Difference between revisions of "Computer software" - New World Encyclopedia

From New World Encyclopedia
(Added about computer viruses, removed red links and deleted unneeded items.)
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==Computer Viruses==
 
==Computer Viruses==
Although they may not be considered a program, Computer Viruses are a malignant type of computer program.  They can be created in all three types of programs.  Some viruses cause minor problems, such as slowing down a computer or using email to spread.  Other viruses can cause more serious problems such as damaging hardware or even the mother board.
+
Computer Viruses are a malignant type of computer program even though they might not be considered software.  They can be created as any of the three types of software.  Some viruses cause minor problems, such as slowing down a computer or using email to spread.  Other viruses can cause more serious problems such as destroying data or damaging hardware.
 
 
  
 
==Program and library==
 
==Program and library==
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; User-written software : [[User software]] tailors systems to meet the users specific needs. User software include spreadsheet templates, word processor macros, scientific simulations, graphics and animation scripts. Even email filters are a kind of user software. Users create this software themselves and often overlook how important it is.  Depending on how competently the user-written software has been integrated into purchased application packages, many users may not be aware of the distinction between the purchased packages, and what has been added by fellow co-workers.
 
; User-written software : [[User software]] tailors systems to meet the users specific needs. User software include spreadsheet templates, word processor macros, scientific simulations, graphics and animation scripts. Even email filters are a kind of user software. Users create this software themselves and often overlook how important it is.  Depending on how competently the user-written software has been integrated into purchased application packages, many users may not be aware of the distinction between the purchased packages, and what has been added by fellow co-workers.
 +
 +
==Operation==
 +
Computer software has to be "loaded" into the [[computer storage|computer's storage]] (also known as ''memory'' and ''[[RAM]]'').
 +
 +
Once the software is loaded, the computer is able to execute the software.  Computers operate by ''executing'' the [[computer program]].  This involves passing [[instruction (computer science)|instructions]] from the application software, through the system software, to the [[hardware]] which ultimately receives the instruction as [[machine language|machine code]].  Each instruction causes the computer to carry out an operation — moving [[data (computing)|data]], carrying out a [[computation]], or altering the [[control flow]] of instructions.
 +
 +
Data movement is typically from one place in memory to another.  Sometimes it involves moving data between memory and registers which enable high-speed data access in the CPU. 
 +
 +
A simple example of the way software operates is what happens when a user selects an entry such as "Copy" from a menu.  In this case, a conditional instruction is executed to copy text from data in a 'document' area residing in memory, perhaps to an intermediate storage area known as a 'clipboard' data area.  If a different menu entry such as "Paste" is chosen, the software may execute the instructions to copy the text from the clipboard data area to a specific location in the same or another document in memory.
 +
 +
Currently, almost the only limitations on the use of computer software in applications is the ingenuity of the designer/programmer. Consequently, large areas of activities (such as playing grand master level chess) formerly assumed to incapable of software simulation are now routinely programmed.  The only area that has so far proved reasonably secure from software simulation is the realm of human art— especially, pleasing music, and literature.
 +
 +
==Quality and reliability==
 +
[[Software reliability]] considers the errors, faults, and failures related to the creation and operation of software.  A lot of the quality and reliability of a program has to do with the Application software being writen for a specific System software.  One example is that an Application for an older System software may not work on a newer one.
  
 
==Creation==
 
==Creation==
 
{{main|Computer programming}}
 
{{main|Computer programming}}
  
==Software architecture==
+
To find out more about the creation of Software, refer to [[Computer programming]]
 +
 
 +
===Software architecture===
 
The '''software architecture''' of a system comprises its software components, their external properties, and their relationships with one another.  The term also refers to documentation of a system's software architecture.<ref>{{cite book|last=Bass|first=Len|coauthors=Paul Clements, Rick Kazman|title=Software Architecture In Practice|publisher = Addison-Wesley|date=1998|location=Boston|pages=p. 23-28|id=ISBN 0-201-19930-0}}
 
The '''software architecture''' of a system comprises its software components, their external properties, and their relationships with one another.  The term also refers to documentation of a system's software architecture.<ref>{{cite book|last=Bass|first=Len|coauthors=Paul Clements, Rick Kazman|title=Software Architecture In Practice|publisher = Addison-Wesley|date=1998|location=Boston|pages=p. 23-28|id=ISBN 0-201-19930-0}}
 
</ref>
 
</ref>
  
===History===
+
====History====
 
The origins of software architecture as a concept was first identified in the research work of [[Edsger Dijkstra]] in 1968 and [[David Parnas]] in the early 1970’s. The scientists emphasized that the structure of a software system matters and getting the structure right is critical<ref>{{cite web|author=SEI|title= Origins of Software Architecture Study |url= http://www.sei.cmu.edu/architecture/roots.html |date=2006|accessdate=2006-09-25}}</ref>. The study of the field increased in popularity since the early 1990s with research work concentrating on architectural styles ([[patterns]]), architecture description languages, architecture documentation, and formal methods<ref>{{cite web|author=Garlan & Shaw |title= An Introduction to Software Architecture |url= http://www.cs.cmu.edu/afs/cs/project/able/ftp/intro_softarch/intro_softarch.pdf |date=2006|accessdate=2006-09-25}}</ref>.  Mary Shaw and David Garlan of Carnegie Mellon wrote a book titled ''Software Architecture: Perspectives on an Emerging Discipline'' in 1996, which brought forward the concepts in Software Architecture, such as [[software component|components]], connectors, styles and so on. UCI's Institute for Software Research's efforts in software architecture research is directed primarily in architectural styles, architecture description languages, and dynamic architectures.  
 
The origins of software architecture as a concept was first identified in the research work of [[Edsger Dijkstra]] in 1968 and [[David Parnas]] in the early 1970’s. The scientists emphasized that the structure of a software system matters and getting the structure right is critical<ref>{{cite web|author=SEI|title= Origins of Software Architecture Study |url= http://www.sei.cmu.edu/architecture/roots.html |date=2006|accessdate=2006-09-25}}</ref>. The study of the field increased in popularity since the early 1990s with research work concentrating on architectural styles ([[patterns]]), architecture description languages, architecture documentation, and formal methods<ref>{{cite web|author=Garlan & Shaw |title= An Introduction to Software Architecture |url= http://www.cs.cmu.edu/afs/cs/project/able/ftp/intro_softarch/intro_softarch.pdf |date=2006|accessdate=2006-09-25}}</ref>.  Mary Shaw and David Garlan of Carnegie Mellon wrote a book titled ''Software Architecture: Perspectives on an Emerging Discipline'' in 1996, which brought forward the concepts in Software Architecture, such as [[software component|components]], connectors, styles and so on. UCI's Institute for Software Research's efforts in software architecture research is directed primarily in architectural styles, architecture description languages, and dynamic architectures.  
  
 
''[[Ieee 1471|ANSI/IEEE 1471-2000:  Recommended Practice for Architecture Description of Software-Intensive Systems]]'' is the first formal standard in the area of software architecture, and was recently adopted by ISO as ''[[IEEE 1471|ISO/IEC DIS 25961]]''.
 
''[[Ieee 1471|ANSI/IEEE 1471-2000:  Recommended Practice for Architecture Description of Software-Intensive Systems]]'' is the first formal standard in the area of software architecture, and was recently adopted by ISO as ''[[IEEE 1471|ISO/IEC DIS 25961]]''.
  
=== Describing architectures ===
+
==== Describing architectures ====
====Architecture description languages====
+
=====Architecture description languages=====
 
[[Architecture description language]]s (ADLs) are used to describe a Software Architecture. Several different ADLs have been developed by different organizations, including [[Wright (ADL)|Wright]] (developed by Carnegie Mellon), Acme (developed by Carnegie Mellon), xADL (developed by UCI), Darwin (developed by [[Imperial College London]]), DAOP-ADL (developed by University of Málaga). Common elements of an ADL are [[software component|component]], connector and configuration.
 
[[Architecture description language]]s (ADLs) are used to describe a Software Architecture. Several different ADLs have been developed by different organizations, including [[Wright (ADL)|Wright]] (developed by Carnegie Mellon), Acme (developed by Carnegie Mellon), xADL (developed by UCI), Darwin (developed by [[Imperial College London]]), DAOP-ADL (developed by University of Málaga). Common elements of an ADL are [[software component|component]], connector and configuration.
  
====Views====
+
=====Views=====
 
Software architecture is commonly organized in views<ref name="documenting">{{cite book
 
Software architecture is commonly organized in views<ref name="documenting">{{cite book
 
   | last = Clements
 
   | last = Clements
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   | location = Boston
 
   | location = Boston
 
   | pages = pp. 13-15
 
   | pages = pp. 13-15
   | id = ISBN 0-201-70372-6 }}</ref>, which are analogous to the different types of [[blueprint]]s made in building [[architecture]].
+
   | id = ISBN 0-201-70372-6 }}</ref>, which are analogous to the different types of [[blueprint]]s made in building [[architecture]].
Within the ontology established by Ieee 1471|ANSI/IEEE 1471-2000, ''views'' are instances of ''viewpoints'', where a viewpoint exists to describe the architecture in question from the perspective of a given set of stakeholders and their concerns.
 
 
 
==Operation==
 
Computer software has to be "loaded" into the [[computer storage|computer's storage]] (also known as ''memory'' and ''[[RAM]]'').
 
 
 
Once the software is loaded, the computer is able to execute the software.  Computers operate by ''executing'' the [[computer program]].  This involves passing [[instruction (computer science)|instructions]] from the application software, through the system software, to the [[hardware]] which ultimately receives the instruction as [[machine language|machine code]].  Each instruction causes the computer to carry out an operation — moving [[data (computing)|data]], carrying out a [[computation]], or altering the [[control flow]] of instructions.
 
 
 
Data movement is typically from one place in memory to another.  Sometimes it involves moving data between memory and registers which enable high-speed data access in the CPU. 
 
 
 
A simple example of the way software operates is what happens when a user selects an entry such as "Copy" from a menu.  In this case, a conditional instruction is executed to copy text from data in a 'document' area residing in memory, perhaps to an intermediate storage area known as a 'clipboard' data area.  If a different menu entry such as "Paste" is chosen, the software may execute the instructions to copy the text from the clipboard data area to a specific location in the same or another document in memory.
 
 
 
Currently, almost the only limitations on the use of computer software in applications is the ingenuity of the designer/programmer. Consequently, large areas of activities (such as playing grand master level chess) formerly assumed to incapable of software simulation are now routinely programmed.  The only area that has so far proved reasonably secure from software simulation is the realm of human art— especially, pleasing music, and literature.
 
 
 
==Quality and reliability==
 
[[Software reliability]] considers the errors, faults, and failures related to the creation and operation of software.
 
  
 
==License==
 
==License==

Revision as of 22:58, 22 October 2006

File:Packagedsoftwareatretail.jpg
Starting in the 1980s, application software has been sold in mass-produced packages through retailers.

Software is a program that enables a computer to perform a specific task, as opposed to the physical components of the system (hardware). This includes application software such as a word processor, which enables a user to perform a task, and system software such as an operating system, which enables other software to run properly, by interfacing with hardware and with other software.

The term "software" was first used in this sense by John W. Tukey in 1957. In computer science and software engineering, computer software is all computer programs. The concept of reading different sequences of instructions into the memory of a device to control computations was invented by Charles Babbage as part of his difference engine. The theory that is the basis for most modern software was first proposed by Alan Turing in his 1935 essay Computable numbers with an application to the Entscheidungsproblem. [1]

Relationship to hardware

Computer software is so called in contrast to computer hardware, which encompasses the physical interconnections and devices required to store and execute (or run) the software. In computers, software is loaded into RAM and executed in the central processing unit. At the lowest level, software consists of a machine language specific to an individual processor. A machine language consists of groups of binary values signifying processor instructions (object code), which change the state of the computer from its preceding state. Software is an ordered sequence of instructions for changing the state of the computer hardware in a particular sequence. It is usually written in high-level programming languages that are easier and more efficient for humans to use (closer to natural language) than machine language. High-level languages are compiled or interpreted into machine language object code. Software may also be written in an assembly language, essentially, a mnemonic representation of a machine language using a natural language alphabet. Assembly language must be assembled into object code via an assembler.

Relationship to data

Software has historically been considered an intermediary between electronic hardware and data, which latter entity the hardware processes according to the sequence of instructions defined by the software. As computational math becomes increasingly complex, the distinction between software and data becomes less precise. Data has generally been considered as either the output or input of executed software. However, data is not the only possible output or input. For example, (system) configuration information may also be considered input, although not necessarily considered data (and certainly not applications data). The output of a particular piece of executed software may be the input for another executed piece of software. Therefore, software may be considered an interface between hardware, data, and/or (other) software.

Types

Practical computer systems divide software into three major classes: system software, programming software and application software, although the distinction is arbitrary and often blurred.

  • System software helps run the computer hardware and computer system. It includes operating systems, device drivers, diagnostic tools, servers, windowing systems, utilities and more. The purpose of systems software is to insulate the applications programmer as much as possible from the details of the particular computer complex being use, especially memory and other hardware features, and such accessory devices as communications, printers, readers, displays, keyboards, etc.
  • Programming software usually provides tools to assist a programmer in writing computer programs and software using different programming languages in a more convenient way. The tools include text editors, compilers, interpreters, linkers, debuggers, and so on. An Integrated development environment (IDE) merges those tools into a software bundle, and a programmer may not need to type multiple commands for compiling, interpreter, debugging, tracing, and etc., because the IDE usually has an advanced graphical user interface, or GUI.
  • Application software allows humans to accomplish one or more specific (non-computer related) tasks. Typical applications include industrial automation, business software, educational software, medical software, databases and computer games. Businesses are probably the biggest users of application software, but almost every field of human activity now uses some form of application software. It is used to automate all sorts of functions.

Computer Viruses

Computer Viruses are a malignant type of computer program even though they might not be considered software. They can be created as any of the three types of software. Some viruses cause minor problems, such as slowing down a computer or using email to spread. Other viruses can cause more serious problems such as destroying data or damaging hardware.

Program and library

A program may not be sufficiently complete for execution by a computer. In particular, it may require additional software from a software library in order to be complete. Such a library may include software components used by stand-alone programs, but which cannot be executed on their own. Thus, programs may include standard routines that are common to many programs, extracted from these libraries. Libraries may also include 'stand-alone' programs which are activated by some computer event and/or perform some function (e.g., of computer 'housekeeping') but do not return data to their activating program. Programs may be called by other programs and/or may call other programs.

Three layers

Users often see things differently than programmers. People who use modern general purpose computers (as opposed to embedded systems, analog computers, supercomputers, etc.) usually see three layers of software performing a variety of tasks: platform, application, and user software.

Platform software
Platform includes the basic input-output system (often described as firmware rather than software), device drivers, an operating system, and typically a graphical user interface which, in total, allow a user to interact with the computer and its peripherals (associated equipment). Platform software often comes bundled with the computer, and users may not realize that it exists or that they have a choice to use different platform software.
Application software
Application software or Applications are what most people think of when they think of software. Typical examples include office suites and video games. Application software is often purchased separately from computer hardware. Sometimes applications are bundled with the computer, but that does not change the fact that they run as independent applications. Applications are almost always independent programs from the operating system, though they are often tailored for specific platforms. Most users think of compilers, databases, and other "system software" as applications.
User-written software
User software tailors systems to meet the users specific needs. User software include spreadsheet templates, word processor macros, scientific simulations, graphics and animation scripts. Even email filters are a kind of user software. Users create this software themselves and often overlook how important it is. Depending on how competently the user-written software has been integrated into purchased application packages, many users may not be aware of the distinction between the purchased packages, and what has been added by fellow co-workers.

Operation

Computer software has to be "loaded" into the computer's storage (also known as memory and RAM).

Once the software is loaded, the computer is able to execute the software. Computers operate by executing the computer program. This involves passing instructions from the application software, through the system software, to the hardware which ultimately receives the instruction as machine code. Each instruction causes the computer to carry out an operation — moving data, carrying out a computation, or altering the control flow of instructions.

Data movement is typically from one place in memory to another. Sometimes it involves moving data between memory and registers which enable high-speed data access in the CPU.

A simple example of the way software operates is what happens when a user selects an entry such as "Copy" from a menu. In this case, a conditional instruction is executed to copy text from data in a 'document' area residing in memory, perhaps to an intermediate storage area known as a 'clipboard' data area. If a different menu entry such as "Paste" is chosen, the software may execute the instructions to copy the text from the clipboard data area to a specific location in the same or another document in memory.

Currently, almost the only limitations on the use of computer software in applications is the ingenuity of the designer/programmer. Consequently, large areas of activities (such as playing grand master level chess) formerly assumed to incapable of software simulation are now routinely programmed. The only area that has so far proved reasonably secure from software simulation is the realm of human art— especially, pleasing music, and literature.

Quality and reliability

Software reliability considers the errors, faults, and failures related to the creation and operation of software. A lot of the quality and reliability of a program has to do with the Application software being writen for a specific System software. One example is that an Application for an older System software may not work on a newer one.

Creation

Main article: Computer programming

To find out more about the creation of Software, refer to Computer programming

Software architecture

The software architecture of a system comprises its software components, their external properties, and their relationships with one another. The term also refers to documentation of a system's software architecture.[2]

History

The origins of software architecture as a concept was first identified in the research work of Edsger Dijkstra in 1968 and David Parnas in the early 1970’s. The scientists emphasized that the structure of a software system matters and getting the structure right is critical[3]. The study of the field increased in popularity since the early 1990s with research work concentrating on architectural styles (patterns), architecture description languages, architecture documentation, and formal methods[4]. Mary Shaw and David Garlan of Carnegie Mellon wrote a book titled Software Architecture: Perspectives on an Emerging Discipline in 1996, which brought forward the concepts in Software Architecture, such as components, connectors, styles and so on. UCI's Institute for Software Research's efforts in software architecture research is directed primarily in architectural styles, architecture description languages, and dynamic architectures.

ANSI/IEEE 1471-2000: Recommended Practice for Architecture Description of Software-Intensive Systems is the first formal standard in the area of software architecture, and was recently adopted by ISO as ISO/IEC DIS 25961.

Describing architectures

Architecture description languages

Architecture description languages (ADLs) are used to describe a Software Architecture. Several different ADLs have been developed by different organizations, including Wright (developed by Carnegie Mellon), Acme (developed by Carnegie Mellon), xADL (developed by UCI), Darwin (developed by Imperial College London), DAOP-ADL (developed by University of Málaga). Common elements of an ADL are component, connector and configuration.

Views

Software architecture is commonly organized in views[5], which are analogous to the different types of blueprints made in building architecture.

License

Software license gives the user the right to use the software in the licensed environment, some software comes with the license when purchased off the shelf, or OEM license when bundled with hardware. Software can also be in the form of freeware or shareware.

Proprietary software

Proprietary software is software that has restrictions on using and copying it, usually enforced by a proprietor. The prevention of use, copying, or modification can be achieved by legal or technical means. Technical means include releasing machine-readable binaries only, and withholding the human-readable source code. Legal means can involve software licensing, copyright and patent law. Proprietary software can be sold for money as commercial software or available at zero-price as freeware. The monopoly provided by proprietary software allows a distributor of commercial copies to charge any price for those copies. Distributors of proprietary software have more control over what users can do with the software than non-proprietary software.

Free software

Free software, as defined by the Free Software Foundation, is software which can be used, copied, studied, modified and redistributed without restriction. Freedom from such restrictions is central to the concept, with the opposite of free software being proprietary software (a distinction unrelated to whether a fee is charged). The usual way for software to be distributed as free software is for the software to be licensed to the recipient with a free software license (or be in the public domain), and the source code of the software to be made available (for a compiled language). Most free software is distributed online without charge, or off-line at the marginal cost of distribution, but this is not required, and people may sell copies for any price.

To help distinguish libre (freedom) software from gratis (zero price) software, Richard Stallman, founder of the free software movement, developed the following explanation: "Free software is a matter of liberty, not price. To understand the concept, you should think of 'free' as in 'free speech', not as in 'free beer'". More specifically, free software means that computer users have the freedom to cooperate with whom they choose, and to control the software they use.

Open-source software

Open-source software is computer software whose source code is available under a copyright license that permits users to study, change, and improve the software, and to redistribute it in modified or unmodified form. It is the most prominent example of open source development.

In 1998, a group of individuals advocated [1] that the term "free software" be replaced by open-source software (OSS) as an expression which is less ambiguous and more comfortable for the corporate world. Software developers may want to publish their software with an open-source software license, so that anybody may also develop the same software or understand how it works. Open-source software generally allows anybody to make a new version of the software, port it to new operating systems and processor architectures, share it with others or market it. The aim of open source is to let the product be more understandable, modifiable, duplicatable, reliable or simply accessible, while it is still marketable.

The Open Source Definition, notably, presents an open-source philosophy, and further defines a boundary on the usage, modification and redistribution of open-source software. Software licenses grant rights to users which would otherwise be prohibited by copyright. These include rights on usage, modification and redistribution. Several open-source software licenses have qualified within the boundary of the Open Source Definition. The most prominent example is the popular GNU General Public License (GPL). While open source presents a way to broadly make the sources of a product publicly accessible, the open-source licenses allow the authors to fine tune such access.

Freeware

Freeware is copyrighted computer software which is made available for use free of charge, for an unlimited time, as opposed to shareware where the user is required to pay (e.g. after some trial period). The only criterion for being classified as "freeware" is that the software must be made available for use for an unlimited time at no cost. The software license may impose one or more other restrictions on the type of use including personal use, individual use, non-profit use, non-commercial use, academic use, commercial use or any combination of these. For instance, the license may be "free for personal, non-commercial use." There is some software that may be considered freeware, but that have limited distribution; that is, they may only be downloaded from a specific site, and they can not be redistributed. Hence, these software wouldn't be freely redistributable software. According to the basic definition, that software would be freeware; according to stricter definitions, they wouldn't be. Everything created with the freeware programs can be distributed at no cost (for example graphic, documents, waves made by user).

Freeware contrasts with free software, because of the different meanings of the word "free". Freeware is gratis and refers to zero price, versus free software that is described as "libre", which means free to study, change, copy, redistribute, share and use the software in any purpose. However, many programs are both freeware and free software. They are available for zero price, provide the source code and are distributed with free software permissions. This software would exclusively be called free software to avoid confusion with freeware that usually does not come with the source code and is therefore proprietary software.

Shareware

Shareware is a marketing method for commercial software, whereby a trial version is distributed in advance and without payment, as is common for proprietary software. Shareware software is typically obtained free of charge, either by downloading from the Internet or on magazine cover-disks. A user tries out the program, and thus shareware has also been known as "try before you buy", demoware, trialware and by many other names. A shareware program is accompanied by a request for payment, and the software's distribution license often requires such a payment. Payment is often required once a set period of time has elapsed after installation.

See also

Portal:free software
free software Portal
  • Software development process
  • Software development tools
  • Software engineering
  • Software maintenance
  • Software optimization
  • List of open source software packages
  • Software industry

Footnotes

  1. Hally, Mike (2005:79). Electronic brains/Stories from the dawn of the computer age. British Broadcasting Corporation and Granta Books, London. ISBN 1-86-207663-4.
  2. Bass, Len and Paul Clements, Rick Kazman (1998). Software Architecture In Practice. Boston: Addison-Wesley, p. 23-28. ISBN 0-201-19930-0. 
  3. SEI (2006). Origins of Software Architecture Study. Retrieved 2006-09-25.
  4. Garlan & Shaw (2006). An Introduction to Software Architecture. Retrieved 2006-09-25.
  5. Clements, Paul and Felix Bachmann, Len Bass, David Garlan, James Ivers, Reed Little, Robert Nord, Judith Stafford (2003). Documenting Software Architectures: Views and Beyond. Boston: Addison-Wesley, pp. 13-15. ISBN 0-201-70372-6. 

Further reading

  • Softword: Provenance for the Word 'Software', Paul Niquette, ISBN 1-58922-233-4, Internet Version at http://www.niquette.com/books/softword/tocsoft.html
  • Len Bass, Paul Clements, Rick Kazman: Software Architecture in Practice, Second Edition. Addison Wesley, Reading 5/9/2003 ISBN 0321154959 (This book, now in second edition, eloquently covers the fundamental concepts of the discipline. The theme is centered around achieving quality attributes of a system.)
  • Philippe Kruchten: Architectural Blueprints - the 4+1 View Model of Software Architecture. In: IEEE Software. 12 (6) November 1995, pp. 42-50 (also available online at the Rational website(PDF))

External links

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