Difference between revisions of "Imitation" - New World Encyclopedia

From New World Encyclopedia
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[[Category:Psychology]]
 
[[Category:Psychology]]
 
{{Contracted}}
 
{{Contracted}}
'''Imitation''' is an advanced [[behavior]] whereby an individual observes and replicates another's behavior. The word can be applied in many contexts, ranging from [[animal training]] to [[international politics]].
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'''Imitation''' is an advanced [[behavior]] whereby an action is elicited by the observation and subsequent replication of another's behavior. The theories and ideas surrounding imitation can be applied across many disciplines and contexts.
  
 
==Psychology==
 
==Psychology==
  
Recent work in [[neuroscience]] suggests that there are specific mechanisms of imitation in the human brain.  It has been proposed that there is a system of mirror neurons. These mirror neurons fire both when an animal performs an action and when the animal observes the same action performed by another (especially a conspecific) animal. Thus, the neuron "mirrors" the behavior of another animal, as though the observer were himself performing the action. These neurons have been observed in humans, primates, and certain birds. In humans, mirror neurons are located in Broca's area and the inferior parietal cortex of the brain. Some scientists consider mirror neurons to be one of the most important findings of neuroscience in the last decade.  
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Recent work in [[neuroscience]] suggests that there are specific mechanisms for imitation in the human brain.  It has been proposed that there is a system of mirror neurons. These mirror neurons fire both when an animal performs an action and when the animal observes the same action performed by another animal, especially with a conspecific animal. Thus, the mirror neurons  "mirror" the behavior of another animal, as though the observer were himself performing the action. These neurons have been observed in humans, primates, and certain birds. In humans, mirror neurons are localized in Broca's area and the inferior parietal cortex of the brain. Some scientists consider mirror neurons to be one of the most important findings of neuroscience in the last decade.  
  
 
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Despite the evidence that suggests that non-human animals can imitate, there remains some controversy. In her book "The Meme Machine", Susan Blackmore contends that imitation is what makes humans unique among animals. Imitation might have been selected as fit by evolution.  As those who were skilled at imitation had a wider arsenal of culturally learned behavior.
Despite the evidence that suggests that other animals can imitate, there is some controversy. Case in point, in her book "The Meme Machine", Susan Blackmore contends that imitation is what makes humans unique among animals. Imitation might have been selected as fit by evolution because those who were good at it had a wider arsenal of learned cultural behavior, such as tool making or language.
 
  
 
==Anthropology==
 
==Anthropology==
  
In anthropology, [[Diffusion (anthropology)|diffusion]] theories explain why cultures imitate the ideas or practices of other cultures. Some theories hold that all cultures imitate ideas from one or a few original cultures, the [[Adam]] of the [[Bible]], or several cultural circles that overlap. Evolutionary diffusion theory holds that cultures are influenced by one another, but that similar ideas can be developed in isolation.
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In anthropology, [[Diffusion (anthropology)|diffusion]] theories account for cultures imitating the ideas or practices of other cultures. Some theories contend that all cultures imitate ideas from one or a several original cultures, possibly creating a series of cultural circles that overlap. Evolutionary diffusion theory affirms that cultures are influenced by one another, but that similar ideas can be developed in isolation.
  
 
==Sociology==
 
==Sociology==
  
The study of the '''diffusion of innovation''' is the study of how, why, and at what rate new ideas and [[technology]] spread through cultures.
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The study of the '''diffusion of innovation''' is the study of how, why, and at the rate at which new ideas and [[technology]] spread through cultures.
  
 
===Theories of Innovation Diffusion===
 
===Theories of Innovation Diffusion===
  
French sociologist [[Gabriel Tarde]] originally claimed that sociology was based on small psychological interactions among individuals, especially [[imitation]] and [[innovation]].
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French sociologist Gabriel Tarde originally claimed that sociology was based on small psychological interactions among individuals, particularly imitation and innovation.
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'''Diffusion of innovations theory''' was formalized by [[Everett Rogers]] in his book called ''Diffusion of Innovations'' (1962). Rogers stated that individuals who adopt any new innovation or idea could be categorized as innovators, early adopters, early majority, late majority and laggards. Each adopter's willingness and ability to adopt an innovation would depend on their awareness, interest, evaluation, trial, and adoption. Some of the characteristics of each category of adopters include:
  
'''Diffusion of innovations theory''' was formalized by [[Everett Rogers]] in a 1962 book called ''Diffusion of Innovations''. Rogers stated that adopters of any new innovation or idea could be categorized as innovators (2.5%), [[early adopter]]s (13.5%), early majority (34%), late majority (34%) and laggards (16%), based on a [[normal distribution|bell curve]]. Each adopter's willingness and ability to adopt an innovation would depend on their awareness, interest, evaluation, trial, and adoption.  Some of the characteristics of each category of adopter include:
 
 
* innovators - venturesome, educated, multiple info sources, greater propensity to take risk  
 
* innovators - venturesome, educated, multiple info sources, greater propensity to take risk  
 
* early adopters - social leaders, popular, educated  
 
* early adopters - social leaders, popular, educated  
 
* early majority - deliberate, many informal social contacts  
 
* early majority - deliberate, many informal social contacts  
 
* late majority - skeptical, traditional, lower socio-economic status  
 
* late majority - skeptical, traditional, lower socio-economic status  
* laggards - neighbours and friends are main info sources, fear of debt
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* laggards - neighbors and friends are main info sources, fear of debt
  
 
Rogers also proposed a five stage model for the diffusion of innovation:
 
Rogers also proposed a five stage model for the diffusion of innovation:
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# ''Decision'' - committing to the adoption of the innovation
 
# ''Decision'' - committing to the adoption of the innovation
 
# ''Implementation'' - putting it to use
 
# ''Implementation'' - putting it to use
# ''Confirmation'' - the ultimate acceptance (or rejection) of the innovation
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# ''Confirmation'' - the ultimate acceptance or rejection of the innovation
  
 
== The S-Curve and technology adoption ==
 
== The S-Curve and technology adoption ==
 
[[Image:Scurvebellcurve.png|left|320px|thumb|The adoption curve becomes a s-curve when cumulative adoption is used.]]
 
[[Image:Scurvebellcurve.png|left|320px|thumb|The adoption curve becomes a s-curve when cumulative adoption is used.]]
Rogers theorized that innovations would spread through society in an [[logistic function|S curve]], as the early adopters select the technology first, followed by the majority, until a technology or innovation is common.
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Rogers theorized that innovations would spread through society in an [[logistic function|S curve]], as the early adopters select the technology first, followed by the majority, until a technology or innovation is commonplace.
  
The speed of technology adoption is determined by two characteristics ''p'', which is the speed at which adoption takes off, and ''q'', the speed at which later growth occurs.  A cheaper technology might have a higher ''p'', for example, taking off more quickly, while a technology that has [[network effects]] (like a fax machine, where the value of the item increases as others get it) may have a higher ''q''.
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The speed of technology adoption is determined by two characteristics ''p'', which is the speed at which adoption takes off, and ''q'', the speed at which later growth occurs.  A cheaper technology might have a higher ''p'', for example, taking off more quickly, while a technology that has network effects (e.g. a fax machine, where the value of the item increases as others get it) may have a higher ''q''.
  
 
=== Caveats and Criticisms ===
 
=== Caveats and Criticisms ===
  
Critics of this model have suggested that it is an overly simplfied representation of a complex reality. A number of other phenomena can influence innovation adoption rates.  One of these is that customers often adapt technology to their own needs, so the innovation may actually change in nature from the early adopters to the majority of users. A second is that [[disruptive technology|disruptive technologies]] may radically change the diffusion patterns for established technology by starting a different competing S-curve. Finally, [[path dependence]] may lock certain technologies in place, as in the QWERTY keyboard.
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Critics of the diffusion of innovations have suggested that it is an overly simplified representation of a complex reality. A number of other phenomena can influence innovation adoption rates.  One of these is that customers often adapt technology to their own needs, so the innovation may actually change in nature as number of users increases. A second is that disruptive technology may radically change the diffusion patterns for established technology by starting a different competing S-curve. Finally, path dependence may lock certain technologies in place, as in the QWERTY keyboard.
  
  

Revision as of 19:26, 8 February 2007


Imitation is an advanced behavior whereby an action is elicited by the observation and subsequent replication of another's behavior. The theories and ideas surrounding imitation can be applied across many disciplines and contexts.

Psychology

Recent work in neuroscience suggests that there are specific mechanisms for imitation in the human brain. It has been proposed that there is a system of mirror neurons. These mirror neurons fire both when an animal performs an action and when the animal observes the same action performed by another animal, especially with a conspecific animal. Thus, the mirror neurons "mirror" the behavior of another animal, as though the observer were himself performing the action. These neurons have been observed in humans, primates, and certain birds. In humans, mirror neurons are localized in Broca's area and the inferior parietal cortex of the brain. Some scientists consider mirror neurons to be one of the most important findings of neuroscience in the last decade.

Despite the evidence that suggests that non-human animals can imitate, there remains some controversy. In her book "The Meme Machine", Susan Blackmore contends that imitation is what makes humans unique among animals. Imitation might have been selected as fit by evolution. As those who were skilled at imitation had a wider arsenal of culturally learned behavior.

Anthropology

In anthropology, diffusion theories account for cultures imitating the ideas or practices of other cultures. Some theories contend that all cultures imitate ideas from one or a several original cultures, possibly creating a series of cultural circles that overlap. Evolutionary diffusion theory affirms that cultures are influenced by one another, but that similar ideas can be developed in isolation.

Sociology

The study of the diffusion of innovation is the study of how, why, and at the rate at which new ideas and technology spread through cultures.

Theories of Innovation Diffusion

French sociologist Gabriel Tarde originally claimed that sociology was based on small psychological interactions among individuals, particularly imitation and innovation.

Diffusion of innovations theory was formalized by Everett Rogers in his book called Diffusion of Innovations (1962). Rogers stated that individuals who adopt any new innovation or idea could be categorized as innovators, early adopters, early majority, late majority and laggards. Each adopter's willingness and ability to adopt an innovation would depend on their awareness, interest, evaluation, trial, and adoption. Some of the characteristics of each category of adopters include:

  • innovators - venturesome, educated, multiple info sources, greater propensity to take risk
  • early adopters - social leaders, popular, educated
  • early majority - deliberate, many informal social contacts
  • late majority - skeptical, traditional, lower socio-economic status
  • laggards - neighbors and friends are main info sources, fear of debt

Rogers also proposed a five stage model for the diffusion of innovation:

  1. Knowledge - learning about the existence and function of the innovation
  2. Persuasion - becoming convinced of the value of the innovation
  3. Decision - committing to the adoption of the innovation
  4. Implementation - putting it to use
  5. Confirmation - the ultimate acceptance or rejection of the innovation

The S-Curve and technology adoption

The adoption curve becomes a s-curve when cumulative adoption is used.

Rogers theorized that innovations would spread through society in an S curve, as the early adopters select the technology first, followed by the majority, until a technology or innovation is commonplace.

The speed of technology adoption is determined by two characteristics p, which is the speed at which adoption takes off, and q, the speed at which later growth occurs. A cheaper technology might have a higher p, for example, taking off more quickly, while a technology that has network effects (e.g. a fax machine, where the value of the item increases as others get it) may have a higher q.

Caveats and Criticisms

Critics of the diffusion of innovations have suggested that it is an overly simplified representation of a complex reality. A number of other phenomena can influence innovation adoption rates. One of these is that customers often adapt technology to their own needs, so the innovation may actually change in nature as number of users increases. A second is that disruptive technology may radically change the diffusion patterns for established technology by starting a different competing S-curve. Finally, path dependence may lock certain technologies in place, as in the QWERTY keyboard.


In music it refers to the repetition of a phrase played on one instrument, by another instrument.

References
ISBN links support NWE through referral fees

  • Rogers, Everett M. (1962). Diffusion of Innovation. New York, NY: Free Press. 
  • Rogers, Everett M. (2003). Diffusion of Innovation, Fifth Edition. New York, NY: Free Press. ISBN 0-7432-2209-1. 

External links


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