Computer assisted instruction

From New World Encyclopedia


Computer Assisted Instruction (often abbreviated CAI) refers to a system of educational instruction performed almost entirely by computer. Computer Based Learning, (sometimes abbreviated CBL), refers to the use of computers as a key component of the educational environment. While this can refer to the use of computers in a classroom, the term more broadly refers to a structured environment in which computers are used for teaching purposes. Computer programs allow students to work at their own pace along with direct and individualized feedback. Misconceptions can be corrected as they appear and the students' records and scores are made available to the instructor.

Computerized Instruction

Computer Assisted Learning (CAL) includes a variety of computer-based packages that provide interactive instruction. Some are sophisticated and expensive commercial packages while other applications are simple solutions developed by individuals for a local situation. Since work done in one subject area is difficult to transfer to other subject areas, much time and money needs to be invested toward its development. However, once an application has been set up, the cost per additional student is relatively small and fewer face to face lectures and seminars are required placing fewer geographical and temporal constraints on staff and students.

The term, Learning Design[1], has sometimes come to refer to the type of activity enabled by software such as the open-source system LAMS (Learning Activity Management System) [2] which supports sequences of activities that can be both adaptive and collaborative. Computer-aided Assessment (also but less commonly referred to as e-Assessment), ranging from automated multiple-choice tests to more sophisticated systems is becoming increasingly common. With some systems, feedback can be geared towards a student's specific mistakes or the computer can navigate the student through a series of questions adapting to what the student appears to have learned or not learned.

Computer assisted learning can be Internet-based or run from a CD or DVD. Presentations on computers are particularly suited to subjects that are visually intensive, detail oriented, and difficult to conceptualize. Upper level science courses can benefit the most using the "virtual" cases to illustrate the complex biochemical processes or microscopic images as well as reducing the need to use animal or human tissue to experience learning. Since the 1970s, CAL packages have become more advanced, interactive, and attractive multimedia learning experiences.

Interactive Technology

The first general-purpose system for computer-assisted instruction was the PLATO System [3] developed at The University of Illinois at Urbana-Champaign. The PLATO system evolved with the involvement of Control Data who created the first authoring software used to create learning content. The authoring software was called PLATO. The Science Research Council then wrote the first CAI system of Math for K-6. Wicat Systems then created WISE as their authoring tool using Pascal and developed English and Math curriculum for K-6. The very first complete CAI classroom for K-6 students was set up at the Waterford Elementary School in Utah using the Wicat system. The first public CAI classroom with its own layout and design was implemented with the Wicat System by Baal Systems (later known as Virtual Systems) in Singapore as a joint operation between Wicat and Baal. It is from this design that all the computer learning centers globally evolved.

Computer educational systems typically incorporate functions such as:

  • Assessing student capabilities with a pre-test
  • Presenting educational materials in a navigable form
  • Providing repetitive drills to improve the student's command of knowledge
  • Providing game-based drills to increase learning enjoyment
  • Assessing student progress with a post-test
  • Routing students through a series of courseware instructional programs.
  • Recording student scores and progress for later inspection by a courseware instructor.

The advent of Social Software is revolutionizing the use of computer technology in classrooms. Communication technologies are generally categorized according to whether the activity is done at the same time as others online or not. Asynchronous activities use technologies such as blogs, wikis, and discussion boards. Synchronous activities occur with all participants joining in at once, as with a chat session or a virtual classroom or meeting.

E-learning

E-learning is an all-encompassing term generally used to refer to computer-enhanced learning, although it is often extended to include the use of mobile technologies such as PDAs (personal data assistant) and MP3 (digital audio) players. It may include the use of web-based teaching materials and hypermedia in general, multimedia CD-ROMs or web sites, discussion boards, collaborative software, e-mail, blogs, wikis, computer aided assessment, educational animation, simulations, games, learning management software, electronic voting systems and more, with possibly a combination of different methods being used.

Along with the terms learning technology and educational technology, the term is generally used to refer to the use of technology for learning in a much broader sense than the computer-based training or computer aided instruction of the 1980s. It is also broader than the terms online learning or online education which generally refer to purely web-based learning. In cases where mobile technologies are used, the term M-learning has become more common.

E-learning is naturally suited to distance learning and flexible learning, but can also be used in conjunction with face-to-face teaching, in which case the term "Blended learning" is commonly used.

In higher education especially, the increasing tendency is to create a Virtual Learning Environment (VLE) (which is sometimes combined with a Managed Information System (MIS) to create a "Managed Learning Environment") in which all aspects of a course are handled through a consistent user interface standard throughout the institution. A growing number of physical universities, as well as newer online-only colleges, have begun to offer a select set of academic degree and certificate programs via the Internet at a wide range of levels and in a wide range of disciplines. While some programs require students to attend some campus classes or orientations, many are delivered completely online. In addition, several universities offer online student support services, such as online advising and registration, e-counselling, online textbook purchase, student governments and student newspapers.

E-learning can also refer to educational web sites such as those offering worksheets and interactive exercises for children. The term is also used extensively in the business sector where it generally refers to cost-effective online training.

Computer Learning Debate

Since its inception, Computer Based Learning has been a subject of close scrutiny and debate, with myriad arguments being advanced both in support of and against CBL.

Those skeptical of the value of CBL have often argued that it can only teach to its programmatic limitations; that it is not as good as having a human teacher because it can only answer questions which have been programmed into it.

In addition, critics such as Neil Postman [4] have argued that a curriculum with a computer at its core teaches a "technocratic" belief system, making all education into an uncritical type of vocational training. Rather than developing the more generalizable skills of reading, writing, and critical inquiry, the prominent use of computers in the classroom teaches how to manipulate the technology to elicit the desired response in a noncollaborative, nonrational manner. In contrast, CBL advocates such as Jonathan Bishop believe that the use of computers in education can lead to social justice [5] and can be successful when weblogs are used as reflective learning logs.[6].

Among the arguments advanced by the proponents of CBL is its ability to provide quantifiable and instantaneous feedback for its users. It also often allows for educators to measure progress in an environment that is often more structured than the typical classroom, limiting stress and allowing for a focus on non-technical elements of pedagogy.

In particular, Computer Based Learning is often seen as the most efficient and effective manner in which to conduct distance education, as a lesson plan can be created that allows people to study at their own pace, either via the Internet or software installed on individual computers at various sites.

One strain of thought advanced by some advocates of Computer Based Learning suggests that the best use of CBL is alongside a more traditional curriculum, playing a supplementary role, facilitating interest in a topic while developing the technical and informational skills CBL promotes. Companies and schools now providing CBL products have often taken this approach in creating and promoting their educational services.

References
ISBN links support NWE through referral fees

  1. E-Learning Strategies, Learning Theory, Instructional Design, Web Design retrieved December 8, 2006 from E-Learning Exchange/Design
  2. Learning Activity Management System retrieved December 7, 2006 from LAMS Learning Activity Management System
  3. Plato retrieved December 8, 2006 from PLATO: The Emergence of Online Community
  4. The Neil Postman Information Page retrieved December 8, 2006 from The Neil Postman Information Page:Books, Online Articles, Audio, Bibliography, Related Books
  5. Achieving Social Justice Through E-Learning retrieved December 7, 2006 from Jonathan Bishop - Official Website
  6. Will the Net Generation embrace Blended Learning? retrieved December 7, 2006 from Jonathan Bishop - Official Website


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