br/>
Sand is moved around on a backlighted or frontlighted piece of glass to create each frame for an animated film.
+
Sand is moved around on a backlit or frontlit piece of glass to create each frame for an animated film.
  
 
===Combining techniques===
 
===Combining techniques===
As mentioned, techniques are often combined for either creative or economic reasons. ''[[The Mysterious Geographic Explorations of Jasper Morello]]*'' is a cutout animated film, but is created on a computer. ''[[South Park]]*'' has gone from being composed of paper cutouts, to being created of cutouts created in the computer. ''[[The Iron Giant]]*'', meanwhile, was completely cel animated with the exception of its title character, who was created in 3D and [[cel shaded]].
+
As mentioned, techniques are often combined for either creative or economic reasons. ''[[The Mysterious Geographic Explorations of Jasper Morello]]'' is a cutout animated film, but is created on a computer. ''[[South Park]]'' has gone from being composed of paper cutouts, to using cutouts created in the computer. ''[[The Iron Giant]],'' meanwhile, was completely cel animated with the exception of its title character, who was created in 3D and [[cel shaded]].
  
 
===Other techniques and approaches===
 
===Other techniques and approaches===
*[[Character animation]]*
+
*[[Character animation]]
*[[Chuckimation]]*
+
*[[Chuckimation]]
*[[Multi-sketch]]*ing
+
*[[Multi-sketch]]ing
*[[Special effects animation]]*
+
*[[Special effects animation]]
 
 
==See also==
 
* [[Animated cartoon]]*
 
* [[Avar (animation variable)]]*
 
* [[Cartoons]]*
 
* [[Computer generated imagery]]*
 
* [[Digital acting]]*
 
* [[Famous names in animation]]*
 
* [[List of animated feature films]]*
 
* [[List of computer-animated films]]*
 
* [[List of stop-motion films]]*
 
* [[List of animated short series]]*
 
* [[List of animated television series]]*
 
* [[List of animation studios]]*
 
* [[List of film-related topics|List of motion picture topics]]*
 
* [[List of movie genres]]*
 
* [[Motion graphic design]]*
 
* [[Wire frame model]]*
 
* [[Traditional animation]]*
 
  
 
==References==
 
==References==
*Ball, R., Beck, J., DeMott R., Deneroff, H., Gerstein, D., Gladstone, F., Knott, T., Leal, A., Maestri, G., Mallory, M., Mayerson, M., McCracken, H., McGuire, D., Nagel, J., Pattern, F., Pointer, R., Webb, P., Robinson, C., Ryan, W., Scott, K., Snyder, A. & Webb, G. (2004) ''Animation Art: From Pencil to Pixel, the History of Cartoon, Anime & CGI''. Fulhamm London.: Flame Tree Publishing. ISBN 1-84451-140-5
+
*Ball, R., J. Beck, R. DeMott, H. Deneroff, D. Gerstein, F. Gladstone, T. Knott, A. Leal, G. Maestri, M. Mallory, M. Mayerson, H. McCracken, D. McGuire, J. Nagel, F. Pattern, R. Pointer, P. Webb, C. Robinson, W. Ryan, K. Scott, A. Snyder, & G. Webb (2004). ''Animation Art: From Pencil to Pixel, the History of Cartoon, Anime & CGI''. Fulhamm London.: Flame Tree Publishing. ISBN 1-84451-140-5
*Crafton, Donald (1982). ''Before Mickey''. Cambridge, Massachusetts.: The MIT Press.   ISBN 0-262-03083-7
+
*Crafton, Donald (1982). ''Before Mickey''. Cambridge, Massachusetts.: The MIT Press. ISBN 0-262-03083-7
 
*Solomon, Charles (1989). ''Enchanted Drawings: The History of Animation''. New York.: Random House, Inc. ISBN 0-394-54684-9
 
*Solomon, Charles (1989). ''Enchanted Drawings: The History of Animation''. New York.: Random House, Inc. ISBN 0-394-54684-9
  
==Further reading==
+
==External links==
*[http://www.uca.edu/org/ccsmi/ccsmi/classicwork/Myth%20Revisited.htm The Myth of Persistence of Vision Revisited]  Journal of Film and Video, Vol. 45, No. 1 (Spring 1993): 3-12.
+
All links retrieved July 27, 2023.  
*[[Frank Thomas (animator)|Frank Thomas]]* and [[Ollie Johnston]]*, [[The Illusion Of Life|Disney animation: The Illusion Of Life]]*, Abbeville 1981
 
*Walters Faber, Helen Walters, Algrant (Ed.), ''Animation Unlimited: Innovative Short Films Since 1940'', HarperCollins Publishers 2004
 
*Trish Ledoux, Doug Ranney, Fred Patten (Ed.), ''Complete Anime Guide: Japanese Animation Film Directory and Resource Guide'', Tiger Mountain Press 1997
 
*[[The Animator's Survival Kit]]*, [[Richard Williams]]*
 
*Animation Script to Screen, Shamus Culhane
 
*The Animation Book, Kit Laybourne
 
* [http://www.cg101.com CG101: A Computer Graphics Industry Reference. Terrence Masson ] Unique and personal histories of early computer animation production, plus a comprehensive foundation of the industry for all reading levels.
 
  
==External links==
+
* [http://www.animationarena.com/principles-of-animation.html 28 Principles of Animation].
* {{dmoz|Arts/Animation/}}
+
* [http://www.animatusstudio.com/html/links.html General animation links].  
* [http://academic.evergreen.edu/curricular/eat/handouts/Pictures/CutSandPaintRules.pdf Experimental Animation Techniques]
+
* [http://www.animationlibrary.com/ Animation Library]
* [http://www.animated-divots.com/chronst.html Chronology of Animation]
 
* [http://www.fh-wuerzburg.de/petzke/zagreb.html Zagreb Film]
 
* [http://www.animationarena.com/principles-of-animation.html 28 Principles of Animation]
 
* [http://www-viz.tamu.edu/courses/viza615/97spring/pjames/history/main.html History of Animation: Before Disney]
 
* [http://www.nfb.ca/animation/objanim/en/ ''Focus on Animation'' - A National Film Board of Canada Web site]
 
* [http://www.nfb.ca/animation/objanim/en/films/film.php?sort=director&director=Magalh%E3es%2C+Marcos&id=16804 "Animando", a 12-minute film demonstrating 10 different animation techniques (and teaching how to use them)]
 
* [http://www.aniboom.com Aniboom animation] online animation festival.
 
* [http://www.animatusstudio.com/html/links.html General animation links]
 
  
 
[[Category:Physical sciences]]
 
[[Category:Physical sciences]]

Latest revision as of 06:15, 28 July 2023

Animexample3edit.png
The bouncing ball animation (below) consists of these 6 frames.
Animexample.gif
This animation moves at 10 frames per second.

Animation is the rapid display of a sequence of 2-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of motion due to the phenomenon of persistence of vision. This could be anything from a flip book to a motion picture film.

Today, animation has been almost completely replaced by computer animation. With the simplicity of using computers, now, various animation studios are replacing hand drawn and/or painted cels with computer generated cels. This process saves the animation studio time and money. In the future, animation could be done completely by computer.

Early animation

Over history, there were several early devices for animation. Even going back to cave paintings where animals are depicted with multiple legs in superimposed positions, clearly attempting to depict a sense of motion.

One of the earliest forms of animation was the Zoetrope. This device was a circular drum with viewing slits. The animation was put inside it with drawings in different positions. When the drum was spun and viewed from the side, the images would appear to move.

It is usually said that the zoetrope was invented in 1834 by George Horner, who called it a "daedalum" or "daedatelum." Horner based his device on the phenakistoscope, built in 1832 by Joseph Plateau. This device used a spinning wheel with slots in it. The images were on a paper disk and were viewed on a mirror through the slots. A device similar to Horner's was described by John Bate in The Mysteryes of Nature and Art in 1634. In fact, the earliest elementary zoetrope was created in China around 180 C.E. by the prolific inventor Ting Huan (丁緩). Driven by convection, Ting Huan's device hung over a lamp. The rising air turned vanes at the top, from which were hung translucent paper or mica panels. Pictures painted on the panels would appear to move if the device spun fast enough.

There is no single person that can be considered the "creator" of the art of animation, as there were several people doing several projects which could be considered various types of animation all around the same time. The following is a brief on those who are often acknowledged as significant to the development of animation. Note that this list is by no means a comprehensive list of contributors to early animation.

Georges Méliès was a creator of special effect films, such as A Trip to the Moon. He used many techniques—one of which was to stop the camera rolling, change something in the scene, and then continue rolling the film. This is a very similar idea to that of stop motion animation. Méliès accidentally happened upon the technique when his camera broke down while shooting a bus driving by. When the camera was fixed, a horse happened to be passing by just as Méliès continued to film. The result was that the bus appeared to change into a horse.

Émile Cohl began drawing cartoon strips and created a film in 1908 called Fantasmagorie. The film largely consisted of a stick figure moving about and encountering all manner of morphing objects, such as a wine bottle that transforms into a flower. There were also sections of live action where the animator’s hands would enter the scene. The film was created by drawing each frame on paper and then shooting each frame onto negative film, which gave the picture a blackboard look.

Winsor McCay created detailed animations that required a team of artists and painstaking attention for detail. Each frame was drawn on paper, requiring backgrounds to be redrawn, as well characters to be animated. His films such as Gertie the Dinosaur (1914) and The Sinking of the Lusitania (1918) were of an impressive scale, although The Sinking of the Lusitania used cels.

In 1919 Otto Messmer created the character of Felix the cat for Pat Sullivan's animation studios. The importance of Felix lies in the character's strong personality, created largely through gesture and actions.

Animation techniques

Animation techniques are incredibly varied and difficult to categorize. Techniques are often related or combined. The following is a brief on common types of animation. Again, this list is by no means comprehensive.

Traditional animation

An example of traditional animation, a horse animated by rotoscoping from Edweard Muybridge's nineteenth century photos.

Also called cel animation, the frames of a traditionally animated movie are hand-drawn. The drawings are traced or copied onto transparent acetate sheets called cels, which are then placed over a painted background and photographed one by one on a rostrum camera. Nowadays, the use of cels (and cameras) is mostly obsolete, since the drawings are scanned into computers, and digitally transferred directly to 35 mm film. The "look" of traditional cel animation is still preserved, and the character animator's work has remained essentially the same over the past 70 years. Because of the digital influence over modern cel animation, it is also known as tradigital animation.
Examples: The Lion King, Spirited Away, Les Triplettes de Belleville

Full animation
The most common style in animation, known for its realistic and often very detailed art.
Examples: All Disney feature length animated films, The Secret of NIMH, The Iron Giant
Limited animation
A cheaper process of making animated cartoons that does not follow a "realistic" approach.
Examples: The Flintstones, Yellow Submarine
Rubber hose
The characters are usually cartoony, and the animators have a lot of artistic freedom as rubber hose animations don't have to follow the laws of physics and anatomy in the same degree as the other main styles in animation.
Examples: Early Mickey Mouse cartoons, Ren and Stimpy, Popeye
Rotoscoping
A technique where animators trace live action movement, frame by frame, for use in animated films.
Examples: Gulliver's Travels, American Pop

Stop motion

Stop motion animation is any type of animation which requires the animator to physically alter the scene, shoot a frame, again alter the scene and shoot a frame and so on, to create the animation.

Cutout animation
This is a type of stop motion animation. Here the figures comprise several 2-dimensional pieces which are moved individually, frame by frame, to create movement.
Examples: the animated sequences of Monty Python's Flying Circus, the animated sequences of The Mighty Boosh, Tale of Tales
Silhouette animation
A type of cutout animation where the viewer only sees black silhouettes. The world's oldest surviving animated feature film (The Adventures of Prince Achmed, 1926) used this method.
Graphic animation
Puppet animation
Again a type of stop motion animation. Here figures are puppets, generally with an armature inside of them to keep them still and steady as well as allow them to move at particular joints. The puppets are moved frame by frame, much like in cutout animation.
Examples: The Nightmare Before Christmas, Robot Chicken, The Tale of the Fox
Brickfilm
Model animation
Go motion
Clay animation
A clay animation scene from a TV commercial.
Often abbreviated to claymation, this is also a type of stop-motion animation. The difference of course being that the figures are made of clay or a similar malleable material. The figures often have an armature inside of them, effectively making it a type of puppet animation. However, this is not always the case, notably in the films of Bruce Bickford where clay creatures continuously morph into a variety of different shapes.
Examples: Creature Comforts, Dimensions of Dialogue by Jan Švankmajer, The Amazing Mr. Bickford
Object animation
Pixilation
Examples: Neighbours
Puppetoon

Computer animation

A short gif animation

Like stop motion, computer animation encompasses a variety of techniques, the unifying idea being that the animation is created digitally on a computer.

2D animation
Figures are created and/or edited on the computer using 2D bitmap graphics or created and edited using 2D vector graphics. This includes automated computerized version of tweening, morphing, onion skinning, and interpolated rotoscoping.
Examples: A Scanner Darkly, Jib Jab
  • Analog computer animation
  • Flash animation
  • PowerPoint animation
A completely synthetic, computer-generated scene.
3D animation
Figures are created in the computer using polygons. To allow these meshes to move they are given a digital armature. This process is called rigging. Various other techniques can be applied, such as simulated fur or hair, effects such as fire and water, and the use of motion capture to name but a few.
Examples: The Incredibles, Shrek
  • Cel-shaded animation
  • Morph target animation
  • Skeletal animation
  • Motion capture
  • Crowd simulation

Less common techniques

Drawn on film animation
A technique where footage is produced by creating the images directly on film stock.

Paint-on-glass animation
A technique for making animated films by manipulating slow-drying oil paints on sheets of glass.

Pinscreen animation
Makes use of a screen filled with movable pins, which can be moved in or out by pressing an object onto the screen. The screen is lit from the side so that the pins cast shadows. The technique has been used to create animated films with a range of textural effects difficult to achieve with traditional cel animation.

Sand animation
Sand is moved around on a backlit or frontlit piece of glass to create each frame for an animated film.

Combining techniques

As mentioned, techniques are often combined for either creative or economic reasons. The Mysterious Geographic Explorations of Jasper Morello is a cutout animated film, but is created on a computer. South Park has gone from being composed of paper cutouts, to using cutouts created in the computer. The Iron Giant, meanwhile, was completely cel animated with the exception of its title character, who was created in 3D and cel shaded.

Other techniques and approaches

  • Character animation
  • Chuckimation
  • Multi-sketching
  • Special effects animation

References
ISBN links support NWE through referral fees

  • Ball, R., J. Beck, R. DeMott, H. Deneroff, D. Gerstein, F. Gladstone, T. Knott, A. Leal, G. Maestri, M. Mallory, M. Mayerson, H. McCracken, D. McGuire, J. Nagel, F. Pattern, R. Pointer, P. Webb, C. Robinson, W. Ryan, K. Scott, A. Snyder, & G. Webb (2004). Animation Art: From Pencil to Pixel, the History of Cartoon, Anime & CGI. Fulhamm London.: Flame Tree Publishing. ISBN 1-84451-140-5
  • Crafton, Donald (1982). Before Mickey. Cambridge, Massachusetts.: The MIT Press. ISBN 0-262-03083-7
  • Solomon, Charles (1989). Enchanted Drawings: The History of Animation. New York.: Random House, Inc. ISBN 0-394-54684-9

External links

All links retrieved July 27, 2023.

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